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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneManager.cs122
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs39
2 files changed, 32 insertions, 129 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs
index 1d4efd0..3097929 100644
--- a/OpenSim/Region/Framework/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs
@@ -540,127 +540,5 @@ namespace OpenSim.Region.Framework.Scenes
540 { 540 {
541 m_localScenes.ForEach(action); 541 m_localScenes.ForEach(action);
542 } 542 }
543
544 public void CacheJ2kDecode(int threads)
545 {
546 if (threads < 1) threads = 1;
547
548 IJ2KDecoder m_decoder = m_localScenes[0].RequestModuleInterface<IJ2KDecoder>();
549
550 List<UUID> assetRequestList = new List<UUID>();
551
552 #region AssetGathering!
553 foreach (Scene scene in m_localScenes)
554 {
555 List<EntityBase> entitles = scene.GetEntities();
556 foreach (EntityBase entity in entitles)
557 {
558 if (entity is SceneObjectGroup)
559 {
560 SceneObjectGroup sog = (SceneObjectGroup) entity;
561 foreach (SceneObjectPart part in sog.Children.Values)
562 {
563 if (part.Shape != null)
564 {
565 if (part.Shape.TextureEntry.Length > 0)
566 {
567 OpenMetaverse.Primitive.TextureEntry te =
568 new Primitive.TextureEntry(part.Shape.TextureEntry, 0,
569 part.Shape.TextureEntry.Length);
570 if (te.DefaultTexture != null) // this has been null for some reason...
571 {
572 if (te.DefaultTexture.TextureID != UUID.Zero)
573 assetRequestList.Add(te.DefaultTexture.TextureID);
574 }
575 for (int i=0; i<te.FaceTextures.Length; i++)
576 {
577 if (te.FaceTextures[i] != null)
578 {
579 if (te.FaceTextures[i].TextureID != UUID.Zero)
580 {
581 assetRequestList.Add(te.FaceTextures[i].TextureID);
582 }
583 }
584 }
585 }
586 if (part.Shape.SculptTexture != UUID.Zero)
587 {
588 assetRequestList.Add(part.Shape.SculptTexture);
589 }
590
591 }
592 }
593 }
594 }
595 }
596 #endregion
597
598 int entries_per_thread = (assetRequestList.Count / threads) + 1;
599
600 UUID[] arrAssetRequestList = assetRequestList.ToArray();
601
602 List<UUID[]> arrvalus = new List<UUID[]>();
603
604 //split into separate arrays
605 for (int j = 0; j < threads; j++)
606 {
607 List<UUID> val = new List<UUID>();
608
609 for (int k = j * entries_per_thread; k < ((j + 1) * entries_per_thread); k++)
610 {
611 if (k < arrAssetRequestList.Length)
612 {
613 val.Add(arrAssetRequestList[k]);
614 }
615
616 }
617 arrvalus.Add(val.ToArray());
618 }
619
620 for (int l = 0; l < arrvalus.Count; l++)
621 {
622 DecodeThreadContents threadworkItem = new DecodeThreadContents();
623 threadworkItem.sn = m_localScenes[0];
624 threadworkItem.j2kdecode = m_decoder;
625 threadworkItem.arrassets = arrvalus[l];
626
627 System.Threading.Thread decodethread =
628 new System.Threading.Thread(new System.Threading.ParameterizedThreadStart(threadworkItem.run));
629
630 threadworkItem.SetThread(decodethread);
631
632 decodethread.Priority = System.Threading.ThreadPriority.Lowest;
633 decodethread.Name = "J2kCacheDecodeThread_" + l + 1;
634 ThreadTracker.Add(decodethread);
635 decodethread.Start();
636
637 }
638 }
639 }
640
641 public class DecodeThreadContents
642 {
643 public Scene sn;
644 public UUID[] arrassets;
645 public IJ2KDecoder j2kdecode;
646 private System.Threading.Thread thisthread;
647
648 public void run(object o)
649 {
650 for (int i=0;i<arrassets.Length;i++)
651 {
652 AssetBase ab = sn.AssetService.Get(arrassets[i].ToString());
653 if (ab != null && ab.Data != null)
654 {
655 j2kdecode.syncdecode(arrassets[i], ab.Data);
656 }
657 }
658 ThreadTracker.Remove(thisthread);
659 }
660
661 public void SetThread(System.Threading.Thread thr)
