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Diffstat (limited to 'OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice')
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
index de12b0a..5fa7efd 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
@@ -443,7 +443,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
443 // } 443 // }
444 // else 444 // else
445 445
446 if ((land.Flags & (uint)Parcel.ParcelFlags.AllowVoiceChat) == 0) 446 if ((land.Flags & (uint)ParcelFlags.AllowVoiceChat) == 0)
447 { 447 {
448 m_log.DebugFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": voice not enabled for parcel", 448 m_log.DebugFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": voice not enabled for parcel",
449 scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName); 449 scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName);
@@ -777,7 +777,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
777 // Create parcel voice channel. If no parcel exists, then the voice channel ID is the same 777 // Create parcel voice channel. If no parcel exists, then the voice channel ID is the same
778 // as the directory ID. Otherwise, it reflects the parcel's ID. 778 // as the directory ID. Otherwise, it reflects the parcel's ID.
779 779
780 if (land.LocalID != 1 && (land.Flags & (uint)Parcel.ParcelFlags.UseEstateVoiceChan) == 0) 780 if (land.LocalID != 1 && (land.Flags & (uint)ParcelFlags.UseEstateVoiceChan) == 0)
781 { 781 {
782 landName = String.Format("{0}:{1}", scene.RegionInfo.RegionName, land.Name); 782 landName = String.Format("{0}:{1}", scene.RegionInfo.RegionName, land.Name);
783 landUUID = land.GlobalID.ToString(); 783 landUUID = land.GlobalID.ToString();