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-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectSound.cs24
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/WorldX/IWorldAudio.cs26
2 files changed, 25 insertions, 25 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectSound.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectSound.cs
index f8dde56..962fb2f 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectSound.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectSound.cs
@@ -1,12 +1,12 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using OpenMetaverse; 4using OpenMetaverse;
5 5
6namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object 6namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
7{ 7{
8 public interface IObjectSound 8 public interface IObjectSound
9 { 9 {
10 void Play(UUID soundAsset, double volume); 10 void Play(UUID soundAsset, double volume);
11 } 11 }
12} 12}
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/WorldX/IWorldAudio.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/WorldX/IWorldAudio.cs
index a131567..0398e30 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/WorldX/IWorldAudio.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/WorldX/IWorldAudio.cs
@@ -1,13 +1,13 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using OpenMetaverse; 4using OpenMetaverse;
5 5
6namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.WorldX 6namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.WorldX
7{ 7{
8 public interface IWorldAudio 8 public interface IWorldAudio
9 { 9 {
10 void PlaySound(UUID audio, Vector3 position, double volume); 10 void PlaySound(UUID audio, Vector3 position, double volume);
11 void PlaySound(UUID audio, Vector3 position); 11 void PlaySound(UUID audio, Vector3 position);
12 } 12 }
13} 13}