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-rw-r--r--OpenSim/Region/Framework/Interfaces/IInterregionComms.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs20
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs50
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs6
7 files changed, 70 insertions, 22 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
index 8f4d3d5..2d6287f 100644
--- a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
+++ b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
@@ -37,7 +37,7 @@ namespace OpenSim.Region.Framework.Interfaces
37 { 37 {
38 #region Agents 38 #region Agents
39 39
40 bool SendCreateChildAgent(ulong regionHandle, AgentCircuitData aCircuit, out string reason); 40 bool SendCreateChildAgent(ulong regionHandle, AgentCircuitData aCircuit, uint teleportFlags, out string reason);
41 41
42 /// <summary> 42 /// <summary>
43 /// Full child agent update. 43 /// Full child agent update.
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index c314596..fd526eb 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -146,7 +146,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation
146 const float PREJUMP_DELAY = 0.25f; 146 const float PREJUMP_DELAY = 0.25f;
147 147
148 #region Inputs 148 #region Inputs
149 149 if (m_scenePresence.SitGround)
150 {
151 return "SIT_GROUND_CONSTRAINED";
152 }
150 AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; 153 AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags;
151 PhysicsActor actor = m_scenePresence.PhysicsActor; 154 PhysicsActor actor = m_scenePresence.PhysicsActor;
152 155
@@ -156,7 +159,8 @@ namespace OpenSim.Region.Framework.Scenes.Animation
156 Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); 159 Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix);
157 160
158 // Check control flags 161 // Check control flags
159 bool heldForward = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS; 162 bool heldForward =
163 (((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) || ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS));
160 bool heldBack = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG; 164 bool heldBack = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG;
161 bool heldLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS; 165 bool heldLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS;
162 bool heldRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG; 166 bool heldRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG;
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs
index 0f9c190..416826c 100644
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs
@@ -203,7 +203,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
203 string reason = String.Empty; 203 string reason = String.Empty;
204 204
205 //if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agentCircuit)) 205 //if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agentCircuit))
206 if (!m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, agentCircuit, out reason)) 206 if (!m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, agentCircuit, teleportFlags, out reason))
207 { 207 {
208 avatar.ControllingClient.SendTeleportFailed(String.Format("Destination is not accepting teleports: {0}", 208 avatar.ControllingClient.SendTeleportFailed(String.Format("Destination is not accepting teleports: {0}",
209 reason)); 209 reason));
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index f79eb5d..0e1e2be 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3316,12 +3316,16 @@ namespace OpenSim.Region.Framework.Scenes
3316 /// Use NewUserConnection() directly if possible so the return type can refuse connections. 3316 /// Use NewUserConnection() directly if possible so the return type can refuse connections.
3317 /// At the moment nothing actually seems to use this event, 3317 /// At the moment nothing actually seems to use this event,
3318 /// as everything is switching to calling the NewUserConnection method directly. 3318 /// as everything is switching to calling the NewUserConnection method directly.
3319 ///
3320 /// Now obsoleting this because it doesn't handle teleportFlags propertly
3321 ///
3319 /// </summary> 3322 /// </summary>
3320 /// <param name="agent"></param> 3323 /// <param name="agent"></param>
3324 [Obsolete("Please call NewUserConnection directly.")]
