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-rw-r--r--OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs20
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs56
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs43
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs7
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs124
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs293
6 files changed, 449 insertions, 94 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs b/OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs
index 5cdf191..d7fa316 100644
--- a/OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs
@@ -32,13 +32,29 @@ namespace OpenSim.Region.Framework.Interfaces
32{ 32{
33 public delegate void ScriptCommand(UUID script, string id, string module, string command, string k); 33 public delegate void ScriptCommand(UUID script, string id, string module, string command, string k);
34 34
35 /// <summary>
36 /// Interface for communication between OpenSim modules and in-world scripts
37 /// </summary>
38 ///
39 /// See OpenSim.Region.ScriptEngine.Shared.Api.MOD_Api.modSendCommand() for information on receiving messages
40 /// from scripts in OpenSim modules.
35 public interface IScriptModuleComms 41 public interface IScriptModuleComms
36 { 42 {
43 /// <summary>
44 /// Modules can subscribe to this event to receive command invocations from in-world scripts
45 /// </summary>
37 event ScriptCommand OnScriptCommand; 46 event ScriptCommand OnScriptCommand;
38 47
39 void DispatchReply(UUID script, int code, string text, string k); 48 /// <summary>
49 /// Send a link_message event to an in-world script
50 /// </summary>
51 /// <param name="scriptId"></param>
52 /// <param name="code"></param>
53 /// <param name="text"></param>
54 /// <param name="key"></param>
55 void DispatchReply(UUID scriptId, int code, string text, string key);
40 56
41 // For use ONLY by the script API 57 // For use ONLY by the script API
42 void RaiseEvent(UUID script, string id, string module, string command, string k); 58 void RaiseEvent(UUID script, string id, string module, string command, string key);
43 } 59 }
44} 60}
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 753344d..399379e 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -183,12 +183,24 @@ namespace OpenSim.Region.Framework.Scenes
183 183
184 public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent; 184 public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent;
185 185
186 public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot);
187
188 public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent;
189
190 public delegate void ScriptNotAtRotTargetEvent(uint localID);
191
192 public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent;
193
186 public delegate void ScriptColliding(uint localID, ColliderArgs colliders); 194 public delegate void ScriptColliding(uint localID, ColliderArgs colliders);
187 195
188 public event ScriptColliding OnScriptColliderStart; 196 public event ScriptColliding OnScriptColliderStart;
189 public event ScriptColliding OnScriptColliding; 197 public event ScriptColliding OnScriptColliding;
190 public event ScriptColliding OnScriptCollidingEnd; 198 public event ScriptColliding OnScriptCollidingEnd;
191 199
200 public event ScriptColliding OnScriptLandColliderStart;
201 public event ScriptColliding OnScriptLandColliding;
202 public event ScriptColliding OnScriptLandColliderEnd;
203
192 public delegate void OnMakeChildAgentDelegate(ScenePresence presence); 204 public delegate void OnMakeChildAgentDelegate(ScenePresence presence);
193 public event OnMakeChildAgentDelegate OnMakeChildAgent; 205 public event OnMakeChildAgentDelegate OnMakeChildAgent;
194 206
@@ -380,6 +392,8 @@ namespace OpenSim.Region.Framework.Scenes
380 private ScriptChangedEvent handlerScriptChangedEvent = null; //OnScriptChangedEvent; 392 private ScriptChangedEvent handlerScriptChangedEvent = null; //OnScriptChangedEvent;
381 private ScriptAtTargetEvent handlerScriptAtTargetEvent = null; 393 private ScriptAtTargetEvent handlerScriptAtTargetEvent = null;
382 private ScriptNotAtTargetEvent handlerScriptNotAtTargetEvent = null; 394 private ScriptNotAtTargetEvent handlerScriptNotAtTargetEvent = null;
