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-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatarAttachment.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs16
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/InventoryItem.cs8
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/MicroScheduler.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs28
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectInventory.cs36
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs8
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatarAttachment.cs6
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/Test/TestModule.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs6
11 files changed, 59 insertions, 59 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatarAttachment.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatarAttachment.cs
index 1993948..2368a23 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatarAttachment.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatarAttachment.cs
@@ -33,7 +33,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
33 /// Describes where on the avatar the attachment is located 33 /// Describes where on the avatar the attachment is located
34 /// </value> 34 /// </value>
35 int Location { get ; } 35 int Location { get ; }
36 36
37 //// <value> 37 //// <value>
38 /// Accessor to the rez'ed asset, representing the attachment 38 /// Accessor to the rez'ed asset, representing the attachment
39 /// </value> 39 /// </value>
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs
index a8e545c..d61f52a 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs
@@ -30,7 +30,7 @@ using OpenMetaverse;
30using OpenMetaverse.Assets; 30using OpenMetaverse.Assets;
31 31
32namespace OpenSim.Region.OptionalModules.Scripting.Minimodule 32namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
33{ 33{
34 /// <summary> 34 /// <summary>
35 /// This implements the methods needed to operate on individual inventory items. 35 /// This implements the methods needed to operate on individual inventory items.
36 /// </summary> 36 /// </summary>
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs
index e189489..dc2edd9 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs
@@ -60,19 +60,19 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
60 /// <summary> 60 /// <summary>
61 /// Returns whether or not this object is still in the world. 61 /// Returns whether or not this object is still in the world.
62 /// Eg, if you store an IObject reference, however the object 62 /// Eg, if you store an IObject reference, however the object
63 /// is deleted before you use it, it will throw a NullReference 63 /// is deleted before you use it, it will throw a NullReference
64 /// exception. 'Exists' allows you to check the object is still 64 /// exception. 'Exists' allows you to check the object is still
65 /// in play before utilizing it. 65 /// in play before utilizing it.
66 /// </summary> 66 /// </summary>
67 /// <example> 67 /// <example>
68 /// IObject deleteMe = World.Objects[0]; 68 /// IObject deleteMe = World.Objects[0];
69 /// 69 ///
70 /// if (deleteMe.Exists) { 70 /// if (deleteMe.Exists) {
71 /// deleteMe.Say("Hello, I still exist!"); 71 /// deleteMe.Say("Hello, I still exist!");
72 /// } 72 /// }
73 /// 73 ///
74 /// World.Objects.Remove(deleteMe); 74 /// World.Objects.Remove(deleteMe);
75 /// 75 ///
76 /// if (!deleteMe.Exists) { 76 /// if (!deleteMe.Exists) {
77 /// Host.Console.Info("I was deleted"); 77 /// Host.Console.Info("I was deleted");
78 /// } 78 /// }
@@ -81,7 +81,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
81 /// Objects should be near-guarunteed to exist for any event which 81 /// Objects should be near-guarunteed to exist for any event which
82 /// passes them as an argument. Storing an object for a longer period 82 /// passes them as an argument. Storing an object for a longer period
83 /// of time however will limit their reliability. 83 /// of time however will limit their reliability.
84 /// 84 ///
85 /// It is a good practice to use Try/Catch blocks handling for 85 /// It is a good practice to use Try/Catch blocks handling for
86 /// NullReferenceException, when accessing remote objects. 86 /// NullReferenceException, when accessing remote objects.
87 /// </remarks> 87 /// </remarks>
@@ -118,8 +118,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
118 IObject[] Children { get; } 118 IObject[] Children { get; }
119 119
120 /// <summary> 120 /// <summary>
121 /// Returns a list of materials attached to this object. Each may contain unique texture 121 /// Returns a list of materials attached to this object. Each may contain unique texture
122 /// and other visual information. For primitive based objects, this correlates with 122 /// and other visual information. For primitive based objects, this correlates with
123 /// Object Faces. For mesh based objects, this correlates with Materials. 123 /// Object Faces. For mesh based objects, this correlates with Materials.
