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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28#region Header
29
30// IContentDatabase.cs
31// User: bongiojp
32//
33//
34//
35
36#endregion Header
37
38using System;
39using OpenMetaverse;
40using OpenSim.Region.Framework.Scenes;
41using Nini.Config;
42
43namespace OpenSim.Region.OptionalModules.ContentManagement
44{
45 public interface IContentDatabase
46 {
47 #region Methods
48
49 /// <summary>
50 /// Returns the most recent revision number of a region.
51 /// </summary>
52 int GetMostRecentRevision(UUID regionid);
53
54 string GetRegionObjectHeightMap(UUID regionid);
55
56 string GetRegionObjectHeightMap(UUID regionid, int revision);
57
58 /// <summary>
59 /// Retrieves the xml that describes each individual object from the last revision or specific revision of the given region.
60 /// </summary>
61 System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid);
62
63 System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid, int revision);
64
65 /// <summary>
66 /// Similar to the IRegionModule function. This is the function to be called before attempting to interface with the database.
67 /// Initialise should be called one for each region to be contained in the database. The directory should be the full path
68 /// to the repository and will only be defined once, regardless of how many times the method is called.
69 /// </summary>
70 void Initialise(Scene scene, String dir);
71
72 /// <summary>
73 /// Returns a list of the revision numbers and corresponding log messages for a given region.
74 /// </summary>
75 System.Collections.Generic.SortedDictionary<string, string> ListOfRegionRevisions(UUID id);
76
77 /// <summary>
78 /// Returns the total number of revisions saved for a specific region.
79 /// </summary>
80 int NumOfRegionRev(UUID regionid);
81
82 /// <summary>
83 /// Should be called once after Initialise has been called.
84 /// </summary>
85 void PostInitialise();
86
87 /// <summary>
88 /// Saves the Region terrain map and objects within the region as xml to the database.
89 /// </summary>
90 void SaveRegion(UUID regionid, string regionName, string logMessage);
91
92 #endregion Methods
93 }
94}