diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | 214 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EntityManager.cs | 79 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EventManager.cs | 24 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Prioritizer.cs | 35 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 99 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 231 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 174 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | 29 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 1157 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 277 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 550 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 975 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/UndoState.cs | 168 |
15 files changed, 2932 insertions, 1094 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index a90e0f3..9658e11 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -53,11 +53,17 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
53 | { | 53 | { |
54 | get { return m_movementAnimation; } | 54 | get { return m_movementAnimation; } |
55 | } | 55 | } |
56 | protected string m_movementAnimation = "DEFAULT"; | 56 | // protected string m_movementAnimation = "DEFAULT"; //KF: 'DEFAULT' does not exist! |
57 | 57 | protected string m_movementAnimation = "CROUCH"; //KF: CROUCH ensures reliable Av Anim. init. | |
58 | private int m_animTickFall; | 58 | private int m_animTickFall; |
59 | private int m_animTickJump; | 59 | // private int m_animTickJump; |
60 | 60 | public int m_animTickJump; // ScenePresence has to see this to control +Z force | |
61 | public bool m_jumping = false; // Add for jumping | ||
62 | public float m_jumpVelocity = 0f; // Add for jumping | ||
63 | private int m_landing = 0; // Add for jumping | ||
64 | public bool m_falling = false; // Add for falling | ||
65 | private float m_fallHeight; // Add for falling | ||
66 | |||
61 | /// <value> | 67 | /// <value> |
62 | /// The scene presence that this animator applies to | 68 | /// The scene presence that this animator applies to |
63 | /// </value> | 69 | /// </value> |
@@ -114,7 +120,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
114 | 120 | ||
115 | public void ResetAnimations() | 121 | public void ResetAnimations() |
116 | { | 122 | { |
123 | Console.WriteLine("ResetA............."); | ||
117 | m_animations.Clear(); | 124 | m_animations.Clear(); |
125 | TrySetMovementAnimation("STAND"); | ||
118 | } | 126 | } |
119 | 127 | ||
120 | /// <summary> | 128 | /// <summary> |
@@ -123,8 +131,6 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
123 | /// </summary> | 131 | /// </summary> |
124 | public void TrySetMovementAnimation(string anim) | 132 | public void TrySetMovementAnimation(string anim) |
125 | { | 133 | { |
126 | //m_log.DebugFormat("Updating movement animation to {0}", anim); | ||
127 | |||
128 | if (!m_scenePresence.IsChildAgent) | 134 | if (!m_scenePresence.IsChildAgent) |
129 | { | 135 | { |
130 | if (m_animations.TrySetDefaultAnimation( | 136 | if (m_animations.TrySetDefaultAnimation( |
@@ -142,14 +148,14 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
142 | /// </summary> | 148 | /// </summary> |
143 | public string GetMovementAnimation() | 149 | public string GetMovementAnimation() |
144 | { | 150 | { |
145 | const float FALL_DELAY = 0.33f; | 151 | //Console.WriteLine("GMA-------"); //## |
146 | const float PREJUMP_DELAY = 0.25f; | 152 | //#@ const float FALL_DELAY = 0.33f; |
147 | 153 | const float FALL_DELAY = 800f; //## mS | |
154 | //rm for jumping const float PREJUMP_DELAY = 0.25f; | ||
155 | const float PREJUMP_DELAY = 200f; // mS add for jumping | ||
156 | const float JUMP_PERIOD = 800f; // mS add for jumping | ||
148 | #region Inputs | 157 | #region Inputs |
149 | if (m_scenePresence.SitGround) | 158 | |
150 | { | ||
151 | return "SIT_GROUND_CONSTRAINED"; | ||
152 | } | ||
153 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; | 159 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; |
154 | PhysicsActor actor = m_scenePresence.PhysicsActor; | 160 | PhysicsActor actor = m_scenePresence.PhysicsActor; |
155 | 161 | ||
@@ -159,11 +165,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
159 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); | 165 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); |
160 | 166 | ||
161 | // Check control flags | 167 | // Check control flags |
162 | bool heldForward = | 168 | bool heldForward = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS); |
163 | (((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) || ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS)); | 169 | bool heldBack = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG); |
164 | bool heldBack = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG; | 170 | bool heldLeft = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS); |
165 | bool heldLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS; | 171 | bool heldRight = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG); |
166 | bool heldRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG; | ||
167 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; | 172 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; |
168 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; | 173 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; |
169 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; | 174 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; |
@@ -182,8 +187,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
182 | 187 | ||
183 | // Is the avatar trying to move? | 188 | // Is the avatar trying to move? |
184 | // bool moving = (move != Vector3.Zero); | 189 | // bool moving = (move != Vector3.Zero); |
185 | bool jumping = m_animTickJump != 0; | 190 | // rm for jumping bool jumping = m_animTickJump != 0; |
186 | |||
187 | #endregion Inputs | 191 | #endregion Inputs |
188 | 192 | ||
189 | #region Flying | 193 | #region Flying |
@@ -192,6 +196,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
192 | { | 196 | { |
193 | m_animTickFall = 0; | 197 | m_animTickFall = 0; |
194 | m_animTickJump = 0; | 198 | m_animTickJump = 0; |
199 | m_jumping = false; //add for jumping | ||
200 | m_falling = true; //add for falling | ||
201 | m_jumpVelocity = 0f; //add for jumping | ||
202 | actor.Selected = false; //add for jumping flag | ||
203 | m_fallHeight = actor.Position.Z; // save latest flying height | ||
195 | 204 | ||
196 | if (move.X != 0f || move.Y != 0f) | 205 | if (move.X != 0f || move.Y != 0f) |
197 | { | 206 | { |
@@ -203,8 +212,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
203 | } | 212 | } |
204 | else if (move.Z < 0f) | 213 | else if (move.Z < 0f) |
205 | { | 214 | { |
206 | if (actor != null && actor.IsColliding) | 215 | if (actor != null && actor.IsColliding) |
216 | { //## | ||
217 | //Console.WriteLine("LAND FLYING"); // ## | ||
207 | return "LAND"; | 218 | return "LAND"; |
219 | } //# | ||
208 | else | 220 | else |
209 | return "HOVER_DOWN"; | 221 | return "HOVER_DOWN"; |
210 | } | 222 | } |
@@ -218,19 +230,28 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
218 | 230 | ||
219 | #region Falling/Floating/Landing | 231 | #region Falling/Floating/Landing |
220 | 232 | ||
221 | if (actor == null || !actor.IsColliding) | 233 | // rm for jumping if (actor == null || !actor.IsColliding) |
234 | if ((actor == null || !actor.IsColliding) && !m_jumping) // add for jumping | ||
222 | { | 235 | { |
223 | float fallElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; | 236 | // rm float fallElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; |
237 | float fallElapsed = (float)(Environment.TickCount - m_animTickFall); // add, in mS | ||
224 | float fallVelocity = (actor != null) ? actor.Velocity.Z : 0.0f; | 238 | float fallVelocity = (actor != null) ? actor.Velocity.Z : 0.0f; |
239 | //Console.WriteLine("falling t={0} v={1}", fallElapsed, fallVelocity); //## | ||
240 | |||
241 | // rm for fall if (m_animTickFall == 0 || (fallElapsed > FALL_DELAY && fallVelocity >= 0.0f)) | ||
242 | if (!m_jumping && (fallVelocity < -3.0f) ) m_falling = true; // add for falling and jumping | ||
225 | 243 | ||
226 | if (m_animTickFall == 0 || (fallElapsed > FALL_DELAY && fallVelocity >= 0.0f)) | 244 | if (m_animTickFall == 0 || (fallVelocity >= 0.0f)) // add for jumping |
245 | // not falling yet or going up | ||
227 | { | 246 | { |
228 | // Just started falling | 247 | // reset start of fall time |
229 | m_animTickFall = Environment.TickCount; | 248 | m_animTickFall = Environment.TickCount; |
230 | } | 249 | } |
231 | else if (!jumping && fallElapsed > FALL_DELAY) | 250 | // else if (!jumping && fallElapsed > FALL_DELAY) |
251 | else if (!m_jumping && (fallElapsed > FALL_DELAY) && (fallVelocity < -3.0f) ) // add for falling and jumping | ||
232 | { | 252 | { |
233 | // Falling long enough to trigger the animation | 253 | // Falling long enough to trigger the animation |
254 | //Console.WriteLine("FALLDOWN"); //## | ||
234 | return "FALLDOWN"; | 255 | return "FALLDOWN"; |
235 | } | 256 | } |
236 | 257 | ||
@@ -239,22 +260,97 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
239 | 260 | ||
240 | #endregion Falling/Floating/Landing | 261 | #endregion Falling/Floating/Landing |
241 | 262 | ||
263 | |||
264 | #region Jumping // section added for jumping... | ||
265 | |||
266 | int jumptime; | ||
267 | jumptime = Environment.TickCount - m_animTickJump; | ||
268 | |||
269 | |||
270 | if ((move.Z > 0f) && (!m_jumping)) | ||
271 | { | ||
272 | //Console.WriteLine("PJ {0}", jumptime); //## | ||
273 | // Start jumping, prejump | ||
274 | m_animTickFall = 0; | ||
275 | m_jumping = true; | ||
276 | m_falling = false; | ||
277 | actor.Selected = true; // borrowed for jmping flag | ||
278 | m_animTickJump = Environment.TickCount; | ||
279 | m_jumpVelocity = 0.35f; | ||
280 | return "PREJUMP"; | ||
281 | } | ||
282 | |||
283 | if(m_jumping) | ||
284 | { | ||
285 | if ( (jumptime > (JUMP_PERIOD * 1.5f)) && actor.IsColliding) | ||
286 | { | ||
287 | //Console.WriteLine("LA {0}", jumptime); //## | ||
288 | // end jumping | ||
289 | m_jumping = false; | ||
290 | m_falling = false; | ||
291 | actor.Selected = false; // borrowed for jumping flag | ||
292 | m_jumpVelocity = 0f; | ||
293 | m_animTickFall = Environment.TickCount; | ||
294 | return "LAND"; | ||
295 | } | ||
296 | else if (jumptime > JUMP_PERIOD) | ||
297 | { | ||
298 | //Console.WriteLine("JD {0}", jumptime); //## | ||
299 | // jump down | ||
300 | m_jumpVelocity = 0f; | ||
301 | return "JUMP"; | ||
302 | } | ||
303 | else if (jumptime > PREJUMP_DELAY) | ||
304 | { | ||
305 | //Console.WriteLine("JU {0}", jumptime); //## | ||
306 | // jump up | ||
307 | m_jumping = true; | ||
308 | m_jumpVelocity = 10f; | ||
309 | return "JUMP"; | ||
310 | } | ||
311 | } | ||
312 | |||
313 | #endregion Jumping // end added section | ||
314 | |||
242 | #region Ground Movement | 315 | #region Ground Movement |
243 | 316 | ||
244 | if (m_movementAnimation == "FALLDOWN") | 317 | if (m_movementAnimation == "FALLDOWN") |
245 | { | 318 | { |
319 | m_falling = false; | ||
246 | m_animTickFall = Environment.TickCount; | 320 | m_animTickFall = Environment.TickCount; |
247 | |||
248 | // TODO: SOFT_LAND support | 321 | // TODO: SOFT_LAND support |
249 | return "LAND"; | 322 | float fallHeight = m_fallHeight - actor.Position.Z; |
323 | //Console.WriteLine("Hit from {0}", fallHeight); //## | ||
324 | if (fallHeight > 15.0f) // add for falling | ||
325 | return "STANDUP"; | ||
326 | else if (fallHeight > 8.0f) // add for falling | ||
327 | return "SOFT_LAND"; // add for falling | ||
328 | else // add for falling | ||
329 | return "LAND"; // add for falling | ||
250 | } | 330 | } |
251 | else if (m_movementAnimation == "LAND") | 331 | // rm jumping float landElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; |
332 | // rm jumping if ((m_animTickFall != 0) && (landElapsed <= FALL_DELAY)) | ||
333 | // rm for landing return "LAND"; | ||
334 | else if ((m_movementAnimation == "LAND") || (m_movementAnimation == "SOFT_LAND") || (m_movementAnimation == "STANDUP")) | ||
252 | { | 335 | { |
253 | float landElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; | 336 | int landElapsed = Environment.TickCount - m_animTickFall; // add for jumping |
254 | if ((m_animTickFall != 0) && (landElapsed <= FALL_DELAY)) | 337 | int limit = 1000; // add for jumping |
255 | return "LAND"; | 338 | if(m_movementAnimation == "LAND") limit = 350; // add for jumping |
256 | } | 339 | // NB if the above is set too long a weird anim reset from some place prevents STAND from being sent to client |
257 | 340 | ||
341 | if ((m_animTickFall != 0) && (landElapsed <= limit)) // add for jumping | ||
342 | { | ||
343 | //Console.WriteLine("Lelapse {0}", m_movementAnimation); //## | ||
344 | return m_movementAnimation; | ||
345 | } | ||
346 | else | ||
347 | { | ||
348 | //Console.WriteLine("end/STAND"); //## | ||
349 | m_fallHeight = actor.Position.Z; // save latest flying height | ||
350 | return "STAND"; | ||
351 | } | ||
352 | } | ||
353 | /* This section removed, replaced by jumping section | ||
258 | m_animTickFall = 0; | 354 | m_animTickFall = 0; |
259 | 355 | ||
260 | if (move.Z > 0f) | 356 | if (move.Z > 0f) |
@@ -266,7 +362,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
266 | m_animTickJump = Environment.TickCount; | 362 | m_animTickJump = Environment.TickCount; |
267 | return "PREJUMP"; | 363 | return "PREJUMP"; |
268 | } | 364 | } |
269 | else if (Environment.TickCount - m_animTickJump > PREJUMP_DELAY * 1000.0f) | 365 | else if (Environment.TickCount - m_animTickJump > PREJUMP_DELAY * 800.0f) |
270 | { | 366 | { |
271 | // Start actual jump | 367 | // Start actual jump |
272 | if (m_animTickJump == -1) | 368 | if (m_animTickJump == -1) |
@@ -284,29 +380,34 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
284 | { | 380 | { |
285 | // Not jumping | 381 | // Not jumping |
286 | m_animTickJump = 0; | 382 | m_animTickJump = 0; |
287 | 383 | */ | |
288 | if (move.X != 0f || move.Y != 0f) | 384 | // next section moved outside paren. and realigned for jumping |
289 | { | 385 | if (move.X != 0f || move.Y != 0f) |
290 | // Walking / crouchwalking / running | 386 | { |
291 | if (move.Z < 0f) | 387 | m_fallHeight = actor.Position.Z; // save latest flying height |
292 | return "CROUCHWALK"; | 388 | m_falling = false; // Add for falling |
293 | else if (m_scenePresence.SetAlwaysRun) | 389 | // Walking / crouchwalking / running |
294 | return "RUN"; | 390 | if (move.Z < 0f) |
295 | else | 391 | return "CROUCHWALK"; |
296 | return "WALK"; | 392 | else if (m_scenePresence.SetAlwaysRun) |
297 | } | 393 | return "RUN"; |
298 | else | 394 | else |
299 | { | 395 | return "WALK"; |
300 | // Not walking | ||
301 | if (move.Z < 0f) | ||
302 | return "CROUCH"; | ||
303 | else | ||
304 | return "STAND"; | ||
305 | } | ||
306 | } | 396 | } |
307 | 397 | // rm for jumping else | |
398 | else if (!m_jumping) // add for jumping | ||
399 | { | ||
400 | m_falling = false; // Add for falling | ||
401 | // Not walking | ||
402 | if (move.Z < 0f) | ||
403 | return "CROUCH"; | ||
404 | else | ||
405 | return "STAND"; | ||
406 | } | ||
407 | // end section realign for jumping | ||
308 | #endregion Ground Movement | 408 | #endregion Ground Movement |
309 | 409 | ||
410 | m_falling = false; // Add for falling | ||
310 | return m_movementAnimation; | 411 | return m_movementAnimation; |
311 | } | 412 | } |
312 | 413 | ||
@@ -316,16 +417,15 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
316 | public void UpdateMovementAnimations() | 417 | public void UpdateMovementAnimations() |
317 | { | 418 | { |
318 | m_movementAnimation = GetMovementAnimation(); | 419 | m_movementAnimation = GetMovementAnimation(); |
319 | 420 | /* if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) | |
320 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) | ||
321 | { | 421 | { |
322 | // This was the previous behavior before PREJUMP | 422 | // This was the previous behavior before PREJUMP |
323 | TrySetMovementAnimation("JUMP"); | 423 | TrySetMovementAnimation("JUMP"); |
324 | } | 424 | } |
325 | else | 425 | else |
326 | { | 426 | { removed for jumping */ |
327 | TrySetMovementAnimation(m_movementAnimation); | 427 | TrySetMovementAnimation(m_movementAnimation); |
328 | } | 428 | // rm for jumping } |
329 | } | 429 | } |
330 | 430 | ||
331 | public UUID[] GetAnimationArray() | 431 | public UUID[] GetAnimationArray() |
diff --git a/OpenSim/Region/Framework/Scenes/EntityManager.cs b/OpenSim/Region/Framework/Scenes/EntityManager.cs index 099fcce..c246e32 100644 --- a/OpenSim/Region/Framework/Scenes/EntityManager.cs +++ b/OpenSim/Region/Framework/Scenes/EntityManager.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
40 | private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); | 40 | private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); |
41 | private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>(); | 41 | private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>(); |
42 | //private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>(); | 42 | //private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>(); |
43 | private readonly Object m_lock = new Object(); | 43 | private System.Threading.ReaderWriterLockSlim m_lock = new System.Threading.ReaderWriterLockSlim(); |
44 | 44 | ||
45 | [Obsolete("Use Add() instead.")] | 45 | [Obsolete("Use Add() instead.")] |
46 | public void Add(UUID id, EntityBase eb) | 46 | public void Add(UUID id, EntityBase eb) |
@@ -50,7 +50,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
50 | 50 | ||
51 | public void Add(EntityBase entity) | 51 | public void Add(EntityBase entity) |
52 | { | 52 | { |
53 | lock (m_lock) | 53 | m_lock.EnterWriteLock(); |
54 | try | ||
54 | { | 55 | { |
55 | try | 56 | try |
56 | { | 57 | { |
@@ -62,11 +63,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
62 | m_log.ErrorFormat("Add Entity failed: {0}", e.Message); | 63 | m_log.ErrorFormat("Add Entity failed: {0}", e.Message); |
63 | } | 64 | } |
64 | } | 65 | } |
66 | finally | ||
67 | { | ||
68 | m_lock.ExitWriteLock(); | ||
69 | } | ||
65 | } | 70 | } |
66 | 71 | ||
67 | public void InsertOrReplace(EntityBase entity) | 72 | public void InsertOrReplace(EntityBase entity) |
68 | { | 73 | { |
69 | lock (m_lock) | 74 | m_lock.EnterWriteLock(); |
75 | try | ||
70 | { | 76 | { |
71 | try | 77 | try |
72 | { | 78 | { |
@@ -78,15 +84,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
78 | m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message); | 84 | m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message); |
