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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs16
1 files changed, 14 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index f1657d9..dce20c1 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -4046,13 +4046,25 @@ namespace OpenSim.Region.Framework.Scenes
4046 if (nparts <= 1) 4046 if (nparts <= 1)
4047 return gc; 4047 return gc;
4048 4048
4049 Quaternion parentRot = RootPart.RotationOffset;
4050 Vector3 pPos;
4051
4049 // average all parts positions 4052 // average all parts positions
4050 for (int i = 0; i < nparts; i++) 4053 for (int i = 0; i < nparts; i++)
4051 gc += parts[i].GetWorldPosition(); 4054 {
4055 // do it directly
4056 // gc += parts[i].GetWorldPosition();
4057 if (parts[i] != RootPart)
4058 {
4059 pPos = parts[i].OffsetPosition;
4060 gc += pPos;
4061 }
4062
4063 }
4052 gc /= nparts; 4064 gc /= nparts;
4053 4065
4054 // relative to root: 4066 // relative to root:
4055 gc -= AbsolutePosition; 4067// gc -= AbsolutePosition;
4056 return gc; 4068 return gc;
4057 } 4069 }
4058 4070