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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs11
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs327
2 files changed, 276 insertions, 62 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index e9ed066..34d8b49 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -340,6 +340,17 @@ namespace OpenSim.Region.Framework.Scenes
340 { 340 {
341 get { return true; } 341 get { return true; }
342 } 342 }
343
344 private bool m_passCollision;
345 public bool PassCollision
346 {
347 get { return m_passCollision; }
348 set
349 {
350 m_passCollision = value;
351 HasGroupChanged = true;
352 }
353 }
343 354
344 public bool IsSelected 355 public bool IsSelected
345 { 356 {
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index c0243a5..b50def3 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -140,6 +140,9 @@ namespace OpenSim.Region.Framework.Scenes
140 140
141 [XmlIgnore] 141 [XmlIgnore]
142 public UUID FromItemID; 142 public UUID FromItemID;
143
144 [XmlIgnore]
145 private Dictionary<int, string> m_CollisionFilter = new Dictionary<int, string>();
143 146
144 /// <value> 147 /// <value>
145 /// The UUID of the user inventory item from which this object was rezzed if this is a root part. 148 /// The UUID of the user inventory item from which this object was rezzed if this is a root part.
@@ -452,6 +455,17 @@ namespace OpenSim.Region.Framework.Scenes
452 } 455 }
453 } 456 }
454 457
458
459 [XmlIgnore]
460 public Dictionary<int, string> CollisionFilter
461 {
462 get { return m_CollisionFilter; }
463 set
464 {
465 m_CollisionFilter = value;
466 }
467 }
468
455 public ulong RegionHandle 469 public ulong RegionHandle
456 { 470 {
457 get { return m_regionHandle; } 471 get { return m_regionHandle; }
@@ -1876,18 +1890,49 @@ namespace OpenSim.Region.Framework.Scenes
1876 return; 1890 return;
1877 1891
1878 SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId); 1892 SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
1893 string data = "";
1879 if (obj != null) 1894 if (obj != null)
1880 { 1895 {
1881 DetectedObject detobj = new DetectedObject(); 1896 if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
1882 detobj.keyUUID = obj.UUID; 1897 {
1883 detobj.nameStr = obj.Name; 1898 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
1884 detobj.ownerUUID = obj._ownerID; 1899 //If it is 1, it is to accept ONLY collisions from this object
1885 detobj.posVector = obj.AbsolutePosition; 1900 if(found)
1886 detobj.rotQuat = obj.GetWorldRotation(); 1901 {
1887 detobj.velVector = obj.Velocity; 1902 DetectedObject detobj = new DetectedObject();
1888 detobj.colliderType = 0; 1903 detobj.keyUUID = obj.UUID;
1889 detobj.groupUUID = obj._groupID; 1904 detobj.nameStr = obj.Name;
1890 colliding.Add(detobj); 1905 detobj.ownerUUID = obj._ownerID;
1906 detobj.posVector = obj.AbsolutePosition;
1907 detobj.rotQuat = obj.GetWorldRotation();
1908 detobj.velVector = obj.Velocity;
1909 detobj.colliderType = 0;
1910 detobj.groupUUID = obj._groupID;
1911 colliding.Add(detobj);
1912 }
1913 //If it is 0, it is to not accept collisions from this object
1914 else
1915 {
1916 }
1917 }
1918 else
1919 {
1920 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
1921 //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
1922 if(found)
1923 {
1924 DetectedObject detobj = new DetectedObject();
1925 detobj.keyUUID = obj.UUID;
1926 detobj.nameStr = obj.Name;
1927 detobj.ownerUUID = obj._ownerID;
1928 detobj.posVector = obj.AbsolutePosition;
1929 detobj.rotQuat = obj.GetWorldRotation();