79 | } | 85 | } |
80 | } | 86 | } |
87 | finally | ||
88 | { | ||
89 | m_lock.ExitWriteLock(); | ||
90 | } | ||
81 | } | 91 | } |
82 | 92 | ||
83 | public void Clear() | 93 | public void Clear() |
84 | { | 94 | { |
85 | lock (m_lock) | 95 | m_lock.EnterWriteLock(); |
96 | try | ||
86 | { | 97 | { |
87 | m_eb_uuid.Clear(); | 98 | m_eb_uuid.Clear(); |
88 | m_eb_localID.Clear(); | 99 | m_eb_localID.Clear(); |
89 | } | 100 | } |
101 | finally | ||
102 | { | ||
103 | m_lock.ExitWriteLock(); | ||
104 | } | ||
90 | } | 105 | } |
91 | 106 | ||
92 | public int Count | 107 | public int Count |
@@ -123,7 +138,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | 138 | ||
124 | public bool Remove(uint localID) | 139 | public bool Remove(uint localID) |
125 | { | 140 | { |
126 | lock (m_lock) | 141 | m_lock.EnterWriteLock(); |
142 | try | ||
127 | { | 143 | { |
128 | try | 144 | try |
129 | { | 145 | { |
@@ -141,11 +157,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | return false; | 157 | return false; |
142 | } | 158 | } |
143 | } | 159 | } |
160 | finally | ||
161 | { | ||
162 | m_lock.ExitWriteLock(); | ||
163 | } | ||
144 | } | 164 | } |
145 | 165 | ||
146 | public bool Remove(UUID id) | 166 | public bool Remove(UUID id) |
147 | { | 167 | { |
148 | lock (m_lock) | 168 | m_lock.EnterWriteLock(); |
169 | try | ||
149 | { | 170 | { |
150 | try | 171 | try |
151 | { | 172 | { |
@@ -163,13 +184,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
163 | return false; | 184 | return false; |
164 | } | 185 | } |
165 | } | 186 | } |
187 | finally | ||
188 | { | ||
189 | m_lock.ExitWriteLock(); | ||
190 | } | ||
166 | } | 191 | } |
167 | 192 | ||
168 | public List<EntityBase> GetAllByType<T>() | 193 | public List<EntityBase> GetAllByType<T>() |
169 | { | 194 | { |
170 | List<EntityBase> tmp = new List<EntityBase>(); | 195 | List<EntityBase> tmp = new List<EntityBase>(); |
171 | 196 | ||
172 | lock (m_lock) | 197 | m_lock.EnterReadLock(); |
198 | try | ||
173 | { | 199 | { |
174 | try | 200 | try |
175 | { | 201 | { |
@@ -187,23 +213,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
187 | tmp = null; | 213 | tmp = null; |
188 | } | 214 | } |
189 | } | 215 | } |
216 | finally | ||
217 | { | ||
218 | m_lock.ExitReadLock(); | ||
219 | } | ||
190 | 220 | ||
191 | return tmp; | 221 | return tmp; |
192 | } | 222 | } |
193 | 223 | ||
194 | public List<EntityBase> GetEntities() | 224 | public List<EntityBase> GetEntities() |
195 | { | 225 | { |
196 | lock (m_lock) | 226 | m_lock.EnterReadLock(); |
227 | try | ||
197 | { | 228 | { |
198 | return new List<EntityBase>(m_eb_uuid.Values); | 229 | return new List<EntityBase>(m_eb_uuid.Values); |
199 | } | 230 | } |
231 | finally | ||
232 | { | ||
233 | m_lock.ExitReadLock(); | ||
234 | } | ||
200 | } | 235 | } |
201 | 236 | ||
202 | public EntityBase this[UUID id] | 237 | public EntityBase this[UUID id] |
203 | { | 238 | { |
204 | get | 239 | get |
205 | { | 240 | { |
206 | lock (m_lock) | 241 | m_lock.EnterReadLock(); |
242 | try | ||
207 | { | 243 | { |
208 | EntityBase entity; | 244 | EntityBase entity; |
209 | if (m_eb_uuid.TryGetValue(id, out entity)) | 245 | if (m_eb_uuid.TryGetValue(id, out entity)) |
@@ -211,6 +247,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
211 | else | 247 | else |
212 | return null; | 248 | return null; |
213 | } | 249 | } |
250 | finally | ||
251 | { | ||
252 | m_lock.ExitReadLock(); | ||
253 | } | ||
214 | } | 254 | } |
215 | set | 255 | set |
216 | { | 256 | { |
@@ -222,7 +262,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | { | 262 | { |
223 | get | 263 | get |
224 | { | 264 | { |
225 | lock (m_lock) | 265 | m_lock.EnterReadLock(); |
266 | try | ||
226 | { | 267 | { |
227 | EntityBase entity; | 268 | EntityBase entity; |
228 | if (m_eb_localID.TryGetValue(localID, out entity)) | 269 | if (m_eb_localID.TryGetValue(localID, out entity)) |
@@ -230,6 +271,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
230 | else | 271 | else |
231 | return null; | 272 | return null; |
232 | } | 273 | } |
274 | finally | ||
275 | { | ||
276 | m_lock.ExitReadLock(); | ||
277 | } | ||
233 | } | 278 | } |
234 | set | 279 | set |
235 | { | 280 | { |
@@ -239,18 +284,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
239 | 284 | ||
240 | public bool TryGetValue(UUID key, out EntityBase obj) | 285 | public bool TryGetValue(UUID key, out EntityBase obj) |
241 | { | 286 | { |
242 | lock (m_lock) | 287 | m_lock.EnterReadLock(); |
288 | try | ||
243 | { | 289 | { |
244 | return m_eb_uuid.TryGetValue(key, out obj); | 290 | return m_eb_uuid.TryGetValue(key, out obj); |
245 | } | 291 | } |
292 | finally | ||
293 | { | ||
294 | m_lock.ExitReadLock(); | ||
295 | } | ||
246 | } | 296 | } |
247 | 297 | ||
248 | public bool TryGetValue(uint key, out EntityBase obj) | 298 | public bool TryGetValue(uint key, out EntityBase obj) |
249 | { | 299 | { |
250 | lock (m_lock) | 300 | m_lock.EnterReadLock(); |
301 | try | ||
251 | { | 302 | { |
252 | return m_eb_localID.TryGetValue(key, out obj); | 303 | return m_eb_localID.TryGetValue(key, out obj); |
253 | } | 304 | } |
305 | finally | ||
306 | { | ||
307 | m_lock.ExitReadLock(); | ||
308 | } | ||
254 | } | 309 | } |
255 | 310 | ||
256 | /// <summary> | 311 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index c434e4f..3fae5e6 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -55,8 +55,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
55 | 55 | ||
56 | public delegate void OnTerrainTickDelegate(); | 56 | public delegate void OnTerrainTickDelegate(); |
57 | 57 | ||
58 | public delegate void OnTerrainUpdateDelegate(); | ||
59 | |||
58 | public event OnTerrainTickDelegate OnTerrainTick; | 60 | public event OnTerrainTickDelegate OnTerrainTick; |
59 | 61 | ||
62 | public event OnTerrainUpdateDelegate OnTerrainUpdate; | ||
63 | |||
60 | public delegate void OnBackupDelegate(IRegionDataStore datastore, bool forceBackup); | 64 | public delegate void OnBackupDelegate(IRegionDataStore datastore, bool forceBackup); |
61 | 65 | ||
62 | public event OnBackupDelegate OnBackup; | 66 | public event OnBackupDelegate OnBackup; |
@@ -746,6 +750,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
746 | } | 750 | } |
747 | } | 751 | } |
748 | } | 752 | } |
753 | public void TriggerTerrainUpdate() | ||
754 | { | ||
755 | OnTerrainUpdateDelegate handlerTerrainUpdate = OnTerrainUpdate; | ||
756 | if (handlerTerrainUpdate != null) | ||
757 | { | ||
758 | foreach (OnTerrainUpdateDelegate d in handlerTerrainUpdate.GetInvocationList()) | ||
759 | { | ||
760 | try | ||
761 | { | ||
762 | d(); | ||
763 | } | ||
764 | catch (Exception e) | ||
765 | { | ||
766 | m_log.ErrorFormat( | ||
767 | "[EVENT MANAGER]: Delegate for TriggerTerrainUpdate failed - continuing. {0} {1}", | ||
768 | e.Message, e.StackTrace); | ||
769 | } | ||
770 | } | ||
771 | } | ||
772 | } | ||
749 | 773 | ||
750 | public void TriggerTerrainTick() | 774 | public void TriggerTerrainTick() |
751 | { | 775 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index 272f718..3a3ec2b 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs | |||
@@ -140,6 +140,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
140 | 140 | ||
141 | private double GetPriorityByFrontBack(IClientAPI client, ISceneEntity entity) | 141 | private double GetPriorityByFrontBack(IClientAPI client, ISceneEntity entity) |
142 | { | 142 | { |
143 | if (entity == null) return double.NaN; | ||
143 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); | 144 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); |
144 | if (presence != null) | 145 | if (presence != null) |
145 | { | 146 | { |
@@ -150,11 +151,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
150 | // Use group position for child prims | 151 | // Use group position for child prims |
151 | Vector3 entityPos = entity.AbsolutePosition; | 152 | Vector3 entityPos = entity.AbsolutePosition; |
152 | if (entity is SceneObjectPart) | 153 | if (entity is SceneObjectPart) |
153 | { | 154 | { |
154 | // Can't use Scene.GetGroupByPrim() here, since the entity may have been delete from the scene | 155 | SceneObjectGroup group = m_scene.GetGroupByPrim(entity.LocalId); |
155 | // before its scheduled update was triggered | 156 | if (group == null) |
156 | //entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition; | 157 | { |
157 | entityPos = ((SceneObjectPart)entity).ParentGroup.AbsolutePosition; | 158 | entityPos = entity.AbsolutePosition; |
159 | } | ||
160 | else | ||
161 | { | ||
162 | entityPos = group.AbsolutePosition; | ||
163 | } | ||
158 | } | 164 | } |
159 | else | 165 | else |
160 | { | 166 | { |
@@ -199,9 +205,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
199 | return 0.0; | 205 | return 0.0; |
200 | 206 | ||
201 | // Use group position for child prims | 207 | // Use group position for child prims |
202 | Vector3 entityPos = entity.AbsolutePosition; | 208 | Vector3 entityPos; |
203 | if (entity is SceneObjectPart) | 209 | if (entity is SceneObjectPart) |
204 | entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition; | 210 | entityPos = ((SceneObjectPart)entity).ParentGroup.AbsolutePosition; |
205 | else | 211 | else |
206 | entityPos = entity.AbsolutePosition; | 212 | entityPos = entity.AbsolutePosition; |
207 | 213 | ||
@@ -224,12 +230,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
224 | 230 | ||
225 | if (entity is SceneObjectPart) | 231 | if (entity is SceneObjectPart) |
226 | { | 232 | { |
227 | PhysicsActor physActor = ((SceneObjectPart)entity).ParentGroup.RootPart.PhysActor; | ||
228 | if (physActor == null || !physActor.IsPhysical) | ||
229 | priority += 100; | ||
230 | |||
231 | if (((SceneObjectPart)entity).ParentGroup.RootPart.IsAttachment) | 233 | if (((SceneObjectPart)entity).ParentGroup.RootPart.IsAttachment) |
234 | { | ||
232 | priority = 1.0; | 235 | priority = 1.0; |
236 | } | ||
237 | else | ||
238 | { | ||
239 | PhysicsActor physActor = ((SceneObjectPart)entity).ParentGroup.RootPart.PhysActor; | ||
240 | if (physActor == null || !physActor.IsPhysical) | ||
241 | priority += 100; | ||
242 | } | ||
243 | |||
244 | if (((SceneObjectPart)entity).ParentGroup.RootPart != (SceneObjectPart)entity) | ||
245 | priority +=1; | ||
233 | } | 246 | } |
234 | return priority; | 247 | return priority; |
235 | } | 248 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index c49386a..ccbd880 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -98,34 +98,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
98 | /// <param name="item"></param> | 98 | /// <param name="item"></param> |
99 | public bool AddInventoryItem(InventoryItemBase item) | 99 | public bool AddInventoryItem(InventoryItemBase item) |
100 | { | 100 | { |
101 | if (UUID.Zero == item.Folder) | 101 | InventoryFolderBase folder; |
102 | |||
103 | if (item.Folder == UUID.Zero) | ||
102 | { | 104 | { |
103 | InventoryFolderBase f = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); | 105 | folder = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); |
104 | if (f != null) | 106 | if (folder == null) |
105 | { | ||
106 | // m_log.DebugFormat( | ||
107 | // "[LOCAL INVENTORY SERVICES CONNECTOR]: Found folder {0} type {1} for item {2}", | ||
108 | // f.Name, (AssetType)f.Type, item.Name); | ||
109 | |||
110 | item.Folder = f.ID; | ||
111 | } | ||
112 | else | ||
113 | { | 107 | { |
114 | f = InventoryService.GetRootFolder(item.Owner); | 108 | folder = InventoryService.GetRootFolder(item.Owner); |
115 | if (f != null) | 109 | |
116 | { | 110 | if (folder == null) |
117 | item.Folder = f.ID; | ||
118 | } | ||
119 | else | ||
120 | { | ||
121 | m_log.WarnFormat( | ||
122 | "[AGENT INVENTORY]: Could not find root folder for {0} when trying to add item {1} with no parent folder specified", | ||
123 | item.Owner, item.Name); | ||
124 | return false; | 111 | return false; |
125 | } | ||
126 | } | 112 | } |
113 | |||
114 | item.Folder = folder.ID; | ||
127 | } | 115 | } |
128 | 116 | ||
129 | if (InventoryService.AddItem(item)) | 117 | if (InventoryService.AddItem(item)) |
130 | { | 118 | { |
131 | int userlevel = 0; | 119 | int userlevel = 0; |
@@ -251,8 +239,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
251 | 239 | ||
252 | // Update item with new asset | 240 | // Update item with new asset |
253 | item.AssetID = asset.FullID; | 241 | item.AssetID = asset.FullID; |
254 | if (group.UpdateInventoryItem(item)) | 242 | group.UpdateInventoryItem(item); |
255 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
256 | 243 | ||
257 | part.GetProperties(remoteClient); | 244 | part.GetProperties(remoteClient); |
258 | 245 | ||
@@ -263,12 +250,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
263 | { | 250 | { |
264 | // Needs to determine which engine was running it and use that | 251 | // Needs to determine which engine was running it and use that |
265 | // | 252 | // |
266 | part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); | 253 | errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0); |
267 | errors = part.Inventory.GetScriptErrors(item.ItemID); | ||
268 | } | ||
269 | else | ||
270 | { | ||
271 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
272 | } | 254 | } |
273 | part.ParentGroup.ResumeScripts(); | 255 | part.ParentGroup.ResumeScripts(); |
274 | return errors; | 256 | return errors; |
@@ -682,6 +664,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
682 | return; | 664 | return; |
683 | } | 665 | } |
684 | 666 | ||
667 | if (newName == null) newName = item.Name; | ||
668 | |||
685 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); | 669 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); |
686 | 670 | ||
687 | if (asset != null) | 671 | if (asset != null) |
@@ -729,6 +713,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
729 | } | 713 | } |
730 | 714 | ||
731 | /// <summary> | 715 | /// <summary> |
716 | /// Move an item within the agent's inventory, and leave a copy (used in making a new outfit) | ||
717 | /// </summary> | ||
718 | public void MoveInventoryItemsLeaveCopy(IClientAPI remoteClient, List<InventoryItemBase> items, UUID destfolder) | ||
719 | { | ||
720 | List<InventoryItemBase> moveitems = new List<InventoryItemBase>(); | ||
721 | foreach (InventoryItemBase b in items) | ||
722 | { | ||
723 | CopyInventoryItem(remoteClient, 0, remoteClient.AgentId, b.ID, b.Folder, null); | ||
724 | InventoryItemBase n = InventoryService.GetItem(b); | ||
725 | n.Folder = destfolder; | ||
726 | moveitems.Add(n); | ||
727 | remoteClient.SendInventoryItemCreateUpdate(n, 0); | ||
728 | } | ||
729 | |||
730 | MoveInventoryItem(remoteClient, moveitems); | ||
731 | } | ||
732 | |||
733 | /// <summary> | ||
732 | /// Move an item within the agent's inventory. | 734 | /// Move an item within the agent's inventory. |
733 | /// </summary> | 735 | /// </summary> |
734 | /// <param name="remoteClient"></param> | 736 | /// <param name="remoteClient"></param> |
@@ -965,8 +967,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
965 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) | 967 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) |
966 | { | 968 | { |
967 | SceneObjectPart part = GetSceneObjectPart(localID); | 969 | SceneObjectPart part = GetSceneObjectPart(localID); |
968 | SceneObjectGroup group = part.ParentGroup; | 970 | SceneObjectGroup group = null; |
969 | if (group != null) | 971 | if (part != null) |
972 | { | ||
973 | group = part.ParentGroup; | ||
974 | } | ||
975 | if (part != null && group != null) | ||
970 | { | 976 | { |
971 | if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)) | 977 | if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)) |
972 | return; | 978 | return; |
@@ -1413,13 +1419,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1413 | { | 1419 | { |
1414 | agentTransactions.HandleTaskItemUpdateFromTransaction( | 1420 | agentTransactions.HandleTaskItemUpdateFromTransaction( |
1415 | remoteClient, part, transactionID, currentItem); | 1421 | remoteClient, part, transactionID, currentItem); |
1416 | |||
1417 | if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) | ||
1418 | remoteClient.SendAgentAlertMessage("Notecard saved", false); | ||
1419 | else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) | ||
1420 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
1421 | else | ||
1422 | remoteClient.SendAgentAlertMessage("Item saved", false); | ||
1423 | } | 1422 | } |
1424 | 1423 | ||
1425 | // Base ALWAYS has move | 1424 | // Base ALWAYS has move |
@@ -1547,7 +1546,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1547 | return; | 1546 | return; |
1548 | 1547 | ||
1549 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, | 1548 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, |
1550 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), | 1549 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n\n touch_start(integer num)\n {\n }\n}"), |
1551 | remoteClient.AgentId); | 1550 | remoteClient.AgentId); |
1552 | AssetService.Store(asset); | 1551 | AssetService.Store(asset); |
1553 | 1552 | ||
@@ -1742,11 +1741,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1742 | // Invalid id | 1741 | // Invalid id |
1743 | SceneObjectPart part = GetSceneObjectPart(localID); | 1742 | SceneObjectPart part = GetSceneObjectPart(localID); |
1744 | if (part == null) | 1743 | if (part == null) |
1744 | { | ||
1745 | //Client still thinks the object exists, kill it | ||
1746 | SendKillObject(localID); | ||
1745 | continue; | 1747 | continue; |
1748 | } | ||
1746 | 1749 | ||
1747 | // Already deleted by someone else | 1750 | // Already deleted by someone else |
1748 | if (part.ParentGroup == null || part.ParentGroup.IsDeleted) | 1751 | if (part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1752 | { | ||
1753 | //Client still thinks the object exists, kill it | ||
1754 | SendKillObject(localID); | ||
1749 | continue; | 1755 | continue; |
1756 | } | ||
1750 | 1757 | ||
1751 | // Can't delete child prims | 1758 | // Can't delete child prims |
1752 | if (part != part.ParentGroup.RootPart) | 1759 | if (part != part.ParentGroup.RootPart) |
@@ -1768,15 +1775,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1768 | } | 1775 | } |
1769 | else | 1776 | else |
1770 | { | 1777 | { |
1771 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | 1778 | if (action == DeRezAction.TakeCopy) |
1779 | { | ||
1780 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | ||
1781 | permissionToTakeCopy = false; | ||
1782 | } | ||
1783 | else | ||
1784 | { | ||
1772 | permissionToTakeCopy = false; | 1785 | permissionToTakeCopy = false; |
1786 | } | ||
