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-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs72
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs30
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs109
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs31
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs121
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs8
7 files changed, 114 insertions, 258 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
new file mode 100644
index 0000000..367ff3d
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -0,0 +1,72 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using OpenMetaverse;
30using OpenSim.Framework;
31using OpenSim.Region.Framework.Scenes;
32
33namespace OpenSim.Region.Framework.Interfaces
34{
35 public interface IAttachmentsModule
36 {
37 /// <summary>
38 /// Attach an object to an avatar.
39 /// </summary>
40 /// <param name="controllingClient"></param>
41 /// <param name="localID"></param>
42 /// <param name="attachPoint"></param>
43 /// <param name="rot"></param>
44 /// <param name="pos"></param>
45 /// <param name="silent"></param>
46 /// <returns>true if the object was successfully attached, false otherwise</returns>
47 bool AttachObject(
48 IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent);
49
50 /// <summary>
51 /// Update the user inventory to the attachment of an item
52 /// </summary>
53 /// <param name="att"></param>
54 /// <param name="remoteClient"></param>
55 /// <param name="itemID"></param>
56 /// <param name="AttachmentPt"></param>
57 /// <returns></returns>
58 UUID SetAttachmentInventoryStatus(
59 SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
60
61 /// <summary>
62 /// Update the user inventory to show a detach.
63 /// </summary>
64 /// <param name="itemID">
65 /// A <see cref="UUID"/>
66 /// </param>
67 /// <param name="remoteClient">
68 /// A <see cref="IClientAPI"/>
69 /// </param>
70 void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient);
71 }
72} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index ac04462..f0d346f 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -110,21 +110,24 @@ namespace OpenSim.Region.Framework.Scenes
110 public event OnSetRootAgentSceneDelegate OnSetRootAgentScene; 110 public event OnSetRootAgentSceneDelegate OnSetRootAgentScene;
111 111
112 /// <summary> 112 /// <summary>
113 /// Called when an object is touched/grabbed. 113 /// Fired when an object is touched/grabbed.
114 /// </summary> 114 /// </summary>
115 /// The originalID is the local ID of the part that was actually touched. The localID itself is always that of 115 /// The originalID is the local ID of the part that was actually touched. The localID itself is always that of
116 /// the root part. 116 /// the root part.
117 public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
118 public event ObjectGrabDelegate OnObjectGrab; 117 public event ObjectGrabDelegate OnObjectGrab;
118 public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
119 119
120 public event ObjectGrabDelegate OnObjectGrabbing; 120 public event ObjectGrabDelegate OnObjectGrabbing;
121 public event ObjectDeGrabDelegate OnObjectDeGrab; 121 public event ObjectDeGrabDelegate OnObjectDeGrab;
122 public event ScriptResetDelegate OnScriptReset; 122 public event ScriptResetDelegate OnScriptReset;
123 123
124 public event OnPermissionErrorDelegate OnPermissionError; 124 public event OnPermissionErrorDelegate OnPermissionError;
125 125
126 public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource); 126 /// <summary>
127 /// Fired when a new script is created.