124 /// </summary> 124 /// </summary>
125 IObjectMaterial[] Materials { get; } 125 IObjectMaterial[] Materials { get; }
@@ -152,7 +152,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
152 String TouchText { get; set; } 152 String TouchText { get; set; }
153 153
154 /// <summary> 154 /// <summary>
155 /// Text to be associated with this object, in the 155 /// Text to be associated with this object, in the
156 /// Second Life(r) viewer, this is shown above the 156 /// Second Life(r) viewer, this is shown above the
157 /// object. 157 /// object.
158 /// </summary> 158 /// </summary>
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/InventoryItem.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/InventoryItem.cs
index bf85cbc..bec8f38 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/InventoryItem.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/InventoryItem.cs
@@ -40,7 +40,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
40 { 40 {
41 TaskInventoryItem m_privateItem; 41 TaskInventoryItem m_privateItem;
42 Scene m_rootScene; 42 Scene m_rootScene;
43 43
44 public InventoryItem(Scene rootScene, TaskInventoryItem internalItem) 44 public InventoryItem(Scene rootScene, TaskInventoryItem internalItem)
45 { 45 {
46 m_rootScene = rootScene; 46 m_rootScene = rootScene;
@@ -77,10 +77,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
77 throw new ApplicationException("[MRM] There is no legal conversion from IInventoryItem to InventoryItem"); 77 throw new ApplicationException("[MRM] There is no legal conversion from IInventoryItem to InventoryItem");
78 } 78 }
79 } 79 }
80 80
81 public int Type { get { return m_privateItem.Type; } } 81 public int Type { get { return m_privateItem.Type; } }
82 public UUID AssetID { get { return m_privateItem.AssetID; } } 82 public UUID AssetID { get { return m_privateItem.AssetID; } }
83 83
84 // This method exposes OpenSim/OpenMetaverse internals and needs to be replaced with a IAsset specific to MRM. 84 // This method exposes OpenSim/OpenMetaverse internals and needs to be replaced with a IAsset specific to MRM.
85 public T RetrieveAsset<T>() where T : OpenMetaverse.Assets.Asset, new() 85 public T RetrieveAsset<T>() where T : OpenMetaverse.Assets.Asset, new()
86 { 86 {
@@ -89,7 +89,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
89 89
90 if ((sbyte)result.AssetType != a.Type) 90 if ((sbyte)result.AssetType != a.Type)
91 throw new ApplicationException("[MRM] The supplied asset class does not match the found asset"); 91 throw new ApplicationException("[MRM] The supplied asset class does not match the found asset");
92 92
93 result.AssetData = a.Data; 93 result.AssetData = a.Data;
94 result.Decode(); 94 result.Decode();
95 return result; 95 return result;
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MicroScheduler.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MicroScheduler.cs
index 73fe8b8..5861486 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MicroScheduler.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MicroScheduler.cs
@@ -35,7 +35,7 @@ using OpenSim.Region.OptionalModules.Scripting.Minimodule.Interfaces;
35 35
36namespace OpenSim.Region.OptionalModules.Scripting.Minimodule 36namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
37{ 37{
38 public class MicroScheduler : System.MarshalByRefObject, IMicrothreader 38 public class MicroScheduler : System.MarshalByRefObject, IMicrothreader
39 { 39 {
40 private readonly List<IEnumerator> m_threads = new List<IEnumerator>(); 40 private readonly List<IEnumerator> m_threads = new List<IEnumerator>();
41 41
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
index 47b9c09..5513cd5 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
@@ -165,7 +165,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
165 get { return GetSOP().Description; } 165 get { return GetSOP().Description; }
166 set 166 set
167 { 167 {