395 private ScriptAtRotTargetEvent handlerScriptAtRotTargetEvent = null;
396 private ScriptNotAtRotTargetEvent handlerScriptNotAtRotTargetEvent = null;
383 private ClientMovement handlerClientMovement = null; //OnClientMovement; 397 private ClientMovement handlerClientMovement = null; //OnClientMovement;
384 private OnPermissionErrorDelegate handlerPermissionError = null; //OnPermissionError; 398 private OnPermissionErrorDelegate handlerPermissionError = null; //OnPermissionError;
385 private OnPluginConsoleDelegate handlerPluginConsole = null; //OnPluginConsole; 399 private OnPluginConsoleDelegate handlerPluginConsole = null; //OnPluginConsole;
@@ -439,6 +453,9 @@ namespace OpenSim.Region.Framework.Scenes
439 private ScriptColliding handlerCollidingStart = null; 453 private ScriptColliding handlerCollidingStart = null;
440 private ScriptColliding handlerColliding = null; 454 private ScriptColliding handlerColliding = null;
441 private ScriptColliding handlerCollidingEnd = null; 455 private ScriptColliding handlerCollidingEnd = null;
456 private ScriptColliding handlerLandCollidingStart = null;
457 private ScriptColliding handlerLandColliding = null;
458 private ScriptColliding handlerLandCollidingEnd = null;
442 private GetScriptRunning handlerGetScriptRunning = null; 459 private GetScriptRunning handlerGetScriptRunning = null;
443 460
444 private SunLindenHour handlerCurrentTimeAsLindenSunHour = null; 461 private SunLindenHour handlerCurrentTimeAsLindenSunHour = null;
@@ -844,6 +861,24 @@ namespace OpenSim.Region.Framework.Scenes
844 } 861 }
845 } 862 }
846 863
864 public void TriggerAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion currentrot)
865 {
866 handlerScriptAtRotTargetEvent = OnScriptAtRotTargetEvent;
867 if (handlerScriptAtRotTargetEvent != null)
868 {
869 handlerScriptAtRotTargetEvent(localID, handle, targetrot, currentrot);
870 }
871 }
872
873 public void TriggerNotAtRotTargetEvent(uint localID)
874 {
875 handlerScriptNotAtRotTargetEvent = OnScriptNotAtRotTargetEvent;
876 if (handlerScriptNotAtRotTargetEvent != null)
877 {
878 handlerScriptNotAtRotTargetEvent(localID);
879 }
880 }
881
847 public void TriggerRequestChangeWaterHeight(float height) 882 public void TriggerRequestChangeWaterHeight(float height)
848 { 883 {
849 handlerRequestChangeWaterHeight = OnRequestChangeWaterHeight; 884 handlerRequestChangeWaterHeight = OnRequestChangeWaterHeight;
@@ -1034,6 +1069,27 @@ namespace OpenSim.Region.Framework.Scenes
1034 handlerCollidingEnd(localId, colliders); 1069 handlerCollidingEnd(localId, colliders);
1035 } 1070 }
1036 1071
1072 public void TriggerScriptLandCollidingStart(uint localId, ColliderArgs colliders)
1073 {
1074 handlerLandCollidingStart = OnScriptLandColliderStart;
1075 if (handlerLandCollidingStart != null)
1076 handlerLandCollidingStart(localId, colliders);
1077 }
1078
1079 public void TriggerScriptLandColliding(uint localId, ColliderArgs colliders)
1080 {
1081 handlerLandColliding = OnScriptLandColliding;
1082 if (handlerLandColliding != null)
1083 handlerLandColliding(localId, colliders);
1084 }
1085
1086 public void TriggerScriptLandCollidingEnd(uint localId, ColliderArgs colliders)
1087 {
1088 handlerLandCollidingEnd = OnScriptLandColliderEnd;
1089 if (handlerLandCollidingEnd != null)
1090 handlerLandCollidingEnd(localId, colliders);
1091 }
1092
1037 public void TriggerSetRootAgentScene(UUID agentID, Scene scene) 1093 public void TriggerSetRootAgentScene(UUID agentID, Scene scene)
1038 { 1094 {
1039 handlerSetRootAgentScene = OnSetRootAgentScene; 1095 handlerSetRootAgentScene = OnSetRootAgentScene;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 764ac60..bc9301b 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -144,7 +144,7 @@ namespace OpenSim.Region.Framework.Scenes
144 public CommunicationsManager CommsManager; 144 public CommunicationsManager CommsManager;
145 145
146 protected SceneCommunicationService m_sceneGridService; 146 protected SceneCommunicationService m_sceneGridService;
147 public bool loginsdisabled = true; 147 public bool LoginsDisabled = true;
148 148
149 public new float TimeDilation 149 public new float TimeDilation
150 { 150 {