1773 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) | 1787 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) |
1774 | permissionToTake = false; | 1788 | permissionToTake = false; |
1775 | 1789 | ||
1776 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) | 1790 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) |
1777 | permissionToDelete = false; | 1791 | permissionToDelete = false; |
1778 | } | 1792 | } |
1779 | |||
1780 | } | 1793 | } |
1781 | 1794 | ||
1782 | // Handle god perms | 1795 | // Handle god perms |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 82e7d76..6b71426 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -136,6 +136,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
136 | protected SceneCommunicationService m_sceneGridService; | 136 | protected SceneCommunicationService m_sceneGridService; |
137 | public bool LoginsDisabled = true; | 137 | public bool LoginsDisabled = true; |
138 | public bool LoadingPrims = false; | 138 | public bool LoadingPrims = false; |
139 | public bool CombineRegions = false; | ||
139 | 140 | ||
140 | public new float TimeDilation | 141 | public new float TimeDilation |
141 | { | 142 | { |
@@ -149,6 +150,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
149 | 150 | ||
150 | public IXfer XferManager; | 151 | public IXfer XferManager; |
151 | 152 | ||
153 | protected ISnmpModule m_snmpService = null; | ||
154 | public ISnmpModule SnmpService | ||
155 | { | ||
156 | get | ||
157 | { | ||
158 | if (m_snmpService == null) | ||
159 | { | ||
160 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
161 | } | ||
162 | |||
163 | return m_snmpService; | ||
164 | } | ||
165 | } | ||
166 | |||
152 | protected IAssetService m_AssetService; | 167 | protected IAssetService m_AssetService; |
153 | protected IAuthorizationService m_AuthorizationService; | 168 | protected IAuthorizationService m_AuthorizationService; |
154 | 169 | ||
@@ -383,6 +398,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
383 | private bool m_firstHeartbeat = true; | 398 | private bool m_firstHeartbeat = true; |
384 | 399 | ||
385 | private object m_deleting_scene_object = new object(); | 400 | private object m_deleting_scene_object = new object(); |
401 | private object m_cleaningAttachments = new object(); | ||
386 | 402 | ||
387 | // the minimum time that must elapse before a changed object will be considered for persisted | 403 | // the minimum time that must elapse before a changed object will be considered for persisted |
388 | public long m_dontPersistBefore = DEFAULT_MIN_TIME_FOR_PERSISTENCE * 10000000L; | 404 | public long m_dontPersistBefore = DEFAULT_MIN_TIME_FOR_PERSISTENCE * 10000000L; |
@@ -543,6 +559,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
543 | 559 | ||
544 | // Load region settings | 560 | // Load region settings |
545 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); | 561 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); |
562 | m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(m_regInfo.RegionID); | ||
563 | |||
546 | if (m_storageManager.EstateDataStore != null) | 564 | if (m_storageManager.EstateDataStore != null) |
547 | { | 565 | { |
548 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false); | 566 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false); |
@@ -605,9 +623,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
605 | //Animation states | 623 | //Animation states |
606 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 624 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
607 | // TODO: Change default to true once the feature is supported | 625 | // TODO: Change default to true once the feature is supported |
608 | m_usePreJump = startupConfig.GetBoolean("enableprejump", false); | 626 | m_usePreJump = startupConfig.GetBoolean("enableprejump", true); |
609 | |||
610 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 627 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
628 | |||
629 | m_log.DebugFormat("[SCENE]: prejump is {0}", m_usePreJump ? "ON" : "OFF"); | ||
611 | if (RegionInfo.NonphysPrimMax > 0) | 630 | if (RegionInfo.NonphysPrimMax > 0) |
612 | { | 631 | { |
613 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 632 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
@@ -639,6 +658,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
639 | m_persistAfter *= 10000000; | 658 | m_persistAfter *= 10000000; |
640 | 659 | ||
641 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 660 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
661 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
642 | 662 | ||
643 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 663 | IConfig packetConfig = m_config.Configs["PacketPool"]; |
644 | if (packetConfig != null) | 664 | if (packetConfig != null) |
@@ -648,6 +668,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
648 | } | 668 | } |
649 | 669 | ||
650 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 670 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
671 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
651 | 672 | ||
652 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 673 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); |
653 | if (m_generateMaptiles) | 674 | if (m_generateMaptiles) |
@@ -672,9 +693,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
672 | } | 693 | } |
673 | } | 694 | } |
674 | } | 695 | } |
675 | catch | 696 | catch (Exception e) |
676 | { | 697 | { |
677 | m_log.Warn("[SCENE]: Failed to load StartupConfig"); | 698 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); |
678 | } | 699 | } |
679 | 700 | ||
680 | #endregion Region Config | 701 | #endregion Region Config |
@@ -911,6 +932,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
911 | /// <param name="seconds">float indicating duration before restart.</param> | 932 | /// <param name="seconds">float indicating duration before restart.</param> |
912 | public virtual void Restart(float seconds) | 933 | public virtual void Restart(float seconds) |
913 | { | 934 | { |
935 | Restart(seconds, true); | ||
936 | } | ||
937 | |||
938 | /// <summary> | ||
939 | /// Given float seconds, this will restart the region. showDialog will optionally alert the users. | ||
940 | /// </summary> | ||
941 | /// <param name="seconds">float indicating duration before restart.</param> | ||
942 | public virtual void Restart(float seconds, bool showDialog) | ||
943 | { | ||
914 | // notifications are done in 15 second increments | 944 | // notifications are done in 15 second increments |
915 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request | 945 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request |
916 | // It's a 'Cancel restart' request. | 946 | // It's a 'Cancel restart' request. |
@@ -931,8 +961,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
931 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); | 961 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); |
932 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); | 962 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); |
933 | m_restartTimer.Start(); | 963 | m_restartTimer.Start(); |
934 | m_dialogModule.SendNotificationToUsersInRegion( | 964 | if (showDialog) |
965 | { | ||
966 | m_dialogModule.SendNotificationToUsersInRegion( | ||
935 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); | 967 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); |
968 | } | ||
936 | } | 969 | } |
937 | } | 970 | } |
938 | 971 | ||
@@ -1127,6 +1160,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1127 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1160 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1128 | if (HeartbeatThread != null) | 1161 | if (HeartbeatThread != null) |
1129 | { | 1162 | { |
1163 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1130 | HeartbeatThread.Abort(); | 1164 | HeartbeatThread.Abort(); |
1131 | HeartbeatThread = null; | 1165 | HeartbeatThread = null; |
1132 | } | 1166 | } |
@@ -1290,16 +1324,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1290 | // Check if any objects have reached their targets | 1324 | // Check if any objects have reached their targets |
1291 | CheckAtTargets(); | 1325 | CheckAtTargets(); |
1292 | 1326 | ||
1293 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1294 | // Objects queue their updates onto all scene presences | ||
1295 | if (m_frame % m_update_objects == 0) | ||
1296 | m_sceneGraph.UpdateObjectGroups(); | ||
1297 | |||
1298 | // Run through all ScenePresences looking for updates | 1327 | // Run through all ScenePresences looking for updates |
1299 | // Presence updates and queued object updates for each presence are sent to clients | 1328 | // Presence updates and queued object updates for each presence are sent to clients |
1300 | if (m_frame % m_update_presences == 0) | 1329 | if (m_frame % m_update_presences == 0) |
1301 | m_sceneGraph.UpdatePresences(); | 1330 | m_sceneGraph.UpdatePresences(); |
1302 | 1331 | ||
1332 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1333 | // Objects queue their updates onto all scene presences | ||
1334 | if (m_frame % m_update_objects == 0) | ||
1335 | m_sceneGraph.UpdateObjectGroups(); | ||
1336 | |||
1303 | if (m_frame % m_update_coarse_locations == 0) | 1337 | if (m_frame % m_update_coarse_locations == 0) |
1304 | { | 1338 | { |
1305 | List<Vector3> coarseLocations; | 1339 | List<Vector3> coarseLocations; |
@@ -1632,6 +1666,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1632 | public void StoreWindlightProfile(RegionLightShareData wl) | 1666 | public void StoreWindlightProfile(RegionLightShareData wl) |
1633 | { | 1667 | { |
1634 | m_regInfo.WindlightSettings = wl; | 1668 | m_regInfo.WindlightSettings = wl; |
1669 | wl.Save(); | ||
1635 | m_storageManager.DataStore.StoreRegionWindlightSettings(wl); | 1670 | m_storageManager.DataStore.StoreRegionWindlightSettings(wl); |
1636 | m_eventManager.TriggerOnSaveNewWindlightProfile(); | 1671 | m_eventManager.TriggerOnSaveNewWindlightProfile(); |
1637 | } | 1672 | } |
@@ -1793,14 +1828,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1793 | /// <returns></returns> | 1828 | /// <returns></returns> |
1794 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1829 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1795 | { | 1830 | { |
1831 | |||
1832 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1833 | Vector3 wpos = Vector3.Zero; | ||
1834 | // Check for water surface intersection from above | ||
1835 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1836 | { | ||
1837 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1838 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1839 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1840 | wpos.Z = wheight; | ||
1841 | } | ||
1842 | |||
1796 | Vector3 pos = Vector3.Zero; | 1843 | Vector3 pos = Vector3.Zero; |
1797 | if (RayEndIsIntersection == (byte)1) | 1844 | if (RayEndIsIntersection == (byte)1) |
1798 | { | 1845 | { |
1799 | pos = RayEnd; | 1846 | pos = RayEnd; |
1800 | return pos; | ||
1801 | } | 1847 | } |
1802 | 1848 | else if (RayTargetID != UUID.Zero) | |
1803 | if (RayTargetID != UUID.Zero) | ||
1804 | { | 1849 | { |
1805 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1850 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1806 | 1851 | ||
@@ -1822,7 +1867,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1822 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1867 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1823 | 1868 | ||
1824 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1869 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1825 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1870 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1826 | float ScaleOffset = 0.5f; | 1871 | float ScaleOffset = 0.5f; |
1827 | 1872 | ||
1828 | // If we hit something | 1873 | // If we hit something |
@@ -1845,13 +1890,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1845 | //pos.Z -= 0.25F; | 1890 | //pos.Z -= 0.25F; |
1846 | 1891 | ||
1847 | } | 1892 | } |
1848 | |||
1849 | return pos; | ||
1850 | } | 1893 | } |
1851 | else | 1894 | else |
1852 | { | 1895 | { |
1853 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 1896 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1854 | |||
1855 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 1897 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1856 | 1898 | ||
1857 | // Un-comment the following line to print the raytrace results to the console. | 1899 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1860,13 +1902,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1860 | if (ei.HitTF) | 1902 | if (ei.HitTF) |
1861 | { | 1903 | { |
1862 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 1904 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1863 | } else | 1905 | } |
1906 | else | ||
1864 | { | 1907 | { |
1865 | // fall back to our stupid functionality | 1908 | // fall back to our stupid functionality |
1866 | pos = RayEnd; | 1909 | pos = RayEnd; |
1867 | } | 1910 | } |
1868 | |||
1869 | return pos; | ||
1870 | } | 1911 | } |
1871 | } | 1912 | } |
1872 | else | 1913 | else |
@@ -1877,8 +1918,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1877 | //increase height so its above the ground. | 1918 | //increase height so its above the ground. |
1878 | //should be getting the normal of the ground at the rez point and using that? | 1919 | //should be getting the normal of the ground at the rez point and using that? |
1879 | pos.Z += scale.Z / 2f; | 1920 | pos.Z += scale.Z / 2f; |
1880 | return pos; | 1921 | // return pos; |
1881 | } | 1922 | } |
1923 | |||
1924 | // check against posible water intercept | ||
1925 | if (wpos.Z > pos.Z) pos = wpos; | ||
1926 | return pos; | ||
1882 | } | 1927 | } |
1883 | 1928 | ||
1884 | 1929 | ||
@@ -2035,6 +2080,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2035 | /// </summary> | 2080 | /// </summary> |
2036 | public void DeleteAllSceneObjects() | 2081 | public void DeleteAllSceneObjects() |
2037 | { | 2082 | { |
2083 | DeleteAllSceneObjects(false); | ||
2084 | } | ||
2085 | |||
2086 | /// <summary> | ||
2087 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2088 | /// </summary> | ||
2089 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2090 | { | ||
2091 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
2038 | lock (Entities) | 2092 | lock (Entities) |
2039 | { | 2093 | { |
2040 | ICollection<EntityBase> entities = new List<EntityBase>(Entities); | 2094 | ICollection<EntityBase> entities = new List<EntityBase>(Entities); |
@@ -2044,11 +2098,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2044 | if (e is SceneObjectGroup) | 2098 | if (e is SceneObjectGroup) |
2045 | { | 2099 | { |
2046 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2100 | SceneObjectGroup sog = (SceneObjectGroup)e; |
2047 | if (!sog.IsAttachment) | 2101 | if (sog != null && !sog.IsAttachment) |
2048 | DeleteSceneObject((SceneObjectGroup)e, false); | 2102 | { |
2103 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2104 | { | ||
2105 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2106 | } | ||
2107 | else | ||
2108 | { | ||
2109 | toReturn.Add((SceneObjectGroup)e); | ||
2110 | } | ||
2111 | } | ||
2049 | } | 2112 | } |
2050 | } | 2113 | } |
2051 | } | 2114 | } |
2115 | if (toReturn.Count > 0) | ||
2116 | { | ||
2117 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2118 | } | ||
2052 | } | 2119 | } |
2053 | 2120 | ||
2054 | /// <summary> | 2121 | /// <summary> |
@@ -2428,6 +2495,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2428 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2495 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2429 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2496 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2430 | { | 2497 | { |
2498 | if (sceneObject.OwnerID == UUID.Zero) | ||
2499 | { | ||
2500 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2501 | return false; | ||
2502 | } | ||
2503 | |||
2431 | // If the user is banned, we won't let any of their objects | 2504 | // If the user is banned, we won't let any of their objects |
2432 | // enter. Period. | 2505 | // enter. Period. |
2433 | // | 2506 | // |
@@ -2477,15 +2550,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
2477 | 2550 | ||
2478 | if (AttachmentsModule != null) | 2551 | if (AttachmentsModule != null) |
2479 | AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false); | 2552 | AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false); |
2553 | |||
2554 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was found, attaching", sceneObject.UUID); | ||
2480 | } | 2555 | } |
2481 | else | 2556 | else |
2482 | { | 2557 | { |
2558 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2483 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2559 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2484 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2560 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2485 | } | 2561 | } |
2562 | if (sceneObject.OwnerID == UUID.Zero) | ||
2563 | { | ||
2564 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2565 | return false; | ||
2566 | } | ||
2486 | } | 2567 | } |
2487 | else | 2568 | else |
2488 | { | 2569 | { |
2570 | if (sceneObject.OwnerID == UUID.Zero) | ||
2571 | { | ||
2572 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2573 | return false; | ||
2574 | } | ||
2489 | AddRestoredSceneObject(sceneObject, true, false); | 2575 | AddRestoredSceneObject(sceneObject, true, false); |
2490 | 2576 | ||
2491 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2577 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |
@@ -2758,6 +2844,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2758 | client.OnFetchInventory += HandleFetchInventory; | 2844 | client.OnFetchInventory += HandleFetchInventory; |
2759 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 2845 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2760 | client.OnCopyInventoryItem += CopyInventoryItem; | 2846 | client.OnCopyInventoryItem += CopyInventoryItem; |
2847 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2761 | client.OnMoveInventoryItem += MoveInventoryItem; | 2848 | client.OnMoveInventoryItem += MoveInventoryItem; |
2762 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 2849 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2763 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 2850 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2936,15 +3023,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2936 | /// </summary> | 3023 | /// </summary> |
2937 | /// <param name="agentId">The avatar's Unique ID</param> | 3024 | /// <param name="agentId">The avatar's Unique ID</param> |