168 if (CanEdit()) 168 if (CanEdit())
169 GetSOP().Description = value; 169 GetSOP().Description = value;
170 } 170 }
171 } 171 }
@@ -192,7 +192,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
192 rets = new IObject[total]; 192 rets = new IObject[total];
193 193
194 int i = 0; 194 int i = 0;
195 195
196 foreach (SceneObjectPart part in my.ParentGroup.Parts) 196 foreach (SceneObjectPart part in my.ParentGroup.Parts)
197 { 197 {
198 rets[i++] = new SOPObject(m_rootScene, part.LocalId, m_security); 198 rets[i++] = new SOPObject(m_rootScene, part.LocalId, m_security);
@@ -273,8 +273,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
273 public Vector3 SitTarget 273 public Vector3 SitTarget
274 { 274 {
275 get { return GetSOP().SitTargetPosition; } 275 get { return GetSOP().SitTargetPosition; }
276 set 276 set
277 { 277 {
278 if (CanEdit()) 278 if (CanEdit())
279 { 279 {
280 GetSOP().SitTargetPosition = value; 280 GetSOP().SitTargetPosition = value;
@@ -285,8 +285,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
285 public string SitTargetText 285 public string SitTargetText
286 { 286 {
287 get { return GetSOP().SitName; } 287 get { return GetSOP().SitName; }
288 set 288 set
289 { 289 {
290 if (CanEdit()) 290 if (CanEdit())
291 { 291 {
292 GetSOP().SitName = value; 292 GetSOP().SitName = value;
@@ -297,7 +297,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
297 public string TouchText 297 public string TouchText
298 { 298 {
299 get { return GetSOP().TouchName; } 299 get { return GetSOP().TouchName; }
300 set 300 set
301 { 301 {
302 if (CanEdit()) 302 if (CanEdit())
303 { 303 {
@@ -309,7 +309,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
309 public string Text 309 public string Text
310 { 310 {
311 get { return GetSOP().Text; } 311 get { return GetSOP().Text; }
312 set 312 set
313 { 313 {
314 if (CanEdit()) 314 if (CanEdit())
315 { 315 {
@@ -382,11 +382,11 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
382 get { return this; } 382 get { return this; }
383 } 383 }
384 384
385 public IObjectInventory Inventory 385 public IObjectInventory Inventory
386 { 386 {
387 get { return new SOPObjectInventory(m_rootScene, GetSOP().TaskInventory); } 387 get { return new SOPObjectInventory(m_rootScene, GetSOP().TaskInventory); }
388 } 388 }
389 389
390 #region Public Functions 390 #region Public Functions
391 391
392 public void Say(string msg) 392 public void Say(string msg)
@@ -406,7 +406,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
406 SceneObjectPart sop = GetSOP(); 406 SceneObjectPart sop = GetSOP();
407 m_rootScene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Say,channel, sop.AbsolutePosition, sop.Name, sop.UUID, false); 407 m_rootScene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Say,channel, sop.AbsolutePosition, sop.Name, sop.UUID, false);
408 } 408 }
409 409
410 public void Dialog(UUID avatar, string message, string[] buttons, int chat_channel) 410 public void Dialog(UUID avatar, string message, string[] buttons, int chat_channel)
411 { 411 {
412 if (!CanEdit()) 412 if (!CanEdit())
@@ -445,9 +445,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
445 dm.SendDialogToUser( 445 dm.SendDialogToUser(
446 avatar, GetSOP().Name, GetSOP().UUID, GetSOP().OwnerID, 446 avatar, GetSOP().Name, GetSOP().UUID, GetSOP().OwnerID,
447 message, new UUID("00000000-0000-2222-3333-100000001000"), chat_channel, buttons); 447 message, new UUID("00000000-0000-2222-3333-100000001000"), chat_channel, buttons);
448 448
449 } 449 }
450 450
451 #endregion 451 #endregion
452 452
453 453
@@ -540,7 +540,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
540 if (hasCut) ret += 2; 540 if (hasCut) ret += 2;
541 if (hasDimple) ret += 2; 541 if (hasDimple) ret += 2;
542 if (hasHollow) 542 if (hasHollow)
543 ret += 1; // GOTCHA: LSL shows 2 additional sides here. 543 ret += 1; // GOTCHA: LSL shows 2 additional sides here.