3321 public void HandleNewUserConnection(AgentCircuitData agent) 3325 public void HandleNewUserConnection(AgentCircuitData agent)
3322 { 3326 {
3323 string reason; 3327 string reason;
3324 NewUserConnection(agent, out reason); 3328 NewUserConnection(agent, 0, out reason);
3325 } 3329 }
3326 3330
3327 /// <summary> 3331 /// <summary>
@@ -3334,8 +3338,16 @@ namespace OpenSim.Region.Framework.Scenes
3334 /// <param name="reason">Outputs the reason for the false response on this string</param> 3338 /// <param name="reason">Outputs the reason for the false response on this string</param>
3335 /// <returns>True if the region accepts this agent. False if it does not. False will 3339 /// <returns>True if the region accepts this agent. False if it does not. False will
3336 /// also return a reason.</returns> 3340 /// also return a reason.</returns>
3337 public bool NewUserConnection(AgentCircuitData agent, out string reason) 3341 public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason)
3338 { 3342 {
3343 //Teleport flags:
3344 //
3345 // TeleportFlags.ViaGodlikeLure - Border Crossing
3346 // TeleportFlags.ViaLogin - Login
3347 // TeleportFlags.TeleportFlags.ViaLure - Teleport request sent by another user
3348 // TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport
3349
3350
3339 if (loginsdisabled) 3351 if (loginsdisabled)
3340 { 3352 {
3341 reason = "Logins Disabled"; 3353 reason = "Logins Disabled";
@@ -3343,9 +3355,9 @@ namespace OpenSim.Region.Framework.Scenes
3343 } 3355 }
3344 // Don't disable this log message - it's too helpful 3356 // Don't disable this log message - it's too helpful
3345 m_log.InfoFormat( 3357 m_log.InfoFormat(
3346 "[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5})", 3358 "[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})",
3347 RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, 3359 RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
3348 agent.AgentID, agent.circuitcode); 3360 agent.AgentID, agent.circuitcode, teleportFlags);
3349 3361
3350 reason = String.Empty; 3362 reason = String.Empty;
3351 if (!AuthenticateUser(agent, out reason)) 3363 if (!AuthenticateUser(agent, out reason))
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index e649139..f49d072 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -286,7 +286,7 @@ namespace OpenSim.Region.Framework.Scenes
286 string reason = String.Empty; 286 string reason = String.Empty;
287 287
288 288
289 bool regionAccepted = m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, a, out reason); 289 bool regionAccepted = m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, a, 0, out reason);
290 290
291 if (regionAccepted && newAgent) 291 if (regionAccepted && newAgent)
292 { 292 {
@@ -810,7 +810,7 @@ namespace OpenSim.Region.Framework.Scenes
810 810
811 // Let's create an agent there if one doesn't exist yet. 811 // Let's create an agent there if one doesn't exist yet.
812 //if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agentCircuit)) 812 //if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agentCircuit))
813 if (!m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, agentCircuit, out reason)) 813 if (!m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, agentCircuit, teleportFlags, out reason))
814 { 814 {
815 avatar.ControllingClient.SendTeleportFailed(String.Format("Destination is not accepting teleports: {0}", 815 avatar.ControllingClient.SendTeleportFailed(String.Format("Destination is not accepting teleports: {0}",
816 reason)); 816 reason));
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 289ba47..277081a 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -124,6 +124,7 @@ namespace OpenSim.Region.Framework.Scenes
124 private Vector3? m_forceToApply; 124 private Vector3? m_forceToApply;
125 private uint m_requestedSitTargetID; 125 private uint m_requestedSitTargetID;
126 private UUID m_requestedSitTargetUUID; 126 private UUID m_requestedSitTargetUUID;
127 public bool SitGround = false;
127 128
128 private SendCourseLocationsMethod m_sendCourseLocationsMethod; 129 private SendCourseLocationsMethod m_sendCourseLocationsMethod;
129 130
@@ -169,7 +170,7 @@ namespace OpenSim.Region.Framework.Scenes
169 protected RegionInfo m_regionInfo; 170 protected RegionInfo m_regionInfo;
170 protected ulong crossingFromRegion; 171 protected ulong crossingFromRegion;
171 172