@@ -1275,15 +1275,19 @@ namespace OpenSim.Region.Framework.Scenes
1275 StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); 1275 StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
1276 } 1276 }
1277 1277
1278 if (loginsdisabled && m_frame > 20) 1278 if (LoginsDisabled && m_frame == 20)
1279 { 1279 {
1280 // In 99.9% of cases it is a bad idea to manually force garbage collection. However, 1280 // In 99.9% of cases it is a bad idea to manually force garbage collection. However,
1281 // this is a rare case where we know we have just went through a long cycle of heap 1281 // this is a rare case where we know we have just went through a long cycle of heap
1282 // allocations, and there is no more work to be done until someone logs in 1282 // allocations, and there is no more work to be done until someone logs in
1283 GC.Collect(); 1283 GC.Collect();
1284 1284
1285 m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName); 1285 IConfig startupConfig = m_config.Configs["Startup"];
1286 loginsdisabled = false; 1286 if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false))
1287 {
1288 m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
1289 LoginsDisabled = false;
1290 }
1287 } 1291 }
1288 } 1292 }
1289 catch (NotImplementedException) 1293 catch (NotImplementedException)
@@ -3348,7 +3352,7 @@ namespace OpenSim.Region.Framework.Scenes
3348 // TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport 3352 // TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport
3349 3353
3350 3354
3351 if (loginsdisabled) 3355 if (LoginsDisabled)
3352 { 3356 {
3353 reason = "Logins Disabled"; 3357 reason = "Logins Disabled";
3354 return false; 3358 return false;
@@ -3525,8 +3529,35 @@ namespace OpenSim.Region.Framework.Scenes
3525 return false; 3529 return false;
3526 } 3530 }
3527 3531
3532 IGroupsModule groupsModule =
3533 RequestModuleInterface<IGroupsModule>();
3534
3535 List<UUID> agentGroups = new List<UUID>();
3536
3537 if (groupsModule != null)
3538 {
3539 GroupMembershipData[] GroupMembership =
3540 groupsModule.GetMembershipData(agent.AgentID);
3541
3542 for (int i = 0; i < GroupMembership.Length; i++)
3543 agentGroups.Add(GroupMembership[i].GroupID);
3544 }
3545
3546 bool groupAccess = false;
3547 UUID[] estateGroups = m_regInfo.EstateSettings.EstateGroups;
3548
3549 foreach (UUID group in estateGroups)
3550 {
3551 if (agentGroups.Contains(group))
3552 {
3553 groupAccess = true;
3554 break;
3555 }
3556 }
3557
3528 if (!m_regInfo.EstateSettings.PublicAccess && 3558 if (!m_regInfo.EstateSettings.PublicAccess &&
3529 !m_regInfo.EstateSettings.HasAccess(agent.AgentID)) 3559 !m_regInfo.EstateSettings.HasAccess(agent.AgentID) &&
3560 !groupAccess)
3530 { 3561 {
3531 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the estate", 3562 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the estate",
3532 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); 3563 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index f49d072..6164368 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -65,13 +65,6 @@ namespace OpenSim.Region.Framework.Scenes
65 65
66 protected List<UUID> m_agentsInTransit; 66 protected List<UUID> m_agentsInTransit;
67 67
68 public bool RegionLoginsEnabled
69 {
70 get { return m_regionLoginsEnabled; }
71 set { m_regionLoginsEnabled = value; }
72 }
73 private bool m_regionLoginsEnabled = false;
74
75 /// <summary> 68 /// <summary>
76 /// An agent is crossing into this region 69 /// An agent is crossing into this region
77 /// </summary> 70 /// </summary>
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 34d8b49..ec41ac7 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -57,6 +57,7 @@ namespace OpenSim.Region.Framework.Scenes
57 land_collision_end = 4096, 57 land_collision_end = 4096,
58 land_collision_start = 8192, 58 land_collision_start = 8192,
59 at_target = 16384, 59 at_target = 16384,
60 at_rot_target = 16777216,
60 listen = 32768, 61 listen = 32768,
61 money = 65536, 62 money = 65536,
62 moving_end = 131072, 63 moving_end = 131072,
@@ -81,6 +82,13 @@ namespace OpenSim.Region.Framework.Scenes
81 public uint handle; 82 public uint handle;
82 } 83 }
83 84
85 struct scriptRotTarget
86 {
87 public Quaternion targetRot;