128 /// </summary>
127 public event NewRezScript OnRezScript; 129 public event NewRezScript OnRezScript;
130 public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource);
128 131
129 public delegate void RemoveScript(uint localID, UUID itemID); 132 public delegate void RemoveScript(uint localID, UUID itemID);
130 public event RemoveScript OnRemoveScript; 133 public event RemoveScript OnRemoveScript;
@@ -166,38 +169,35 @@ namespace OpenSim.Region.Framework.Scenes
166 169
167 public delegate void ClientClosed(UUID clientID, Scene scene); 170 public delegate void ClientClosed(UUID clientID, Scene scene);
168 171
169 public event ClientClosed OnClientClosed; 172 public event ClientClosed OnClientClosed;
170
171 public delegate void ScriptChangedEvent(uint localID, uint change);
172 173
174 /// <summary>
175 /// This is fired when a scene object property that a script might be interested in (such as color, scale or
176 /// inventory) changes. Only enough information is sent for the LSL changed event
177 /// (see http://lslwiki.net/lslwiki/wakka.php?wakka=changed)
178 /// </summary>
173 public event ScriptChangedEvent OnScriptChangedEvent; 179 public event ScriptChangedEvent OnScriptChangedEvent;
180 public delegate void ScriptChangedEvent(uint localID, uint change);
174 181
175 public delegate void ScriptControlEvent(uint localID, UUID item, UUID avatarID, uint held, uint changed); 182 public delegate void ScriptControlEvent(uint localID, UUID item, UUID avatarID, uint held, uint changed);
176
177 public event ScriptControlEvent OnScriptControlEvent; 183 public event ScriptControlEvent OnScriptControlEvent;
178 184
179 public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos); 185 public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos);
180
181 public event ScriptAtTargetEvent OnScriptAtTargetEvent; 186 public event ScriptAtTargetEvent OnScriptAtTargetEvent;
182 187
183 public delegate void ScriptNotAtTargetEvent(uint localID); 188 public delegate void ScriptNotAtTargetEvent(uint localID);
184
185 public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent; 189 public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent;
186 190
187 public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot); 191 public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot);
188
189 public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent; 192 public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent;
190 193
191 public delegate void ScriptNotAtRotTargetEvent(uint localID); 194 public delegate void ScriptNotAtRotTargetEvent(uint localID);
192
193 public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent; 195 public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent;
194 196
195 public delegate void ScriptColliding(uint localID, ColliderArgs colliders); 197 public delegate void ScriptColliding(uint localID, ColliderArgs colliders);
196
197 public event ScriptColliding OnScriptColliderStart; 198 public event ScriptColliding OnScriptColliderStart;
198 public event ScriptColliding OnScriptColliding; 199 public event ScriptColliding OnScriptColliding;
199 public event ScriptColliding OnScriptCollidingEnd; 200 public event ScriptColliding OnScriptCollidingEnd;
200
201 public event ScriptColliding OnScriptLandColliderStart; 201 public event ScriptColliding OnScriptLandColliderStart;
202 public event ScriptColliding OnScriptLandColliding; 202 public event ScriptColliding OnScriptLandColliding;
203 public event ScriptColliding OnScriptLandColliderEnd; 203 public event ScriptColliding OnScriptLandColliderEnd;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 5f3cd8c..dad0efd 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1858,39 +1858,11 @@ namespace OpenSim.Region.Framework.Scenes
1858 1858
1859 if (att == null) 1859 if (att == null)
1860 { 1860 {
1861 DetachSingleAttachmentToInv(itemID, remoteClient); 1861 AttachmentsModule.ShowDetachInUserInventory(itemID, remoteClient);
1862 return UUID.Zero; 1862 return UUID.Zero;
1863 } 1863 }
1864 1864
1865 return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt); 1865 return AttachmentsModule.SetAttachmentInventoryStatus(att, remoteClient, itemID, AttachmentPt);
1866 }
1867
1868 /// <summary>
1869 /// Update the user inventory to reflect an attachment
1870 /// </summary>
1871 /// <param name="att"></param>
1872 /// <param name="remoteClient"></param>
1873 /// <param name="itemID"></param>
1874 /// <param name="AttachmentPt"></param>
1875 /// <returns></returns>
1876 public UUID RezSingleAttachment(SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
1877 {
1878 m_log.DebugFormat(
1879 "[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
1880 remoteClient.Name, att.Name, itemID);
1881
1882 if (!att.IsDeleted)
1883 AttachmentPt = att.RootPart.AttachmentPoint;
1884
1885 ScenePresence presence;
1886 if (TryGetAvatar(remoteClient.AgentId, out presence))
1887 {
1888 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
1889 item = InventoryService.GetItem(item);
1890
1891 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
1892 }
1893 return att.UUID;
1894 } 1866 }
1895 1867
1896 public void RezMultipleAttachments(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header, 1868 public void RezMultipleAttachments(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
@@ -1902,65 +1874,6 @@ namespace OpenSim.Region.Framework.Scenes
1902 } 1874 }
1903 } 1875 }
1904 1876
1905 /// <summary>
1906 /// Attach an object.
