diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 44 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 32 |
2 files changed, 54 insertions, 22 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 386aab4..cbe3456 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -397,29 +397,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
397 | itemCopy.InvType = item.InvType; | 397 | itemCopy.InvType = item.InvType; |
398 | itemCopy.Folder = recipientFolderId; | 398 | itemCopy.Folder = recipientFolderId; |
399 | 399 | ||
400 | if (Permissions.PropagatePermissions()) | 400 | if (Permissions.PropagatePermissions() && recipient != senderId) |
401 | { | 401 | { |
402 | // First, make sore base is limited to the next perms | ||
403 | itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions; | ||
404 | // By default, current equals base | ||
405 | itemCopy.CurrentPermissions = itemCopy.BasePermissions; | ||
406 | |||
407 | // If this is an object, replace current perms | ||
408 | // with folded perms | ||
402 | if (item.InvType == (int)InventoryType.Object) | 409 | if (item.InvType == (int)InventoryType.Object) |
403 | { | 410 | { |
404 | itemCopy.BasePermissions &= ~(uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | 411 | itemCopy.CurrentPermissions &= ~(uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); |
405 | itemCopy.BasePermissions |= (item.CurrentPermissions & 7) << 13; | 412 | itemCopy.CurrentPermissions |= (item.CurrentPermissions & 7) << 13; |
406 | } | ||
407 | else | ||
408 | { | ||
409 | itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions; | ||
410 | } | 413 | } |
411 | 414 | ||
412 | itemCopy.CurrentPermissions = itemCopy.BasePermissions; | 415 | // Ensure there is no escalation |
413 | if ((item.CurrentPermissions & 8) != 0) // Propagate slam bit | 416 | itemCopy.CurrentPermissions &= item.NextPermissions; |
414 | { | 417 | |
415 | itemCopy.BasePermissions &= item.NextPermissions; | 418 | // Need slam bit on xfer |
416 | itemCopy.CurrentPermissions = itemCopy.BasePermissions; | 419 | itemCopy.CurrentPermissions |= 8; |
417 | itemCopy.CurrentPermissions |= 8; | ||
418 | } | ||
419 | 420 | ||
420 | itemCopy.NextPermissions = item.NextPermissions; | 421 | itemCopy.NextPermissions = item.NextPermissions; |
421 | itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions; | 422 | |
422 | itemCopy.GroupPermissions = item.GroupPermissions & item.NextPermissions; | 423 | itemCopy.EveryOnePermissions = 0; |
424 | itemCopy.GroupPermissions = 0; | ||
423 | } | 425 | } |
424 | else | 426 | else |
425 | { | 427 | { |
@@ -914,12 +916,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
914 | 916 | ||
915 | if ((part.OwnerID != destAgent) && Permissions.PropagatePermissions()) | 917 | if ((part.OwnerID != destAgent) && Permissions.PropagatePermissions()) |
916 | { | 918 | { |
919 | agentItem.BasePermissions = taskItem.BasePermissions & taskItem.NextPermissions; | ||
917 | if (taskItem.InvType == (int)InventoryType.Object) | 920 | if (taskItem.InvType == (int)InventoryType.Object) |
918 | agentItem.BasePermissions = taskItem.BasePermissions & ((taskItem.CurrentPermissions & 7) << 13); | 921 | agentItem.CurrentPermissions = agentItem.BasePermissions & ((taskItem.CurrentPermissions & 7) << 13); |
919 | else | 922 | agentItem.CurrentPermissions = agentItem.BasePermissions ; |
920 | agentItem.BasePermissions = taskItem.BasePermissions; | 923 | |
921 | agentItem.BasePermissions &= taskItem.NextPermissions; | 924 | agentItem.CurrentPermissions |= 8; |
922 | agentItem.CurrentPermissions = agentItem.BasePermissions | 8; | ||
923 | agentItem.NextPermissions = taskItem.NextPermissions; | 925 | agentItem.NextPermissions = taskItem.NextPermissions; |
924 | agentItem.EveryOnePermissions = taskItem.EveryonePermissions & taskItem.NextPermissions; | 926 | agentItem.EveryOnePermissions = taskItem.EveryonePermissions & taskItem.NextPermissions; |
925 | agentItem.GroupPermissions = taskItem.GroupPermissions & taskItem.NextPermissions; | 927 | agentItem.GroupPermissions = taskItem.GroupPermissions & taskItem.NextPermissions; |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index c89f656..ad66273 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -888,13 +888,43 @@ namespace OpenSim.Region.Framework.Scenes | |||
888 | if (land != null) | 888 | if (land != null) |
889 | { | 889 | { |
890 | //Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni. | 890 | //Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni. |
891 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero && m_userLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid) && land.LandData.OwnerID != m_uuid) | 891 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero && UserLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid) && land.LandData.OwnerID != m_uuid) |
892 | { | 892 | { |
893 | pos = land.LandData.UserLocation; | 893 | pos = land.LandData.UserLocation; |
894 | } | 894 | } |
895 | } | 895 | } |
896 | } | 896 | } |
897 | 897 | ||
898 | if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) | ||
899 | { | ||
900 | Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); | ||
901 | |||
902 | if (pos.X < 0) | ||
903 | { | ||
904 | emergencyPos.X = (int)Constants.RegionSize + pos.X; | ||
905 | if (!(pos.Y < 0)) | ||
906 | emergencyPos.Y = pos.Y; | ||
907 | if (!(pos.Z < 0)) | ||
908 | emergencyPos.Z = pos.Z; | ||
909 | } | ||
910 | if (pos.Y < 0) | ||
911 | { | ||
912 | emergencyPos.Y = (int)Constants.RegionSize + pos.Y; | ||
913 | if (!(pos.X < 0)) | ||
914 | emergencyPos.X = pos.X; | ||
915 | if (!(pos.Z < 0)) | ||
916 | emergencyPos.Z = pos.Z; | ||
917 | } | ||
918 | if (pos.Z < 0) | ||
919 | { | ||
920 | emergencyPos.Z = 128; | ||
921 | if (!(pos.Y < 0)) | ||
922 | emergencyPos.Y = pos.Y; | ||
923 | if (!(pos.X < 0)) | ||
924 | emergencyPos.X = pos.X; | ||
925 | } | ||
926 | } | ||
927 | |||
898 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | 928 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
899 | { | 929 | { |
900 | m_log.WarnFormat( | 930 | m_log.WarnFormat( |