2938 | /// <param name="client">The IClientAPI for the client</param> | 3025 | /// <param name="client">The IClientAPI for the client</param> |
2939 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 3026 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
2940 | { | 3027 | { |
2941 | if (m_teleportModule != null) | 3028 | if (m_teleportModule != null) |
2942 | m_teleportModule.TeleportHome(agentId, client); | 3029 | return m_teleportModule.TeleportHome(agentId, client); |
2943 | else | 3030 | else |
2944 | { | 3031 | { |
2945 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3032 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
2946 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3033 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
2947 | } | 3034 | } |
3035 | return false; | ||
2948 | } | 3036 | } |
2949 | 3037 | ||
2950 | /// <summary> | 3038 | /// <summary> |
@@ -3043,6 +3131,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3043 | /// <param name="flags"></param> | 3131 | /// <param name="flags"></param> |
3044 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3132 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3045 | { | 3133 | { |
3134 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3135 | ScenePresence presence; | ||
3136 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3137 | { | ||
3138 | if (presence.Appearance != null) | ||
3139 | { | ||
3140 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3141 | } | ||
3142 | } | ||
3143 | |||
3046 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3144 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3047 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3145 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3048 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3146 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3137,7 +3235,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3137 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3235 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3138 | 3236 | ||
3139 | } | 3237 | } |
3238 | m_log.Debug("[Scene] Beginning ClientClosed"); | ||
3140 | m_eventManager.TriggerClientClosed(agentID, this); | 3239 | m_eventManager.TriggerClientClosed(agentID, this); |
3240 | m_log.Debug("[Scene] Finished ClientClosed"); | ||
3141 | } | 3241 | } |
3142 | catch (NullReferenceException) | 3242 | catch (NullReferenceException) |
3143 | { | 3243 | { |
@@ -3145,7 +3245,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3145 | // Avatar is already disposed :/ | 3245 | // Avatar is already disposed :/ |
3146 | } | 3246 | } |
3147 | 3247 | ||
3248 | m_log.Debug("[Scene] Beginning OnRemovePresence"); | ||
3148 | m_eventManager.TriggerOnRemovePresence(agentID); | 3249 | m_eventManager.TriggerOnRemovePresence(agentID); |
3250 | m_log.Debug("[Scene] Finished OnRemovePresence"); | ||
3251 | |||
3149 | ForEachClient( | 3252 | ForEachClient( |
3150 | delegate(IClientAPI client) | 3253 | delegate(IClientAPI client) |
3151 | { | 3254 | { |
@@ -3161,8 +3264,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3161 | } | 3264 | } |
3162 | 3265 | ||
3163 | // Remove the avatar from the scene | 3266 | // Remove the avatar from the scene |
3267 | m_log.Debug("[Scene] Begin RemoveScenePresence"); | ||
3164 | m_sceneGraph.RemoveScenePresence(agentID); | 3268 | m_sceneGraph.RemoveScenePresence(agentID); |
3269 | m_log.Debug("[Scene] Finished RemoveScenePresence. Removing the client manager"); | ||
3165 | m_clientManager.Remove(agentID); | 3270 | m_clientManager.Remove(agentID); |
3271 | m_log.Debug("[Scene] Removed the client manager. Firing avatar.close"); | ||
3166 | 3272 | ||
3167 | try | 3273 | try |
3168 | { | 3274 | { |
@@ -3176,8 +3282,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3176 | { | 3282 | { |
3177 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); | 3283 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); |
3178 | } | 3284 | } |
3179 | 3285 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | |
3180 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3286 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3287 | CleanDroppedAttachments(); | ||
3288 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3181 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3289 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3182 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3290 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3183 | } | 3291 | } |
@@ -3317,6 +3425,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3317 | { | 3425 | { |
3318 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3426 | if (land != null && !TestLandRestrictions(agent, land, out reason)) |
3319 | { | 3427 | { |
3428 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3320 | return false; | 3429 | return false; |
3321 | } | 3430 | } |
3322 | } | 3431 | } |
@@ -3374,6 +3483,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3374 | 3483 | ||
3375 | if (vialogin) | 3484 | if (vialogin) |
3376 | { | 3485 | { |
3486 | CleanDroppedAttachments(); | ||
3487 | |||
3377 | if (TestBorderCross(agent.startpos, Cardinals.E)) | 3488 | if (TestBorderCross(agent.startpos, Cardinals.E)) |
3378 | { | 3489 | { |
3379 | Border crossedBorder = GetCrossedBorder(agent.startpos, Cardinals.E); | 3490 | Border crossedBorder = GetCrossedBorder(agent.startpos, Cardinals.E); |
@@ -3430,6 +3541,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3430 | } | 3541 | } |
3431 | } | 3542 | } |
3432 | // Honor parcel landing type and position. | 3543 | // Honor parcel landing type and position. |
3544 | /* | ||
3545 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3433 | if (land != null) | 3546 | if (land != null) |
3434 | { | 3547 | { |
3435 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3548 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3437,6 +3550,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3437 | agent.startpos = land.LandData.UserLocation; | 3550 | agent.startpos = land.LandData.UserLocation; |
3438 | } | 3551 | } |
3439 | } | 3552 | } |
3553 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3440 | } | 3554 | } |
3441 | 3555 | ||
3442 | return true; | 3556 | return true; |
@@ -3787,12 +3901,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3787 | return false; | 3901 | return false; |
3788 | } | 3902 | } |
3789 | 3903 | ||
3904 | public bool IncomingCloseAgent(UUID agentID) | ||
3905 | { | ||
3906 | return IncomingCloseAgent(agentID, false); | ||
3907 | } | ||
3908 | |||
3909 | public bool IncomingCloseChildAgent(UUID agentID) | ||
3910 | { | ||
3911 | return IncomingCloseAgent(agentID, true); | ||
3912 | } | ||
3913 | |||
3790 | /// <summary> | 3914 | /// <summary> |
3791 | /// Tell a single agent to disconnect from the region. | 3915 | /// Tell a single agent to disconnect from the region. |
3792 | /// </summary> | 3916 | /// </summary> |
3793 | /// <param name="regionHandle"></param> | ||
3794 | /// <param name="agentID"></param> | 3917 | /// <param name="agentID"></param> |
3795 | public bool IncomingCloseAgent(UUID agentID) | 3918 | /// <param name="childOnly"></param> |
3919 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3796 | { | 3920 | { |
3797 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 3921 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3798 | 3922 | ||
@@ -3804,7 +3928,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3804 | { | 3928 | { |
3805 | m_sceneGraph.removeUserCount(false); | 3929 | m_sceneGraph.removeUserCount(false); |
3806 | } | 3930 | } |
3807 | else | 3931 | else if (!childOnly) |
3808 | { | 3932 | { |
3809 | m_sceneGraph.removeUserCount(true); | 3933 | m_sceneGraph.removeUserCount(true); |
3810 | } | 3934 | } |
@@ -3820,9 +3944,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3820 | } | 3944 | } |
3821 | else | 3945 | else |
3822 | presence.ControllingClient.SendShutdownConnectionNotice(); | 3946 | presence.ControllingClient.SendShutdownConnectionNotice(); |
3947 | presence.ControllingClient.Close(false); | ||
3948 | } | ||
3949 | else if (!childOnly) | ||
3950 | { | ||
3951 | presence.ControllingClient.Close(true); | ||
3823 | } | 3952 | } |
3824 | |||
3825 | presence.ControllingClient.Close(); | ||
3826 | return true; | 3953 | return true; |
3827 | } | 3954 | } |
3828 | 3955 | ||
@@ -4442,7 +4569,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4442 | // | 4569 | // |
4443 | int health=1; // Start at 1, means we're up | 4570 | int health=1; // Start at 1, means we're up |
4444 | 4571 | ||
4445 | if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) | 4572 | if (m_firstHeartbeat || ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000)) |
4446 | health+=1; | 4573 | health+=1; |
4447 | else | 4574 | else |
4448 | return health; | 4575 | return health; |
@@ -4944,5 +5071,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
4944 | throw new Exception(error); | 5071 | throw new Exception(error); |
4945 | } | 5072 | } |
4946 | } | 5073 | } |
5074 | |||
5075 | public void CleanDroppedAttachments() | ||
5076 | { | ||
5077 | List<SceneObjectGroup> objectsToDelete = | ||
5078 | new List<SceneObjectGroup>(); | ||
5079 | |||
5080 | lock (m_cleaningAttachments) | ||
5081 | { | ||
5082 | ForEachSOG(delegate (SceneObjectGroup grp) | ||
5083 | { | ||
5084 | if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp))) | ||
5085 | { | ||
5086 | UUID agentID = grp.OwnerID; | ||
5087 | if (agentID == UUID.Zero) | ||
5088 | { | ||
5089 | objectsToDelete.Add(grp); | ||
5090 | return; | ||
5091 | } | ||
5092 | |||
5093 | ScenePresence sp = GetScenePresence(agentID); | ||
5094 | if (sp == null) | ||
5095 | { | ||
5096 | objectsToDelete.Add(grp); | ||
5097 | return; | ||
5098 | } | ||
5099 | } | ||
5100 | }); | ||
5101 | } | ||
5102 | |||
5103 | if (objectsToDelete.Count > 0) | ||
5104 | { | ||
5105 | m_log.DebugFormat("[SCENE]: Starting delete of {0} dropped attachments", objectsToDelete.Count); | ||
5106 | foreach (SceneObjectGroup grp in objectsToDelete) | ||
5107 | { | ||
5108 | m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5109 | DeleteSceneObject(grp, true); | ||
5110 | } | ||
5111 | m_log.Debug("[SCENE]: Finished dropped attachment deletion"); | ||
5112 | } | ||
5113 | } | ||
4947 | } | 5114 | } |
4948 | } | 5115 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 88e084e..1293d5d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -168,7 +168,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
168 | 168 | ||
169 | if (neighbour != null) | 169 | if (neighbour != null) |
170 | { | 170 | { |
171 | m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); | 171 | // m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); |
172 | m_scene.EventManager.TriggerOnRegionUp(neighbour); | 172 | m_scene.EventManager.TriggerOnRegionUp(neighbour); |
173 | } | 173 | } |
174 | else | 174 | else |
@@ -183,7 +183,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
183 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); | 183 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); |
184 | 184 | ||
185 | List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID); | 185 | List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID); |
186 | m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count); | 186 | //m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count); |
187 | foreach (GridRegion n in neighbours) | 187 | foreach (GridRegion n in neighbours) |
188 | { | 188 | { |
189 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; | 189 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; |
@@ -267,14 +267,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
267 | protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle) | 267 | protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle) |
268 | { | 268 | { |
269 | 269 | ||
270 | m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle); | 270 | //m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle); |
271 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. | 271 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. |
272 | 272 | ||
273 | //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); | 273 | //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); |
274 | uint x = 0, y = 0; | 274 | uint x = 0, y = 0; |
275 | Utils.LongToUInts(regionHandle, out x, out y); | 275 | Utils.LongToUInts(regionHandle, out x, out y); |
276 | GridRegion destination = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); | 276 | GridRegion destination = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); |
277 | m_scene.SimulationService.CloseAgent(destination, agentID); | 277 | m_scene.SimulationService.CloseChildAgent(destination, agentID); |
278 | } | 278 | } |
279 | 279 | ||
280 | private void SendCloseChildAgentCompleted(IAsyncResult iar) | 280 | private void SendCloseChildAgentCompleted(IAsyncResult iar) |
@@ -293,7 +293,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
293 | d); | 293 | d); |
294 | } | 294 | } |
295 | } | 295 | } |
296 | 296 | ||
297 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) | 297 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) |
298 | { | 298 | { |
299 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); | 299 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index dfb26b9..905c683 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -43,6 +43,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
43 | 43 | ||
44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); | 44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); |
45 | 45 | ||
46 | public delegate void AttachToBackupDelegate(SceneObjectGroup sog); | ||
47 | |||
48 | public delegate void DetachFromBackupDelegate(SceneObjectGroup sog); | ||
49 | |||
50 | public delegate void ChangedBackupDelegate(SceneObjectGroup sog); | ||
51 | |||
46 | public delegate void ObjectCreateDelegate(EntityBase obj); | 52 | public delegate void ObjectCreateDelegate(EntityBase obj); |
47 | 53 | ||
48 | public delegate void ObjectDeleteDelegate(EntityBase obj); | 54 | public delegate void ObjectDeleteDelegate(EntityBase obj); |
@@ -61,6 +67,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
61 | private PhysicsCrash handlerPhysicsCrash = null; | 67 | private PhysicsCrash handlerPhysicsCrash = null; |
62 | 68 | ||
63 | public event ObjectDuplicateDelegate OnObjectDuplicate; | 69 | public event ObjectDuplicateDelegate OnObjectDuplicate; |
70 | public event AttachToBackupDelegate OnAttachToBackup; | ||
71 | public event DetachFromBackupDelegate OnDetachFromBackup; | ||
72 | public event ChangedBackupDelegate OnChangeBackup; | ||
64 | public event ObjectCreateDelegate OnObjectCreate; | 73 | public event ObjectCreateDelegate OnObjectCreate; |
65 | public event ObjectDeleteDelegate OnObjectRemove; | 74 | public event ObjectDeleteDelegate OnObjectRemove; |
66 | 75 | ||
@@ -68,7 +77,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
68 | 77 | ||
69 | #region Fields | 78 | #region Fields |
70 | 79 | ||
71 | protected object m_presenceLock = new object(); | 80 | protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim(); |
72 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); | 81 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); |
73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); | 82 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); |
74 | 83 | ||
@@ -127,13 +136,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
127 | 136 | ||
128 | protected internal void Close() | 137 | protected internal void Close() |
129 | { | 138 | { |
130 | lock (m_presenceLock) | 139 | m_scenePresencesLock.EnterWriteLock(); |
140 | try | ||
131 | { | 141 | { |
132 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); | 142 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); |
133 | List<ScenePresence> newlist = new List<ScenePresence>(); | 143 | List<ScenePresence> newlist = new List<ScenePresence>(); |
134 | m_scenePresenceMap = newmap; | 144 | m_scenePresenceMap = newmap; |
135 | m_scenePresenceArray = newlist; | 145 | m_scenePresenceArray = newlist; |
136 | } | 146 | } |
147 | finally | ||
148 | { | ||
149 | m_scenePresencesLock.ExitWriteLock(); | ||
150 | } | ||
137 | 151 | ||
138 | lock (SceneObjectGroupsByFullID) | 152 | lock (SceneObjectGroupsByFullID) |
139 | SceneObjectGroupsByFullID.Clear(); | 153 | SceneObjectGroupsByFullID.Clear(); |
@@ -212,27 +226,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
212 | if (sp.IsChildAgent) | 226 | if (sp.IsChildAgent) |
213 | return; | 227 | return; |
214 | 228 | ||
215 | if (sp.ParentID != 0) | 229 | coarseLocations.Add(sp.AbsolutePosition); |
216 | { | 230 | avatarUUIDs.Add(sp.UUID); |
217 | // sitting avatar | ||
218 | SceneObjectPart sop = m_parentScene.GetSceneObjectPart(sp.ParentID); | ||
219 | if (sop != null) | ||
220 | { | ||
221 | coarseLocations.Add(sop.AbsolutePosition + sp.AbsolutePosition); | ||
222 | avatarUUIDs.Add(sp.UUID); | ||
223 | } | ||
224 | else | ||
225 | { | ||
226 | // we can't find the parent.. ! arg! | ||
227 | coarseLocations.Add(sp.AbsolutePosition); | ||
228 | avatarUUIDs.Add(sp.UUID); | ||
229 | } | ||
230 | } | ||
231 | else | ||
232 | { | ||
233 | coarseLocations.Add(sp.AbsolutePosition); | ||
234 | avatarUUIDs.Add(sp.UUID); | ||
235 | } | ||
236 | } | 231 | } |
237 | } | 232 | } |
238 | 233 | ||
@@ -262,6 +257,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
262 | protected internal bool AddRestoredSceneObject( | 257 | protected internal bool AddRestoredSceneObject( |
263 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 258 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
264 | { | 259 | { |
260 | if (!m_parentScene.CombineRegions) | ||
261 | { | ||
262 | // KF: Check for out-of-region, move inside and make static. | ||
263 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
264 | sceneObject.RootPart.GroupPosition.Y, | ||
265 | sceneObject.RootPart.GroupPosition.Z); | ||
266 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
267 | npos.X > Constants.RegionSize || | ||
268 | npos.Y > Constants.RegionSize)) | ||
269 | { | ||
270 | if (npos.X < 0.0) npos.X = 1.0f; | ||
271 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
272 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
273 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
274 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
275 | |||
276 | foreach (SceneObjectPart part in sceneObject.Children.Values) | ||
277 | { | ||
278 | part.GroupPosition = npos; | ||
279 | } | ||
280 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
281 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
