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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs39
1 files changed, 8 insertions, 31 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 5ab7d20..d175695 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -217,7 +217,7 @@ namespace OpenSim.Region.Framework.Scenes
217 foreach (IScriptModule e in engines) 217 foreach (IScriptModule e in engines)
218 { 218 {
219 if (e != null) 219 if (e != null)
220 { 220 {
221 ArrayList errors = e.GetScriptErrors(itemID); 221 ArrayList errors = e.GetScriptErrors(itemID);
222 foreach (Object line in errors) 222 foreach (Object line in errors)
223 ret.Add(line); 223 ret.Add(line);
@@ -359,26 +359,14 @@ namespace OpenSim.Region.Framework.Scenes
359 359
360 m_part.ParentGroup.m_savedScriptState[oldID] = newDoc.OuterXml; 360 m_part.ParentGroup.m_savedScriptState[oldID] = newDoc.OuterXml;
361 } 361 }
362
363 foreach (IScriptModule e in engines) 362 foreach (IScriptModule e in engines)
364 { 363 {
365 if (e != null) 364 if (e != null)
366 { 365 {
367 // Stop an exception in setting saved state from propogating since this is not fatal. 366 if (e.SetXMLState(newID, m_part.ParentGroup.m_savedScriptState[oldID]))
368 try 367 break;
369 {
370 if (e.SetXMLState(newID, m_part.ParentGroup.m_savedScriptState[oldID]))
371 break;
372 }
373 catch (Exception ex)
374 {
375 m_log.WarnFormat(
376 "[PRIM INVENTORY]: Could not set script state for old key {0}, new key {1} in prim {2} {3}. Exception {4}{5}",
377 oldID, newID, m_part.Name, m_part.UUID, ex.Message, ex.StackTrace);
378 }
379 } 368 }
380 } 369 }
381
382 m_part.ParentGroup.m_savedScriptState.Remove(oldID); 370 m_part.ParentGroup.m_savedScriptState.Remove(oldID);
383 } 371 }
384 } 372 }
@@ -1040,23 +1028,12 @@ namespace OpenSim.Region.Framework.Scenes
1040 { 1028 {
1041 if (e != null) 1029 if (e != null)
1042 { 1030 {
1043 // Stop any exception from the script engine from propogating since setting state 1031 string n = e.GetXMLState(item.ItemID);
1044 // isn't essential. 1032 if (n != String.Empty)
1045 try
1046 {
1047 string n = e.GetXMLState(item.ItemID);
1048 if (n != String.Empty)
1049 {
1050 if (!ret.ContainsKey(item.ItemID))
1051 ret[item.ItemID] = n;
1052 break;
1053 }
1054 }
1055 catch (Exception ex)
1056 { 1033 {
1057 m_log.WarnFormat( 1034 if (!ret.ContainsKey(item.ItemID))
1058 "[PRIM INVENTORY]: Could not retrieve script state for item {0} {1} in prim {2} {3}. Exception {4}{5}", 1035 ret[item.ItemID] = n;
1059 item.Name, item.ItemID, m_part.Name, m_part.UUID, ex.Message, ex.StackTrace); 1036 break;
1060 } 1037 }
1061 } 1038 }
1062 } 1039 }