88 public float tolerance;
89 public uint handle;
90 }
91
84 public delegate void PrimCountTaintedDelegate(); 92 public delegate void PrimCountTaintedDelegate();
85 93
86 /// <summary> 94 /// <summary>
@@ -166,10 +174,14 @@ namespace OpenSim.Region.Framework.Scenes
166 // private Dictionary<UUID, scriptEvents> m_scriptEvents = new Dictionary<UUID, scriptEvents>(); 174 // private Dictionary<UUID, scriptEvents> m_scriptEvents = new Dictionary<UUID, scriptEvents>();
167 175
168 private Dictionary<uint, scriptPosTarget> m_targets = new Dictionary<uint, scriptPosTarget>(); 176 private Dictionary<uint, scriptPosTarget> m_targets = new Dictionary<uint, scriptPosTarget>();
177 private Dictionary<uint, scriptRotTarget> m_rotTargets = new Dictionary<uint, scriptRotTarget>();
169 178
170 private bool m_scriptListens_atTarget = false; 179 private bool m_scriptListens_atTarget = false;
171 private bool m_scriptListens_notAtTarget = false; 180 private bool m_scriptListens_notAtTarget = false;
172 181
182 private bool m_scriptListens_atRotTarget = false;
183 private bool m_scriptListens_notAtRotTarget = false;
184
173 internal Dictionary<UUID, string> m_savedScriptState = null; 185 internal Dictionary<UUID, string> m_savedScriptState = null;
174 186
175 #region Properties 187 #region Properties
@@ -1262,6 +1274,15 @@ namespace OpenSim.Region.Framework.Scenes
1262 m_targets.Clear(); 1274 m_targets.Clear();
1263 m_scene.RemoveGroupTarget(this); 1275 m_scene.RemoveGroupTarget(this);
1264 } 1276 }
1277 m_scriptListens_atRotTarget = ((aggregateScriptEvents & scriptEvents.at_rot_target) != 0);
1278 m_scriptListens_notAtRotTarget = ((aggregateScriptEvents & scriptEvents.not_at_rot_target) != 0);
1279
1280 if (!m_scriptListens_atRotTarget && !m_scriptListens_notAtRotTarget)
1281 {
1282 lock (m_rotTargets)
1283 m_rotTargets.Clear();
1284 m_scene.RemoveGroupTarget(this);
1285 }
1265 1286
1266 ScheduleGroupForFullUpdate(); 1287 ScheduleGroupForFullUpdate();
1267 } 1288 }
@@ -3158,6 +3179,30 @@ namespace OpenSim.Region.Framework.Scenes
3158 3179
3159 } 3180 }
3160 } 3181 }
3182 public int registerRotTargetWaypoint(Quaternion target, float tolerance)
3183 {
3184 scriptRotTarget waypoint = new scriptRotTarget();
3185 waypoint.targetRot = target;
3186 waypoint.tolerance = tolerance;
3187 uint handle = m_scene.AllocateLocalId();
3188 waypoint.handle = handle;
3189 lock (m_rotTargets)
3190 {
3191 m_rotTargets.Add(handle, waypoint);
3192 }
3193 m_scene.AddGroupTarget(this);
3194 return (int)handle;
3195 }
3196
3197 public void unregisterRotTargetWaypoint(int handle)
3198 {
3199 lock (m_targets)
3200 {
3201 m_rotTargets.Remove((uint)handle);
3202 if (m_targets.Count == 0)
3203 m_scene.RemoveGroupTarget(this);
3204 }
3205 }
3161 3206
3162 public int registerTargetWaypoint(Vector3 target, float tolerance) 3207 public int registerTargetWaypoint(Vector3 target, float tolerance)
3163 { 3208 {
@@ -3264,6 +3309,85 @@ namespace OpenSim.Region.Framework.Scenes
3264 } 3309 }
3265 } 3310 }
3266 } 3311 }
3312 if (m_scriptListens_atRotTarget || m_scriptListens_notAtRotTarget)
3313 {
3314 if (m_rotTargets.Count > 0)
3315 {
3316 bool at_Rottarget = false;
3317 Dictionary<uint, scriptRotTarget> atRotTargets = new Dictionary<uint, scriptRotTarget>();
3318 lock (m_rotTargets)
3319 {
3320 foreach (uint idx in m_rotTargets.Keys)
3321 {
3322 scriptRotTarget target = m_rotTargets[idx];
3323 double angle = Math.Acos(target.targetRot.X * m_rootPart.RotationOffset.X + target.targetRot.Y * m_rootPart.RotationOffset.Y + target.targetRot.Z * m_rootPart.RotationOffset.Z + target.targetRot.W * m_rootPart.RotationOffset.W) * 2;
3324 if (angle < 0) angle = -angle;
3325 if (angle > Math.PI) angle = (Math.PI * 2 - angle);
3326 if (angle <= target.tolerance)
3327 {
3328 // trigger at_rot_target
3329 if (m_scriptListens_atRotTarget)
3330 {
3331 at_Rottarget = true;
3332 scriptRotTarget att = new scriptRotTarget();
3333 att.targetRot = target.targetRot;
3334 att.tolerance = target.tolerance;
3335 att.handle = target.handle;
3336 atRotTargets.Add(idx, att);
3337 }
3338 }
3339 }
3340 }
3341
3342 if (atRotTargets.Count > 0)
3343 {
3344 uint[] localids = new uint[0];
3345 lock (m_parts)
3346 {
3347 localids = new uint[m_parts.Count];