1930 detobj.velVector = obj.Velocity;
1931 detobj.colliderType = 0;
1932 detobj.groupUUID = obj._groupID;
1933 colliding.Add(detobj);
1934 }
1935 }
1891 } 1936 }
1892 else 1937 else
1893 { 1938 {
@@ -1899,16 +1944,47 @@ namespace OpenSim.Region.Framework.Scenes
1899 1944
1900 if (av.LocalId == localId) 1945 if (av.LocalId == localId)
1901 { 1946 {
1902 DetectedObject detobj = new DetectedObject(); 1947 if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
1903 detobj.keyUUID = av.UUID; 1948 {
1904 detobj.nameStr = av.ControllingClient.Name; 1949 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
1905 detobj.ownerUUID = av.UUID; 1950 //If it is 1, it is to accept ONLY collisions from this avatar
1906 detobj.posVector = av.AbsolutePosition; 1951 if(found)
1907 detobj.rotQuat = av.Rotation; 1952 {
1908 detobj.velVector = av.Velocity; 1953 DetectedObject detobj = new DetectedObject();
1909 detobj.colliderType = 0; 1954 detobj.keyUUID = av.UUID;
1910 detobj.groupUUID = av.ControllingClient.ActiveGroupId; 1955 detobj.nameStr = av.ControllingClient.Name;
1911 colliding.Add(detobj); 1956 detobj.ownerUUID = av.UUID;
1957 detobj.posVector = av.AbsolutePosition;
1958 detobj.rotQuat = av.Rotation;
1959 detobj.velVector = av.Velocity;
1960 detobj.colliderType = 0;
1961 detobj.groupUUID = av.ControllingClient.ActiveGroupId;
1962 colliding.Add(detobj);
1963 }
1964 //If it is 0, it is to not accept collisions from this avatar
1965 else
1966 {
1967 }
1968 }
1969 else
1970 {
1971 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
1972 //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
1973 if(found)
1974 {
1975 DetectedObject detobj = new DetectedObject();
1976 detobj.keyUUID = av.UUID;
1977 detobj.nameStr = av.ControllingClient.Name;
1978 detobj.ownerUUID = av.UUID;
1979 detobj.posVector = av.AbsolutePosition;
1980 detobj.rotQuat = av.Rotation;
1981 detobj.velVector = av.Velocity;
1982 detobj.colliderType = 0;
1983 detobj.groupUUID = av.ControllingClient.ActiveGroupId;
1984 colliding.Add(detobj);
1985 }
1986 }
1987
1912 } 1988 }
1913 } 1989 }
1914 } 1990 }
@@ -1922,7 +1998,10 @@ namespace OpenSim.Region.Framework.Scenes
1922 1998
1923 if (m_parentGroup.Scene == null) 1999 if (m_parentGroup.Scene == null)
1924 return; 2000 return;
1925 2001 if(m_parentGroup.PassCollision == true)
2002 {
2003 //TODO: Add pass to root prim!
2004 }
1926 m_parentGroup.Scene.EventManager.TriggerScriptCollidingStart(LocalId, StartCollidingMessage); 2005 m_parentGroup.Scene.EventManager.TriggerScriptCollidingStart(LocalId, StartCollidingMessage);
1927 } 2006 }
1928 } 2007 }
@@ -1947,39 +2026,101 @@ namespace OpenSim.Region.Framework.Scenes
1947 return; 2026 return;
1948 2027
1949 SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId); 2028 SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
2029 string data = "";
1950 if (obj != null) 2030 if (obj != null)
1951 { 2031 {
1952 DetectedObject detobj = new DetectedObject(); 2032 if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
1953 detobj.keyUUID = obj.UUID; 2033 {
1954 detobj.nameStr = obj.Name; 2034 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
1955 detobj.ownerUUID = obj._ownerID; 2035 //If it is 1, it is to accept ONLY collisions from this object
1956 detobj.posVector = obj.AbsolutePosition; 2036 if(found)
1957 detobj.rotQuat = obj.GetWorldRotation(); 2037 {
1958 detobj.velVector = obj.Velocity; 2038 DetectedObject detobj = new DetectedObject();
1959 detobj.colliderType = 0; 2039 detobj.keyUUID = obj.UUID;
