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-rw-r--r--OpenSim/Region/Framework/Interfaces/ICapabilitiesModule.cs14
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs8
2 files changed, 9 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ICapabilitiesModule.cs b/OpenSim/Region/Framework/Interfaces/ICapabilitiesModule.cs
index 73bffa0..522c82d 100644
--- a/OpenSim/Region/Framework/Interfaces/ICapabilitiesModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ICapabilitiesModule.cs
@@ -34,31 +34,27 @@ namespace OpenSim.Region.Framework.Interfaces
34{ 34{
35 public interface ICapabilitiesModule 35 public interface ICapabilitiesModule
36 { 36 {
37 void NewUserConnection(AgentCircuitData agent);
38
39 /// <summary> 37 /// <summary>
40 /// Add a caps handler for the given agent. If the CAPS handler already exists for this agent, 38 /// Add a caps handler for the given agent. If the CAPS handler already exists for this agent,
41 /// then it is replaced by a new CAPS handler. 39 /// then it is replaced by a new CAPS handler.
42 ///
43 /// FIXME: On login this is called twice, once for the login and once when the connection is made.
44 /// This is somewhat innefficient and should be fixed. The initial login creation is necessary
45 /// since the client asks for capabilities immediately after being informed of the seed.
46 /// </summary> 40 /// </summary>
47 /// <param name="agentId"></param> 41 /// <param name="agentId"></param>
48 /// <param name="capsObjectPath"></param> 42 /// <param name="capsObjectPath"></param>
49 void AddCapsHandler(UUID agentId); 43 void CreateCaps(UUID agentId);
50 44
51 /// <summary> 45 /// <summary>
52 /// Remove the caps handler for a given agent. 46 /// Remove the caps handler for a given agent.
53 /// </summary> 47 /// </summary>
54 /// <param name="agentId"></param> 48 /// <param name="agentId"></param>
55 void RemoveCapsHandler(UUID agentId); 49 void RemoveCaps(UUID agentId);
56 50
57 /// <summary> 51 /// <summary>
58 /// Will return null if the agent doesn't have a caps handler registered 52 /// Will return null if the agent doesn't have a caps handler registered
59 /// </summary> 53 /// </summary>
60 /// <param name="agentId"></param> 54 /// <param name="agentId"></param>
61 Caps GetCapsHandlerForUser(UUID agentId); 55 Caps GetCapsForUser(UUID agentId);
56
57 void SetAgentCapsSeeds(AgentCircuitData agent);
62 58
63 Dictionary<ulong, string> GetChildrenSeeds(UUID agentID); 59 Dictionary<ulong, string> GetChildrenSeeds(UUID agentID);
64 60
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 7c5e246..b537381 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3033,7 +3033,7 @@ namespace OpenSim.Region.Framework.Scenes
3033 m_sceneGraph.removeUserCount(!childagentYN); 3033 m_sceneGraph.removeUserCount(!childagentYN);
3034 3034
3035 if (CapsModule != null) 3035 if (CapsModule != null)
3036 CapsModule.RemoveCapsHandler(agentID); 3036 CapsModule.RemoveCaps(agentID);
3037 3037
3038 // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever 3038 // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever
3039 // this method is doing is HORRIBLE!!! 3039 // this method is doing is HORRIBLE!!!
@@ -3290,8 +3290,8 @@ namespace OpenSim.Region.Framework.Scenes
3290 3290
3291 if (CapsModule != null) 3291 if (CapsModule != null)
3292 { 3292 {
3293 CapsModule.NewUserConnection(agent); 3293 CapsModule.SetAgentCapsSeeds(agent);
3294 CapsModule.AddCapsHandler(agent.AgentID); 3294 CapsModule.CreateCaps(agent.AgentID);
3295 } 3295 }
3296 } 3296 }
3297 else 3297 else
@@ -3309,7 +3309,7 @@ namespace OpenSim.Region.Framework.Scenes
3309 sp.AdjustKnownSeeds(); 3309 sp.AdjustKnownSeeds();
3310 3310
3311 if (CapsModule != null) 3311 if (CapsModule != null)
3312 CapsModule.NewUserConnection(agent); 3312 CapsModule.SetAgentCapsSeeds(agent);
3313 } 3313 }
3314 } 3314 }
3315 3315