544 // This has been fixed, but may cause porting issues. 544 // This has been fixed, but may cause porting issues.
545 break; 545 break;
546 case (int) PrimType.Torus: 546 case (int) PrimType.Torus:
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectInventory.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectInventory.cs
index d20f4a4..8c3158c 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectInventory.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectInventory.cs
@@ -61,25 +61,25 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
61 if (!m_publicInventory.ContainsKey(privateItem.ItemID)) 61 if (!m_publicInventory.ContainsKey(privateItem.ItemID))
62 m_publicInventory.Add(privateItem.ItemID, new InventoryItem(m_rootScene, privateItem)); 62 m_publicInventory.Add(privateItem.ItemID, new InventoryItem(m_rootScene, privateItem));
63 } 63 }
64 64
65 #region IDictionary<UUID, IInventoryItem> implementation 65 #region IDictionary<UUID, IInventoryItem> implementation
66 public void Add (UUID key, IInventoryItem value) 66 public void Add (UUID key, IInventoryItem value)
67 { 67 {
68 m_publicInventory.Add(key, value); 68 m_publicInventory.Add(key, value);
69 m_privateInventory.Add(key, InventoryItem.FromInterface(value).ToTaskInventoryItem()); 69 m_privateInventory.Add(key, InventoryItem.FromInterface(value).ToTaskInventoryItem());
70 } 70 }
71 71
72 public bool ContainsKey (UUID key) 72 public bool ContainsKey (UUID key)
73 { 73 {
74 return m_privateInventory.ContainsKey(key); 74 return m_privateInventory.ContainsKey(key);
75 } 75 }
76 76
77 public bool Remove (UUID key) 77 public bool Remove (UUID key)
78 { 78 {
79 m_publicInventory.Remove(key); 79 m_publicInventory.Remove(key);
80 return m_privateInventory.Remove(key); 80 return m_privateInventory.Remove(key);
81 } 81 }
82 82
83 public bool TryGetValue (UUID key, out IInventoryItem value) 83 public bool TryGetValue (UUID key, out IInventoryItem value)
84 { 84 {
85 value = null; 85 value = null;
@@ -89,7 +89,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
89 { 89 {
90 // wasn't found in the public inventory 90 // wasn't found in the public inventory
91 TaskInventoryItem privateItem; 91 TaskInventoryItem privateItem;
92 92
93 result = m_privateInventory.TryGetValue(key, out privateItem); 93 result = m_privateInventory.TryGetValue(key, out privateItem);
94 if (result) 94 if (result)
95 { 95 {
@@ -98,16 +98,16 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
98 } 98 }
99 } else 99 } else
100 return true; 100 return true;
101 101
102 return result; 102 return result;
103 } 103 }
104 104
105 public ICollection<UUID> Keys { 105 public ICollection<UUID> Keys {
106 get { 106 get {
107 return m_privateInventory.Keys; 107 return m_privateInventory.Keys;
108 } 108 }
109 } 109 }
110 110
111 public ICollection<IInventoryItem> Values { 111 public ICollection<IInventoryItem> Values {
112 get { 112 get {
113 SynchronizeDictionaries(); 113 SynchronizeDictionaries();
@@ -139,41 +139,41 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
139 { 139 {
140 Add(item.Key, item.Value); 140 Add(item.Key, item.Value);
141 } 141 }
142 142
143 public void Clear () 143 public void Clear ()
144 { 144 {
145 m_publicInventory.Clear(); 145 m_publicInventory.Clear();
146 m_privateInventory.Clear(); 146 m_privateInventory.Clear();
147 } 147 }
148 148
149 public bool Contains (KeyValuePair<UUID, IInventoryItem> item) 149 public bool Contains (KeyValuePair<UUID, IInventoryItem> item)
150 { 150 {
151 return m_privateInventory.ContainsKey(item.Key); 151 return m_privateInventory.ContainsKey(item.Key);
152 } 152 }
153 153
154 public void CopyTo (KeyValuePair<UUID, IInventoryItem>[] array, int arrayIndex) 154 public void CopyTo (KeyValuePair<UUID, IInventoryItem>[] array, int arrayIndex)