172 private readonly Vector3[] Dir_Vectors = new Vector3[6]; 173 private readonly Vector3[] Dir_Vectors = new Vector3[9];
173 174
174 // Position of agent's camera in world (region cordinates) 175 // Position of agent's camera in world (region cordinates)
175 protected Vector3 m_CameraCenter; 176 protected Vector3 m_CameraCenter;
@@ -233,6 +234,8 @@ namespace OpenSim.Region.Framework.Scenes
233 DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG, 234 DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG,
234 DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, 235 DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS,
235 DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, 236 DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG,
237 DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS,
238 DIR_CONTROL_FLAG_BACKWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG,
236 DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG 239 DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG
237 } 240 }
238 241
@@ -717,19 +720,23 @@ namespace OpenSim.Region.Framework.Scenes
717 Dir_Vectors[3] = -Vector3.UnitY; //RIGHT 720 Dir_Vectors[3] = -Vector3.UnitY; //RIGHT
718 Dir_Vectors[4] = Vector3.UnitZ; //UP 721 Dir_Vectors[4] = Vector3.UnitZ; //UP
719 Dir_Vectors[5] = -Vector3.UnitZ; //DOWN 722 Dir_Vectors[5] = -Vector3.UnitZ; //DOWN
720 Dir_Vectors[5] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge 723 Dir_Vectors[8] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge
724 Dir_Vectors[6] = Vector3.UnitX*2; //FORWARD
725 Dir_Vectors[7] = -Vector3.UnitX; //BACK
721 } 726 }
722 727
723 private Vector3[] GetWalkDirectionVectors() 728 private Vector3[] GetWalkDirectionVectors()
724 { 729 {
725 Vector3[] vector = new Vector3[6]; 730 Vector3[] vector = new Vector3[9];
726 vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD 731 vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD
727 vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK 732 vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK
728 vector[2] = Vector3.UnitY; //LEFT 733 vector[2] = Vector3.UnitY; //LEFT
729 vector[3] = -Vector3.UnitY; //RIGHT 734 vector[3] = -Vector3.UnitY; //RIGHT
730 vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP 735 vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP
731 vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN 736 vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN
732 vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge 737 vector[8] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge
738 vector[6] = (new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z) * 2); //FORWARD Nudge
739 vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK Nudge
733 return vector; 740 return vector;
734 } 741 }
735 742
@@ -1248,7 +1255,9 @@ namespace OpenSim.Region.Framework.Scenes
1248 // TODO: This doesn't prevent the user from walking yet. 1255 // TODO: This doesn't prevent the user from walking yet.
1249 // Setting parent ID would fix this, if we knew what value 1256 // Setting parent ID would fix this, if we knew what value
1250 // to use. Or we could add a m_isSitting variable. 1257 // to use. Or we could add a m_isSitting variable.
1251 Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); 1258 //Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED");
1259 SitGround = true;
1260
1252 } 1261 }
1253 1262
1254 // In the future, these values might need to go global. 1263 // In the future, these values might need to go global.
@@ -1306,6 +1315,9 @@ namespace OpenSim.Region.Framework.Scenes
1306 else 1315 else
1307 dirVectors = Dir_Vectors; 1316 dirVectors = Dir_Vectors;
1308 1317
1318 // The fact that m_movementflag is a byte needs to be fixed
1319 // it really should be a uint
1320 uint nudgehack = 250;
1309 foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) 1321 foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS)
1310 { 1322 {
1311 if (((uint)flags & (uint)DCF) != 0) 1323 if (((uint)flags & (uint)DCF) != 0)
@@ -1315,24 +1327,40 @@ namespace OpenSim.Region.Framework.Scenes
1315 try 1327 try
1316 { 1328 {
1317 agent_control_v3 += dirVectors[i]; 1329 agent_control_v3 += dirVectors[i];
1330 //m_log.DebugFormat("[Motion]: {0}, {1}",i, dirVectors[i]);
1318 } 1331 }
1319 catch (IndexOutOfRangeException) 1332 catch (IndexOutOfRangeException)
1320 { 1333 {
1321 // Why did I get this? 1334 // Why did I get this?
