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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs2
2 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index cd5046a..307c92a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2958,7 +2958,6 @@ namespace OpenSim.Region.Framework.Scenes
2958 } 2958 }
2959 } 2959 }
2960 2960
2961
2962 public void SculptTextureCallback(UUID textureID, AssetBase texture) 2961 public void SculptTextureCallback(UUID textureID, AssetBase texture)
2963 { 2962 {
2964 if (m_shape.SculptEntry) 2963 if (m_shape.SculptEntry)
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index fcf7e0c..c18c93a 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -1001,6 +1001,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1001 1001
1002 private static void ProcessShpSculptData(PrimitiveBaseShape shp, XmlTextReader reader) 1002 private static void ProcessShpSculptData(PrimitiveBaseShape shp, XmlTextReader reader)
1003 { 1003 {
1004// m_log.DebugFormat("[SCENE OBJECT SERIALIZER]: Setting sculpt data length {0}", shp.SculptData.Length);
1005
1004 shp.SculptData = Convert.FromBase64String(reader.ReadElementString("SculptData")); 1006 shp.SculptData = Convert.FromBase64String(reader.ReadElementString("SculptData"));
1005 } 1007 }
1006 1008