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-rw-r--r--OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs5
-rw-r--r--OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs19
2 files changed, 22 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
index 04df9c3..39a760c 100644
--- a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
@@ -82,7 +82,10 @@ namespace OpenSim.Region.Framework.Interfaces
82 /// If true, only request a rebake for the textures that are missing. 82 /// If true, only request a rebake for the textures that are missing.
83 /// If false then we request a rebake of all textures for which we already have references. 83 /// If false then we request a rebake of all textures for which we already have references.
84 /// </param> 84 /// </param>
85 void RequestRebake(IScenePresence sp, bool missingTexturesOnly); 85 /// <returns>
86 /// Number of rebake requests made. This will depend upon whether we've previously received texture IDs.
87 /// </returns>
88 int RequestRebake(IScenePresence sp, bool missingTexturesOnly);
86 89
87 void QueueAppearanceSend(UUID agentid); 90 void QueueAppearanceSend(UUID agentid);
88 void QueueAppearanceSave(UUID agentid); 91 void QueueAppearanceSave(UUID agentid);
diff --git a/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs b/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs
index 856eb11..46d03b3 100644
--- a/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs
+++ b/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs
@@ -35,6 +35,23 @@ namespace OpenSim.Region.Framework.Interfaces
35 public interface IJ2KDecoder 35 public interface IJ2KDecoder
36 { 36 {
37 void BeginDecode(UUID assetID, byte[] j2kData, DecodedCallback callback); 37 void BeginDecode(UUID assetID, byte[] j2kData, DecodedCallback callback);
38 void Decode(UUID assetID, byte[] j2kData); 38
39 /// <summary>
40 /// Provides a synchronous decode so that caller can be assured that this executes before the next line
41 /// </summary>
42 /// <param name="assetID"></param>
43 /// <param name="j2kData"></param>
44 /// <returns>true if decode was successful. false otherwise.</returns>
45 bool Decode(UUID assetID, byte[] j2kData);
46
47 /// <summary>
48 /// Provides a synchronous decode so that caller can be assured that this executes before the next line
49 /// </summary>
50 /// <param name="assetID"></param>
51 /// <param name="j2kData"></param>
52 /// <param name="layers">layer data</param>
53 /// <param name="components">number of components</param>
54 /// <returns>true if decode was successful. false otherwise.</returns>
55 bool Decode(UUID assetID, byte[] j2kData, out OpenJPEG.J2KLayerInfo[] layers, out int components);
39 } 56 }
40} 57}