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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index e1588ce..a99a802 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2394,7 +2394,7 @@ if (m_shape != null) {
2394 /// </summary> 2394 /// </summary>
2395 public void SendScheduledUpdates() 2395 public void SendScheduledUpdates()
2396 { 2396 {
2397 const float VELOCITY_TOLERANCE = 0.01f; 2397 const float VELOCITY_TOLERANCE = 0.0001f;
2398 const float POSITION_TOLERANCE = 0.1f; 2398 const float POSITION_TOLERANCE = 0.1f;
2399 const int TIME_MS_TOLERANCE = 3000; 2399 const int TIME_MS_TOLERANCE = 3000;
2400 2400
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 92f00c4..9ba19d3 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2362,7 +2362,7 @@ namespace OpenSim.Region.Framework.Scenes
2362 2362
2363 public override void Update() 2363 public override void Update()
2364 { 2364 {
2365 const float VELOCITY_TOLERANCE = 0.01f; 2365 const float VELOCITY_TOLERANCE = 0.0001f;
2366 const float POSITION_TOLERANCE = 10.0f; 2366 const float POSITION_TOLERANCE = 10.0f;
2367 const int TIME_MS_TOLERANCE = 3000; 2367 const int TIME_MS_TOLERANCE = 3000;
2368 2368