1907 /// </summary>
1908 /// <param name="controllingClient"></param>
1909 /// <param name="localID"></param>
1910 /// <param name="attachPoint"></param>
1911 /// <param name="rot"></param>
1912 /// <param name="pos"></param>
1913 /// <param name="silent"></param>
1914 /// <returns>true if the object was successfully attached, false otherwise</returns>
1915 public bool AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent)
1916 {
1917 return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent);
1918 }
1919
1920 /// <summary>
1921 /// This registers the item as attached in a user's inventory
1922 /// </summary>
1923 /// <param name="remoteClient"></param>
1924 /// <param name="AttachmentPt"></param>
1925 /// <param name="itemID"></param>
1926 /// <param name="att"></param>
1927 public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
1928 {
1929// m_log.DebugFormat(
1930// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
1931// att.Name, remoteClient.Name, AttachmentPt, itemID);
1932
1933 if (UUID.Zero == itemID)
1934 {
1935 m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID.");
1936 return;
1937 }
1938
1939 if (0 == AttachmentPt)
1940 {
1941 m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error attachment point.");
1942 return;
1943 }
1944
1945 if (null == att.RootPart)
1946 {
1947 m_log.Error("[SCENE INVENTORY]: Unable to save attachment for a prim without the rootpart!");
1948 return;
1949 }
1950
1951 ScenePresence presence;
1952 if (TryGetAvatar(remoteClient.AgentId, out presence))
1953 {
1954 // XXYY!!
1955 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
1956 item = InventoryService.GetItem(item);
1957 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
1958
1959 if (m_AvatarFactory != null)
1960 m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
1961 }
1962 }
1963
1964 public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient) 1877 public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient)
1965 { 1878 {
1966 SceneObjectPart part = GetSceneObjectPart(itemID); 1879 SceneObjectPart part = GetSceneObjectPart(itemID);
@@ -1991,24 +1904,6 @@ namespace OpenSim.Region.Framework.Scenes
1991 SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero); 1904 SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero);
1992 } 1905 }
1993 1906
1994 public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
1995 {
1996 ScenePresence presence;
1997 if (TryGetAvatar(remoteClient.AgentId, out presence))
1998 {
1999 presence.Appearance.DetachAttachment(itemID);
2000
2001 // Save avatar attachment information
2002 if (m_AvatarFactory != null)
2003 {
2004 m_log.Info("[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID);
2005 m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
2006 }
2007 }
2008
2009 m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient);
2010 }
2011
2012 public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID) 1907 public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
2013 { 1908 {
2014 EventManager.TriggerGetScriptRunning(controllingClient, objectID, itemID); 1909 EventManager.TriggerGetScriptRunning(controllingClient, objectID, itemID);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index a880fe7..30c69a8 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -307,6 +307,7 @@ namespace OpenSim.Region.Framework.Scenes
307 307
308 protected IXMLRPC m_xmlrpcModule; 308 protected IXMLRPC m_xmlrpcModule;
309 protected IWorldComm m_worldCommModule; 309 protected IWorldComm m_worldCommModule;
310 public IAttachmentsModule AttachmentsModule { get; set; }
310 protected IAvatarFactory m_AvatarFactory; 311 protected IAvatarFactory m_AvatarFactory;
311 public IAvatarFactory AvatarFactory 312 public IAvatarFactory AvatarFactory
312 { 313 {
@@ -1132,10 +1133,7 @@ namespace OpenSim.Region.Framework.Scenes
1132 1133
1133 public int GetInaccurateNeighborCount() 1134 public int GetInaccurateNeighborCount()
1134 { 1135 {
1135 lock (m_neighbours) 1136 return m_neighbours.Count;
1136 {
1137 return m_neighbours.Count;
1138 }
1139 } 1137 }
1140 1138
1141 // This is the method that shuts down the scene. 1139 // This is the method that shuts down the scene.
