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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 4f9beb7..ef9005f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3029,7 +3029,7 @@ namespace OpenSim.Region.Framework.Scenes
3029 bool hasDimple; 3029 bool hasDimple;
3030 bool hasProfileCut; 3030 bool hasProfileCut;
3031 3031
3032 PrimType primType = GetScriptPrimType(); 3032 PrimType primType = GetPrimType();
3033 HasCutHollowDimpleProfileCut(primType, Shape, out hasCut, out hasHollow, out hasDimple, out hasProfileCut); 3033 HasCutHollowDimpleProfileCut(primType, Shape, out hasCut, out hasHollow, out hasDimple, out hasProfileCut);
3034 3034
3035 switch (primType) 3035 switch (primType)
@@ -3085,7 +3085,7 @@ namespace OpenSim.Region.Framework.Scenes
3085 /// </summary> 3085 /// </summary>
3086 /// <param name="primShape"></param> 3086 /// <param name="primShape"></param>
3087 /// <returns></returns> 3087 /// <returns></returns>
3088 public PrimType GetScriptPrimType() 3088 public PrimType GetPrimType()
3089 { 3089 {
3090 if (Shape.SculptEntry) 3090 if (Shape.SculptEntry)
3091 return PrimType.SCULPT; 3091 return PrimType.SCULPT;