1322 } 1335 }
1323 1336
1324 if ((m_movementflag & (uint)DCF) == 0) 1337 if ((m_movementflag & (byte)(uint)DCF) == 0)
1325 { 1338 {
1339 if (DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE)
1340 {
1341 m_movementflag |= (byte)nudgehack;
1342 }
1326 m_movementflag += (byte)(uint)DCF; 1343 m_movementflag += (byte)(uint)DCF;
1327 update_movementflag = true; 1344 update_movementflag = true;
1328 } 1345 }
1329 } 1346 }
1330 else 1347 else
1331 { 1348 {
1332 if ((m_movementflag & (uint)DCF) != 0) 1349 if ((m_movementflag & (byte)(uint)DCF) != 0 ||
1350 ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE)
1351 && ((m_movementflag & (byte)nudgehack) == nudgehack))
1352 ) // This or is for Nudge forward
1333 { 1353 {
1334 m_movementflag -= (byte)(uint)DCF; 1354 m_movementflag -= ((byte)(uint)DCF);
1355
1335 update_movementflag = true; 1356 update_movementflag = true;
1357 /*
1358 if ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE)
1359 && ((m_movementflag & (byte)nudgehack) == nudgehack))
1360 {
1361 m_log.Debug("Removed Hack flag");
1362 }
1363 */
1336 } 1364 }
1337 else 1365 else
1338 { 1366 {
@@ -1470,7 +1498,7 @@ namespace OpenSim.Region.Framework.Scenes
1470 } 1498 }
1471 } 1499 }
1472 1500
1473 if (update_movementflag) 1501 if (update_movementflag && ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) == 0) && (m_parentID == 0) && !SitGround)
1474 Animator.UpdateMovementAnimations(); 1502 Animator.UpdateMovementAnimations();
1475 1503
1476 m_scene.EventManager.TriggerOnClientMovement(this); 1504 m_scene.EventManager.TriggerOnClientMovement(this);
@@ -1582,8 +1610,12 @@ namespace OpenSim.Region.Framework.Scenes
1582 /// </summary> 1610 /// </summary>
1583 public void StandUp() 1611 public void StandUp()
1584 { 1612 {
1613 if (SitGround)
1614 SitGround = false;
1615
1585 if (m_parentID != 0) 1616 if (m_parentID != 0)
1586 { 1617 {
1618 m_log.Debug("StandupCode Executed");
1587 SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); 1619 SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID);
1588 if (part != null) 1620 if (part != null)
1589 { 1621 {
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
index f495022..f00dd66 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
@@ -117,7 +117,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
117 agent.child = true; 117 agent.child = true;
118 118
119 string reason; 119 string reason;
120 scene.NewUserConnection(agent, out reason); 120 scene.NewUserConnection(agent, (uint)TeleportFlags.ViaLogin, out reason);
121 testclient = new TestClient(agent, scene); 121 testclient = new TestClient(agent, scene);
122 scene.AddNewClient(testclient); 122 scene.AddNewClient(testclient);
123 123
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
153 if (acd1 == null) 153 if (acd1 == null)
154 fixNullPresence(); 154 fixNullPresence();
155 155
156 scene.NewUserConnection(acd1, out reason); 156 scene.NewUserConnection(acd1, 0, out reason);
157 if (testclient == null) 157 if (testclient == null)
158 testclient = new TestClient(acd1, scene); 158 testclient = new TestClient(acd1, scene);
159 scene.AddNewClient(testclient); 159 scene.AddNewClient(testclient);
@@ -242,7 +242,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
242 242
243 // Adding child agent to region 1001 243 // Adding child agent to region 1001
244 string reason; 244 string reason;
245 scene2.NewUserConnection(acd1, out reason); 245 scene2.NewUserConnection(acd1,0, out reason);
246 scene2.AddNewClient(testclient); 246 scene2.AddNewClient(testclient);
247 247
248 ScenePresence presence = scene.GetScenePresence(agent1); 248 ScenePresence presence = scene.GetScenePresence(agent1);