282 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
283 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
284 | } | ||
285 | } | ||
286 | |||
265 | if (!alreadyPersisted) | 287 | if (!alreadyPersisted) |
266 | { | 288 | { |
267 | sceneObject.ForceInventoryPersistence(); | 289 | sceneObject.ForceInventoryPersistence(); |
@@ -473,6 +495,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
473 | } | 495 | } |
474 | } | 496 | } |
475 | 497 | ||
498 | public void FireAttachToBackup(SceneObjectGroup obj) | ||
499 | { | ||
500 | if (OnAttachToBackup != null) | ||
501 | { | ||
502 | OnAttachToBackup(obj); | ||
503 | } | ||
504 | } | ||
505 | |||
506 | public void FireDetachFromBackup(SceneObjectGroup obj) | ||
507 | { | ||
508 | if (OnDetachFromBackup != null) | ||
509 | { | ||
510 | OnDetachFromBackup(obj); | ||
511 | } | ||
512 | } | ||
513 | |||
514 | public void FireChangeBackup(SceneObjectGroup obj) | ||
515 | { | ||
516 | if (OnChangeBackup != null) | ||
517 | { | ||
518 | OnChangeBackup(obj); | ||
519 | } | ||
520 | } | ||
521 | |||
476 | /// <summary> | 522 | /// <summary> |
477 | /// Process all pending updates | 523 | /// Process all pending updates |
478 | /// </summary> | 524 | /// </summary> |
@@ -609,7 +655,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
609 | 655 | ||
610 | Entities[presence.UUID] = presence; | 656 | Entities[presence.UUID] = presence; |
611 | 657 | ||
612 | lock (m_presenceLock) | 658 | m_scenePresencesLock.EnterWriteLock(); |
659 | try | ||
613 | { | 660 | { |
614 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 661 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
615 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 662 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -633,6 +680,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
633 | m_scenePresenceMap = newmap; | 680 | m_scenePresenceMap = newmap; |
634 | m_scenePresenceArray = newlist; | 681 | m_scenePresenceArray = newlist; |
635 | } | 682 | } |
683 | finally | ||
684 | { | ||
685 | m_scenePresencesLock.ExitWriteLock(); | ||
686 | } | ||
636 | } | 687 | } |
637 | 688 | ||
638 | /// <summary> | 689 | /// <summary> |
@@ -647,7 +698,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
647 | agentID); | 698 | agentID); |
648 | } | 699 | } |
649 | 700 | ||
650 | lock (m_presenceLock) | 701 | m_scenePresencesLock.EnterWriteLock(); |
702 | try | ||
651 | { | 703 | { |
652 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 704 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
653 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 705 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -669,6 +721,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
669 | m_log.WarnFormat("[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 721 | m_log.WarnFormat("[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
670 | } | 722 | } |
671 | } | 723 | } |
724 | finally | ||
725 | { | ||
726 | m_scenePresencesLock.ExitWriteLock(); | ||
727 | } | ||
672 | } | 728 | } |
673 | 729 | ||
674 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) | 730 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) |
@@ -1084,9 +1140,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1084 | /// <param name="action"></param> | 1140 | /// <param name="action"></param> |
1085 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) | 1141 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) |
1086 | { | 1142 | { |
1087 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); | 1143 | List<EntityBase> objlist = Entities.GetAllByType<SceneObjectGroup>(); |
1088 | foreach (SceneObjectGroup obj in objlist) | 1144 | foreach (EntityBase ent in objlist) |
1089 | { | 1145 | { |
1146 | SceneObjectGroup obj = (SceneObjectGroup)ent; | ||
1147 | |||
1090 | try | 1148 | try |
1091 | { | 1149 | { |
1092 | action(obj); | 1150 | action(obj); |
@@ -1543,10 +1601,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1543 | /// <param name="childPrims"></param> | 1601 | /// <param name="childPrims"></param> |
1544 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) | 1602 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) |
1545 | { | 1603 | { |
1604 | SceneObjectGroup parentGroup = root.ParentGroup; | ||
1605 | if (parentGroup == null) return; | ||
1546 | Monitor.Enter(m_updateLock); | 1606 | Monitor.Enter(m_updateLock); |
1607 | |||
1547 | try | 1608 | try |
1548 | { | 1609 | { |
1549 | SceneObjectGroup parentGroup = root.ParentGroup; | 1610 | parentGroup.areUpdatesSuspended = true; |
1550 | 1611 | ||
1551 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1612 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1552 | if (parentGroup != null) | 1613 | if (parentGroup != null) |
@@ -1558,11 +1619,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1558 | 1619 | ||
1559 | if (child != null) | 1620 | if (child != null) |
1560 | { | 1621 | { |
1561 | // Make sure no child prim is set for sale | ||
1562 | // So that, on delink, no prims are unwittingly | ||
1563 | // left for sale and sold off | ||
1564 | child.RootPart.ObjectSaleType = 0; | ||
1565 | child.RootPart.SalePrice = 10; | ||
1566 | childGroups.Add(child); | 1622 | childGroups.Add(child); |
1567 | } | 1623 | } |
1568 | } | 1624 | } |
@@ -1585,12 +1641,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1585 | // occur on link to invoke this elsewhere (such as object selection) | 1641 | // occur on link to invoke this elsewhere (such as object selection) |
1586 | parentGroup.RootPart.CreateSelected = true; | 1642 | parentGroup.RootPart.CreateSelected = true; |
1587 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1643 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1588 | parentGroup.HasGroupChanged = true; | ||
1589 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1590 | |||
1591 | } | 1644 | } |
1592 | finally | 1645 | finally |
1593 | { | 1646 | { |
1647 | parentGroup.areUpdatesSuspended = false; | ||
1648 | parentGroup.HasGroupChanged = true; | ||
1649 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1594 | Monitor.Exit(m_updateLock); | 1650 | Monitor.Exit(m_updateLock); |
1595 | } | 1651 | } |
1596 | } | 1652 | } |
@@ -1627,16 +1683,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1627 | } | 1683 | } |
1628 | } | 1684 | } |
1629 | 1685 | ||
1630 | foreach (SceneObjectPart child in childParts) | 1686 | if (childParts.Count > 0) |
1631 | { | 1687 | { |
1632 | // Unlink all child parts from their groups | 1688 | try |
1633 | // | 1689 | { |
1634 | child.ParentGroup.DelinkFromGroup(child, true); | 1690 | childParts[0].ParentGroup.areUpdatesSuspended = true; |
1635 | 1691 | foreach (SceneObjectPart child in childParts) | |
1636 | // These are not in affected groups and will not be | 1692 | { |
1637 | // handled further. Do the honors here. | 1693 | // Unlink all child parts from their groups |
1638 | child.ParentGroup.HasGroupChanged = true; | 1694 | // |
1639 | child.ParentGroup.ScheduleGroupForFullUpdate(); | 1695 | child.ParentGroup.DelinkFromGroup(child, true); |
1696 | child.ParentGroup.HasGroupChanged = true; | ||
1697 | child.ParentGroup.ScheduleGroupForFullUpdate(); | ||
1698 | } | ||
1699 | } | ||
1700 | finally | ||
1701 | { | ||
1702 | childParts[0].ParentGroup.areUpdatesSuspended = false; | ||
1703 | } | ||
1640 | } | 1704 | } |
1641 | 1705 | ||
1642 | foreach (SceneObjectPart root in rootParts) | 1706 | foreach (SceneObjectPart root in rootParts) |
@@ -1667,10 +1731,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1667 | if (numChildren > 1) | 1731 | if (numChildren > 1) |
1668 | sendEventsToRemainder = false; | 1732 | sendEventsToRemainder = false; |
1669 | 1733 | ||
1670 | foreach (SceneObjectPart p in newSet) | 1734 | if (newSet.Count > 0) |
1671 | { | 1735 | { |
1672 | if (p != group.RootPart) | 1736 | try |
1673 | group.DelinkFromGroup(p, sendEventsToRemainder); | 1737 | { |
1738 | newSet[0].ParentGroup.areUpdatesSuspended = true; | ||
1739 | foreach (SceneObjectPart p in newSet) | ||
1740 | { | ||
1741 | if (p != group.RootPart) | ||
1742 | group.DelinkFromGroup(p, sendEventsToRemainder); | ||
1743 | } | ||
1744 | } | ||
1745 | finally | ||
1746 | { | ||
1747 | newSet[0].ParentGroup.areUpdatesSuspended = false; | ||
1748 | } | ||
1674 | } | 1749 | } |
1675 | 1750 | ||
1676 | // If there is more than one prim remaining, we | 1751 | // If there is more than one prim remaining, we |
@@ -1829,9 +1904,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1829 | child.ApplyNextOwnerPermissions(); | 1904 | child.ApplyNextOwnerPermissions(); |
1830 | } | 1905 | } |
1831 | } | 1906 | } |
1832 | |||
1833 | copy.RootPart.ObjectSaleType = 0; | ||
1834 | copy.RootPart.SalePrice = 10; | ||
1835 | } | 1907 | } |
1836 | 1908 | ||
1837 | Entities.Add(copy); | 1909 | Entities.Add(copy); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 9a01a28..a7003c4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -46,12 +46,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
46 | /// </summary> | 46 | /// </summary> |
47 | public void ForceInventoryPersistence() | 47 | public void ForceInventoryPersistence() |
48 | { | 48 | { |
49 | lock (m_parts) | 49 | lockPartsForRead(true); |
50 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
51 | lockPartsForRead(false); | ||
52 | foreach (SceneObjectPart part in values) | ||
50 | { | 53 | { |
51 | foreach (SceneObjectPart part in m_parts.Values) | 54 | part.Inventory.ForceInventoryPersistence(); |
52 | { | ||
53 | part.Inventory.ForceInventoryPersistence(); | ||
54 | } | ||
55 | } | 55 | } |
56 | } | 56 | } |
57 | 57 | ||
@@ -74,19 +74,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
74 | /// <summary> | 74 | /// <summary> |
75 | /// Stop the scripts contained in all the prims in this group | 75 | /// Stop the scripts contained in all the prims in this group |
76 | /// </summary> | 76 | /// </summary> |
77 | /// <param name="sceneObjectBeingDeleted"> | ||
78 | /// Should be true if these scripts are being removed because the scene | ||
79 | /// object is being deleted. This will prevent spurious updates to the client. | ||
80 | /// </param> | ||
81 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 77 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
82 | { | 78 | { |
83 | lock (m_parts) | 79 | lockPartsForRead(true); |
80 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
81 | lockPartsForRead(false); | ||
82 | |||
83 | foreach (SceneObjectPart part in values) | ||
84 | { | 84 | { |
85 | foreach (SceneObjectPart part in m_parts.Values) | 85 | part.Inventory.RemoveScriptInstances(sceneObjectBeingDeleted); |
86 | { | ||
87 | part.Inventory.RemoveScriptInstances(sceneObjectBeingDeleted); | ||
88 | } | ||
89 | } | 86 | } |
87 | |||
90 | } | 88 | } |
91 | 89 | ||
92 | /// <summary> | 90 | /// <summary> |
@@ -424,6 +422,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
424 | 422 | ||
425 | public void ResumeScripts() | 423 | public void ResumeScripts() |
426 | { | 424 | { |
425 | if (m_scene.RegionInfo.RegionSettings.DisableScripts) | ||
426 | return; | ||
427 | |||
427 | foreach (SceneObjectPart part in m_parts.Values) | 428 | foreach (SceneObjectPart part in m_parts.Values) |
428 | { | 429 | { |
429 | part.Inventory.ResumeScripts(); | 430 | part.Inventory.ResumeScripts(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 09e3e0e..470fdd7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -29,6 +29,7 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Drawing; | 30 | using System.Drawing; |
31 | using System.IO; | 31 | using System.IO; |
32 | using System.Diagnostics; | ||
32 | using System.Threading; | 33 | using System.Threading; |
33 | using System.Xml; | 34 | using System.Xml; |
34 | using System.Xml.Serialization; | 35 | using System.Xml.Serialization; |
@@ -104,8 +105,113 @@ namespace OpenSim.Region.Framework.Scenes | |||
104 | /// since the group's last persistent backup | 105 | /// since the group's last persistent backup |
105 | /// </summary> | 106 | /// </summary> |
106 | private bool m_hasGroupChanged = false; | 107 | private bool m_hasGroupChanged = false; |
107 | private long timeFirstChanged; | 108 | private long timeFirstChanged = 0; |
108 | private long timeLastChanged; | 109 | private long timeLastChanged = 0; |
110 | private long m_maxPersistTime = 0; | ||
111 | private long m_minPersistTime = 0; | ||
112 | private Random m_rand; | ||
113 | private bool m_suspendUpdates; | ||
114 | private System.Threading.ReaderWriterLockSlim m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
115 | private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); | ||
116 | |||
117 | public bool areUpdatesSuspended | ||
118 | { | ||
119 | get | ||
120 | { | ||
121 | return m_suspendUpdates; | ||
122 | } | ||
123 | set | ||
124 | { | ||
125 | m_suspendUpdates = value; | ||
126 | if (!value) | ||
127 | { | ||
128 | QueueForUpdateCheck(); | ||
129 | } | ||
130 | } | ||
131 | } | ||
132 | |||
133 | public void lockPartsForRead(bool locked) | ||
134 | { | ||
135 | if (locked) | ||
136 | { | ||
137 | if (m_partsLock.RecursiveReadCount > 0) | ||
138 | { | ||
139 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
140 | try | ||
141 | { | ||
142 | StackTrace stackTrace = new StackTrace(); // get call stack | ||
143 | StackFrame[] stackFrames = stackTrace.GetFrames(); // get method calls (frames) | ||
144 | |||
145 | // write call stack method names | ||
146 | foreach (StackFrame stackFrame in stackFrames) | ||
147 | { | ||
148 | m_log.Error("[SceneObjectGroup.m_parts] "+(stackFrame.GetMethod().Name)); // write method name | ||
149 | } | ||
150 | |||
151 | m_partsLock.ExitReadLock(); | ||
152 | } | ||
153 | catch { } // Ignore errors, to allow resync | ||
154 | } | ||
155 | if (m_partsLock.RecursiveWriteCount > 0) | ||
156 | { | ||
157 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested (write lock exists on this thread). This should not happen and means something needs to be fixed."); | ||
158 | try | ||
159 | { | ||
160 | m_partsLock.ExitWriteLock(); | ||
161 | } | ||
162 | catch { } | ||
163 | |||
164 | } | ||
165 | |||
166 | while (!m_partsLock.TryEnterReadLock(60000)) | ||
167 | { | ||
168 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire READ lock of m_parts in SceneObjectGroup. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
169 | if (m_partsLock.IsWriteLockHeld) | ||
170 | { | ||
171 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
172 | } | ||
173 | } | ||
174 | } | ||
175 | else | ||
176 | { | ||
177 | if (m_partsLock.RecursiveReadCount > 0) | ||
178 | { | ||
179 | m_partsLock.ExitReadLock(); | ||
180 | } | ||
181 | } | ||
182 | } | ||
183 | public void lockPartsForWrite(bool locked) | ||
184 | { | ||
185 | if (locked) | ||
186 | { | ||
187 | if (m_partsLock.RecursiveReadCount > 0) | ||
188 | { | ||
189 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
190 | m_partsLock.ExitReadLock(); | ||
191 | } | ||
192 | if (m_partsLock.RecursiveWriteCount > 0) | ||
193 | { | ||
194 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
195 | m_partsLock.ExitWriteLock(); | ||
196 | } | ||
197 | |||
198 | while (!m_partsLock.TryEnterWriteLock(60000)) | ||
199 | { | ||
200 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
201 | if (m_partsLock.IsWriteLockHeld) | ||
202 | { | ||
203 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
204 | } | ||
205 | } | ||
206 | } | ||
207 | else | ||
208 | { | ||
209 | if (m_partsLock.RecursiveWriteCount > 0) | ||
210 | { | ||
211 | m_partsLock.ExitWriteLock(); | ||
212 | } | ||
213 | } | ||
214 | } | ||
109 | 215 | ||
110 | public bool HasGroupChanged | 216 | public bool HasGroupChanged |
111 | { | 217 | { |
@@ -113,9 +219,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
113 | { | 219 | { |
114 | if (value) | 220 | if (value) |
115 | { | 221 | { |
222 | if (m_isBackedUp) | ||
223 | { | ||
224 | m_scene.SceneGraph.FireChangeBackup(this); | ||
225 | } | ||
116 | timeLastChanged = DateTime.Now.Ticks; | 226 | timeLastChanged = DateTime.Now.Ticks; |
117 | if (!m_hasGroupChanged) | 227 | if (!m_hasGroupChanged) |
118 | timeFirstChanged = DateTime.Now.Ticks; | 228 | timeFirstChanged = DateTime.Now.Ticks; |
229 | if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null) | ||
230 | { | ||
231 | if (m_rand == null) | ||
232 | { | ||
233 | byte[] val = new byte[16]; | ||
234 | m_rootPart.UUID.ToBytes(val, 0); | ||
235 | m_rand = new Random(BitConverter.ToInt32(val, 0)); | ||
236 | } | ||
237 | |||
238 | if (m_scene.GetRootAgentCount() == 0) | ||
239 | { | ||
240 | //If the region is empty, this change has been made by an automated process | ||
241 | //and thus we delay the persist time by a random amount between 1.5 and 2.5. | ||
242 | |||
243 | float factor = 1.5f + (float)(m_rand.NextDouble()); | ||
244 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor); | ||
245 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor); | ||
246 | } | ||
247 | else | ||
248 | { | ||
249 | //If the region is not empty, we want to obey the minimum and maximum persist times | ||
250 | //but add a random factor so we stagger the object persistance a little | ||
251 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5 | ||
252 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0 | ||
253 | } | ||
254 | } | ||
119 | } | 255 | } |
120 | m_hasGroupChanged = value; | 256 | m_hasGroupChanged = value; |
121 | } | 257 | } |
@@ -131,8 +267,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
131 | return false; | 267 | return false; |
132 | if (m_scene.ShuttingDown) | 268 | if (m_scene.ShuttingDown) |
133 | return true; | 269 | return true; |
270 | |||
271 | if (m_minPersistTime == 0 || m_maxPersistTime == 0) | ||
272 | { | ||
273 | m_maxPersistTime = m_scene.m_persistAfter; | ||
274 | m_minPersistTime = m_scene.m_dontPersistBefore; | ||
275 | } | ||
276 | |||
134 | long currentTime = DateTime.Now.Ticks; | 277 | long currentTime = DateTime.Now.Ticks; |
135 | if (currentTime - timeLastChanged > m_scene.m_dontPersistBefore || currentTime - timeFirstChanged > m_scene.m_persistAfter) | 278 | |
279 | if (timeLastChanged == 0) timeLastChanged = currentTime; | ||
280 | if (timeFirstChanged == 0) timeFirstChanged = currentTime; | ||
281 | |||
282 | if (currentTime - timeLastChanged > m_minPersistTime || currentTime - timeFirstChanged > m_maxPersistTime) | ||
136 | return true; | 283 | return true; |
137 | return false; | 284 | return false; |
138 | } | 285 | } |
@@ -181,7 +328,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
181 | 328 | ||
182 | private bool m_scriptListens_atRotTarget = false; | 329 | private bool m_scriptListens_atRotTarget = false; |