@@ -1215,6 +1213,7 @@ namespace OpenSim.Region.Framework.Scenes
1215 m_worldCommModule = RequestModuleInterface<IWorldComm>(); 1213 m_worldCommModule = RequestModuleInterface<IWorldComm>();
1216 XferManager = RequestModuleInterface<IXfer>(); 1214 XferManager = RequestModuleInterface<IXfer>();
1217 m_AvatarFactory = RequestModuleInterface<IAvatarFactory>(); 1215 m_AvatarFactory = RequestModuleInterface<IAvatarFactory>();
1216 AttachmentsModule = RequestModuleInterface<IAttachmentsModule>();
1218 m_serialiser = RequestModuleInterface<IRegionSerialiserModule>(); 1217 m_serialiser = RequestModuleInterface<IRegionSerialiserModule>();
1219 m_dialogModule = RequestModuleInterface<IDialogModule>(); 1218 m_dialogModule = RequestModuleInterface<IDialogModule>();
1220 m_capsModule = RequestModuleInterface<ICapabilitiesModule>(); 1219 m_capsModule = RequestModuleInterface<ICapabilitiesModule>();
@@ -2405,9 +2404,11 @@ namespace OpenSim.Region.Framework.Scenes
2405 //grp.SetFromAssetID(grp.RootPart.LastOwnerID); 2404 //grp.SetFromAssetID(grp.RootPart.LastOwnerID);
2406 m_log.DebugFormat( 2405 m_log.DebugFormat(
2407 "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition); 2406 "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition);
2407
2408 if (AttachmentsModule != null)
2409 AttachmentsModule.AttachObject(
2410 sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
2408 2411
2409 AttachObject(
2410 sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
2411 RootPrim.RemFlag(PrimFlags.TemporaryOnRez); 2412 RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
2412 grp.SendGroupFullUpdate(); 2413 grp.SendGroupFullUpdate();
2413 } 2414 }
@@ -2642,10 +2643,12 @@ namespace OpenSim.Region.Framework.Scenes
2642 public virtual void SubscribeToClientAttachmentEvents(IClientAPI client) 2643 public virtual void SubscribeToClientAttachmentEvents(IClientAPI client)
2643 { 2644 {
2644 client.OnRezSingleAttachmentFromInv += RezSingleAttachment; 2645 client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
2645 client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments; 2646 client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
2646 client.OnDetachAttachmentIntoInv += DetachSingleAttachmentToInv;
2647 client.OnObjectAttach += m_sceneGraph.AttachObject; 2647 client.OnObjectAttach += m_sceneGraph.AttachObject;
2648 client.OnObjectDetach += m_sceneGraph.DetachObject; 2648 client.OnObjectDetach += m_sceneGraph.DetachObject;
2649
2650 if (AttachmentsModule != null)
2651 client.OnDetachAttachmentIntoInv += AttachmentsModule.ShowDetachInUserInventory;
2649 } 2652 }
2650 2653
2651 public virtual void SubscribeToClientTeleportEvents(IClientAPI client) 2654 public virtual void SubscribeToClientTeleportEvents(IClientAPI client)
@@ -2692,8 +2695,7 @@ namespace OpenSim.Region.Framework.Scenes
2692 } 2695 }
2693 2696
2694 protected virtual void UnsubscribeToClientEvents(IClientAPI client) 2697 protected virtual void UnsubscribeToClientEvents(IClientAPI client)
2695 { 2698 {
2696
2697 } 2699 }
2698 2700
2699 /// <summary> 2701 /// <summary>
@@ -2715,7 +2717,6 @@ namespace OpenSim.Region.Framework.Scenes
2715 2717
2716 UnSubscribeToClientNetworkEvents(client); 2718 UnSubscribeToClientNetworkEvents(client);
2717 2719
2718
2719 // EventManager.TriggerOnNewClient(client); 2720 // EventManager.TriggerOnNewClient(client);
2720 } 2721 }
2721 2722
@@ -2795,12 +2796,14 @@ namespace OpenSim.Region.Framework.Scenes
2795 } 2796 }
2796 2797
2797 public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client) 2798 public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client)
2798 { 2799 {
2799 client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
2800 client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments; 2800 client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
2801 client.OnDetachAttachmentIntoInv -= DetachSingleAttachmentToInv; 2801 client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
2802 client.OnObjectAttach -= m_sceneGraph.AttachObject; 2802 client.OnObjectAttach -= m_sceneGraph.AttachObject;
2803 client.OnObjectDetach -= m_sceneGraph.DetachObject; 2803 client.OnObjectDetach -= m_sceneGraph.DetachObject;
2804
2805 if (AttachmentsModule != null)
2806 client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory;
2804 } 2807 }
2805 2808
