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-rw-r--r--OpenSim/Region/Framework/Scenes/Prioritizer.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
index e3ed905..2e80156 100644
--- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs
+++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
@@ -88,7 +88,7 @@ namespace OpenSim.Region.Framework.Scenes
88 88
89 // If this is an update for our own avatar give it the highest priority 89 // If this is an update for our own avatar give it the highest priority
90 if (client.AgentId == entity.UUID) 90 if (client.AgentId == entity.UUID)
91 return 0; 91 return PriorityQueue.ImmediateQueue;
92 92
93 uint priority; 93 uint priority;
94 94
@@ -172,7 +172,7 @@ namespace OpenSim.Region.Framework.Scenes
172 172
173 // m_log.WarnFormat("[PRIORITIZER] attempt to use agent {0} not in the scene",client.AgentId); 173 // m_log.WarnFormat("[PRIORITIZER] attempt to use agent {0} not in the scene",client.AgentId);
174 // throw new InvalidOperationException("Prioritization agent not defined"); 174 // throw new InvalidOperationException("Prioritization agent not defined");
175 return Int32.MaxValue; 175 return PriorityQueue.NumberOfQueues - 1;
176 } 176 }
177 177
178 // Use group position for child prims, since we are putting child prims in 178 // Use group position for child prims, since we are putting child prims in