183 | private bool m_scriptListens_notAtRotTarget = false; | 330 | private bool m_scriptListens_notAtRotTarget = false; |
184 | 331 | public bool m_dupeInProgress = false; | |
185 | internal Dictionary<UUID, string> m_savedScriptState = null; | 332 | internal Dictionary<UUID, string> m_savedScriptState = null; |
186 | 333 | ||
187 | #region Properties | 334 | #region Properties |
@@ -221,7 +368,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
221 | public virtual Quaternion Rotation | 368 | public virtual Quaternion Rotation |
222 | { | 369 | { |
223 | get { return m_rotation; } | 370 | get { return m_rotation; } |
224 | set { m_rotation = value; } | 371 | set { |
372 | lockPartsForRead(true); | ||
373 | try | ||
374 | { | ||
375 | foreach(SceneObjectPart p in m_parts.Values) | ||
376 | { | ||
377 | p.StoreUndoState(UndoType.STATE_GROUP_ROTATION); | ||
378 | } | ||
379 | } | ||
380 | finally | ||
381 | { | ||
382 | lockPartsForRead(false); | ||
383 | } | ||
384 | m_rotation = value; | ||
385 | } | ||
225 | } | 386 | } |
226 | 387 | ||
227 | public Quaternion GroupRotation | 388 | public Quaternion GroupRotation |
@@ -261,13 +422,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
261 | set | 422 | set |
262 | { | 423 | { |
263 | m_regionHandle = value; | 424 | m_regionHandle = value; |
264 | lock (m_parts) | 425 | lockPartsForRead(true); |
265 | { | 426 | { |
266 | foreach (SceneObjectPart part in m_parts.Values) | 427 | foreach (SceneObjectPart part in m_parts.Values) |
267 | { | 428 | { |
429 | |||
268 | part.RegionHandle = m_regionHandle; | 430 | part.RegionHandle = m_regionHandle; |
431 | |||
269 | } | 432 | } |
270 | } | 433 | } |
434 | lockPartsForRead(false); | ||
271 | } | 435 | } |
272 | } | 436 | } |
273 | 437 | ||
@@ -301,7 +465,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
301 | { | 465 | { |
302 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 466 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
303 | } | 467 | } |
304 | 468 | ||
469 | lockPartsForRead(true); | ||
470 | foreach (SceneObjectPart part in m_parts.Values) | ||
471 | { | ||
472 | part.IgnoreUndoUpdate = true; | ||
473 | } | ||
305 | if (RootPart.GetStatusSandbox()) | 474 | if (RootPart.GetStatusSandbox()) |
306 | { | 475 | { |
307 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 476 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) |
@@ -309,15 +478,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
309 | RootPart.ScriptSetPhysicsStatus(false); | 478 | RootPart.ScriptSetPhysicsStatus(false); |
310 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), | 479 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), |
311 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); | 480 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); |
481 | lockPartsForRead(false); | ||
312 | return; | 482 | return; |
313 | } | 483 | } |
314 | } | 484 | } |
315 | 485 | List<SceneObjectPart> parts = new List<SceneObjectPart>(m_parts.Values); | |
316 | lock (m_parts) | 486 | lockPartsForRead(false); |
487 | foreach (SceneObjectPart part in parts) | ||
317 | { | 488 | { |
318 | foreach (SceneObjectPart part in m_parts.Values) | 489 | part.IgnoreUndoUpdate = false; |
490 | part.StoreUndoState(UndoType.STATE_GROUP_POSITION); | ||
491 | part.GroupPosition = val; | ||
492 | if (!m_dupeInProgress) | ||
319 | { | 493 | { |
320 | part.GroupPosition = val; | 494 | part.TriggerScriptChangedEvent(Changed.POSITION); |
495 | } | ||
496 | } | ||
497 | if (!m_dupeInProgress) | ||
498 | { | ||
499 | foreach (ScenePresence av in m_linkedAvatars) | ||
500 | { | ||
501 | Vector3 offset = m_parts[av.LinkedPrim].GetWorldPosition() - av.ParentPosition; | ||
502 | av.AbsolutePosition += offset; | ||
503 | av.ParentPosition = m_parts[av.LinkedPrim].GetWorldPosition(); //ParentPosition gets cleared by AbsolutePosition | ||
504 | av.SendFullUpdateToAllClients(); | ||
321 | } | 505 | } |
322 | } | 506 | } |
323 | 507 | ||
@@ -471,6 +655,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
471 | /// </summary> | 655 | /// </summary> |
472 | public SceneObjectGroup() | 656 | public SceneObjectGroup() |
473 | { | 657 | { |
658 | |||
474 | } | 659 | } |
475 | 660 | ||
476 | /// <summary> | 661 | /// <summary> |
@@ -487,7 +672,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
487 | /// Constructor. This object is added to the scene later via AttachToScene() | 672 | /// Constructor. This object is added to the scene later via AttachToScene() |
488 | /// </summary> | 673 | /// </summary> |
489 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | 674 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) |
490 | { | 675 | { |
491 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); | 676 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); |
492 | } | 677 | } |
493 | 678 | ||
@@ -518,13 +703,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
518 | 703 | ||
519 | public void SetFromItemID(UUID AssetId) | 704 | public void SetFromItemID(UUID AssetId) |
520 | { | 705 | { |
521 | lock (m_parts) | 706 | lockPartsForRead(true); |
522 | { | 707 | { |
523 | foreach (SceneObjectPart part in m_parts.Values) | 708 | foreach (SceneObjectPart part in m_parts.Values) |
524 | { | 709 | { |
710 | |||
525 | part.FromItemID = AssetId; | 711 | part.FromItemID = AssetId; |
712 | |||
526 | } | 713 | } |
527 | } | 714 | } |
715 | lockPartsForRead(false); | ||
528 | } | 716 | } |
529 | 717 | ||
530 | public UUID GetFromItemID() | 718 | public UUID GetFromItemID() |
@@ -537,6 +725,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
537 | /// </summary> | 725 | /// </summary> |
538 | public virtual void AttachToBackup() | 726 | public virtual void AttachToBackup() |
539 | { | 727 | { |
728 | if (IsAttachment) return; | ||
729 | m_scene.SceneGraph.FireAttachToBackup(this); | ||
730 | |||
540 | if (InSceneBackup) | 731 | if (InSceneBackup) |
541 | { | 732 | { |
542 | //m_log.DebugFormat( | 733 | //m_log.DebugFormat( |
@@ -595,7 +786,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
595 | Vector3 maxScale = Vector3.Zero; | 786 | Vector3 maxScale = Vector3.Zero; |
596 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); | 787 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); |
597 | 788 | ||
598 | lock (m_parts) | 789 | lockPartsForRead(true); |
599 | { | 790 | { |
600 | foreach (SceneObjectPart part in m_parts.Values) | 791 | foreach (SceneObjectPart part in m_parts.Values) |
601 | { | 792 | { |
@@ -609,8 +800,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
609 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; | 800 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; |
610 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; | 801 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; |
611 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; | 802 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; |
803 | |||
612 | } | 804 | } |
613 | } | 805 | } |
806 | lockPartsForRead(false); | ||
807 | |||
614 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; | 808 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; |
615 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; | 809 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; |
616 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; | 810 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; |
@@ -626,10 +820,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
626 | 820 | ||
627 | EntityIntersection result = new EntityIntersection(); | 821 | EntityIntersection result = new EntityIntersection(); |
628 | 822 | ||
629 | lock (m_parts) | 823 | lockPartsForRead(true); |
630 | { | 824 | { |
631 | foreach (SceneObjectPart part in m_parts.Values) | 825 | foreach (SceneObjectPart part in m_parts.Values) |
632 | { | 826 | { |
827 | |||
633 | // Temporary commented to stop compiler warning | 828 | // Temporary commented to stop compiler warning |
634 | //Vector3 partPosition = | 829 | //Vector3 partPosition = |
635 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); | 830 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); |
@@ -657,8 +852,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
657 | result.distance = inter.distance; | 852 | result.distance = inter.distance; |
658 | } | 853 | } |
659 | } | 854 | } |
855 | |||
660 | } | 856 | } |
661 | } | 857 | } |
858 | lockPartsForRead(false); | ||
662 | return result; | 859 | return result; |
663 | } | 860 | } |
664 | 861 | ||
@@ -677,10 +874,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
677 | minY = 256f; | 874 | minY = 256f; |
678 | minZ = 8192f; | 875 | minZ = 8192f; |
679 | 876 | ||
680 | lock(m_parts) | 877 | lockPartsForRead(true); |
681 | { | 878 | { |
682 | foreach (SceneObjectPart part in m_parts.Values) | 879 | foreach (SceneObjectPart part in m_parts.Values) |
683 | { | 880 | { |
881 | |||
684 | Vector3 worldPos = part.GetWorldPosition(); | 882 | Vector3 worldPos = part.GetWorldPosition(); |
685 | Vector3 offset = worldPos - AbsolutePosition; | 883 | Vector3 offset = worldPos - AbsolutePosition; |
686 | Quaternion worldRot; | 884 | Quaternion worldRot; |
@@ -739,6 +937,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
739 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); | 937 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); |
740 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); | 938 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); |
741 | 939 | ||
940 | |||
941 | |||
742 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | 942 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); |
743 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | 943 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); |
744 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | 944 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); |
@@ -910,6 +1110,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
910 | minZ = backBottomLeft.Z; | 1110 | minZ = backBottomLeft.Z; |
911 | } | 1111 | } |
912 | } | 1112 | } |
1113 | lockPartsForRead(false); | ||
913 | } | 1114 | } |
914 | 1115 | ||
915 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) | 1116 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) |
@@ -945,21 +1146,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
945 | 1146 | ||
946 | public void SaveScriptedState(XmlTextWriter writer) | 1147 | public void SaveScriptedState(XmlTextWriter writer) |
947 | { | 1148 | { |
1149 | SaveScriptedState(writer, false); | ||
1150 | } | ||
1151 | |||
1152 | public void SaveScriptedState(XmlTextWriter writer, bool oldIDs) | ||
1153 | { | ||
948 | XmlDocument doc = new XmlDocument(); | 1154 | XmlDocument doc = new XmlDocument(); |
949 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 1155 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
950 | 1156 | ||
951 | // Capture script state while holding the lock | 1157 | // Capture script state while holding the lock |
952 | lock (m_parts) | 1158 | lockPartsForRead(true); |
953 | { | 1159 | { |
954 | foreach (SceneObjectPart part in m_parts.Values) | 1160 | foreach (SceneObjectPart part in m_parts.Values) |
955 | { | 1161 | { |
956 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(); | 1162 | |
1163 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(oldIDs); | ||
957 | foreach (UUID itemid in pstates.Keys) | 1164 | foreach (UUID itemid in pstates.Keys) |
958 | { | 1165 | { |
959 | states.Add(itemid, pstates[itemid]); | 1166 | states.Add(itemid, pstates[itemid]); |
960 | } | 1167 | } |
1168 | |||
961 | } | 1169 | } |
962 | } | 1170 | } |
1171 | lockPartsForRead(false); | ||
963 | 1172 | ||
964 | if (states.Count > 0) | 1173 | if (states.Count > 0) |
965 | { | 1174 | { |
@@ -977,6 +1186,118 @@ namespace OpenSim.Region.Framework.Scenes | |||
977 | } | 1186 | } |
978 | } | 1187 | } |
979 | 1188 | ||
1189 | /// <summary> | ||
1190 | /// Add the avatar to this linkset (avatar is sat). | ||
1191 | /// </summary> | ||
1192 | /// <param name="agentID"></param> | ||
1193 | public void AddAvatar(UUID agentID) | ||
1194 | { | ||
1195 | ScenePresence presence; | ||
1196 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1197 | { | ||
1198 | if (!m_linkedAvatars.Contains(presence)) | ||
1199 | { | ||
1200 | m_linkedAvatars.Add(presence); | ||
1201 | } | ||
1202 | } | ||
1203 | } | ||
1204 | |||
1205 | /// <summary> | ||
1206 | /// Delete the avatar from this linkset (avatar is unsat). | ||
1207 | /// </summary> | ||
1208 | /// <param name="agentID"></param> | ||
1209 | public void DeleteAvatar(UUID agentID) | ||
1210 | { | ||
1211 | ScenePresence presence; | ||
1212 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1213 | { | ||
1214 | if (m_linkedAvatars.Contains(presence)) | ||
1215 | { | ||
1216 | m_linkedAvatars.Remove(presence); | ||
1217 | } | ||
1218 | } | ||
1219 | } | ||
1220 | |||
1221 | /// <summary> | ||
1222 | /// Returns the list of linked presences (avatars sat on this group) | ||
1223 | /// </summary> | ||
1224 | /// <param name="agentID"></param> | ||
1225 | public List<ScenePresence> GetLinkedAvatars() | ||
1226 | { | ||
1227 | return m_linkedAvatars; | ||
1228 | } | ||
1229 | |||
1230 | /// <summary> | ||
1231 | /// Attach this scene object to the given avatar. | ||
1232 | /// </summary> | ||
1233 | /// <param name="agentID"></param> | ||
1234 | /// <param name="attachmentpoint"></param> | ||
1235 | /// <param name="AttachOffset"></param> | ||
1236 | public void AttachToAgent(UUID agentID, uint attachmentpoint, Vector3 AttachOffset, bool silent) | ||
1237 | { | ||
1238 | ScenePresence avatar = m_scene.GetScenePresence(agentID); | ||
1239 | if (avatar != null) | ||
1240 | { | ||
1241 | // don't attach attachments to child agents | ||
1242 | if (avatar.IsChildAgent) return; | ||
1243 | |||
1244 | // m_log.DebugFormat("[SOG]: Adding attachment {0} to avatar {1}", Name, avatar.Name); | ||
1245 | |||
1246 | DetachFromBackup(); | ||
1247 | |||
1248 | // Remove from database and parcel prim count | ||
1249 | m_scene.DeleteFromStorage(UUID); | ||
1250 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | ||
1251 | |||
1252 | m_rootPart.AttachedAvatar = agentID; | ||
1253 | |||
1254 | //Anakin Lohner bug #3839 | ||
1255 | lock (m_parts) | ||
1256 | { | ||
1257 | foreach (SceneObjectPart p in m_parts.Values) | ||
1258 | { | ||
1259 | p.AttachedAvatar = agentID; | ||
1260 | } | ||
1261 | } | ||
1262 | |||
1263 | if (m_rootPart.PhysActor != null) | ||
1264 | { | ||
1265 | m_scene.PhysicsScene.RemovePrim(m_rootPart.PhysActor); | ||
1266 | m_rootPart.PhysActor = null; | ||
1267 | } | ||
1268 | |||
1269 | AbsolutePosition = AttachOffset; | ||
1270 | m_rootPart.AttachedPos = AttachOffset; | ||
1271 | m_rootPart.IsAttachment = true; | ||
1272 | |||
1273 | m_rootPart.SetParentLocalId(avatar.LocalId); | ||
1274 | SetAttachmentPoint(Convert.ToByte(attachmentpoint)); | ||
1275 | |||
1276 | avatar.AddAttachment(this); | ||
1277 | |||
1278 | if (!silent) | ||
1279 | { | ||
1280 | // Killing it here will cause the client to deselect it | ||
1281 | // It then reappears on the avatar, deselected | ||
1282 | // through the full update below | ||
1283 | // | ||
1284 | if (IsSelected) | ||
1285 | { | ||
1286 | m_scene.SendKillObject(m_rootPart.LocalId); | ||
1287 | } | ||
1288 | |||
1289 | IsSelected = false; // fudge.... | ||
1290 | ScheduleGroupForFullUpdate(); | ||
1291 | } | ||
1292 | } | ||
1293 | else | ||
1294 | { | ||
1295 | m_log.WarnFormat( | ||
1296 | "[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present", | ||
1297 | UUID, agentID, Scene.RegionInfo.RegionName); | ||
1298 | } | ||
1299 | } | ||
1300 | |||
980 | public byte GetAttachmentPoint() | 1301 | public byte GetAttachmentPoint() |
981 | { | 1302 | { |
982 | return m_rootPart.Shape.State; | 1303 | return m_rootPart.Shape.State; |
@@ -1068,13 +1389,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1068 | 1389 | ||
1069 | public override void UpdateMovement() | 1390 | public override void UpdateMovement() |
1070 | { | 1391 | { |
1071 | lock (m_parts) | 1392 | lockPartsForRead(true); |
1072 | { | 1393 | { |
1073 | foreach (SceneObjectPart part in m_parts.Values) | 1394 | foreach (SceneObjectPart part in m_parts.Values) |
1074 | { | 1395 | { |
1396 | |||
1075 | part.UpdateMovement(); | 1397 | part.UpdateMovement(); |
1398 | |||
1076 | } | 1399 | } |
1077 | } | 1400 | } |
1401 | lockPartsForRead(false); | ||
1078 | } | 1402 | } |
1079 | 1403 | ||
1080 | public ushort GetTimeDilation() | 1404 | public ushort GetTimeDilation() |
@@ -1117,7 +1441,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1117 | /// <param name="part"></param> | 1441 | /// <param name="part"></param> |
1118 | public void AddPart(SceneObjectPart part) | 1442 | public void AddPart(SceneObjectPart part) |
1119 | { | 1443 | { |
1120 | lock (m_parts) | 1444 | lockPartsForWrite(true); |
1121 | { | 1445 | { |
1122 | part.SetParent(this); | 1446 | part.SetParent(this); |
1123 | m_parts.Add(part.UUID, part); | 1447 | m_parts.Add(part.UUID, part); |
@@ -1127,6 +1451,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1127 | if (part.LinkNum == 2 && RootPart != null) | 1451 | if (part.LinkNum == 2 && RootPart != null) |
1128 | RootPart.LinkNum = 1; | 1452 | RootPart.LinkNum = 1; |
1129 | } | 1453 | } |
1454 | lockPartsForWrite(false); | ||
1130 | } | 1455 | } |
1131 | 1456 | ||
1132 | /// <summary> | 1457 | /// <summary> |
@@ -1134,28 +1459,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1134 | /// </summary> | 1459 | /// </summary> |
1135 | private void UpdateParentIDs() | 1460 | private void UpdateParentIDs() |
1136 | { | 1461 | { |
1137 | lock (m_parts) | 1462 | lockPartsForRead(true); |
1138 | { | 1463 | { |
1139 | foreach (SceneObjectPart part in m_parts.Values) | 1464 | foreach (SceneObjectPart part in m_parts.Values) |
1140 | { | 1465 | { |
1466 | |||
1141 | if (part.UUID != m_rootPart.UUID) | 1467 | if (part.UUID != m_rootPart.UUID) |
1142 | { | 1468 | { |
1143 | part.ParentID = m_rootPart.LocalId; | 1469 | part.ParentID = m_rootPart.LocalId; |
1144 | } | 1470 | } |
1471 | |||
1145 | } | 1472 | } |
1146 | } | 1473 | } |
1474 | lockPartsForRead(false); | ||
1147 | } | 1475 | } |
1148 | 1476 | ||
1149 | public void RegenerateFullIDs() | 1477 | public void RegenerateFullIDs() |
1150 | { | 1478 | { |
1151 | lock (m_parts) | 1479 | lockPartsForRead(true); |
1152 | { | 1480 | { |
1153 | foreach (SceneObjectPart part in m_parts.Values) | 1481 | foreach (SceneObjectPart part in m_parts.Values) |
1154 | { | 1482 | { |
1483 | |||
1155 | part.UUID = UUID.Random(); | 1484 | part.UUID = UUID.Random(); |
1156 | 1485 | ||
1157 | } | 1486 | } |
1158 | } | 1487 | } |
1488 | lockPartsForRead(false); | ||
1159 | } | 1489 | } |
1160 | 1490 | ||