1960 detobj.groupUUID = obj._groupID; 2040 detobj.nameStr = obj.Name;
1961 colliding.Add(detobj); 2041 detobj.ownerUUID = obj._ownerID;
2042 detobj.posVector = obj.AbsolutePosition;
2043 detobj.rotQuat = obj.GetWorldRotation();
2044 detobj.velVector = obj.Velocity;
2045 detobj.colliderType = 0;
2046 detobj.groupUUID = obj._groupID;
2047 colliding.Add(detobj);
2048 }
2049 //If it is 0, it is to not accept collisions from this object
2050 else
2051 {
2052 }
2053 }
2054 else
2055 {
2056 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
2057 //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
2058 if(found)
2059 {
2060 DetectedObject detobj = new DetectedObject();
2061 detobj.keyUUID = obj.UUID;
2062 detobj.nameStr = obj.Name;
2063 detobj.ownerUUID = obj._ownerID;
2064 detobj.posVector = obj.AbsolutePosition;
2065 detobj.rotQuat = obj.GetWorldRotation();
2066 detobj.velVector = obj.Velocity;
2067 detobj.colliderType = 0;
2068 detobj.groupUUID = obj._groupID;
2069 colliding.Add(detobj);
2070 }
2071 }
1962 } 2072 }
1963 else 2073 else
1964 { 2074 {
1965 ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences(); 2075 ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences();
1966 2076
1967 for (int i = 0; i < avlist.Length; i++) 2077 for (int i = 0; i < avlist.Length; i++)
1968 { 2078 {
1969 ScenePresence av = avlist[i]; 2079 ScenePresence av = avlist[i];
1970 2080
1971 if (av.LocalId == localId) 2081 if (av.LocalId == localId)
1972 { 2082 {
1973 DetectedObject detobj = new DetectedObject(); 2083 if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
1974 detobj.keyUUID = av.UUID; 2084 {
1975 detobj.nameStr = av.Name; 2085 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
1976 detobj.ownerUUID = av.UUID; 2086 //If it is 1, it is to accept ONLY collisions from this avatar
1977 detobj.posVector = av.AbsolutePosition; 2087 if(found)
1978 detobj.rotQuat = av.Rotation; 2088 {
1979 detobj.velVector = av.Velocity; 2089 DetectedObject detobj = new DetectedObject();
1980 detobj.colliderType = 0; 2090 detobj.keyUUID = av.UUID;
1981 detobj.groupUUID = av.ControllingClient.ActiveGroupId; 2091 detobj.nameStr = av.ControllingClient.Name;
1982 colliding.Add(detobj); 2092 detobj.ownerUUID = av.UUID;
2093 detobj.posVector = av.AbsolutePosition;
2094 detobj.rotQuat = av.Rotation;
2095 detobj.velVector = av.Velocity;
2096 detobj.colliderType = 0;
2097 detobj.groupUUID = av.ControllingClient.ActiveGroupId;
2098 colliding.Add(detobj);
2099 }
2100 //If it is 0, it is to not accept collisions from this avatar
2101 else
2102 {
2103 }
2104 }
2105 else
2106 {
2107 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
2108 //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
2109 if(found)
2110 {
2111 DetectedObject detobj = new DetectedObject();
2112 detobj.keyUUID = av.UUID;
2113 detobj.nameStr = av.ControllingClient.Name;
2114 detobj.ownerUUID = av.UUID;
2115 detobj.posVector = av.AbsolutePosition;
2116 detobj.rotQuat = av.Rotation;
2117 detobj.velVector = av.Velocity;
2118 detobj.colliderType = 0;
2119 detobj.groupUUID = av.ControllingClient.ActiveGroupId;
2120 colliding.Add(detobj);
2121 }
2122 }
2123
1983 } 2124 }
1984 } 2125 }
1985 } 2126 }
@@ -2016,18 +2157,49 @@ namespace OpenSim.Region.Framework.Scenes
2016 if (m_parentGroup.Scene == null) 2157 if (m_parentGroup.Scene == null)
2017 return; 2158 return;
2018 SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId); 2159 SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
2160 string data = "";
2019 if (obj != null) 2161 if (obj != null)
2020 { 2162 {
