diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs index f678d07..834464b 100644 --- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs +++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs | |||
@@ -117,7 +117,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
117 | 117 | ||
118 | private void InventoryRunDeleteTimer(object sender, ElapsedEventArgs e) | 118 | private void InventoryRunDeleteTimer(object sender, ElapsedEventArgs e) |
119 | { | 119 | { |
120 | m_log.Debug("[ASYNC DELETER]: Starting send to inventory loop"); | 120 | // m_log.Debug("[ASYNC DELETER]: Starting send to inventory loop"); |
121 | 121 | ||
122 | // We must set appearance parameters in the en_US culture in order to avoid issues where values are saved | 122 | // We must set appearance parameters in the en_US culture in order to avoid issues where values are saved |
123 | // in a culture where decimal points are commas and then reloaded in a culture which just treats them as | 123 | // in a culture where decimal points are commas and then reloaded in a culture which just treats them as |
@@ -147,9 +147,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
147 | { | 147 | { |
148 | x = m_inventoryDeletes.Dequeue(); | 148 | x = m_inventoryDeletes.Dequeue(); |
149 | 149 | ||
150 | m_log.DebugFormat( | 150 | // m_log.DebugFormat( |
151 | "[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.", | 151 | // "[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.", |
152 | left, x.action, x.objectGroups.Count); | 152 | // left, x.action, x.objectGroups.Count); |
153 | 153 | ||
154 | try | 154 | try |
155 | { | 155 | { |
@@ -185,7 +185,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
185 | e.StackTrace); | 185 | e.StackTrace); |
186 | } | 186 | } |
187 | 187 | ||
188 | m_log.Debug("[ASYNC DELETER]: No objects left in inventory send queue."); | 188 | // m_log.Debug("[ASYNC DELETER]: No objects left in inventory send queue."); |
189 | 189 | ||
190 | return false; | 190 | return false; |
191 | } | 191 | } |