diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 18 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 84 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 23 |
4 files changed, 84 insertions, 45 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 4c12496..3390aba 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -592,12 +592,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
592 | 592 | ||
593 | protected internal void AddPhysicalPrim(int number) | 593 | protected internal void AddPhysicalPrim(int number) |
594 | { | 594 | { |
595 | m_physicalPrim++; | 595 | m_physicalPrim += number; |
596 | } | 596 | } |
597 | 597 | ||
598 | protected internal void RemovePhysicalPrim(int number) | 598 | protected internal void RemovePhysicalPrim(int number) |
599 | { | 599 | { |
600 | m_physicalPrim--; | 600 | m_physicalPrim -= number; |
601 | } | 601 | } |
602 | 602 | ||
603 | protected internal void AddToScriptLPS(int number) | 603 | protected internal void AddToScriptLPS(int number) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 3db6710..f68a5b3 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -656,6 +656,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
656 | if (triggerScriptEvent) | 656 | if (triggerScriptEvent) |
657 | part.TriggerScriptChangedEvent(Changed.POSITION); | 657 | part.TriggerScriptChangedEvent(Changed.POSITION); |
658 | } | 658 | } |
659 | |||
660 | /* | ||
661 | This seems not needed and should not be needed: | ||
662 | sp absolute position depends on sit part absolute position fixed above. | ||
663 | sp ParentPosition is not used anywhere. | ||
664 | Since presence is sitting, viewer considers it 'linked' to root prim, so it will move/rotate it | ||
665 | Sending a extra packet with avatar position is not only bandwidth waste, but may cause jitter in viewers due to UPD nature. | ||
666 | |||
659 | if (!m_dupeInProgress) | 667 | if (!m_dupeInProgress) |
660 | { | 668 | { |
661 | foreach (ScenePresence av in m_linkedAvatars) | 669 | foreach (ScenePresence av in m_linkedAvatars) |
@@ -665,12 +673,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
665 | { | 673 | { |
666 | Vector3 offset = p.GetWorldPosition() - av.ParentPosition; | 674 | Vector3 offset = p.GetWorldPosition() - av.ParentPosition; |
667 | av.AbsolutePosition += offset; | 675 | av.AbsolutePosition += offset; |
668 | av.ParentPosition = p.GetWorldPosition(); //ParentPosition gets cleared by AbsolutePosition | 676 | // av.ParentPosition = p.GetWorldPosition(); //ParentPosition gets cleared by AbsolutePosition |
669 | av.SendAvatarDataToAllAgents(); | 677 | av.SendAvatarDataToAllAgents(); |
670 | } | 678 | } |
671 | } | 679 | } |
672 | } | 680 | } |
673 | 681 | */ | |
674 | //if (m_rootPart.PhysActor != null) | 682 | //if (m_rootPart.PhysActor != null) |
675 | //{ | 683 | //{ |
676 | //m_rootPart.PhysActor.Position = | 684 | //m_rootPart.PhysActor.Position = |
@@ -701,8 +709,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
701 | if (agent.ParentUUID != UUID.Zero) | 709 | if (agent.ParentUUID != UUID.Zero) |
702 | { | 710 | { |
703 | agent.ParentPart = null; | 711 | agent.ParentPart = null; |
704 | agent.ParentPosition = Vector3.Zero; | 712 | // agent.ParentPosition = Vector3.Zero; |
705 | // agent.ParentUUID = UUID.Zero; | 713 | // agent.ParentUUID = UUID.Zero; |
706 | } | 714 | } |
707 | } | 715 | } |
708 | 716 | ||
@@ -3815,7 +3823,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3815 | else | 3823 | else |
3816 | // ugly rotation update of all parts | 3824 | // ugly rotation update of all parts |
3817 | { | 3825 | { |
3818 | group.AbsolutePosition = AbsolutePosition; | 3826 | group.ResetChildPrimPhysicsPositions(); |
3819 | } | 3827 | } |
3820 | 3828 | ||
3821 | } | 3829 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index f1e781c..7b1f5d2 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1856,6 +1856,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
1856 | } | 1856 | } |
1857 | } | 1857 | } |
1858 | 1858 | ||
1859 | // SetVelocity for LSL llSetVelocity.. may need revision if having other uses in future | ||
1860 | public void SetVelocity(Vector3 pVel, bool localGlobalTF) | ||