3348 int cntr = 0;
3349 foreach (SceneObjectPart part in m_parts.Values)
3350 {
3351 localids[cntr] = part.LocalId;
3352 cntr++;
3353 }
3354 }
3355
3356 for (int ctr = 0; ctr < localids.Length; ctr++)
3357 {
3358 foreach (uint target in atRotTargets.Keys)
3359 {
3360 scriptRotTarget att = atRotTargets[target];
3361 m_scene.EventManager.TriggerAtRotTargetEvent(
3362 localids[ctr], att.handle, att.targetRot, m_rootPart.RotationOffset);
3363 }
3364 }
3365
3366 return;
3367 }
3368
3369 if (m_scriptListens_notAtRotTarget && !at_Rottarget)
3370 {
3371 //trigger not_at_target
3372 uint[] localids = new uint[0];
3373 lock (m_parts)
3374 {
3375 localids = new uint[m_parts.Count];
3376 int cntr = 0;
3377 foreach (SceneObjectPart part in m_parts.Values)
3378 {
3379 localids[cntr] = part.LocalId;
3380 cntr++;
3381 }
3382 }
3383
3384 for (int ctr = 0; ctr < localids.Length; ctr++)
3385 {
3386 m_scene.EventManager.TriggerNotAtRotTargetEvent(localids[ctr]);
3387 }
3388 }
3389 }
3390 }
3267 } 3391 }
3268 3392
3269 public float GetMass() 3393 public float GetMass()
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index d1bc351..56b2f13 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -139,15 +139,15 @@ namespace OpenSim.Region.Framework.Scenes
139 public uint TimeStampTerse; 139 public uint TimeStampTerse;
140 140
141 [XmlIgnore] 141 [XmlIgnore]
142 public UUID FromItemID; 142 public UUID FromItemID;
143 143
144 [XmlIgnore] 144 [XmlIgnore]
145 public int STATUS_ROTATE_X; 145 public int STATUS_ROTATE_X;
146 146
147 [XmlIgnore] 147 [XmlIgnore]
148 public int STATUS_ROTATE_Y; 148 public int STATUS_ROTATE_Y;
149 149
150 [XmlIgnore] 150 [XmlIgnore]
151 public int STATUS_ROTATE_Z; 151 public int STATUS_ROTATE_Z;
152 152
153 [XmlIgnore] 153 [XmlIgnore]
@@ -1680,19 +1680,19 @@ namespace OpenSim.Region.Framework.Scenes
1680 return false; 1680 return false;
1681 1681
1682 return m_parentGroup.RootPart.DIE_AT_EDGE; 1682 return m_parentGroup.RootPart.DIE_AT_EDGE;
1683 } 1683 }
1684 1684
1685 public int GetAxisRotation(int axis) 1685 public int GetAxisRotation(int axis)
1686 { 1686 {
1687 //Cannot use ScriptBaseClass constants as no referance to it currently. 1687 //Cannot use ScriptBaseClass constants as no referance to it currently.
1688 if (axis == 2)//STATUS_ROTATE_X 1688 if (axis == 2)//STATUS_ROTATE_X
1689 return STATUS_ROTATE_X; 1689 return STATUS_ROTATE_X;
1690 if (axis == 4)//STATUS_ROTATE_Y 1690 if (axis == 4)//STATUS_ROTATE_Y
1691 return STATUS_ROTATE_Y; 1691 return STATUS_ROTATE_Y;
1692 if (axis == 8)//STATUS_ROTATE_Z 1692 if (axis == 8)//STATUS_ROTATE_Z
1693 return STATUS_ROTATE_Z; 1693 return STATUS_ROTATE_Z;
1694 1694
1695 return 0; 1695 return 0;
1696 } 1696 }
1697 1697
1698 public double GetDistanceTo(Vector3 a, Vector3 b) 1698 public double GetDistanceTo(Vector3 a, Vector3 b)
@@ -1853,16 +1853,12 @@ namespace OpenSim.Region.Framework.Scenes
1853 // and build up list of colliders this time 1853 // and build up list of colliders this time
1854 foreach (uint localid in collissionswith.Keys) 1854 foreach (uint localid in collissionswith.Keys)
1855 { 1855 {
1856 if (localid != 0) 1856 thisHitColliders.Add(localid);
1857 if (!m_lastColliders.Contains(localid))
1857 { 1858 {
1858 thisHitColliders.Add(localid); 1859 startedColliders.Add(localid);
1859 if (!m_lastColliders.Contains(localid))
1860 {
1861 startedColliders.Add(localid);
1862 }
1863
1864 //m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
1865 } 1860 }
1861 //m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
1866 } 1862 }
1867 1863
1868 // calculate things that ended colliding 1864 // calculate things that ended colliding
@@ -1904,6 +1900,8 @@ namespace OpenSim.Region.Framework.Scenes
1904 List<DetectedObject> colliding = new List<DetectedObject>(); 1900 List<DetectedObject> colliding = new List<DetectedObject>();
1905 foreach (uint localId in startedColliders) 1901 foreach (uint localId in startedColliders)
1906 { 1902 {
1903 if (localId == 0)
1904 return;
1907 // always running this check because if the user deletes the object it would return a null reference. 1905 // always running this check because if the user deletes the object it would return a null reference.