662 {
663 thisthread = thr;
664 }
665 } 543 }
666} 544}
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 66fefa3..3996cdc 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -74,6 +74,8 @@ namespace OpenSim.Region.Framework.Scenes
74 74
75 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 75 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
76 76
77 private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
78
77 public static byte[] DefaultTexture; 79 public static byte[] DefaultTexture;
78 80
79 public UUID currentParcelUUID = UUID.Zero; 81 public UUID currentParcelUUID = UUID.Zero;
@@ -2686,7 +2688,7 @@ namespace OpenSim.Region.Framework.Scenes
2686 /// </summary> 2688 /// </summary>
2687 /// <param name="texture"></param> 2689 /// <param name="texture"></param>
2688 /// <param name="visualParam"></param> 2690 /// <param name="visualParam"></param>
2689 public void SetAppearance(byte[] texture, List<byte> visualParam) 2691 public void SetAppearance(Primitive.TextureEntry textureEntry, byte[] visualParams)
2690 { 2692 {
2691 if (m_physicsActor != null) 2693 if (m_physicsActor != null)
2692 { 2694 {
@@ -2704,7 +2706,30 @@ namespace OpenSim.Region.Framework.Scenes
2704 AddToPhysicalScene(flyingTemp); 2706 AddToPhysicalScene(flyingTemp);
2705 } 2707 }
2706 } 2708 }
2707 m_appearance.SetAppearance(texture, visualParam); 2709
2710 #region Bake Cache Check
2711
2712 if (textureEntry != null)
2713 {
2714 for (int i = 0; i < BAKE_INDICES.Length; i++)
2715 {
2716 int j = BAKE_INDICES[i];
2717 Primitive.TextureEntryFace face = textureEntry.FaceTextures[j];
2718
2719 if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
2720 {
2721 if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
2722 {
2723 m_log.Warn("[APPEARANCE]: Missing baked texture " + face.TextureID + " (" + (AppearanceManager.TextureIndex)j + ") for avatar " + this.Name);
2724 this.ControllingClient.SendRebakeAvatarTextures(face.TextureID);
2725 }
2726 }
2727 }
2728 }
2729
2730 #endregion Bake Cache Check
2731
2732 m_appearance.SetAppearance(textureEntry, visualParams);
2708 if (m_appearance.AvatarHeight > 0) 2733 if (m_appearance.AvatarHeight > 0)
2709 SetHeight(m_appearance.AvatarHeight); 2734 SetHeight(m_appearance.AvatarHeight);
2710 m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance); 2735 m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance);
@@ -3255,14 +3280,14 @@ namespace OpenSim.Region.Framework.Scenes
3255 wears[i++] = new AvatarWearable(itemId, assetId); 3280 wears[i++] = new AvatarWearable(itemId, assetId);
3256 } 3281 }
3257 m_appearance.Wearables = wears; 3282 m_appearance.Wearables = wears;
3258 byte[] te = null; 3283 Primitive.TextureEntry te;
3259 if (cAgent.AgentTextures != null) 3284 if (cAgent.AgentTextures != null && cAgent.AgentTextures.Length > 1)
3260 te = cAgent.AgentTextures; 3285 te = new Primitive.TextureEntry(cAgent.AgentTextures, 0, cAgent.AgentTextures.Length);
3261 else 3286 else
3262 te = AvatarAppearance.GetDefaultTexture().GetBytes(); 3287 te = AvatarAppearance.GetDefaultTexture();
3263 if ((cAgent.VisualParams == null) || (cAgent.VisualParams.Length < AvatarAppearance.VISUALPARAM_COUNT)) 3288 if ((cAgent.VisualParams == null) || (cAgent.VisualParams.Length < AvatarAppearance.VISUALPARAM_COUNT))
3264 cAgent.VisualParams = AvatarAppearance.GetDefaultVisualParams(); 3289 cAgent.VisualParams = AvatarAppearance.GetDefaultVisualParams();
3265 m_appearance.SetAppearance(te, new List<byte>(cAgent.VisualParams)); 3290 m_appearance.SetAppearance(te, (byte[])cAgent.VisualParams.Clone());
3266 } 3291 }
3267 catch (Exception e) 3292 catch (Exception e)
3268 { 3293 {