1861 | { | ||
1862 | if (ParentGroup == null || ParentGroup.IsDeleted) | ||
1863 | return; | ||
1864 | |||
1865 | if (ParentGroup.IsAttachment) | ||
1866 | return; // don't work on attachments (for now ??) | ||
1867 | |||
1868 | SceneObjectPart root = ParentGroup.RootPart; | ||
1869 | |||
1870 | if (root.VehicleType != (int)Vehicle.TYPE_NONE) // don't mess with vehicles | ||
1871 | return; | ||
1872 | |||
1873 | PhysicsActor pa = root.PhysActor; | ||
1874 | |||
1875 | if (pa == null || !pa.IsPhysical) | ||
1876 | return; | ||
1877 | |||
1878 | if (localGlobalTF) | ||
1879 | { | ||
1880 | pVel = pVel * GetWorldRotation(); | ||
1881 | } | ||
1882 | |||
1883 | ParentGroup.Velocity = pVel; | ||
1884 | } | ||
1885 | |||
1886 | |||
1859 | /// <summary> | 1887 | /// <summary> |
1860 | /// hook to the physics scene to apply angular impulse | 1888 | /// hook to the physics scene to apply angular impulse |
1861 | /// This is sent up to the group, which then finds the root prim | 1889 | /// This is sent up to the group, which then finds the root prim |
@@ -4512,7 +4540,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
4512 | { | 4540 | { |
4513 | if (pa != null) | 4541 | if (pa != null) |
4514 | { | 4542 | { |
4515 | ParentGroup.Scene.RemovePhysicalPrim(1); | 4543 | if(wasUsingPhysics) |
4544 | ParentGroup.Scene.RemovePhysicalPrim(1); | ||
4516 | RemoveFromPhysics(); | 4545 | RemoveFromPhysics(); |
4517 | } | 4546 | } |
4518 | 4547 | ||
@@ -4529,37 +4558,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
4529 | { | 4558 | { |
4530 | AddToPhysics(UsePhysics, SetPhantom, building, false); | 4559 | AddToPhysics(UsePhysics, SetPhantom, building, false); |
4531 | pa = PhysActor; | 4560 | pa = PhysActor; |
4532 | /* | 4561 | /* |
4533 | if (pa != null) | 4562 | if (pa != null) |
4534 | { | 4563 | { |
4535 | if ( | 4564 | if ( |
4536 | // ((AggregateScriptEvents & scriptEvents.collision) != 0) || | 4565 | // ((AggregateScriptEvents & scriptEvents.collision) != 0) || |
4537 | // ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | 4566 | // ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || |
4538 | // ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | 4567 | // ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || |
4539 | // ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | 4568 | // ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || |
4540 | // ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | 4569 | // ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || |
4541 | // ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | 4570 | // ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || |
4542 | ((AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || | 4571 | ((AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || |
4543 | ((ParentGroup.RootPart.AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || | 4572 | ((ParentGroup.RootPart.AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || |
4544 | (CollisionSound != UUID.Zero) | 4573 | (CollisionSound != UUID.Zero) |
4545 | ) | 4574 | ) |
4546 | { | 4575 | { |
4547 | pa.OnCollisionUpdate += PhysicsCollision; | 4576 | pa.OnCollisionUpdate += PhysicsCollision; |
4548 | pa.SubscribeEvents(1000); | 4577 | pa.SubscribeEvents(1000); |
4549 | } | 4578 | } |
4550 | } | 4579 | } |
4551 | */ | 4580 | */ |
4552 | } | 4581 | } |
4553 | else // it already has a physical representation | 4582 | else // it already has a physical representation |
4554 | { | 4583 | { |
4555 | DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. | 4584 | DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. |
4556 | /* moved into DoPhysicsPropertyUpdate | 4585 | /* moved into DoPhysicsPropertyUpdate |
4557 | if(VolumeDetectActive) | 4586 | if(VolumeDetectActive) |
4558 | pa.SetVolumeDetect(1); | 4587 | pa.SetVolumeDetect(1); |
4559 | else | 4588 | else |
4560 | pa.SetVolumeDetect(0); | 4589 | pa.SetVolumeDetect(0); |
4561 | */ | 4590 | */ |
4562 | |||
4563 | 4591 | ||
4564 | if (pa.Building != building) | 4592 | if (pa.Building != building) |
