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-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs20
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs6
4 files changed, 22 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs
index 0f9c190..416826c 100644
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs
@@ -203,7 +203,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
203 string reason = String.Empty; 203 string reason = String.Empty;
204 204
205 //if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agentCircuit)) 205 //if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agentCircuit))
206 if (!m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, agentCircuit, out reason)) 206 if (!m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, agentCircuit, teleportFlags, out reason))
207 { 207 {
208 avatar.ControllingClient.SendTeleportFailed(String.Format("Destination is not accepting teleports: {0}", 208 avatar.ControllingClient.SendTeleportFailed(String.Format("Destination is not accepting teleports: {0}",
209 reason)); 209 reason));
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 37734f4..2091bf0 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3343,12 +3343,16 @@ namespace OpenSim.Region.Framework.Scenes
3343 /// Use NewUserConnection() directly if possible so the return type can refuse connections. 3343 /// Use NewUserConnection() directly if possible so the return type can refuse connections.
3344 /// At the moment nothing actually seems to use this event, 3344 /// At the moment nothing actually seems to use this event,
3345 /// as everything is switching to calling the NewUserConnection method directly. 3345 /// as everything is switching to calling the NewUserConnection method directly.
3346 ///
3347 /// Now obsoleting this because it doesn't handle teleportFlags propertly
3348 ///
3346 /// </summary> 3349 /// </summary>
3347 /// <param name="agent"></param> 3350 /// <param name="agent"></param>
3351 [Obsolete("Please call NewUserConnection directly.")]
3348 public void HandleNewUserConnection(AgentCircuitData agent) 3352 public void HandleNewUserConnection(AgentCircuitData agent)
3349 { 3353 {
3350 string reason; 3354 string reason;
3351 NewUserConnection(agent, out reason); 3355 NewUserConnection(agent, 0, out reason);
3352 } 3356 }
3353 3357
3354 /// <summary> 3358 /// <summary>
@@ -3361,8 +3365,16 @@ namespace OpenSim.Region.Framework.Scenes
3361 /// <param name="reason">Outputs the reason for the false response on this string</param> 3365 /// <param name="reason">Outputs the reason for the false response on this string</param>
3362 /// <returns>True if the region accepts this agent. False if it does not. False will 3366 /// <returns>True if the region accepts this agent. False if it does not. False will
3363 /// also return a reason.</returns> 3367 /// also return a reason.</returns>
3364 public bool NewUserConnection(AgentCircuitData agent, out string reason) 3368 public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason)
3365 { 3369 {
3370 //Teleport flags:
3371 //
3372 // TeleportFlags.ViaGodlikeLure - Border Crossing
3373 // TeleportFlags.ViaLogin - Login
3374 // TeleportFlags.TeleportFlags.ViaLure - Teleport request sent by another user
3375 // TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport
3376
3377
3366 if (loginsdisabled) 3378 if (loginsdisabled)
3367 { 3379 {
3368 reason = "Logins Disabled"; 3380 reason = "Logins Disabled";
@@ -3370,9 +3382,9 @@ namespace OpenSim.Region.Framework.Scenes
3370 } 3382 }
3371 // Don't disable this log message - it's too helpful 3383 // Don't disable this log message - it's too helpful
3372 m_log.InfoFormat( 3384 m_log.InfoFormat(
3373 "[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5})", 3385 "[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})",
3374 RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, 3386 RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
3375 agent.AgentID, agent.circuitcode); 3387 agent.AgentID, agent.circuitcode, teleportFlags);
3376 3388
3377 reason = String.Empty; 3389 reason = String.Empty;
3378 if (!AuthenticateUser(agent, out reason)) 3390 if (!AuthenticateUser(agent, out reason))
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 0a02d39..8c808ab 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -286,7 +286,7 @@ namespace OpenSim.Region.Framework.Scenes
286 string reason = String.Empty; 286 string reason = String.Empty;
287 287
288 288
289 bool regionAccepted = m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, a, out reason); 289 bool regionAccepted = m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, a, 0, out reason);
290 290
291 if (regionAccepted && newAgent) 291 if (regionAccepted && newAgent)
292 { 292 {
@@ -835,7 +835,7 @@ namespace OpenSim.Region.Framework.Scenes
835 835
836 // Let's create an agent there if one doesn't exist yet. 836 // Let's create an agent there if one doesn't exist yet.
837 //if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agentCircuit)) 837 //if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agentCircuit))
838 if (!m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, agentCircuit, out reason)) 838 if (!m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, agentCircuit, teleportFlags, out reason))
839 { 839 {
840 avatar.ControllingClient.SendTeleportFailed(String.Format("Destination is not accepting teleports: {0}", 840 avatar.ControllingClient.SendTeleportFailed(String.Format("Destination is not accepting teleports: {0}",
841 reason)); 841 reason));
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
index f495022..f00dd66 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
@@ -117,7 +117,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
117 agent.child = true; 117 agent.child = true;
118 118
119 string reason; 119 string reason;
120 scene.NewUserConnection(agent, out reason); 120 scene.NewUserConnection(agent, (uint)TeleportFlags.ViaLogin, out reason);
121 testclient = new TestClient(agent, scene); 121 testclient = new TestClient(agent, scene);
122 scene.AddNewClient(testclient); 122 scene.AddNewClient(testclient);
123 123
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
153 if (acd1 == null) 153 if (acd1 == null)
154 fixNullPresence(); 154 fixNullPresence();
155 155
156 scene.NewUserConnection(acd1, out reason); 156 scene.NewUserConnection(acd1, 0, out reason);
157 if (testclient == null) 157 if (testclient == null)
158 testclient = new TestClient(acd1, scene); 158 testclient = new TestClient(acd1, scene);
159 scene.AddNewClient(testclient); 159 scene.AddNewClient(testclient);
@@ -242,7 +242,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
242 242
243 // Adding child agent to region 1001 243 // Adding child agent to region 1001
244 string reason; 244 string reason;
245 scene2.NewUserConnection(acd1, out reason); 245 scene2.NewUserConnection(acd1,0, out reason);
246 scene2.AddNewClient(testclient); 246 scene2.AddNewClient(testclient);
247 247
248 ScenePresence presence = scene.GetScenePresence(agent1); 248 ScenePresence presence = scene.GetScenePresence(agent1);