155 { 155 {
156 throw new NotImplementedException(); 156 throw new NotImplementedException();
157 } 157 }
158 158
159 public bool Remove (KeyValuePair<UUID, IInventoryItem> item) 159 public bool Remove (KeyValuePair<UUID, IInventoryItem> item)
160 { 160 {
161 return Remove(item.Key); 161 return Remove(item.Key);
162 } 162 }
163 163
164 public int Count { 164 public int Count {
165 get { 165 get {
166 return m_privateInventory.Count; 166 return m_privateInventory.Count;
167 } 167 }
168 } 168 }
169 169
170 public bool IsReadOnly { 170 public bool IsReadOnly {
171 get { 171 get {
172 return false; 172 return false;
173 } 173 }
174 } 174 }
175 #endregion 175 #endregion
176 176
177 #region Explicit implementations 177 #region Explicit implementations
178 IInventoryItem System.Collections.Generic.IDictionary<UUID, IInventoryItem>.this[UUID key] 178 IInventoryItem System.Collections.Generic.IDictionary<UUID, IInventoryItem>.this[UUID key]
179 { 179 {
@@ -189,13 +189,13 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
189 m_privateInventory[key] = InventoryItem.FromInterface(value).ToTaskInventoryItem(); 189 m_privateInventory[key] = InventoryItem.FromInterface(value).ToTaskInventoryItem();
190 } 190 }
191 } 191 }
192 192
193 void System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<UUID, IInventoryItem>>.CopyTo(System.Collections.Generic.KeyValuePair<UUID,IInventoryItem>[] array, int offset) 193 void System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<UUID, IInventoryItem>>.CopyTo(System.Collections.Generic.KeyValuePair<UUID,IInventoryItem>[] array, int offset)
194 { 194 {
195 throw new NotImplementedException(); 195 throw new NotImplementedException();
196 } 196 }
197 #endregion 197 #endregion
198 198
199 public IInventoryItem this[string name] 199 public IInventoryItem this[string name]
200 { 200 {
201 get { 201 get {
@@ -204,7 +204,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
204 { 204 {
205 if (!m_publicInventory.ContainsKey(i.ItemID)) 205 if (!m_publicInventory.ContainsKey(i.ItemID))
206 m_publicInventory.Add(i.ItemID, new InventoryItem(m_rootScene, i)); 206 m_publicInventory.Add(i.ItemID, new InventoryItem(m_rootScene, i));
207 207
208 return m_publicInventory[i.ItemID]; 208 return m_publicInventory[i.ItemID];
209 } 209 }
210 throw new KeyNotFoundException(); 210 throw new KeyNotFoundException();
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs
index d192309..a380f66 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs
@@ -70,18 +70,18 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
70 get { return GetSP().AbsolutePosition; } 70 get { return GetSP().AbsolutePosition; }
71 set { GetSP().Teleport(value); } 71 set { GetSP().Teleport(value); }
72 } 72 }
73 73
74 public bool IsChildAgent 74 public bool IsChildAgent
75 { 75 {
76 get { return GetSP().IsChildAgent; } 76 get { return GetSP().IsChildAgent; }
77 } 77 }
78 78
79 #region IAvatar implementation 79 #region IAvatar implementation
80 public IAvatarAttachment[] Attachments 80 public IAvatarAttachment[] Attachments
81 { 81 {
82 get { 82 get {
83 List<IAvatarAttachment> attachments = new List<IAvatarAttachment>(); 83 List<IAvatarAttachment> attachments = new List<IAvatarAttachment>();
84 84
85 List<AvatarAttachment> internalAttachments = GetSP().Appearance.GetAttachments(); 85 List<AvatarAttachment> internalAttachments = GetSP().Appearance.GetAttachments();
86 foreach (AvatarAttachment attach in internalAttachments) 86 foreach (AvatarAttachment attach in internalAttachments)
87 { 87 {
@@ -89,7 +89,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
89 new UUID(attach.ItemID), 89 new UUID(attach.ItemID),