1908 if (m_parentGroup == null) 1906 if (m_parentGroup == null)
1909 return; 1907 return;
@@ -1936,24 +1934,24 @@ namespace OpenSim.Region.Framework.Scenes
1936 else 1934 else
1937 { 1935 {
1938 } 1936 }
1939 } 1937 }
1940 else 1938 else
1941 { 1939 {
1942 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 1940 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
1943 //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work 1941 //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
1944 if (found) 1942 if (!found)
1945 { 1943 {
1946 DetectedObject detobj = new DetectedObject(); 1944 DetectedObject detobj = new DetectedObject();
1947 detobj.keyUUID = obj.UUID; 1945 detobj.keyUUID = obj.UUID;
1948 detobj.nameStr = obj.Name; 1946 detobj.nameStr = obj.Name;
1949 detobj.ownerUUID = obj._ownerID; 1947 detobj.ownerUUID = obj._ownerID;
1950 detobj.posVector = obj.AbsolutePosition; 1948 detobj.posVector = obj.AbsolutePosition;
1951 detobj.rotQuat = obj.GetWorldRotation(); 1949 detobj.rotQuat = obj.GetWorldRotation();
1952 detobj.velVector = obj.Velocity; 1950 detobj.velVector = obj.Velocity;
1953 detobj.colliderType = 0; 1951 detobj.colliderType = 0;
1954 detobj.groupUUID = obj._groupID; 1952 detobj.groupUUID = obj._groupID;
1955 colliding.Add(detobj); 1953 colliding.Add(detobj);
1956 } 1954 }
1957 } 1955 }
1958 } 1956 }
1959 else 1957 else
@@ -1965,7 +1963,7 @@ namespace OpenSim.Region.Framework.Scenes
1965 ScenePresence av = avlist[i]; 1963 ScenePresence av = avlist[i];
1966 1964
1967 if (av.LocalId == localId) 1965 if (av.LocalId == localId)
1968 { 1966 {
1969 if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) 1967 if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
1970 { 1968 {
1971 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 1969 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
@@ -1987,24 +1985,24 @@ namespace OpenSim.Region.Framework.Scenes
1987 else 1985 else
1988 { 1986 {
1989 } 1987 }
1990 } 1988 }
1991 else 1989 else
1992 { 1990 {
1993 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 1991 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
1994 //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work 1992 //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
1995 if (!found) 1993 if (!found)
1996 { 1994 {
1997 DetectedObject detobj = new DetectedObject(); 1995 DetectedObject detobj = new DetectedObject();
1998 detobj.keyUUID = av.UUID; 1996 detobj.keyUUID = av.UUID;
1999 detobj.nameStr = av.ControllingClient.Name; 1997 detobj.nameStr = av.ControllingClient.Name;
2000 detobj.ownerUUID = av.UUID; 1998 detobj.ownerUUID = av.UUID;
2001 detobj.posVector = av.AbsolutePosition; 1999 detobj.posVector = av.AbsolutePosition;
2002 detobj.rotQuat = av.Rotation; 2000 detobj.rotQuat = av.Rotation;
2003 detobj.velVector = av.Velocity; 2001 detobj.velVector = av.Velocity;
2004 detobj.colliderType = 0; 2002 detobj.colliderType = 0;
2005 detobj.groupUUID = av.ControllingClient.ActiveGroupId; 2003 detobj.groupUUID = av.ControllingClient.ActiveGroupId;
2006 colliding.Add(detobj); 2004 colliding.Add(detobj);
2007 } 2005 }
2008 } 2006 }
2009 2007
2010 } 2008 }
@@ -2039,7 +2037,7 @@ namespace OpenSim.Region.Framework.Scenes
2039 { 2037 {
2040 // always running this check because if the user deletes the object it would return a null reference. 2038 // always running this check because if the user deletes the object it would return a null reference.
2041 if (localId == 0) 2039 if (localId == 0)
2042 continue; 2040 return;
2043 2041
2044 if (m_parentGroup == null) 2042 if (m_parentGroup == null)
2045 return; 2043 return;
@@ -2077,7 +2075,7 @@ namespace OpenSim.Region.Framework.Scenes
2077 { 2075 {
2078 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 2076 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
2079 //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work 2077 //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
2080 if (found) 2078 if (!found)
2081 { 2079 {
2082 DetectedObject detobj = new DetectedObject(); 2080 DetectedObject detobj = new DetectedObject();
2083 detobj.keyUUID = obj.UUID; 2081 detobj.keyUUID = obj.UUID;
@@ -2101,7 +2099,7 @@ namespace OpenSim.Region.Framework.Scenes
2101 ScenePresence av = avlist[i]; 2099 ScenePresence av = avlist[i];
2102 2100
2103 if (av.LocalId == localId) 2101 if (av.LocalId == localId)
2104 { 2102 {
2105 if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) 2103 if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
2106 { 2104 {
2107 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 2105 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
@@ -2171,7 +2169,7 @@ namespace OpenSim.Region.Framework.Scenes
2171 foreach (uint localId in endedColliders) 2169 foreach (uint localId in endedColliders)
2172 { 2170 {
2173 if (localId == 0) 2171 if (localId == 0)
2174 continue; 2172 return;
2175 2173
2176 // always running this check because if the user deletes the object it would return a null reference. 2174 // always running this check because if the user deletes the object it would return a null reference.