1161 | // helper provided for parts. | 1491 | // helper provided for parts. |
@@ -1216,7 +1546,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1216 | 1546 | ||
1217 | public virtual void OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient) | 1547 | public virtual void OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient) |
1218 | { | 1548 | { |
1219 | part.StoreUndoState(); | 1549 | part.StoreUndoState(UndoType.STATE_PRIM_ALL); |
1220 | part.OnGrab(offsetPos, remoteClient); | 1550 | part.OnGrab(offsetPos, remoteClient); |
1221 | } | 1551 | } |
1222 | 1552 | ||
@@ -1236,27 +1566,37 @@ namespace OpenSim.Region.Framework.Scenes | |||
1236 | /// <param name="silent">If true then deletion is not broadcast to clients</param> | 1566 | /// <param name="silent">If true then deletion is not broadcast to clients</param> |
1237 | public void DeleteGroup(bool silent) | 1567 | public void DeleteGroup(bool silent) |
1238 | { | 1568 | { |
1239 | lock (m_parts) | 1569 | // We need to keep track of this state in case this group is still queued for backup. |
1570 | m_isDeleted = true; | ||
1571 | |||
1572 | DetachFromBackup(); | ||
1573 | |||
1574 | lockPartsForRead(true); | ||
1575 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1576 | lockPartsForRead(false); | ||
1577 | |||
1578 | foreach (SceneObjectPart part in values) | ||
1240 | { | 1579 | { |
1241 | foreach (SceneObjectPart part in m_parts.Values) | ||
1242 | { | ||
1243 | // part.Inventory.RemoveScriptInstances(); | 1580 | // part.Inventory.RemoveScriptInstances(); |
1244 | Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 1581 | |
1582 | Scene.ForEachScenePresence(delegate (ScenePresence sp) | ||
1583 | { | ||
1584 | if (sp.ParentID == LocalId) | ||
1245 | { | 1585 | { |
1246 | if (avatar.ParentID == LocalId) | 1586 | sp.StandUp(); |
1247 | { | 1587 | } |
1248 | avatar.StandUp(); | ||
1249 | } | ||
1250 | 1588 | ||
1251 | if (!silent) | 1589 | if (!silent) |
1252 | { | 1590 | { |
1253 | part.UpdateFlag = 0; | 1591 | part.UpdateFlag = 0; |
1254 | if (part == m_rootPart) | 1592 | if (part == m_rootPart) |
1255 | avatar.ControllingClient.SendKillObject(m_regionHandle, part.LocalId); | 1593 | sp.ControllingClient.SendKillObject(m_regionHandle, part.LocalId); |
1256 | } | 1594 | } |
1257 | }); | 1595 | }); |
1258 | } | 1596 | |
1259 | } | 1597 | } |
1598 | |||
1599 | |||
1260 | } | 1600 | } |
1261 | 1601 | ||
1262 | public void AddScriptLPS(int count) | 1602 | public void AddScriptLPS(int count) |
@@ -1281,17 +1621,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1281 | 1621 | ||
1282 | scriptEvents aggregateScriptEvents = 0; | 1622 | scriptEvents aggregateScriptEvents = 0; |
1283 | 1623 | ||
1284 | lock (m_parts) | 1624 | lockPartsForRead(true); |
1285 | { | 1625 | { |
1286 | foreach (SceneObjectPart part in m_parts.Values) | 1626 | foreach (SceneObjectPart part in m_parts.Values) |
1287 | { | 1627 | { |
1628 | |||
1288 | if (part == null) | 1629 | if (part == null) |
1289 | continue; | 1630 | continue; |
1290 | if (part != RootPart) | 1631 | if (part != RootPart) |
1291 | part.Flags = objectflagupdate; | 1632 | part.Flags = objectflagupdate; |
1292 | aggregateScriptEvents |= part.AggregateScriptEvents; | 1633 | aggregateScriptEvents |= part.AggregateScriptEvents; |
1634 | |||
1293 | } | 1635 | } |
1294 | } | 1636 | } |
1637 | lockPartsForRead(false); | ||
1295 | 1638 | ||
1296 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); | 1639 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); |
1297 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); | 1640 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); |
@@ -1333,42 +1676,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
1333 | /// <param name="m_physicalPrim"></param> | 1676 | /// <param name="m_physicalPrim"></param> |
1334 | public void ApplyPhysics(bool m_physicalPrim) | 1677 | public void ApplyPhysics(bool m_physicalPrim) |
1335 | { | 1678 | { |
1336 | lock (m_parts) | 1679 | lockPartsForRead(true); |
1680 | |||
1681 | if (m_parts.Count > 1) | ||
1337 | { | 1682 | { |
1338 | if (m_parts.Count > 1) | 1683 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); |
1684 | lockPartsForRead(false); | ||
1685 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1686 | foreach (SceneObjectPart part in values) | ||
1339 | { | 1687 | { |
1340 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | 1688 | |
1341 | foreach (SceneObjectPart part in m_parts.Values) | 1689 | if (part.LocalId != m_rootPart.LocalId) |
1342 | { | 1690 | { |
1343 | if (part.LocalId != m_rootPart.LocalId) | 1691 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); |
1344 | { | ||
1345 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); | ||
1346 | } | ||
1347 | } | 1692 | } |
1348 | 1693 | ||
1349 | // Hack to get the physics scene geometries in the right spot | ||
1350 | ResetChildPrimPhysicsPositions(); | ||
1351 | } | ||
1352 | else | ||
1353 | { | ||
1354 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1355 | } | 1694 | } |
1695 | // Hack to get the physics scene geometries in the right spot | ||
1696 | ResetChildPrimPhysicsPositions(); | ||
1697 | } | ||
1698 | else | ||
1699 | { | ||
1700 | lockPartsForRead(false); | ||
1701 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1356 | } | 1702 | } |
1357 | } | 1703 | } |
1358 | 1704 | ||
1359 | public void SetOwnerId(UUID userId) | 1705 | public void SetOwnerId(UUID userId) |
1360 | { | 1706 | { |
1361 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1707 | ForEachPart(delegate(SceneObjectPart part) |
1708 | { | ||
1709 | |||
1710 | part.OwnerID = userId; | ||
1711 | |||
1712 | }); | ||
1362 | } | 1713 | } |
1363 | 1714 | ||
1364 | public void ForEachPart(Action<SceneObjectPart> whatToDo) | 1715 | public void ForEachPart(Action<SceneObjectPart> whatToDo) |
1365 | { | 1716 | { |
1366 | lock (m_parts) | 1717 | lockPartsForRead(true); |
1718 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1719 | lockPartsForRead(false); | ||
1720 | foreach (SceneObjectPart part in values) | ||
1367 | { | 1721 | { |
1368 | foreach (SceneObjectPart part in m_parts.Values) | 1722 | |
1369 | { | 1723 | whatToDo(part); |
1370 | whatToDo(part); | 1724 | |
1371 | } | ||
1372 | } | 1725 | } |
1373 | } | 1726 | } |
1374 | 1727 | ||
@@ -1398,7 +1751,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1398 | // any exception propogate upwards. | 1751 | // any exception propogate upwards. |
1399 | try | 1752 | try |
1400 | { | 1753 | { |
1401 | if (!m_scene.ShuttingDown) // if shutting down then there will be nothing to handle the return so leave till next restart | 1754 | if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart |
1755 | m_scene.LoginsDisabled || // We're starting up or doing maintenance, don't mess with things | ||
1756 | m_scene.LoadingPrims) // Land may not be valid yet | ||
1757 | |||
1402 | { | 1758 | { |
1403 | ILandObject parcel = m_scene.LandChannel.GetLandObject( | 1759 | ILandObject parcel = m_scene.LandChannel.GetLandObject( |
1404 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); | 1760 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); |
@@ -1430,9 +1786,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1430 | // don't backup while it's selected or you're asking for changes mid stream. | 1786 | // don't backup while it's selected or you're asking for changes mid stream. |
1431 | if (isTimeToPersist() || forcedBackup) | 1787 | if (isTimeToPersist() || forcedBackup) |
1432 | { | 1788 | { |
1433 | m_log.DebugFormat( | 1789 | // m_log.DebugFormat( |
1434 | "[SCENE]: Storing {0}, {1} in {2}", | 1790 | // "[SCENE]: Storing {0}, {1} in {2}", |
1435 | Name, UUID, m_scene.RegionInfo.RegionName); | 1791 | // Name, UUID, m_scene.RegionInfo.RegionName); |
1436 | 1792 | ||
1437 | SceneObjectGroup backup_group = Copy(false); | 1793 | SceneObjectGroup backup_group = Copy(false); |
1438 | backup_group.RootPart.Velocity = RootPart.Velocity; | 1794 | backup_group.RootPart.Velocity = RootPart.Velocity; |
@@ -1474,15 +1830,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1474 | RootPart.SendFullUpdate( | 1830 | RootPart.SendFullUpdate( |
1475 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); | 1831 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); |
1476 | 1832 | ||
1477 | lock (m_parts) | 1833 | lockPartsForRead(true); |
1478 | { | 1834 | { |
1479 | foreach (SceneObjectPart part in m_parts.Values) | 1835 | foreach (SceneObjectPart part in m_parts.Values) |
1480 | { | 1836 | { |
1837 | |||
1481 | if (part != RootPart) | 1838 | if (part != RootPart) |
1482 | part.SendFullUpdate( | 1839 | part.SendFullUpdate( |
1483 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); | 1840 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); |
1484 | } | 1841 | } |
1485 | } | 1842 | } |
1843 | lockPartsForRead(false); | ||
1486 | } | 1844 | } |
1487 | 1845 | ||
1488 | #region Copying | 1846 | #region Copying |
@@ -1494,86 +1852,114 @@ namespace OpenSim.Region.Framework.Scenes | |||
1494 | /// <returns></returns> | 1852 | /// <returns></returns> |
1495 | public SceneObjectGroup Copy(bool userExposed) | 1853 | public SceneObjectGroup Copy(bool userExposed) |
1496 | { | 1854 | { |
1497 | SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); | 1855 | SceneObjectGroup dupe; |
1498 | dupe.m_isBackedUp = false; | 1856 | try |
1499 | dupe.m_parts = new Dictionary<UUID, SceneObjectPart>(); | 1857 | { |
1858 | m_dupeInProgress = true; | ||
1859 | dupe = (SceneObjectGroup)MemberwiseClone(); | ||
1860 | dupe.m_isBackedUp = false; | ||
1861 | dupe.m_parts = new Dictionary<UUID, SceneObjectPart>(); | ||
1500 | 1862 | ||
1501 | // Warning, The following code related to previousAttachmentStatus is needed so that clones of | 1863 | // Warning, The following code related to previousAttachmentStatus is needed so that clones of |
1502 | // attachments do not bordercross while they're being duplicated. This is hacktastic! | 1864 | // attachments do not bordercross while they're being duplicated. This is hacktastic! |
1503 | // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! | 1865 | // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! |
1504 | // unless IsAttachment is true!, so to prevent border crossing, we save it's attachment state | 1866 | // unless IsAttachment is true!, so to prevent border crossing, we save it's attachment state |
1505 | // (which should be false anyway) set it as an Attachment and then set it's Absolute Position, | 1867 | // (which should be false anyway) set it as an Attachment and then set it's Absolute Position, |
1506 | // then restore it's attachment state | 1868 | // then restore it's attachment state |
1507 | 1869 | ||
1508 | // This is only necessary when userExposed is false! | 1870 | // This is only necessary when userExposed is false! |
1509 | 1871 | ||
1510 | bool previousAttachmentStatus = dupe.RootPart.IsAttachment; | 1872 | bool previousAttachmentStatus = dupe.RootPart.IsAttachment; |
1511 | |||
1512 | if (!userExposed) | ||
1513 | dupe.RootPart.IsAttachment = true; | ||
1514 | 1873 | ||
1515 | dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); | 1874 | if (!userExposed) |
1875 | dupe.RootPart.IsAttachment = true; | ||
1516 | 1876 | ||
1517 | if (!userExposed) | 1877 | dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); |
1518 | { | ||
1519 | dupe.RootPart.IsAttachment = previousAttachmentStatus; | ||
1520 | } | ||
1521 | 1878 | ||
1522 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); | 1879 | if (!userExposed) |
1523 | dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; | 1880 | { |
1881 | dupe.RootPart.IsAttachment = previousAttachmentStatus; | ||
1882 | } | ||
1524 | 1883 | ||
1525 | if (userExposed) | 1884 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); |
1526 | dupe.m_rootPart.TrimPermissions(); | 1885 | dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; |
1527 | 1886 | ||
1528 | List<SceneObjectPart> partList; | 1887 | if (userExposed) |
1888 | dupe.m_rootPart.TrimPermissions(); | ||
1529 | 1889 | ||
1530 | lock (m_parts) | 1890 | /// may need to create a new Physics actor. |
1531 | { | 1891 | if (dupe.RootPart.PhysActor != null && userExposed) |
1532 | partList = new List<SceneObjectPart>(m_parts.Values); | ||
1533 | } | ||
1534 | |||
1535 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | ||
1536 | { | 1892 | { |
1537 | return p1.LinkNum.CompareTo(p2.LinkNum); | 1893 | PrimitiveBaseShape pbs = dupe.RootPart.Shape; |
1894 | |||
1895 | dupe.RootPart.PhysActor = m_scene.PhysicsScene.AddPrimShape( | ||
1896 | dupe.RootPart.Name, | ||
1897 | pbs, | ||
1898 | dupe.RootPart.AbsolutePosition, | ||
1899 | dupe.RootPart.Scale, | ||
1900 | dupe.RootPart.RotationOffset, | ||
1901 | dupe.RootPart.PhysActor.IsPhysical); | ||
1902 | |||
1903 | dupe.RootPart.PhysActor.LocalID = dupe.RootPart.LocalId; | ||
1904 | dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true); | ||
1538 | } | 1905 | } |
1539 | ); | ||
1540 | 1906 | ||
1541 | foreach (SceneObjectPart part in partList) | 1907 | lockPartsForRead(true); |
1542 | { | 1908 | |
1543 | if (part.UUID != m_rootPart.UUID) | 1909 | List<SceneObjectPart> partList; |
1910 | |||
1911 | partList = new List<SceneObjectPart>(m_parts.Values); | ||
1912 | |||
1913 | lockPartsForRead(false); | ||
1914 | |||
1915 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | ||
1916 | { | ||
1917 | return p1.LinkNum.CompareTo(p2.LinkNum); | ||
1918 | } | ||
1919 | ); | ||
1920 | |||
1921 | foreach (SceneObjectPart part in partList) | ||
1544 | { | 1922 | { |
1545 | SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); | 1923 | if (part.UUID != m_rootPart.UUID) |
1546 | newPart.LinkNum = part.LinkNum; | 1924 | { |
1547 | } | 1925 | SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); |
1926 | |||
1927 | newPart.LinkNum = part.LinkNum; | ||
1928 | } | ||
1929 | |||
1930 | // Need to duplicate the physics actor as well | ||
1931 | if (part.PhysActor != null && userExposed) | ||
1932 | { | ||
1933 | PrimitiveBaseShape pbs = part.Shape; | ||
1934 | |||
1935 | part.PhysActor | ||
1936 | = m_scene.PhysicsScene.AddPrimShape( | ||
1937 | part.Name, | ||
1938 | pbs, | ||
1939 | part.AbsolutePosition, | ||
1940 | part.Scale, | ||
1941 | part.RotationOffset, | ||
1942 | part.PhysActor.IsPhysical); | ||
1943 | |||
1944 | part.PhysActor.LocalID = part.LocalId; | ||
1945 | part.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); | ||
1946 | } | ||
1548 | 1947 | ||
1549 | // Need to duplicate the physics actor as well | 1948 | } |
1550 | if (part.PhysActor != null && userExposed) | 1949 | if (userExposed) |
1551 | { | 1950 | { |
1552 | PrimitiveBaseShape pbs = part.Shape; | 1951 | dupe.UpdateParentIDs(); |
1553 | 1952 | dupe.HasGroupChanged = true; | |
1554 | part.PhysActor | 1953 | dupe.AttachToBackup(); |
1555 | = m_scene.PhysicsScene.AddPrimShape( | 1954 | |
1556 | part.Name, | 1955 | ScheduleGroupForFullUpdate(); |
1557 | pbs, | 1956 | } |
1558 | part.AbsolutePosition, | 1957 | |
1559 | part.Scale, | ||
1560 | part.RotationOffset, | ||
1561 | part.PhysActor.IsPhysical); | ||
1562 | |||
1563 | part.PhysActor.LocalID = part.LocalId; | ||
1564 | part.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); | ||
1565 | } | ||
1566 | } | 1958 | } |
1567 | 1959 | finally | |
1568 | if (userExposed) | ||
1569 | { | 1960 | { |
1570 | dupe.UpdateParentIDs(); | 1961 | m_dupeInProgress = false; |
1571 | dupe.HasGroupChanged = true; | ||
1572 | dupe.AttachToBackup(); | ||
1573 | |||
1574 | ScheduleGroupForFullUpdate(); | ||
1575 | } | 1962 | } |
1576 | |||
1577 | return dupe; | 1963 | return dupe; |
1578 | } | 1964 | } |
1579 | 1965 | ||
@@ -1764,13 +2150,40 @@ namespace OpenSim.Region.Framework.Scenes | |||
1764 | } | 2150 | } |
1765 | } | 2151 | } |
1766 | 2152 | ||
2153 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
2154 | { | ||
2155 | SceneObjectPart rootpart = m_rootPart; | ||
2156 | if (rootpart != null) | ||
2157 | { | ||
2158 | if (IsAttachment) | ||
2159 | { | ||
2160 | /* | ||
2161 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
2162 | if (avatar != null) | ||
2163 | { | ||
2164 | Rotate the Av? | ||
2165 | } */ | ||
2166 | } | ||
2167 | else | ||
2168 | { | ||
2169 | if (rootpart.PhysActor != null) | ||
2170 | { // APID must be implemented in your physics system for this to function. | ||
2171 | rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W); | ||
2172 | rootpart.PhysActor.APIDStrength = strength; | ||
2173 | rootpart.PhysActor.APIDDamping = damping; | ||
2174 | rootpart.PhysActor.APIDActive = true; | ||
2175 | } | ||
2176 | } | ||
2177 | } | ||
2178 | } | ||
2179 | |||
1767 | public void stopLookAt() | 2180 | public void stopLookAt() |
1768 | { | 2181 | { |
1769 | SceneObjectPart rootpart = m_rootPart; | 2182 | SceneObjectPart rootpart = m_rootPart; |
1770 | if (rootpart != null) | 2183 | if (rootpart != null) |
1771 | { | 2184 | { |
1772 | if (rootpart.PhysActor != null) | 2185 | if (rootpart.PhysActor != null) |
1773 | { | 2186 | { // APID must be implemented in your physics system for this to function. |
1774 | rootpart.PhysActor.APIDActive = false; | 2187 | rootpart.PhysActor.APIDActive = false; |
1775 | } | 2188 | } |
1776 | } | 2189 | } |
@@ -1835,14 +2248,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1835 | /// <param name="cGroupID"></param> | 2248 | /// <param name="cGroupID"></param> |
1836 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) | 2249 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) |
1837 | { | 2250 | { |
1838 | SceneObjectPart newPart = null; | 2251 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); |
1839 | 2252 | newPart.SetParent(this); | |
1840 | lock (m_parts) | 2253 | |
1841 | { | 2254 | lockPartsForWrite(true); |
1842 | newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | 2255 | { |
1843 | newPart.SetParent(this); | ||
1844 | m_parts.Add(newPart.UUID, newPart); | 2256 | m_parts.Add(newPart.UUID, newPart); |
1845 | } | 2257 | } |
2258 | lockPartsForWrite(false); | ||
1846 | 2259 | ||
1847 | SetPartAsNonRoot(newPart); | 2260 | SetPartAsNonRoot(newPart); |
1848 | 2261 | ||
@@ -1906,6 +2319,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1906 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | 2319 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) |
1907 | // return; | 2320 | // return; |
1908 | 2321 | ||
2322 | lockPartsForRead(true); | ||
2323 | |||
1909 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); | 2324 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); |
1910 | 2325 | ||
1911 | if (UsePhysics && !AbsolutePosition.ApproxEquals(lastPhysGroupPos, 0.02f)) | 2326 | if (UsePhysics && !AbsolutePosition.ApproxEquals(lastPhysGroupPos, 0.02f)) |