2021 DetectedObject detobj = new DetectedObject(); 2163 if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
2022 detobj.keyUUID = obj.UUID; 2164 {
2023 detobj.nameStr = obj.Name; 2165 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
2024 detobj.ownerUUID = obj._ownerID; 2166 //If it is 1, it is to accept ONLY collisions from this object
2025 detobj.posVector = obj.AbsolutePosition; 2167 if(found)
2026 detobj.rotQuat = obj.GetWorldRotation(); 2168 {
2027 detobj.velVector = obj.Velocity; 2169 DetectedObject detobj = new DetectedObject();
2028 detobj.colliderType = 0; 2170 detobj.keyUUID = obj.UUID;
2029 detobj.groupUUID = obj._groupID; 2171 detobj.nameStr = obj.Name;
2030 colliding.Add(detobj); 2172 detobj.ownerUUID = obj._ownerID;
2173 detobj.posVector = obj.AbsolutePosition;
2174 detobj.rotQuat = obj.GetWorldRotation();
2175 detobj.velVector = obj.Velocity;
2176 detobj.colliderType = 0;
2177 detobj.groupUUID = obj._groupID;
2178 colliding.Add(detobj);
2179 }
2180 //If it is 0, it is to not accept collisions from this object
2181 else
2182 {
2183 }
2184 }
2185 else
2186 {
2187 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
2188 //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
2189 if(found)
2190 {
2191 DetectedObject detobj = new DetectedObject();
2192 detobj.keyUUID = obj.UUID;
2193 detobj.nameStr = obj.Name;
2194 detobj.ownerUUID = obj._ownerID;
2195 detobj.posVector = obj.AbsolutePosition;
2196 detobj.rotQuat = obj.GetWorldRotation();
2197 detobj.velVector = obj.Velocity;
2198 detobj.colliderType = 0;
2199 detobj.groupUUID = obj._groupID;
2200 colliding.Add(detobj);
2201 }
2202 }
2031 } 2203 }
2032 else 2204 else
2033 { 2205 {
@@ -2039,16 +2211,47 @@ namespace OpenSim.Region.Framework.Scenes
2039 2211
2040 if (av.LocalId == localId) 2212 if (av.LocalId == localId)
2041 { 2213 {
2042 DetectedObject detobj = new DetectedObject(); 2214 if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
2043 detobj.keyUUID = av.UUID; 2215 {
2044 detobj.nameStr = av.Name; 2216 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
2045 detobj.ownerUUID = av.UUID; 2217 //If it is 1, it is to accept ONLY collisions from this avatar
2046 detobj.posVector = av.AbsolutePosition; 2218 if(found)
2047 detobj.rotQuat = av.Rotation; 2219 {
2048 detobj.velVector = av.Velocity; 2220 DetectedObject detobj = new DetectedObject();
2049 detobj.colliderType = 0; 2221 detobj.keyUUID = av.UUID;
2050 detobj.groupUUID = av.ControllingClient.ActiveGroupId; 2222 detobj.nameStr = av.ControllingClient.Name;
2051 colliding.Add(detobj); 2223 detobj.ownerUUID = av.UUID;
2224 detobj.posVector = av.AbsolutePosition;
2225 detobj.rotQuat = av.Rotation;
2226 detobj.velVector = av.Velocity;
2227 detobj.colliderType = 0;
2228 detobj.groupUUID = av.ControllingClient.ActiveGroupId;
2229 colliding.Add(detobj);
2230 }
2231 //If it is 0, it is to not accept collisions from this avatar
2232 else
2233 {
2234 }
2235 }
2236 else
2237 {
2238 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
2239 //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
2240 if(found)
2241 {
2242 DetectedObject detobj = new DetectedObject();
2243 detobj.keyUUID = av.UUID;
2244 detobj.nameStr = av.ControllingClient.Name;
2245 detobj.ownerUUID = av.UUID;
2246 detobj.posVector = av.AbsolutePosition;
2247 detobj.rotQuat = av.Rotation;
2248 detobj.velVector = av.Velocity;
2249 detobj.colliderType = 0;
2250 detobj.groupUUID = av.ControllingClient.ActiveGroupId;
2251 colliding.Add(detobj);
2252 }
2253 }
2254
2052 } 2255 }
2053 } 2256 }
2054 } 2257 }