2806 public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client) 2809 public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client)
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 22613e9..380722d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -452,7 +452,7 @@ namespace OpenSim.Region.Framework.Scenes
452 if (group != null) 452 if (group != null)
453 { 453 {
454 //group.DetachToGround(); 454 //group.DetachToGround();
455 m_parentScene.DetachSingleAttachmentToInv(group.GetFromItemID(), remoteClient); 455 m_parentScene.AttachmentsModule.ShowDetachInUserInventory(group.GetFromItemID(), remoteClient);
456 } 456 }
457 } 457 }
458 458
@@ -504,7 +504,7 @@ namespace OpenSim.Region.Framework.Scenes
504 return; 504 return;
505 505
506 // Calls attach with a Zero position 506 // Calls attach with a Zero position
507 if (AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false)) 507 if (m_parentScene.AttachmentsModule.AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
508 { 508 {
509 m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId); 509 m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
510 510
@@ -547,8 +547,10 @@ namespace OpenSim.Region.Framework.Scenes
547 if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint()) 547 if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
548 tainted = true; 548 tainted = true;
549 549
550 AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false); 550 m_parentScene.AttachmentsModule.AttachObject(
551 remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
551 //objatt.ScheduleGroupForFullUpdate(); 552 //objatt.ScheduleGroupForFullUpdate();
553
552 if (tainted) 554 if (tainted)
553 objatt.HasGroupChanged = true; 555 objatt.HasGroupChanged = true;
554 556
@@ -572,119 +574,6 @@ namespace OpenSim.Region.Framework.Scenes
572 return null; 574 return null;
573 } 575 }
574 576
575 // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
576 // To LocalId or UUID, *THAT* is the question. How now Brown UUID??
577 public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
578 {
579 if (itemID == UUID.Zero) // If this happened, someone made a mistake....
580 return;
581
582 // We can NOT use the dictionries here, as we are looking
583 // for an entity by the fromAssetID, which is NOT the prim UUID
584 //
585 List<EntityBase> detachEntities = GetEntities();
586 SceneObjectGroup group;
587
588 foreach (EntityBase entity in detachEntities)
589 {
590 if (entity is SceneObjectGroup)
591 {
592 group = (SceneObjectGroup)entity;
593 if (group.GetFromItemID() == itemID)
594 {
595 m_parentScene.SendAttachEvent(group.LocalId, itemID, UUID.Zero);
596 group.DetachToInventoryPrep();
597 m_log.Debug("[DETACH]: Saving attachpoint: " +
598 ((uint)group.GetAttachmentPoint()).ToString());
599 m_parentScene.UpdateKnownItem(remoteClient, group,
600 group.GetFromItemID(), group.OwnerID);
601 m_parentScene.DeleteSceneObject(group, false);
602 return;
603 }
604 }
605 }
606 }
607
608 /// <summary>
609 /// Attach a scene object to an avatar.
610 /// </summary>
611 /// <param name="remoteClient"></param>
612 /// <param name="objectLocalID"></param>
613 /// <param name="AttachmentPt"></param>
614 /// <param name="rot"></param>
615 /// <param name="attachPos"></param>
616 /// <param name="silent"></param>
617 /// <returns>true if the attachment was successful, false otherwise</returns>
618 protected internal bool AttachObject(
619 IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
620 {
621 SceneObjectGroup group = GetGroupByPrim(objectLocalID);
622 if (group != null)
623 {
624 if (m_parentScene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
625 {
626 // If the attachment point isn't the same as the one previously used
627 // set it's offset position = 0 so that it appears on the attachment point
628 // and not in a weird location somewhere unknown.
629 if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
630 {
631 attachPos = Vector3.Zero;
632 }
633
634 // AttachmentPt 0 means the client chose to 'wear' the attachment.
635 if (AttachmentPt == 0)
636 {
637 // Check object for stored attachment point
638 AttachmentPt = (uint)group.GetAttachmentPoint();
639 }
640
641 // if we still didn't find a suitable attachment point.......
642 if (AttachmentPt == 0)
643 {
644 // Stick it on left hand with Zero Offset from the attachment point.
