diff options
Diffstat (limited to 'OpenSim/Region/Framework')
5 files changed, 52 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs index 8670229..04df9c3 100644 --- a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs | |||
@@ -61,7 +61,29 @@ namespace OpenSim.Region.Framework.Interfaces | |||
61 | /// <returns>true if a valid agent was found, false otherwise</returns> | 61 | /// <returns>true if a valid agent was found, false otherwise</returns> |
62 | bool SaveBakedTextures(UUID agentId); | 62 | bool SaveBakedTextures(UUID agentId); |
63 | 63 | ||
64 | /// <summary> | ||
65 | /// Validate that OpenSim can find the baked textures need to display a given avatar | ||
66 | /// </summary> | ||
67 | /// <param name="client"></param> | ||
68 | /// <param name="checkonly"></param> | ||
69 | /// <returns> | ||
70 | /// true if all the baked textures referenced by the texture IDs exist or the appearance is only using default textures. false otherwise. | ||
71 | /// </returns> | ||
64 | bool ValidateBakedTextureCache(IScenePresence sp); | 72 | bool ValidateBakedTextureCache(IScenePresence sp); |
73 | |||
74 | /// <summary> | ||
75 | /// Request a rebake of textures for an avatar. | ||
76 | /// </summary> | ||
77 | /// <remarks> | ||
78 | /// This will send the request to the viewer, since it's there that the rebake is done. | ||
79 | /// </remarks> | ||
80 | /// <param name="sp">Avatar to rebake.</param> | ||
81 | /// <param name="missingTexturesOnly"> | ||
82 | /// If true, only request a rebake for the textures that are missing. | ||
83 | /// If false then we request a rebake of all textures for which we already have references. | ||
84 | /// </param> | ||
85 | void RequestRebake(IScenePresence sp, bool missingTexturesOnly); | ||
86 | |||
65 | void QueueAppearanceSend(UUID agentid); | 87 | void QueueAppearanceSend(UUID agentid); |
66 | void QueueAppearanceSave(UUID agentid); | 88 | void QueueAppearanceSave(UUID agentid); |
67 | 89 | ||
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 4f71915..fd35c62 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -401,6 +401,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
401 | public delegate void RegionUp(GridRegion region); | 401 | public delegate void RegionUp(GridRegion region); |
402 | public event RegionUp OnRegionUp; | 402 | public event RegionUp OnRegionUp; |
403 | 403 | ||
404 | public delegate void RegionStarted(Scene scene); | ||
405 | public event RegionStarted OnRegionStarted; | ||
406 | |||
404 | public delegate void LoginsEnabled(string regionName); | 407 | public delegate void LoginsEnabled(string regionName); |
405 | public event LoginsEnabled OnLoginsEnabled; | 408 | public event LoginsEnabled OnLoginsEnabled; |
406 | 409 | ||
@@ -2243,6 +2246,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
2243 | } | 2246 | } |
2244 | } | 2247 | } |
2245 | 2248 | ||
2249 | public void TriggerOnRegionStarted(Scene scene) | ||
2250 | { | ||
2251 | RegionStarted handler = OnRegionStarted; | ||
2252 | |||
2253 | if (handler != null) | ||
2254 | { | ||
2255 | foreach (RegionStarted d in handler.GetInvocationList()) | ||
2256 | { | ||
2257 | try | ||
2258 | { | ||
2259 | d(scene); | ||
2260 | } | ||
2261 | catch (Exception e) | ||
2262 | { | ||
2263 | m_log.ErrorFormat("[EVENT MANAGER]: Delegate for RegionStarted failed - continuing {0} - {1}", | ||
2264 | e.Message, e.StackTrace); | ||
2265 | } | ||
2266 | } | ||
2267 | } | ||
2268 | } | ||
2269 | |||
2246 | public void TriggerLoginsEnabled (string regionName) | 2270 | public void TriggerLoginsEnabled (string regionName) |
2247 | { | 2271 | { |
