diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | 75 |
1 files changed, 64 insertions, 11 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index 5c56264..31f5b88 100644 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | |||
@@ -75,7 +75,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
75 | OutPacketsPerSecond = 18, | 75 | OutPacketsPerSecond = 18, |
76 | PendingDownloads = 19, | 76 | PendingDownloads = 19, |
77 | PendingUploads = 20, | 77 | PendingUploads = 20, |
78 | VirtualSizeKB = 21, | ||
79 | ResidentSizeKB = 22, | ||
80 | PendingLocalUploads = 23, | ||
78 | UnAckedBytes = 24, | 81 | UnAckedBytes = 24, |
82 | PhysicsPinnedTasks = 25, | ||
83 | PhysicsLODTasks = 26, | ||
84 | PhysicsStepMS = 27, | ||
85 | PhysicsShapeMS = 28, | ||
86 | PhysicsOtherMS = 29, | ||
87 | PhysicsMemory = 30, | ||
88 | ScriptEPS = 31, | ||
89 | SimSpareTime = 32, | ||
90 | SimSleepTime = 33, | ||
91 | IOPumpTime = 34 | ||
79 | } | 92 | } |
80 | 93 | ||
81 | /// <summary> | 94 | /// <summary> |
@@ -123,7 +136,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | 136 | ||
124 | // saved last reported value so there is something available for llGetRegionFPS | 137 | // saved last reported value so there is something available for llGetRegionFPS |
125 | private float lastReportedSimFPS = 0; | 138 | private float lastReportedSimFPS = 0; |
126 | private float[] lastReportedSimStats = new float[21]; | 139 | private float[] lastReportedSimStats = new float[23]; |
127 | private float m_pfps = 0; | 140 | private float m_pfps = 0; |
128 | 141 | ||
129 | /// <summary> | 142 | /// <summary> |
@@ -142,6 +155,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
142 | private int m_physicsMS = 0; | 155 | private int m_physicsMS = 0; |
143 | private int m_imageMS = 0; | 156 | private int m_imageMS = 0; |
144 | private int m_otherMS = 0; | 157 | private int m_otherMS = 0; |
158 | private int m_sleeptimeMS = 0; | ||
159 | |||
145 | 160 | ||
146 | //Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed. | 161 | //Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed. |
147 | //Ckrinke private int m_scriptMS = 0; | 162 | //Ckrinke private int m_scriptMS = 0; |
@@ -200,7 +215,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
200 | 215 | ||
201 | private void statsHeartBeat(object sender, EventArgs e) | 216 | private void statsHeartBeat(object sender, EventArgs e) |
202 | { | 217 | { |
203 | SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[21]; | 218 | SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[23]; |
204 | SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); | 219 | SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); |
205 | 220 | ||
206 | // Know what's not thread safe in Mono... modifying timers. | 221 | // Know what's not thread safe in Mono... modifying timers. |
@@ -249,7 +264,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
249 | // 'statsUpdateFactor' is how often stats packets are sent in seconds. Used below to change | 264 | // 'statsUpdateFactor' is how often stats packets are sent in seconds. Used below to change |
250 | // values to X-per-second values. | 265 | // values to X-per-second values. |
251 | 266 | ||
252 | for (int i = 0; i < 21; i++) | 267 | float factor = 1 / statsUpdateFactor; |
268 | if (reportedFPS <= 0) | ||
269 | reportedFPS = 1; | ||
270 | float TotalFrameTime = 1000.0f * statsUpdateFactor / (float)reportedFPS; | ||
271 | float perframe = 1.0f / (float)reportedFPS; | ||
272 | |||
273 | float sparetime; | ||
274 | if (m_nominalReportedFps <= 0) | ||
275 | sparetime = 0; | ||
276 | else | ||
277 | { | ||
278 | sparetime = 1000.0f / (float)m_nominalReportedFps; | ||
279 | sparetime -= m_frameMS * perframe; | ||
280 | if (sparetime < 0) | ||
281 | sparetime = 0; | ||
282 | else if (sparetime > TotalFrameTime) | ||
283 | sparetime = TotalFrameTime; | ||
284 | } | ||
285 | |||
286 | for (int i = 0; i < 23; i++) | ||
253 | { | 287 | { |
254 | sb[i] = new SimStatsPacket.StatBlock(); | 288 | sb[i] = new SimStatsPacket.StatBlock(); |
255 | } | 289 | } |
@@ -279,19 +313,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