4565 | pa.Building = building; | 4593 | pa.Building = building; |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 159a92a..f0ceff6 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -439,7 +439,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
439 | get { return (IClientCore)ControllingClient; } | 439 | get { return (IClientCore)ControllingClient; } |
440 | } | 440 | } |
441 | 441 | ||
442 | public Vector3 ParentPosition { get; set; } | 442 | // public Vector3 ParentPosition { get; set; } |
443 | 443 | ||
444 | /// <summary> | 444 | /// <summary> |
445 | /// Position of this avatar relative to the region the avatar is in | 445 | /// Position of this avatar relative to the region the avatar is in |
@@ -497,7 +497,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
497 | if (ParentID == 0) | 497 | if (ParentID == 0) |
498 | { | 498 | { |
499 | m_pos = value; | 499 | m_pos = value; |
500 | ParentPosition = Vector3.Zero; | 500 | // ParentPosition = Vector3.Zero; |
501 | } | 501 | } |
502 | 502 | ||
503 | //m_log.DebugFormat( | 503 | //m_log.DebugFormat( |
@@ -865,11 +865,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
865 | part.ParentGroup.AddAvatar(UUID); | 865 | part.ParentGroup.AddAvatar(UUID); |
866 | if (part.SitTargetPosition != Vector3.Zero) | 866 | if (part.SitTargetPosition != Vector3.Zero) |
867 | part.SitTargetAvatar = UUID; | 867 | part.SitTargetAvatar = UUID; |
868 | ParentPosition = part.GetWorldPosition(); | 868 | // ParentPosition = part.GetWorldPosition(); |
869 | ParentID = part.LocalId; | 869 | ParentID = part.LocalId; |
870 | ParentPart = part; | 870 | ParentPart = part; |
871 | m_pos = m_prevSitOffset; | 871 | m_pos = m_prevSitOffset; |
872 | pos = ParentPosition; | 872 | // pos = ParentPosition; |
873 | pos = part.GetWorldPosition(); | ||
873 | } | 874 | } |
874 | ParentUUID = UUID.Zero; | 875 | ParentUUID = UUID.Zero; |
875 | 876 | ||
@@ -1944,11 +1945,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1944 | part.SitTargetAvatar = UUID.Zero; | 1945 | part.SitTargetAvatar = UUID.Zero; |
1945 | 1946 | ||
1946 | part.ParentGroup.DeleteAvatar(UUID); | 1947 | part.ParentGroup.DeleteAvatar(UUID); |
1947 | ParentPosition = part.GetWorldPosition(); | 1948 | // ParentPosition = part.GetWorldPosition(); |
1948 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1949 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1949 | 1950 | ||
1950 | m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); | 1951 | // m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); |
1951 | ParentPosition = Vector3.Zero; | 1952 | // ParentPosition = Vector3.Zero; |
1953 | m_pos += part.GetWorldPosition() + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); | ||
1952 | 1954 | ||
1953 | ParentID = 0; | 1955 | ParentID = 0; |
1954 | ParentPart = null; | 1956 | ParentPart = null; |
@@ -2399,13 +2401,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2399 | 2401 | ||
2400 | // m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT - sitOffset; | 2402 | // m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT - sitOffset; |
2401 | Rotation = sitTargetOrient; | 2403 | Rotation = sitTargetOrient; |
2402 | ParentPosition = part.AbsolutePosition; | 2404 | // ParentPosition = part.AbsolutePosition; |
2403 | part.ParentGroup.AddAvatar(UUID); | 2405 | part.ParentGroup.AddAvatar(UUID); |
2404 | } | 2406 | } |
2405 | else | 2407 | else |
2406 | { | 2408 | { |
2407 | m_pos -= part.AbsolutePosition; | 2409 | m_pos -= part.AbsolutePosition; |
2408 | ParentPosition = part.AbsolutePosition; | 2410 | // ParentPosition = part.AbsolutePosition; |
2409 | part.ParentGroup.AddAvatar(UUID); | 2411 | part.ParentGroup.AddAvatar(UUID); |
2410 | 2412 | ||
2411 | // m_log.DebugFormat( | 2413 | // m_log.DebugFormat( |
@@ -3587,7 +3589,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3587 | // m_reprioritizationTimer.Dispose(); | 3589 | // m_reprioritizationTimer.Dispose(); |
3588 | 3590 | ||
3589 | RemoveFromPhysicalScene(); | 3591 | RemoveFromPhysicalScene(); |
3590 | Animator.Close(); | 3592 | if(Animator != null) |
3593 | Animator.Close(); | ||
3591 | Animator = null; | 3594 | Animator = null; |
3592 | } | 3595 | } |
3593 | 3596 | ||