2248 | LoginsEnabled handler = OnLoginsEnabled; | 2272 | LoginsEnabled handler = OnLoginsEnabled; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 0f84da9..027ec96 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1194,6 +1194,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1194 | 1194 | ||
1195 | try | 1195 | try |
1196 | { | 1196 | { |
1197 | m_eventManager.TriggerOnRegionStarted(this); | ||
1197 | while (!shuttingdown) | 1198 | while (!shuttingdown) |
1198 | Update(); | 1199 | Update(); |
1199 | 1200 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 3d1c1b5..42cd4be 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2844,7 +2844,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2844 | Velocity = Vector3.Zero; | 2844 | Velocity = Vector3.Zero; |
2845 | AbsolutePosition = pos; | 2845 | AbsolutePosition = pos; |
2846 | 2846 | ||
2847 | m_log.DebugFormat("[SCENE PRESENCE]: Prevented flyoff for {0} at {1}", Name, AbsolutePosition); | 2847 | // m_log.DebugFormat("[SCENE PRESENCE]: Prevented flyoff for {0} at {1}", Name, AbsolutePosition); |
2848 | 2848 | ||
2849 | AddToPhysicalScene(isFlying); | 2849 | AddToPhysicalScene(isFlying); |
2850 | } | 2850 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 60cc788..bca49f7 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -1263,7 +1263,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1263 | writer.WriteElementString(name, flagsStr.Replace(",", "")); | 1263 | writer.WriteElementString(name, flagsStr.Replace(",", "")); |
1264 | } | 1264 | } |
1265 | 1265 | ||
1266 | static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv, Dictionary<string, object> options, Scene scene) | 1266 | public static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv, Dictionary<string, object> options, Scene scene) |
1267 | { | 1267 | { |
1268 | if (tinv.Count > 0) // otherwise skip this | 1268 | if (tinv.Count > 0) // otherwise skip this |
1269 | { | 1269 | { |
@@ -1317,7 +1317,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1317 | } | 1317 | } |
1318 | } | 1318 | } |
1319 | 1319 | ||
1320 | static void WriteShape(XmlTextWriter writer, PrimitiveBaseShape shp, Dictionary<string, object> options) | 1320 | public static void WriteShape(XmlTextWriter writer, PrimitiveBaseShape shp, Dictionary<string, object> options) |
1321 | { | 1321 | { |
1322 | if (shp != null) | 1322 | if (shp != null) |
1323 | { | 1323 | { |
@@ -1492,7 +1492,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1492 | return obj; | 1492 | return obj; |
1493 | } | 1493 | } |
1494 | 1494 | ||
1495 | static TaskInventoryDictionary ReadTaskInventory(XmlTextReader reader, string name) | 1495 | public static TaskInventoryDictionary ReadTaskInventory(XmlTextReader reader, string name) |
1496 | { | 1496 | { |
1497 | TaskInventoryDictionary tinv = new TaskInventoryDictionary(); | 1497 | TaskInventoryDictionary tinv = new TaskInventoryDictionary(); |
1498 | 1498 | ||
@@ -1538,7 +1538,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1538 | /// <param name="name">The name of the xml element containing the shape</param> | 1538 | /// <param name="name">The name of the xml element containing the shape</param> |
1539 | /// <param name="errors">true if any errors were encountered during parsing, false otherwise</param> | 1539 | /// <param name="errors">true if any errors were encountered during parsing, false otherwise</param> |
1540 | /// <returns>The shape parsed</returns> | 1540 | /// <returns>The shape parsed</returns> |
1541 | static PrimitiveBaseShape ReadShape(XmlTextReader reader, string name, out bool errors) | 1541 | public static PrimitiveBaseShape ReadShape(XmlTextReader reader, string name, out bool errors) |
1542 | { | 1542 | { |
1543 | errors = false; | 1543 | errors = false; |
1544 | 1544 | ||