645 AttachmentPt = (uint)AttachmentPoint.LeftHand;
646 attachPos = Vector3.Zero;
647 }
648
649 group.SetAttachmentPoint((byte)AttachmentPt);
650 group.AbsolutePosition = attachPos;
651
652 // Saves and gets itemID
653 UUID itemId;
654
655 if (group.GetFromItemID() == UUID.Zero)
656 {
657 m_parentScene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId);
658 }
659 else
660 {
661 itemId = group.GetFromItemID();
662 }
663
664 m_parentScene.AttachObject(remoteClient, AttachmentPt, itemId, group);
665
666 group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
667 // In case it is later dropped again, don't let
668 // it get cleaned up
669 //
670 group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
671 group.HasGroupChanged = false;
672 }
673 else
674 {
675 remoteClient.SendAgentAlertMessage("You don't have sufficient permissions to attach this object", false);
676 return false;
677 }
678 }
679 else
680 {
681 m_log.DebugFormat("[SCENE GRAPH]: AttachObject found no such scene object {0}", objectLocalID);
682 return false;
683 }
684
685 return true;
686 }
687
688 protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance) 577 protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance)
689 { 578 {
690 ScenePresence newAvatar = null; 579 ScenePresence newAvatar = null;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 04e3221..77bf6fe 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -637,7 +637,6 @@ namespace OpenSim.Region.Framework.Scenes
637 m_items[item.ItemID] = item; 637 m_items[item.ItemID] = item;
638 m_inventorySerial++; 638 m_inventorySerial++;
639 m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 639 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
640
641 HasInventoryChanged = true; 640 HasInventoryChanged = true;
642 m_part.ParentGroup.HasGroupChanged = true; 641 m_part.ParentGroup.HasGroupChanged = true;
643 642
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 465e916..4256be9 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2675,6 +2675,9 @@ namespace OpenSim.Region.Framework.Scenes
2675 if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance || 2675 if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance ||
2676 Util.GetDistanceTo(CameraPosition, m_lastChildAgentUpdateCamPosition) >= Scene.ChildReprioritizationDistance) 2676 Util.GetDistanceTo(CameraPosition, m_lastChildAgentUpdateCamPosition) >= Scene.ChildReprioritizationDistance)
2677 { 2677 {
2678 m_lastChildAgentUpdatePosition = AbsolutePosition;
2679 m_lastChildAgentUpdateCamPosition = CameraPosition;
2680
2678 ChildAgentDataUpdate cadu = new ChildAgentDataUpdate(); 2681 ChildAgentDataUpdate cadu = new ChildAgentDataUpdate();
2679 cadu.ActiveGroupID = UUID.Zero.Guid; 2682 cadu.ActiveGroupID = UUID.Zero.Guid;
2680 cadu.AgentID = UUID.Guid; 2683 cadu.AgentID = UUID.Guid;
@@ -2683,8 +2686,6 @@ namespace OpenSim.Region.Framework.Scenes
2683 Vector3 tempCameraCenter = m_CameraCenter; 2686 Vector3 tempCameraCenter = m_CameraCenter;
2684 cadu.cameraPosition = tempCameraCenter; 2687 cadu.cameraPosition = tempCameraCenter;
2685 cadu.drawdistance = m_DrawDistance; 2688 cadu.drawdistance = m_DrawDistance;
2686 if (m_scene.Permissions.IsGod(new UUID(cadu.AgentID)))
2687 cadu.godlevel = m_godlevel;
2688 cadu.GroupAccess = 0; 2689 cadu.GroupAccess = 0;
2689 cadu.Position = AbsolutePosition; 2690 cadu.Position = AbsolutePosition;
2690 cadu.regionHandle = m_rootRegionHandle; 2691 cadu.regionHandle = m_rootRegionHandle;
@@ -2707,9 +2708,6 @@ namespace OpenSim.Region.Framework.Scenes
2707 agentpos.CopyFrom(cadu); 2708 agentpos.CopyFrom(cadu);
2708 2709
2709 m_scene.SendOutChildAgentUpdates(agentpos, this); 2710 m_scene.SendOutChildAgentUpdates(agentpos, this);
2710
2711 m_lastChildAgentUpdatePosition = AbsolutePosition;
2712 m_lastChildAgentUpdateCamPosition = CameraPosition;
2713 } 2711 }
2714 } 2712 }
2715 2713