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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs9
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs2
2 files changed, 7 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index d2d6aba..ad74189 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -4116,16 +4116,19 @@ namespace OpenSim.Region.Framework.Scenes
4116 /// <summary> 4116 /// <summary>
4117 /// Tell a single agent to disconnect from the region. 4117 /// Tell a single agent to disconnect from the region.
4118 /// </summary> 4118 /// </summary>
4119 /// <param name="regionHandle"></param>
4120 /// <param name="agentID"></param> 4119 /// <param name="agentID"></param>
4121 public bool IncomingCloseAgent(UUID agentID) 4120 /// <param name="force">
4121 /// Force the agent to close even if it might be in the middle of some other operation. You do not want to
4122 /// force unless you are absolutely sure that the agent is dead and a normal close is not working.
4123 /// </param>
4124 public bool IncomingCloseAgent(UUID agentID, bool force)
4122 { 4125 {
4123 //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); 4126 //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID);
4124 4127
4125 ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); 4128 ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
4126 if (presence != null) 4129 if (presence != null)
4127 { 4130 {
4128 presence.ControllingClient.Close(); 4131 presence.ControllingClient.Close(force);
4129 return true; 4132 return true;
4130 } 4133 }
4131 4134
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
index 5758869..5faf131 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
@@ -141,7 +141,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
141 TestScene scene = new SceneHelpers().SetupScene(); 141 TestScene scene = new SceneHelpers().SetupScene();
142 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); 142 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
143 143
144 scene.IncomingCloseAgent(sp.UUID); 144 scene.IncomingCloseAgent(sp.UUID, false);
145 145
146 Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); 146 Assert.That(scene.GetScenePresence(sp.UUID), Is.Null);
147 Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); 147 Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null);