2177 if (m_parentGroup == null) 2175 if (m_parentGroup == null)
@@ -2208,7 +2206,7 @@ namespace OpenSim.Region.Framework.Scenes
2208 { 2206 {
2209 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 2207 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
2210 //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work 2208 //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
2211 if (found) 2209 if (!found)
2212 { 2210 {
2213 DetectedObject detobj = new DetectedObject(); 2211 DetectedObject detobj = new DetectedObject();
2214 detobj.keyUUID = obj.UUID; 2212 detobj.keyUUID = obj.UUID;
@@ -2232,7 +2230,7 @@ namespace OpenSim.Region.Framework.Scenes
2232 ScenePresence av = avlist[i]; 2230 ScenePresence av = avlist[i];
2233 2231
2234 if (av.LocalId == localId) 2232 if (av.LocalId == localId)
2235 { 2233 {
2236 if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) 2234 if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
2237 { 2235 {
2238 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 2236 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
@@ -2292,7 +2290,121 @@ namespace OpenSim.Region.Framework.Scenes
2292 m_parentGroup.Scene.EventManager.TriggerScriptCollidingEnd(LocalId, EndCollidingMessage); 2290 m_parentGroup.Scene.EventManager.TriggerScriptCollidingEnd(LocalId, EndCollidingMessage);
2293 } 2291 }
2294 } 2292 }
2295 } 2293 }
2294 if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_start) != 0)
2295 {
2296 if (startedColliders.Count > 0)
2297 {
2298 ColliderArgs LandStartCollidingMessage = new ColliderArgs();
2299 List<DetectedObject> colliding = new List<DetectedObject>();
2300 foreach (uint localId in startedColliders)
2301 {
2302 if (localId == 0)
2303 {
2304 //Hope that all is left is ground!
2305 DetectedObject detobj = new DetectedObject();
2306 detobj.keyUUID = UUID.Zero;
2307 detobj.nameStr = "";
2308 detobj.ownerUUID = UUID.Zero;
2309 detobj.posVector = m_parentGroup.RootPart.AbsolutePosition;
2310 detobj.rotQuat = Quaternion.Identity;
2311 detobj.velVector = Vector3.Zero;
2312 detobj.colliderType = 0;
2313 detobj.groupUUID = UUID.Zero;
2314 colliding.Add(detobj);
2315 }
2316 }
2317
2318 if (colliding.Count > 0)
2319 {
2320 LandStartCollidingMessage.Colliders = colliding;
2321 // always running this check because if the user deletes the object it would return a null reference.
2322 if (m_parentGroup == null)
2323 return;
2324
2325 if (m_parentGroup.Scene == null)
2326 return;
2327
2328 m_parentGroup.Scene.EventManager.TriggerScriptLandCollidingStart(LocalId, LandStartCollidingMessage);
2329 }
2330 }
2331 }
2332 if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision) != 0)
2333 {
2334 if (m_lastColliders.Count > 0)
2335 {
2336 ColliderArgs LandCollidingMessage = new ColliderArgs();
2337 List<DetectedObject> colliding = new List<DetectedObject>();
2338 foreach (uint localId in startedColliders)
2339 {
2340 if (localId == 0)
2341 {
2342 //Hope that all is left is ground!
2343 DetectedObject detobj = new DetectedObject();
2344 detobj.keyUUID = UUID.Zero;
2345 detobj.nameStr = "";
2346 detobj.ownerUUID = UUID.Zero;
2347 detobj.posVector = m_parentGroup.RootPart.AbsolutePosition;
2348 detobj.rotQuat = Quaternion.Identity;
2349 detobj.velVector = Vector3.Zero;
2350 detobj.colliderType = 0;
2351 detobj.groupUUID = UUID.Zero;
2352 colliding.Add(detobj);
2353 }
2354 }
2355
2356 if (colliding.Count > 0)
2357 {
2358 LandCollidingMessage.Colliders = colliding;
2359 // always running this check because if the user deletes the object it would return a null reference.
