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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs33
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs21
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs1
3 files changed, 16 insertions, 39 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index a88b87f..97de147 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -964,12 +964,6 @@ namespace OpenSim.Region.Framework.Scenes
964 // Let the grid service module know, so this can be cached 964 // Let the grid service module know, so this can be cached
965 m_eventManager.TriggerOnRegionUp(otherRegion); 965 m_eventManager.TriggerOnRegionUp(otherRegion);
966 966
967 RegionInfo regInfo = new RegionInfo(xcell, ycell, otherRegion.InternalEndPoint, otherRegion.ExternalHostName);
968 regInfo.RegionID = otherRegion.RegionID;
969 regInfo.RegionName = otherRegion.RegionName;
970 regInfo.ScopeID = otherRegion.ScopeID;
971 regInfo.ExternalHostName = otherRegion.ExternalHostName;
972 GridRegion r = new GridRegion(regInfo);
973 try 967 try
974 { 968 {
975 ForEachScenePresence(delegate(ScenePresence agent) 969 ForEachScenePresence(delegate(ScenePresence agent)
@@ -984,7 +978,7 @@ namespace OpenSim.Region.Framework.Scenes
984 old.Add(otherRegion.RegionHandle); 978 old.Add(otherRegion.RegionHandle);
985 agent.DropOldNeighbours(old); 979 agent.DropOldNeighbours(old);
986 if (m_teleportModule != null) 980 if (m_teleportModule != null)
987 m_teleportModule.EnableChildAgent(agent, r); 981 m_teleportModule.EnableChildAgent(agent, otherRegion);
988 } 982 }
989 } 983 }
990 ); 984 );
@@ -1368,6 +1362,8 @@ namespace OpenSim.Region.Framework.Scenes
1368 m_regInfo.EstateSettings.EstateOwner = account.PrincipalID; 1362 m_regInfo.EstateSettings.EstateOwner = account.PrincipalID;
1369 m_regInfo.EstateSettings.Save(); 1363 m_regInfo.EstateSettings.Save();
1370 } 1364 }
1365 else
1366 m_log.ErrorFormat("[SCENE]: Unable to store account. If this simulator is connected to a grid,\n you must create the estate owner account first.");
1371 } 1367 }
1372 else 1368 else
1373 { 1369 {
@@ -1546,6 +1542,7 @@ namespace OpenSim.Region.Framework.Scenes
1546 { 1542 {
1547 m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName); 1543 m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
1548 LoginsDisabled = false; 1544 LoginsDisabled = false;
1545 m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo);
1549 } 1546 }
1550 } 1547 }
1551 } 1548 }
@@ -1830,6 +1827,8 @@ namespace OpenSim.Region.Framework.Scenes
1830 { 1827 {
1831 RegisterCommsEvents(); 1828 RegisterCommsEvents();
1832 1829
1830 m_sceneGridService.SetScene(this);
1831
1833 // These two 'commands' *must be* next to each other or sim rebooting fails. 1832 // These two 'commands' *must be* next to each other or sim rebooting fails.
1834 //m_sceneGridService.RegisterRegion(m_interregionCommsOut, RegionInfo); 1833 //m_sceneGridService.RegisterRegion(m_interregionCommsOut, RegionInfo);
1835 1834
@@ -1840,24 +1839,6 @@ namespace OpenSim.Region.Framework.Scenes
1840 throw new Exception(error); 1839 throw new Exception(error);
1841 } 1840 }
1842 1841
1843 m_sceneGridService.SetScene(this);
1844 m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo);
1845
1846 //Dictionary<string, string> dGridSettings = m_sceneGridService.GetGridSettings();
1847
1848 //if (dGridSettings.ContainsKey("allow_forceful_banlines"))
1849 //{
1850 // if (dGridSettings["allow_forceful_banlines"] != "TRUE")
1851 // {
1852 // m_log.Info("[GRID]: Grid is disabling forceful parcel banlists");
1853 // EventManager.TriggerSetAllowForcefulBan(false);
1854 // }
1855 // else
1856 // {
1857 // m_log.Info("[GRID]: Grid is allowing forceful parcel banlists");
1858 // EventManager.TriggerSetAllowForcefulBan(true);
1859 // }
1860 //}
1861 } 1842 }
1862 1843
1863 /// <summary> 1844 /// <summary>
@@ -3944,6 +3925,8 @@ namespace OpenSim.Region.Framework.Scenes
3944 m_log.DebugFormat( 3925 m_log.DebugFormat(
3945 "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName); 3926 "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName);
3946 3927
3928 // XPTO: if this agent is not allowed here as root, always return false
3929
3947 // We have to wait until the viewer contacts this region after receiving EAC. 3930 // We have to wait until the viewer contacts this region after receiving EAC.
3948 // That calls AddNewClient, which finally creates the ScenePresence 3931 // That calls AddNewClient, which finally creates the ScenePresence
3949 ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); 3932 ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID);
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 6309cd9..a9ecde8 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -182,24 +182,17 @@ namespace OpenSim.Region.Framework.Scenes
182 { 182 {
183 //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); 183 //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName);
184 184
185 for (int x = (int)region.RegionLocX - 1; x <= region.RegionLocX + 1; x++) 185 List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID);
186 m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count);
187 foreach (GridRegion n in neighbours)
186 { 188 {
187 for (int y = (int)region.RegionLocY - 1; y <= region.RegionLocY + 1; y++) 189 InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync;
188 { 190 d.BeginInvoke(neighbourService, region, n.RegionHandle,
189 if (!((x == region.RegionLocX) && (y == region.RegionLocY))) // skip this region 191 InformNeighborsThatRegionisUpCompleted,
190 { 192 d);
191 ulong handle = Utils.UIntsToLong((uint)x * Constants.RegionSize, (uint)y * Constants.RegionSize);
192 InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync;
193
194 d.BeginInvoke(neighbourService, region, handle,
195 InformNeighborsThatRegionisUpCompleted,
196 d);
197 }
198 }
199 } 193 }
200 } 194 }
201 195
202
203 public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, ulong regionHandle); 196 public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, ulong regionHandle);
204 197
205 /// <summary> 198 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 6d2cd88..d4fc6cd 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3390,6 +3390,7 @@ Console.WriteLine("Scripted Sit ofset {0}", m_pos);
3390 { 3390 {
3391 if (cAgent.Attachments != null) 3391 if (cAgent.Attachments != null)
3392 { 3392 {
3393 m_appearance.ClearAttachments();
3393 foreach (AttachmentData att in cAgent.Attachments) 3394 foreach (AttachmentData att in cAgent.Attachments)
3394 { 3395 {
3395 m_appearance.SetAttachment(att.AttachPoint, att.ItemID, att.AssetID); 3396 m_appearance.SetAttachment(att.AttachPoint, att.ItemID, att.AssetID);