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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs16
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs9
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs7
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs135
4 files changed, 144 insertions, 23 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 92d0aff..6b031ae 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2990,8 +2990,22 @@ namespace OpenSim.Region.Framework.Scenes
2990 sp.IsChildAgent = false; 2990 sp.IsChildAgent = false;
2991 sp.IsLoggingIn = true; 2991 sp.IsLoggingIn = true;
2992 2992
2993 // We leave a 5 second pause before attempting to rez attachments to avoid a clash with
2994 // version 3 viewers that maybe doing their own attachment rezzing related to their current
2995 // outfit folder on startup. If these operations do clash, then the symptoms are invisible
2996 // attachments until one zooms in on the avatar.
2997 //
2998 // We do not pause if we are launching on the same thread anyway in order to avoid pointlessly
2999 // delaying any attachment related regression tests.
2993 if (AttachmentsModule != null) 3000 if (AttachmentsModule != null)
2994 Util.FireAndForget(delegate(object o) { AttachmentsModule.RezAttachments(sp); }); 3001 Util.FireAndForget(
3002 o =>
3003 {
3004 if (Util.FireAndForgetMethod != FireAndForgetMethod.None)
3005 Thread.Sleep(5000);
3006
3007 AttachmentsModule.RezAttachments(sp);
3008 });
2995 } 3009 }
2996 } 3010 }
2997 else 3011 else
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index d041d8b..5ed7b67 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1529,6 +1529,15 @@ namespace OpenSim.Region.Framework.Scenes
1529 1529
1530 } 1530 }
1531 1531
1532 // XXX: If we force an update here, then multiple attachments do appear correctly on a destination region
1533 // If we do it a little bit earlier (e.g. when converting the child to a root agent) then this does not work.
1534 // This may be due to viewer code or it may be something we're not doing properly simulator side.
1535 lock (m_attachments)
1536 {
1537 foreach (SceneObjectGroup sog in m_attachments)
1538 sog.ScheduleGroupForFullUpdate();
1539 }
1540
1532// m_log.DebugFormat( 1541// m_log.DebugFormat(
1533// "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", 1542// "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms",
1534// client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); 1543// client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs
index 81a2fcc..8775949 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs
@@ -94,7 +94,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests
94// SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA, eqmA); 94// SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA, eqmA);
95 SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB); 95 SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB);
96 96
97 ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); 97 AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId);
98 TestClient tc = new TestClient(acd, sceneA, sh.SceneManager);
99 List<TestClient> destinationTestClients = new List<TestClient>();
100 EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients);
101
102 ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, tc, acd, sh.SceneManager);
98 originalSp.AbsolutePosition = new Vector3(128, 32, 10); 103 originalSp.AbsolutePosition = new Vector3(128, 32, 10);
99 104
100// originalSp.Flying = true; 105// originalSp.Flying = true;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
index 8dd1f3d..de4458d 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
@@ -26,7 +26,10 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Reflection; 29using System.Collections.Generic;
30using System.IO;
31using System.Net;
32using System.Text;
30using Nini.Config; 33using Nini.Config;
31using NUnit.Framework; 34using NUnit.Framework;
32using OpenMetaverse; 35using OpenMetaverse;
@@ -40,8 +43,6 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
40using OpenSim.Region.CoreModules.World.Permissions; 43using OpenSim.Region.CoreModules.World.Permissions;
41using OpenSim.Tests.Common; 44using OpenSim.Tests.Common;
42using OpenSim.Tests.Common.Mock; 45using OpenSim.Tests.Common.Mock;
43using System.IO;
44using System.Text;
45 46
46namespace OpenSim.Region.Framework.Scenes.Tests 47namespace OpenSim.Region.Framework.Scenes.Tests
47{ 48{
@@ -68,7 +69,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
68 } 69 }
69 70
70 [Test] 71 [Test]
71 public void TestSameRegionTeleport() 72 public void TestSameRegion()
72 { 73 {
73 TestHelpers.InMethod(); 74 TestHelpers.InMethod();
74// log4net.Config.XmlConfigurator.Configure(); 75// log4net.Config.XmlConfigurator.Configure();
@@ -106,10 +107,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests
106 } 107 }
107 108
108 [Test] 109 [Test]
109 public void TestSameSimulatorSeparatedRegionsTeleport() 110 public void TestSameSimulatorIsolatedRegions()
110 { 111 {
111 TestHelpers.InMethod(); 112 TestHelpers.InMethod();
112// log4net.Config.XmlConfigurator.Configure(); 113// TestHelpers.EnableLogging();
113 114
114 UUID userId = TestHelpers.ParseTail(0x1); 115 UUID userId = TestHelpers.ParseTail(0x1);
115 116
@@ -141,9 +142,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
141 ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); 142 ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager);
142 sp.AbsolutePosition = new Vector3(30, 31, 32); 143 sp.AbsolutePosition = new Vector3(30, 31, 32);
143 144
144 // XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole 145 List<TestClient> destinationTestClients = new List<TestClient>();
145 // UDP stack (?) 146 EntityTransferHelpers.SetUpInformClientOfNeighbour((TestClient)sp.ControllingClient, destinationTestClients);
146// ((TestClient)sp.ControllingClient).TeleportTargetScene = sceneB;
147 147
148 sceneA.RequestTeleportLocation( 148 sceneA.RequestTeleportLocation(
149 sp.ControllingClient, 149 sp.ControllingClient,
@@ -152,7 +152,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests
152 teleportLookAt, 152 teleportLookAt,
153 (uint)TeleportFlags.ViaLocation); 153 (uint)TeleportFlags.ViaLocation);
154 154
155 ((TestClient)sp.ControllingClient).CompleteTeleportClientSide(); 155 // SetupInformClientOfNeighbour() will have handled the callback into the target scene to setup the child
156 // agent. This call will now complete the movement of the user into the destination and upgrade the agent
157 // from child to root.