90 new UUID(attach.AssetID), m_security)); 90 new UUID(attach.AssetID), m_security));
91 } 91 }
92 92
93 return attachments.ToArray(); 93 return attachments.ToArray();
94 } 94 }
95 } 95 }
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatarAttachment.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatarAttachment.cs
index 570459a..bcf6053 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatarAttachment.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatarAttachment.cs
@@ -41,7 +41,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
41 private readonly UUID m_assetId; 41 private readonly UUID m_assetId;
42 42
43 private readonly ISecurityCredential m_security; 43 private readonly ISecurityCredential m_security;
44 44
45 public SPAvatarAttachment(Scene rootScene, IAvatar self, int location, UUID itemId, UUID assetId, ISecurityCredential security) 45 public SPAvatarAttachment(Scene rootScene, IAvatar self, int location, UUID itemId, UUID assetId, ISecurityCredential security)
46 { 46 {
47 m_rootScene = rootScene; 47 m_rootScene = rootScene;
@@ -51,9 +51,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
51 //m_itemId = itemId; 51 //m_itemId = itemId;
52 m_assetId = assetId; 52 m_assetId = assetId;
53 } 53 }
54 54
55 public int Location { get { return m_location; } } 55 public int Location { get { return m_location; } }
56 56
57 public IObject Asset 57 public IObject Asset
58 { 58 {
59 get 59 get
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Test/TestModule.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Test/TestModule.cs
index 13d0140..724c2a9 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Test/TestModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Test/TestModule.cs
@@ -51,7 +51,7 @@ namespace OpenSim
51 51
52 public void Microthread(IEnumerable thread) 52 public void Microthread(IEnumerable thread)
53 { 53 {
54 54
55 } 55 }
56 56
57 public void RunMicrothread() 57 public void RunMicrothread()
@@ -92,7 +92,7 @@ namespace OpenSim
92 92
93 public override void Stop() 93 public override void Stop()
94 { 94 {
95 95
96 } 96 }
97 } 97 }
98} 98}
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs
index f2324d2..36f70d0 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs
@@ -34,7 +34,7 @@ using OpenSim.Region.OptionalModules.Scripting.Minimodule.WorldX;
34 34
35namespace OpenSim.Region.OptionalModules.Scripting.Minimodule 35namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
36{ 36{
37 public class World : System.MarshalByRefObject, IWorld, IWorldAudio 37 public class World : System.MarshalByRefObject, IWorld, IWorldAudio
38 { 38 {
39 private readonly Scene m_internalScene; 39 private readonly Scene m_internalScene;
40 private readonly ISecurityCredential m_security; 40 private readonly ISecurityCredential m_security;
@@ -149,7 +149,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
149 e.Sender = new SOPObject(m_internalScene, ((SceneObjectPart) chat.SenderObject).LocalId, m_security); 149 e.Sender = new SOPObject(m_internalScene, ((SceneObjectPart) chat.SenderObject).LocalId, m_security);
150 e.Text = chat.Message; 150 e.Text = chat.Message;
151 e.Channel = chat.Channel; 151 e.Channel = chat.Channel;
152 152
153 _OnChat(this, e); 153 _OnChat(this, e);
154 return; 154 return;
155 } 155 }
@@ -160,7 +160,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
160 e.Sender = new SPAvatar(m_internalScene, chat.SenderUUID, m_security); 160 e.Sender = new SPAvatar(m_internalScene, chat.SenderUUID, m_security);
161 e.Text = chat.Message; 161 e.Text = chat.Message;
162 e.Channel = chat.Channel; 162 e.Channel = chat.Channel;
163 163
164 _OnChat(this, e); 164 _OnChat(this, e);
165 return; 165 return;
166 } 166 }