diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs | 19 |
2 files changed, 22 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs index 04df9c3..39a760c 100644 --- a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs | |||
@@ -82,7 +82,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
82 | /// If true, only request a rebake for the textures that are missing. | 82 | /// If true, only request a rebake for the textures that are missing. |
83 | /// If false then we request a rebake of all textures for which we already have references. | 83 | /// If false then we request a rebake of all textures for which we already have references. |
84 | /// </param> | 84 | /// </param> |
85 | void RequestRebake(IScenePresence sp, bool missingTexturesOnly); | 85 | /// <returns> |
86 | /// Number of rebake requests made. This will depend upon whether we've previously received texture IDs. | ||
87 | /// </returns> | ||
88 | int RequestRebake(IScenePresence sp, bool missingTexturesOnly); | ||
86 | 89 | ||
87 | void QueueAppearanceSend(UUID agentid); | 90 | void QueueAppearanceSend(UUID agentid); |
88 | void QueueAppearanceSave(UUID agentid); | 91 | void QueueAppearanceSave(UUID agentid); |
diff --git a/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs b/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs index 856eb11..46d03b3 100644 --- a/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs +++ b/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs | |||
@@ -35,6 +35,23 @@ namespace OpenSim.Region.Framework.Interfaces | |||
35 | public interface IJ2KDecoder | 35 | public interface IJ2KDecoder |
36 | { | 36 | { |
37 | void BeginDecode(UUID assetID, byte[] j2kData, DecodedCallback callback); | 37 | void BeginDecode(UUID assetID, byte[] j2kData, DecodedCallback callback); |
38 | void Decode(UUID assetID, byte[] j2kData); | 38 | |
39 | /// <summary> | ||
40 | /// Provides a synchronous decode so that caller can be assured that this executes before the next line | ||
41 | /// </summary> | ||
42 | /// <param name="assetID"></param> | ||
43 | /// <param name="j2kData"></param> | ||
44 | /// <returns>true if decode was successful. false otherwise.</returns> | ||
45 | bool Decode(UUID assetID, byte[] j2kData); | ||
46 | |||
47 | /// <summary> | ||
48 | /// Provides a synchronous decode so that caller can be assured that this executes before the next line | ||
49 | /// </summary> | ||
50 | /// <param name="assetID"></param> | ||
51 | /// <param name="j2kData"></param> | ||
52 | /// <param name="layers">layer data</param> | ||
53 | /// <param name="components">number of components</param> | ||
54 | /// <returns>true if decode was successful. false otherwise.</returns> | ||
55 | bool Decode(UUID assetID, byte[] j2kData, out OpenJPEG.J2KLayerInfo[] layers, out int components); | ||
39 | } | 56 | } |
40 | } | 57 | } |