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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs6
2 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 8528edc..0d2da03 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1729,7 +1729,7 @@ namespace OpenSim.Region.Framework.Scenes
1729 } 1729 }
1730 } 1730 }
1731 1731
1732 public float Bounciness 1732 public float Restitution
1733 { 1733 {
1734 get { return m_bounce; } 1734 get { return m_bounce; }
1735 set 1735 set
@@ -4493,8 +4493,8 @@ namespace OpenSim.Region.Framework.Scenes
4493 GravityModifier = physdata.GravitationModifier; 4493 GravityModifier = physdata.GravitationModifier;
4494 if(Friction != physdata.Friction) 4494 if(Friction != physdata.Friction)
4495 Friction = physdata.Friction; 4495 Friction = physdata.Friction;
4496 if(Bounciness != physdata.Bounce) 4496 if(Restitution != physdata.Bounce)
4497 Bounciness = physdata.Bounce; 4497 Restitution = physdata.Bounce;
4498 } 4498 }
4499 /// <summary> 4499 /// <summary>
4500 /// Update the flags on this prim. This covers properties such as phantom, physics and temporary. 4500 /// Update the flags on this prim. This covers properties such as phantom, physics and temporary.
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 123c158..2984782 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -633,7 +633,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
633 633
634 private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader) 634 private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader)
635 { 635 {
636 obj.Bounciness = reader.ReadElementContentAsFloat("Bounce", String.Empty); 636 obj.Restitution = reader.ReadElementContentAsFloat("Bounce", String.Empty);
637 } 637 }
638 638
639 private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader) 639 private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader)
@@ -1363,8 +1363,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1363 writer.WriteElementString("Density", sop.Density.ToString().ToLower()); 1363 writer.WriteElementString("Density", sop.Density.ToString().ToLower());
1364 if (sop.Friction != 0.6f) 1364 if (sop.Friction != 0.6f)
1365 writer.WriteElementString("Friction", sop.Friction.ToString().ToLower()); 1365 writer.WriteElementString("Friction", sop.Friction.ToString().ToLower());
1366 if (sop.Bounciness != 0.5f) 1366 if (sop.Restitution != 0.5f)
1367 writer.WriteElementString("Bounce", sop.Bounciness.ToString().ToLower()); 1367 writer.WriteElementString("Bounce", sop.Restitution.ToString().ToLower());
1368 if (sop.GravityModifier != 1.0f) 1368 if (sop.GravityModifier != 1.0f)
1369 writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower()); 1369 writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower());
1370 WriteVector(writer, "CameraEyeOffset", sop.GetCameraEyeOffset()); 1370 WriteVector(writer, "CameraEyeOffset", sop.GetCameraEyeOffset());