158 destinationTestClients[0].CompleteMovement();
156 159
157 Assert.That(sceneA.GetScenePresence(userId), Is.Null); 160 Assert.That(sceneA.GetScenePresence(userId), Is.Null);
158 161
@@ -177,7 +180,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
177 /// Test teleport procedures when the target simulator returns false when queried about access. 180 /// Test teleport procedures when the target simulator returns false when queried about access.
178 /// </summary> 181 /// </summary>
179 [Test] 182 [Test]
180 public void TestSameSimulatorSeparatedRegionsQueryAccessFails() 183 public void TestSameSimulatorIsolatedRegions_DeniedOnQueryAccess()
181 { 184 {
182 TestHelpers.InMethod(); 185 TestHelpers.InMethod();
183// TestHelpers.EnableLogging(); 186// TestHelpers.EnableLogging();
@@ -261,7 +264,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
261 /// Test teleport procedures when the target simulator create agent step is refused. 264 /// Test teleport procedures when the target simulator create agent step is refused.
262 /// </summary> 265 /// </summary>
263 [Test] 266 [Test]
264 public void TestSameSimulatorSeparatedRegionsCreateAgentFails() 267 public void TestSameSimulatorIsolatedRegions_DeniedOnCreateAgent()
265 { 268 {
266 TestHelpers.InMethod(); 269 TestHelpers.InMethod();
267// TestHelpers.EnableLogging(); 270// TestHelpers.EnableLogging();
@@ -333,13 +336,101 @@ namespace OpenSim.Region.Framework.Scenes.Tests
333// TestHelpers.DisableLogging(); 336// TestHelpers.DisableLogging();
334 } 337 }
335 338
339 /// <summary>
340 /// Test teleport when the destination region does not process (or does not receive) the connection attempt
341 /// from the viewer.
342 /// </summary>
343 /// <remarks>
344 /// This could be quite a common case where the source region can connect to a remove destination region
345 /// (for CreateAgent) but the viewer cannot reach the destination region due to network issues.
346 /// </remarks>
336 [Test] 347 [Test]
337 public void TestSameSimulatorNeighbouringRegionsTeleport() 348 public void TestSameSimulatorIsolatedRegions_DestinationDidNotProcessViewerConnection()
338 { 349 {
339 TestHelpers.InMethod(); 350 TestHelpers.InMethod();
340// TestHelpers.EnableLogging(); 351// TestHelpers.EnableLogging();
341 352
342 UUID userId = TestHelpers.ParseTail(0x1); 353 UUID userId = TestHelpers.ParseTail(0x1);
354 Vector3 preTeleportPosition = new Vector3(30, 31, 32);
355
356 EntityTransferModule etmA = new EntityTransferModule();
357 EntityTransferModule etmB = new EntityTransferModule();
358
359 LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
360
361 IConfigSource config = new IniConfigSource();
362 config.AddConfig("Modules");
363 config.Configs["Modules"].Set("EntityTransferModule", etmA.Name);
364 config.Configs["Modules"].Set("SimulationServices", lscm.Name);
365
366 config.AddConfig("EntityTransfer");
367
368 // In order to run a single threaded regression test we do not want the entity transfer module waiting
369 // for a callback from the destination scene before removing its avatar data.
370 config.Configs["EntityTransfer"].Set("wait_for_callback", false);
371
372// config.AddConfig("Startup");
373// config.Configs["Startup"].Set("serverside_object_permissions", true);
374
375 SceneHelpers sh = new SceneHelpers();
376 TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
377 TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000);
378
379 SceneHelpers.SetupSceneModules(sceneA, config, etmA );
380
381 // We need to set up the permisions module on scene B so that our later use of agent limit to deny
382 // QueryAccess won't succeed anyway because administrators are always allowed in and the default
383 // IsAdministrator if no permissions module is present is true.