2360 if (m_parentGroup == null)
2361 return;
2362
2363 if (m_parentGroup.Scene == null)
2364 return;
2365
2366 m_parentGroup.Scene.EventManager.TriggerScriptLandColliding(LocalId, LandCollidingMessage);
2367 }
2368 }
2369 }
2370 if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_end) != 0)
2371 {
2372 if (endedColliders.Count > 0)
2373 {
2374 ColliderArgs LandEndCollidingMessage = new ColliderArgs();
2375 List<DetectedObject> colliding = new List<DetectedObject>();
2376 foreach (uint localId in startedColliders)
2377 {
2378 if (localId == 0)
2379 {
2380 //Hope that all is left is ground!
2381 DetectedObject detobj = new DetectedObject();
2382 detobj.keyUUID = UUID.Zero;
2383 detobj.nameStr = "";
2384 detobj.ownerUUID = UUID.Zero;
2385 detobj.posVector = m_parentGroup.RootPart.AbsolutePosition;
2386 detobj.rotQuat = Quaternion.Identity;
2387 detobj.velVector = Vector3.Zero;
2388 detobj.colliderType = 0;
2389 detobj.groupUUID = UUID.Zero;
2390 colliding.Add(detobj);
2391 }
2392 }
2393
2394 if (colliding.Count > 0)
2395 {
2396 LandEndCollidingMessage.Colliders = colliding;
2397 // always running this check because if the user deletes the object it would return a null reference.
2398 if (m_parentGroup == null)
2399 return;
2400
2401 if (m_parentGroup.Scene == null)
2402 return;
2403
2404 m_parentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd(LocalId, LandEndCollidingMessage);
2405 }
2406 }
2407 }
2296 } 2408 }
2297 2409
2298 public void PhysicsOutOfBounds(Vector3 pos) 2410 public void PhysicsOutOfBounds(Vector3 pos)
@@ -2758,13 +2870,13 @@ namespace OpenSim.Region.Framework.Scenes
2758 if (m_parentGroup != null) 2870 if (m_parentGroup != null)
2759 { 2871 {
2760 m_parentGroup.SetAxisRotation(axis, rotate); 2872 m_parentGroup.SetAxisRotation(axis, rotate);
2761 } 2873 }
2762 //Cannot use ScriptBaseClass constants as no referance to it currently. 2874 //Cannot use ScriptBaseClass constants as no referance to it currently.
2763 if (axis == 2)//STATUS_ROTATE_X 2875 if (axis == 2)//STATUS_ROTATE_X
2764 STATUS_ROTATE_X = rotate; 2876 STATUS_ROTATE_X = rotate;
2765 if (axis == 4)//STATUS_ROTATE_Y 2877 if (axis == 4)//STATUS_ROTATE_Y
2766 STATUS_ROTATE_Y = rotate; 2878 STATUS_ROTATE_Y = rotate;
2767 if (axis == 8)//STATUS_ROTATE_Z 2879 if (axis == 8)//STATUS_ROTATE_Z
2768 STATUS_ROTATE_Z = rotate; 2880 STATUS_ROTATE_Z = rotate;
2769 } 2881 }
2770 2882
@@ -3698,6 +3810,9 @@ namespace OpenSim.Region.Framework.Scenes
3698 ((AggregateScriptEvents & scriptEvents.collision) != 0) || 3810 ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
3699 ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || 3811 ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
3700 ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || 3812 ((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
3813 ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
3814 ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
3815 ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
3701 (CollisionSound != UUID.Zero) 3816 (CollisionSound != UUID.Zero)
3702 ) 3817 )
3703 { 3818 {
@@ -3902,6 +4017,9 @@ namespace OpenSim.Region.Framework.Scenes
3902 ((AggregateScriptEvents & scriptEvents.collision) != 0) || 4017 ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
3903 ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || 4018 ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
3904 ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || 4019 ((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4020 ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4021 ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4022 ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
3905 (CollisionSound != UUID.Zero) 4023 (CollisionSound != UUID.Zero)
3906 ) 4024 )
3907 { 4025 {
@@ -3962,6 +4080,23 @@ namespace OpenSim.Region.Framework.Scenes
3962 } 4080 }
3963 } 4081 }
3964 4082
4083 public int registerRotTargetWaypoint(Quaternion target, float tolerance)
4084 {
4085 if (m_parentGroup != null)
4086 {
4087 return m_parentGroup.registerRotTargetWaypoint(target, tolerance);
4088 }
4089 return 0;
4090 }
4091
4092 public void unregisterRotTargetWaypoint(int handle)
4093 {
4094 if (m_parentGroup != null)
4095 {
4096 m_parentGroup.unregisterRotTargetWaypoint(handle);
4097 }
4098 }
4099
3965 public void SetCameraAtOffset(Vector3 v) 4100 public void SetCameraAtOffset(Vector3 v)
3966 { 4101 {
3967 m_cameraAtOffset = v; 4102 m_cameraAtOffset = v;