279 | sb[7].StatValue = m_activePrim; | 313 | sb[7].StatValue = m_activePrim; |
280 | 314 | ||
281 | sb[8].StatID = (uint)Stats.FrameMS; | 315 | sb[8].StatID = (uint)Stats.FrameMS; |
282 | sb[8].StatValue = m_frameMS / statsUpdateFactor; | 316 | // sb[8].StatValue = m_frameMS / statsUpdateFactor; |
317 | sb[8].StatValue = TotalFrameTime; | ||
283 | 318 | ||
284 | sb[9].StatID = (uint)Stats.NetMS; | 319 | sb[9].StatID = (uint)Stats.NetMS; |
285 | sb[9].StatValue = m_netMS / statsUpdateFactor; | 320 | // sb[9].StatValue = m_netMS / statsUpdateFactor; |
321 | sb[9].StatValue = m_netMS * perframe; | ||
286 | 322 | ||
287 | sb[10].StatID = (uint)Stats.PhysicsMS; | 323 | sb[10].StatID = (uint)Stats.PhysicsMS; |
288 | sb[10].StatValue = m_physicsMS / statsUpdateFactor; | 324 | // sb[10].StatValue = m_physicsMS / statsUpdateFactor; |
325 | sb[10].StatValue = m_physicsMS * perframe; | ||
289 | 326 | ||
290 | sb[11].StatID = (uint)Stats.ImageMS ; | 327 | sb[11].StatID = (uint)Stats.ImageMS ; |
291 | sb[11].StatValue = m_imageMS / statsUpdateFactor; | 328 | // sb[11].StatValue = m_imageMS / statsUpdateFactor; |
329 | sb[11].StatValue = m_imageMS * perframe; | ||
292 | 330 | ||
293 | sb[12].StatID = (uint)Stats.OtherMS; | 331 | sb[12].StatID = (uint)Stats.OtherMS; |
294 | sb[12].StatValue = m_otherMS / statsUpdateFactor; | 332 | // sb[12].StatValue = m_otherMS / statsUpdateFactor; |
333 | sb[12].StatValue = m_otherMS * perframe; | ||
334 | |||
295 | 335 | ||
296 | sb[13].StatID = (uint)Stats.InPacketsPerSecond; | 336 | sb[13].StatID = (uint)Stats.InPacketsPerSecond; |
297 | sb[13].StatValue = (m_inPacketsPerSecond / statsUpdateFactor); | 337 | sb[13].StatValue = (m_inPacketsPerSecond / statsUpdateFactor); |
@@ -303,7 +343,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
303 | sb[15].StatValue = m_unAckedBytes; | 343 | sb[15].StatValue = m_unAckedBytes; |
304 | 344 | ||
305 | sb[16].StatID = (uint)Stats.AgentMS; | 345 | sb[16].StatID = (uint)Stats.AgentMS; |
306 | sb[16].StatValue = m_agentMS / statsUpdateFactor; | 346 | // sb[16].StatValue = m_agentMS / statsUpdateFactor; |
347 | sb[16].StatValue = m_agentMS * perframe; | ||
307 | 348 | ||
308 | sb[17].StatID = (uint)Stats.PendingDownloads; | 349 | sb[17].StatID = (uint)Stats.PendingDownloads; |
309 | sb[17].StatValue = m_pendingDownloads; | 350 | sb[17].StatValue = m_pendingDownloads; |
@@ -316,8 +357,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
316 | 357 | ||
317 | sb[20].StatID = (uint)Stats.ScriptLinesPerSecond; | 358 | sb[20].StatID = (uint)Stats.ScriptLinesPerSecond; |
318 | sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor; | 359 | sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor; |
319 | 360 | ||
320 | for (int i = 0; i < 21; i++) | 361 | sb[21].StatID = (uint)Stats.SimSpareTime; |
362 | sb[21].StatValue = sparetime; | ||
363 | |||
364 | sb[22].StatID = (uint)Stats.SimSleepTime; | ||
365 | sb[22].StatValue = m_sleeptimeMS * perframe; | ||
366 | |||
367 | for (int i = 0; i < 23; i++) | ||
321 | { | 368 | { |
322 | lastReportedSimStats[i] = sb[i].StatValue; | 369 | lastReportedSimStats[i] = sb[i].StatValue; |
323 | } | 370 | } |
@@ -358,6 +405,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
358 | m_physicsMS = 0; | 405 | m_physicsMS = 0; |
359 | m_imageMS = 0; | 406 | m_imageMS = 0; |
360 | m_otherMS = 0; | 407 | m_otherMS = 0; |
408 | m_sleeptimeMS = 0; | ||
361 | 409 | ||
362 | //Ckrinke This variable is not used, so comment to remove compiler warning until it is used. | 410 | //Ckrinke This variable is not used, so comment to remove compiler warning until it is used. |
363 | //Ckrinke m_scriptMS = 0; | 411 | //Ckrinke m_scriptMS = 0; |
@@ -484,6 +532,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
484 | m_otherMS += ms; | 532 | m_otherMS += ms; |
485 | } | 533 | } |
486 | 534 | ||
535 | public void addSleepMS(int ms) | ||
536 | { | ||
537 | m_sleeptimeMS += ms; | ||
538 | } | ||
539 | |||
487 | public void AddPendingDownloads(int count) | 540 | public void AddPendingDownloads(int count) |
488 | { | 541 | { |
489 | m_pendingDownloads += count; | 542 | m_pendingDownloads += count; |