384 SceneHelpers.SetupSceneModules(sceneB, config, new object[] { new PermissionsModule(), etmB });
385
386 // Shared scene modules
387 SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
388
389 Vector3 teleportPosition = new Vector3(10, 11, 12);
390 Vector3 teleportLookAt = new Vector3(20, 21, 22);
391
392 ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager);
393 sp.AbsolutePosition = preTeleportPosition;
394
395 sceneA.RequestTeleportLocation(
396 sp.ControllingClient,
397 sceneB.RegionInfo.RegionHandle,
398 teleportPosition,
399 teleportLookAt,
400 (uint)TeleportFlags.ViaLocation);
401
402 // FIXME: Not setting up InformClientOfNeighbour on the TestClient means that it does not initiate
403 // communication with the destination region. But this is a very non-obvious way of doing it - really we
404 // should be forced to expicitly set this up.
405
406 Assert.That(sceneB.GetScenePresence(userId), Is.Null);
407
408 ScenePresence sceneASp = sceneA.GetScenePresence(userId);
409 Assert.That(sceneASp, Is.Not.Null);
410 Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName));
411 Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition));
412
413 Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(1));
414 Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0));
415 Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(0));
416 Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0));
417
418 // TODO: Add assertions to check correct circuit details in both scenes.
419
420 // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
421 // position instead).
422// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
423
424// TestHelpers.DisableLogging();
425 }
426
427 [Test]
428 public void TestSameSimulatorNeighbouringRegions()
429 {
430 TestHelpers.InMethod();
431 TestHelpers.EnableLogging();
432
433 UUID userId = TestHelpers.ParseTail(0x1);
343 434
344 EntityTransferModule etmA = new EntityTransferModule(); 435 EntityTransferModule etmA = new EntityTransferModule();
345 EntityTransferModule etmB = new EntityTransferModule(); 436 EntityTransferModule etmB = new EntityTransferModule();
@@ -366,10 +457,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests
366 Vector3 teleportPosition = new Vector3(10, 11, 12); 457 Vector3 teleportPosition = new Vector3(10, 11, 12);
367 Vector3 teleportLookAt = new Vector3(20, 21, 22); 458 Vector3 teleportLookAt = new Vector3(20, 21, 22);
368 459
369 ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); 460 AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId);
370 originalSp.AbsolutePosition = new Vector3(30, 31, 32); 461 TestClient tc = new TestClient(acd, sceneA, sh.SceneManager);
462 List<TestClient> destinationTestClients = new List<TestClient>();
463 EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients);
464
465 ScenePresence beforeSceneASp = SceneHelpers.AddScenePresence(sceneA, tc, acd, sh.SceneManager);
466 beforeSceneASp.AbsolutePosition = new Vector3(30, 31, 32);
371 467
372 ScenePresence beforeSceneASp = sceneA.GetScenePresence(userId);
373 Assert.That(beforeSceneASp, Is.Not.Null); 468 Assert.That(beforeSceneASp, Is.Not.Null);
374 Assert.That(beforeSceneASp.IsChildAgent, Is.False); 469 Assert.That(beforeSceneASp.IsChildAgent, Is.False);
375 470
@@ -377,10 +472,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
377 Assert.That(beforeSceneBSp, Is.Not.Null); 472 Assert.That(beforeSceneBSp, Is.Not.Null);
378 Assert.That(beforeSceneBSp.IsChildAgent, Is.True); 473 Assert.That(beforeSceneBSp.IsChildAgent, Is.True);
379 474
380 // XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole 475 // In this case, we will not receieve a second InformClientOfNeighbour since the viewer already knows
381 // UDP stack (?) 476 // about the neighbour region it is teleporting to.
382// ((TestClient)beforeSceneASp.ControllingClient).TeleportTargetScene = sceneB;
383
384 sceneA.RequestTeleportLocation( 477 sceneA.RequestTeleportLocation(
385 beforeSceneASp.ControllingClient, 478 beforeSceneASp.ControllingClient,
386 sceneB.RegionInfo.RegionHandle, 479 sceneB.RegionInfo.RegionHandle,
@@ -388,7 +481,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
388 teleportLookAt, 481 teleportLookAt,
389 (uint)TeleportFlags.ViaLocation); 482 (uint)TeleportFlags.ViaLocation);
390 483
391 ((TestClient)beforeSceneASp.ControllingClient).CompleteTeleportClientSide(); 484 destinationTestClients[0].CompleteMovement();
392 485
393 ScenePresence afterSceneASp = sceneA.GetScenePresence(userId); 486 ScenePresence afterSceneASp = sceneA.GetScenePresence(userId);
394 Assert.That(afterSceneASp, Is.Not.Null); 487 Assert.That(afterSceneASp, Is.Not.Null);