@@ -1921,8 +2336,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1921 | } | 2336 | } |
1922 | 2337 | ||
1923 | List<SceneObjectPart> partList = null; | 2338 | List<SceneObjectPart> partList = null; |
1924 | lock (m_parts) | 2339 | partList = new List<SceneObjectPart>(m_parts.Values); |
1925 | partList = new List<SceneObjectPart>(m_parts.Values); | ||
1926 | 2340 | ||
1927 | foreach (SceneObjectPart part in partList) | 2341 | foreach (SceneObjectPart part in partList) |
1928 | { | 2342 | { |
@@ -1930,6 +2344,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1930 | part.UpdateLookAt(); | 2344 | part.UpdateLookAt(); |
1931 | part.SendScheduledUpdates(); | 2345 | part.SendScheduledUpdates(); |
1932 | } | 2346 | } |
2347 | lockPartsForRead(false); | ||
1933 | } | 2348 | } |
1934 | 2349 | ||
1935 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) | 2350 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) |
@@ -1938,27 +2353,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
1938 | 2353 | ||
1939 | RootPart.AddFullUpdateToAvatar(presence); | 2354 | RootPart.AddFullUpdateToAvatar(presence); |
1940 | 2355 | ||
1941 | lock (m_parts) | 2356 | lockPartsForRead(true); |
1942 | { | 2357 | { |
1943 | foreach (SceneObjectPart part in m_parts.Values) | 2358 | foreach (SceneObjectPart part in m_parts.Values) |
1944 | { | 2359 | { |
2360 | |||
1945 | if (part != RootPart) | 2361 | if (part != RootPart) |
1946 | part.AddFullUpdateToAvatar(presence); | 2362 | part.AddFullUpdateToAvatar(presence); |
2363 | |||
1947 | } | 2364 | } |
1948 | } | 2365 | } |
2366 | lockPartsForRead(false); | ||
1949 | } | 2367 | } |
1950 | 2368 | ||
1951 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) | 2369 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) |
1952 | { | 2370 | { |
1953 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); | 2371 | lockPartsForRead(true); |
1954 | 2372 | ||
1955 | lock (m_parts) | 2373 | foreach (SceneObjectPart part in m_parts.Values) |
1956 | { | 2374 | { |
1957 | foreach (SceneObjectPart part in m_parts.Values) | 2375 | part.AddTerseUpdateToAvatar(presence); |
1958 | { | ||
1959 | part.AddTerseUpdateToAvatar(presence); | ||
1960 | } | ||
1961 | } | 2376 | } |
2377 | |||
2378 | lockPartsForRead(false); | ||
1962 | } | 2379 | } |
1963 | 2380 | ||
1964 | /// <summary> | 2381 | /// <summary> |
@@ -1972,14 +2389,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1972 | checkAtTargets(); | 2389 | checkAtTargets(); |
1973 | RootPart.ScheduleFullUpdate(); | 2390 | RootPart.ScheduleFullUpdate(); |
1974 | 2391 | ||
1975 | lock (m_parts) | 2392 | lockPartsForRead(true); |
1976 | { | 2393 | { |
1977 | foreach (SceneObjectPart part in m_parts.Values) | 2394 | foreach (SceneObjectPart part in m_parts.Values) |
1978 | { | 2395 | { |
2396 | |||
1979 | if (part != RootPart) | 2397 | if (part != RootPart) |
1980 | part.ScheduleFullUpdate(); | 2398 | part.ScheduleFullUpdate(); |
2399 | |||
1981 | } | 2400 | } |
1982 | } | 2401 | } |
2402 | lockPartsForRead(false); | ||
1983 | } | 2403 | } |
1984 | 2404 | ||
1985 | /// <summary> | 2405 | /// <summary> |
@@ -1987,37 +2407,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
1987 | /// </summary> | 2407 | /// </summary> |
1988 | public void ScheduleGroupForTerseUpdate() | 2408 | public void ScheduleGroupForTerseUpdate() |
1989 | { | 2409 | { |
1990 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID); | 2410 | lockPartsForRead(true); |
1991 | 2411 | foreach (SceneObjectPart part in m_parts.Values) | |
1992 | lock (m_parts) | ||
1993 | { | 2412 | { |
1994 | foreach (SceneObjectPart part in m_parts.Values) | 2413 | part.ScheduleTerseUpdate(); |
1995 | { | ||
1996 | part.ScheduleTerseUpdate(); | ||
1997 | } | ||
1998 | } | 2414 | } |
2415 | |||
2416 | lockPartsForRead(false); | ||
1999 | } | 2417 | } |
2000 | 2418 | ||
2001 | /// <summary> | 2419 | /// <summary> |
2002 | /// Immediately send a full update for this scene object. | 2420 | /// Immediately send a full update for this scene object. |
2003 | /// </summary> | 2421 | /// </summary> |
2004 | public void SendGroupFullUpdate() | 2422 | public void SendGroupFullUpdate() |
2005 | { | 2423 | { |
2006 | if (IsDeleted) | 2424 | if (IsDeleted) |
2007 | return; | 2425 | return; |
2008 | 2426 | ||
2009 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); | 2427 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); |
2010 | 2428 | ||
2011 | RootPart.SendFullUpdateToAllClients(); | 2429 | RootPart.SendFullUpdateToAllClients(); |
2012 | 2430 | ||
2013 | lock (m_parts) | 2431 | lockPartsForRead(true); |
2014 | { | 2432 | { |
2015 | foreach (SceneObjectPart part in m_parts.Values) | 2433 | foreach (SceneObjectPart part in m_parts.Values) |
2016 | { | 2434 | { |
2435 | |||
2017 | if (part != RootPart) | 2436 | if (part != RootPart) |
2018 | part.SendFullUpdateToAllClients(); | 2437 | part.SendFullUpdateToAllClients(); |
2438 | |||
2019 | } | 2439 | } |
2020 | } | 2440 | } |
2441 | lockPartsForRead(false); | ||
2021 | } | 2442 | } |
2022 | 2443 | ||
2023 | /// <summary> | 2444 | /// <summary> |
@@ -2049,14 +2470,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2049 | { | 2470 | { |
2050 | if (IsDeleted) | 2471 | if (IsDeleted) |
2051 | return; | 2472 | return; |
2052 | 2473 | ||
2053 | lock (m_parts) | 2474 | lockPartsForRead(true); |
2054 | { | 2475 | { |
2055 | foreach (SceneObjectPart part in m_parts.Values) | 2476 | foreach (SceneObjectPart part in m_parts.Values) |
2056 | { | 2477 | { |
2057 | part.SendTerseUpdateToAllClients(); | 2478 | part.SendTerseUpdateToAllClients(); |
2058 | } | 2479 | } |
2059 | } | 2480 | } |
2481 | lockPartsForRead(false); | ||
2060 | } | 2482 | } |
2061 | 2483 | ||
2062 | #endregion | 2484 | #endregion |
@@ -2070,16 +2492,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2070 | /// <returns>null if no child part with that linknum or child part</returns> | 2492 | /// <returns>null if no child part with that linknum or child part</returns> |
2071 | public SceneObjectPart GetLinkNumPart(int linknum) | 2493 | public SceneObjectPart GetLinkNumPart(int linknum) |
2072 | { | 2494 | { |
2073 | lock (m_parts) | 2495 | lockPartsForRead(true); |
2074 | { | 2496 | { |
2075 | foreach (SceneObjectPart part in m_parts.Values) | 2497 | foreach (SceneObjectPart part in m_parts.Values) |
2076 | { | 2498 | { |
2077 | if (part.LinkNum == linknum) | 2499 | if (part.LinkNum == linknum) |
2078 | { | 2500 | { |
2501 | lockPartsForRead(false); | ||
2079 | return part; | 2502 | return part; |
2080 | } | 2503 | } |
2081 | } | 2504 | } |
2082 | } | 2505 | } |
2506 | lockPartsForRead(false); | ||
2083 | 2507 | ||
2084 | return null; | 2508 | return null; |
2085 | } | 2509 | } |
@@ -2112,17 +2536,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2112 | public SceneObjectPart GetChildPart(uint localID) | 2536 | public SceneObjectPart GetChildPart(uint localID) |
2113 | { | 2537 | { |
2114 | //m_log.DebugFormat("Entered looking for {0}", localID); | 2538 | //m_log.DebugFormat("Entered looking for {0}", localID); |
2115 | lock (m_parts) | 2539 | lockPartsForRead(true); |
2116 | { | 2540 | { |
2117 | foreach (SceneObjectPart part in m_parts.Values) | 2541 | foreach (SceneObjectPart part in m_parts.Values) |
2118 | { | 2542 | { |
2119 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2543 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2120 | if (part.LocalId == localID) | 2544 | if (part.LocalId == localID) |
2121 | { | 2545 | { |
2546 | lockPartsForRead(false); | ||
2122 | return part; | 2547 | return part; |
2123 | } | 2548 | } |
2124 | } | 2549 | } |
2125 | } | 2550 | } |
2551 | lockPartsForRead(false); | ||
2126 | 2552 | ||
2127 | return null; | 2553 | return null; |
2128 | } | 2554 | } |
@@ -2153,17 +2579,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2153 | public bool HasChildPrim(uint localID) | 2579 | public bool HasChildPrim(uint localID) |
2154 | { | 2580 | { |
2155 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); | 2581 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); |
2156 | lock (m_parts) | 2582 | lockPartsForRead(true); |
2157 | { | 2583 | { |
2158 | foreach (SceneObjectPart part in m_parts.Values) | 2584 | foreach (SceneObjectPart part in m_parts.Values) |
2159 | { | 2585 | { |
2160 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2586 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2161 | if (part.LocalId == localID) | 2587 | if (part.LocalId == localID) |
2162 | { | 2588 | { |
2589 | lockPartsForRead(false); | ||
2163 | return true; | 2590 | return true; |
2164 | } | 2591 | } |
2165 | } | 2592 | } |
2166 | } | 2593 | } |
2594 | lockPartsForRead(false); | ||
2167 | 2595 | ||
2168 | return false; | 2596 | return false; |
2169 | } | 2597 | } |
@@ -2213,53 +2641,57 @@ namespace OpenSim.Region.Framework.Scenes | |||
2213 | if (m_rootPart.LinkNum == 0) | 2641 | if (m_rootPart.LinkNum == 0) |
2214 | m_rootPart.LinkNum = 1; | 2642 | m_rootPart.LinkNum = 1; |
2215 | 2643 | ||
2216 | lock (m_parts) | 2644 | lockPartsForWrite(true); |
2217 | { | 2645 | |
2218 | m_parts.Add(linkPart.UUID, linkPart); | 2646 | m_parts.Add(linkPart.UUID, linkPart); |
2219 | 2647 | ||
2220 | // Insert in terms of link numbers, the new links | 2648 | lockPartsForWrite(false); |
2221 | // before the current ones (with the exception of | 2649 | |
2222 | // the root prim. Shuffle the old ones up | 2650 | // Insert in terms of link numbers, the new links |
2223 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | 2651 | // before the current ones (with the exception of |
2652 | // the root prim. Shuffle the old ones up | ||
2653 | lockPartsForRead(true); | ||
2654 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | ||
2655 | { | ||
2656 | if (kvp.Value.LinkNum != 1) | ||
2224 | { | 2657 | { |
2225 | if (kvp.Value.LinkNum != 1) | 2658 | // Don't update root prim link number |
2226 | { | 2659 | kvp.Value.LinkNum += objectGroup.PrimCount; |
2227 | // Don't update root prim link number | ||
2228 | kvp.Value.LinkNum += objectGroup.PrimCount; | ||
2229 | } | ||
2230 | } | 2660 | } |
2661 | } | ||
2662 | lockPartsForRead(false); | ||
2231 | 2663 | ||
2232 | linkPart.LinkNum = 2; | 2664 | linkPart.LinkNum = 2; |
2233 | 2665 | ||
2234 | linkPart.SetParent(this); | 2666 | linkPart.SetParent(this); |
2235 | linkPart.CreateSelected = true; | 2667 | linkPart.CreateSelected = true; |
2236 | 2668 | ||
2237 | //if (linkPart.PhysActor != null) | 2669 | //if (linkPart.PhysActor != null) |
2238 | //{ | 2670 | //{ |
2239 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); | 2671 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); |
2240 | 2672 | ||
2241 | //linkPart.PhysActor = null; | 2673 | //linkPart.PhysActor = null; |
2242 | //} | 2674 | //} |
2243 | 2675 | ||
2244 | //TODO: rest of parts | 2676 | //TODO: rest of parts |
2245 | int linkNum = 3; | 2677 | int linkNum = 3; |
2246 | foreach (SceneObjectPart part in objectGroup.Children.Values) | 2678 | foreach (SceneObjectPart part in objectGroup.Children.Values) |
2679 | { | ||
2680 | if (part.UUID != objectGroup.m_rootPart.UUID) | ||
2247 | { | 2681 | { |
2248 | if (part.UUID != objectGroup.m_rootPart.UUID) | 2682 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); |
2249 | { | ||
2250 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); | ||
2251 | } | ||
2252 | part.ClearUndoState(); | ||
2253 | } | 2683 | } |
2684 | part.ClearUndoState(); | ||
2254 | } | 2685 | } |
2255 | 2686 | ||
2256 | m_scene.UnlinkSceneObject(objectGroup, true); | 2687 | m_scene.UnlinkSceneObject(objectGroup, true); |
2257 | objectGroup.m_isDeleted = true; | 2688 | objectGroup.m_isDeleted = true; |
2689 | |||
2690 | objectGroup.lockPartsForWrite(true); | ||
2258 | 2691 | ||
2259 | lock (objectGroup.m_parts) | 2692 | objectGroup.m_parts.Clear(); |
2260 | { | 2693 | |
2261 | objectGroup.m_parts.Clear(); | 2694 | objectGroup.lockPartsForWrite(false); |
2262 | } | ||
2263 | 2695 | ||
2264 | // Can't do this yet since backup still makes use of the root part without any synchronization | 2696 | // Can't do this yet since backup still makes use of the root part without any synchronization |
2265 | // objectGroup.m_rootPart = null; | 2697 | // objectGroup.m_rootPart = null; |
@@ -2329,23 +2761,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2329 | Quaternion worldRot = linkPart.GetWorldRotation(); | 2761 | Quaternion worldRot = linkPart.GetWorldRotation(); |
2330 | 2762 | ||
2331 | // Remove the part from this object | 2763 | // Remove the part from this object |
2332 | lock (m_parts) | 2764 | lockPartsForWrite(true); |
2333 | { | 2765 | { |
2334 | m_parts.Remove(linkPart.UUID); | 2766 | m_parts.Remove(linkPart.UUID); |
2335 | 2767 | } | |
2336 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left | 2768 | lockPartsForWrite(false); |
2769 | lockPartsForRead(true); | ||
2770 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left | ||
2771 | RootPart.LinkNum = 0; | ||
2772 | else | ||
2773 | { | ||
2774 | foreach (SceneObjectPart p in m_parts.Values) | ||
2337 | { | 2775 | { |
2338 | RootPart.LinkNum = 0; | 2776 | if (p.LinkNum > linkPart.LinkNum) |
2777 | p.LinkNum--; | ||
2339 | } | 2778 | } |
2340 | else | ||
2341 | { | ||
2342 | foreach (SceneObjectPart p in m_parts.Values) | ||
2343 | { | ||
2344 | if (p.LinkNum > linkPart.LinkNum) | ||
2345 | p.LinkNum--; | ||
2346 | } | ||
2347 | } | ||
2348 | } | 2779 | } |
2780 | lockPartsForRead(false); | ||
2349 | 2781 | ||
2350 | linkPart.ParentID = 0; | 2782 | linkPart.ParentID = 0; |
2351 | linkPart.LinkNum = 0; | 2783 | linkPart.LinkNum = 0; |
@@ -2389,6 +2821,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2389 | /// <param name="objectGroup"></param> | 2821 | /// <param name="objectGroup"></param> |
2390 | public virtual void DetachFromBackup() | 2822 | public virtual void DetachFromBackup() |
2391 | { | 2823 | { |
2824 | m_scene.SceneGraph.FireDetachFromBackup(this); | ||
2825 | |||
2392 | if (m_isBackedUp) | 2826 | if (m_isBackedUp) |
2393 | m_scene.EventManager.OnBackup -= ProcessBackup; | 2827 | m_scene.EventManager.OnBackup -= ProcessBackup; |
2394 | 2828 | ||
@@ -2667,9 +3101,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2667 | 3101 | ||
2668 | if (selectionPart != null) | 3102 | if (selectionPart != null) |
2669 | { | 3103 | { |
2670 | lock (m_parts) | 3104 | lockPartsForRead(true); |
3105 | List<SceneObjectPart> parts = new List<SceneObjectPart>(m_parts.Values); | ||
3106 | lockPartsForRead(false); | ||
3107 | foreach (SceneObjectPart part in parts) | ||
2671 | { | 3108 | { |
2672 | foreach (SceneObjectPart part in m_parts.Values) | 3109 | if (part.Scale.X > 10.0 || part.Scale.Y > 10.0 || part.Scale.Z > 10.0) |
2673 | { | 3110 | { |
2674 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || | 3111 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || |
2675 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || | 3112 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || |
@@ -2679,12 +3116,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2679 | break; | 3116 | break; |
2680 | } | 3117 | } |
2681 | } | 3118 | } |
3119 | } | ||
2682 | 3120 | ||
2683 | foreach (SceneObjectPart part in m_parts.Values) | 3121 | foreach (SceneObjectPart part in parts) |
2684 | { | 3122 | { |
2685 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 3123 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); |
2686 | } | ||
2687 | } | 3124 | } |
3125 | |||
2688 | } | 3126 | } |
2689 | } | 3127 | } |
2690 | 3128 | ||
@@ -2697,6 +3135,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2697 | } | 3135 | } |
2698 | } | 3136 | } |
2699 | 3137 | ||
3138 | |||
3139 | |||
3140 | /// <summary> | ||
3141 | /// Gets the number of parts | ||
3142 | /// </summary> | ||
3143 | /// <returns></returns> | ||
3144 | public int GetPartCount() | ||
3145 | { | ||
3146 | return Children.Count; | ||
3147 | } | ||
3148 | |||
2700 | /// <summary> | 3149 | /// <summary> |
2701 | /// Get the parts of this scene object | 3150 | /// Get the parts of this scene object |
2702 | /// </summary> | 3151 | /// </summary> |
@@ -2773,11 +3222,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2773 | scale.Y = m_scene.m_maxNonphys; | 3222 | scale.Y = m_scene.m_maxNonphys; |
2774 | if (scale.Z > m_scene.m_maxNonphys) | 3223 | if (scale.Z > m_scene.m_maxNonphys) |
2775 | scale.Z = m_scene.m_maxNonphys; | 3224 | scale.Z = m_scene.m_maxNonphys; |
2776 | |||
2777 | SceneObjectPart part = GetChildPart(localID); | 3225 | SceneObjectPart part = GetChildPart(localID); |
2778 | if (part != null) | 3226 | if (part != null) |
2779 | { | 3227 | { |
2780 | part.Resize(scale); | ||
2781 | if (part.PhysActor != null) | 3228 | if (part.PhysActor != null) |
2782 | { | 3229 | { |
2783 | if (part.PhysActor.IsPhysical) | 3230 | if (part.PhysActor.IsPhysical) |
@@ -2792,7 +3239,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2792 | part.PhysActor.Size = scale; | 3239 | part.PhysActor.Size = scale; |
2793 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); | 3240 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); |
2794 | } | 3241 | } |
2795 | //if (part.UUID != m_rootPart.UUID) | 3242 | part.Resize(scale); |
2796 | 3243 | ||
2797 | HasGroupChanged = true; | 3244 | HasGroupChanged = true; |
2798 | ScheduleGroupForFullUpdate(); | 3245 | ScheduleGroupForFullUpdate(); |
@@ -2814,7 +3261,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2814 | SceneObjectPart part = GetChildPart(localID); | 3261 | SceneObjectPart part = GetChildPart(localID); |
2815 | if (part != null) | 3262 | if (part != null) |
2816 | { | 3263 | { |
2817 | part.IgnoreUndoUpdate = true; | ||
2818 | if (scale.X > m_scene.m_maxNonphys) | 3264 | if (scale.X > m_scene.m_maxNonphys) |
2819 | scale.X = m_scene.m_maxNonphys; | 3265 | scale.X = m_scene.m_maxNonphys; |
2820 | if (scale.Y > m_scene.m_maxNonphys) | 3266 | if (scale.Y > m_scene.m_maxNonphys) |
@@ -2834,94 +3280,100 @@ namespace OpenSim.Region.Framework.Scenes | |||
2834 | float y = (scale.Y / part.Scale.Y); | 3280 | float y = (scale.Y / part.Scale.Y); |
2835 | float z = (scale.Z / part.Scale.Z); | 3281 | float z = (scale.Z / part.Scale.Z); |
2836 | 3282 | ||
2837 | lock (m_parts) | 3283 | lockPartsForRead(true); |
3284 | if (x > 1.0f || y > 1.0f || z > 1.0f) | ||
2838 | { | 3285 | { |
2839 | if (x > 1.0f || y > 1.0f || z > 1.0f) | 3286 | foreach (SceneObjectPart obPart in m_parts.Values) |
2840 | { | 3287 | { |
2841 | foreach (SceneObjectPart obPart in m_parts.Values) | 3288 | if (obPart.UUID != m_rootPart.UUID) |
2842 | { | 3289 | { |
2843 | if (obPart.UUID != m_rootPart.UUID) | 3290 | Vector3 oldSize = new Vector3(obPart.Scale); |
2844 | { | 3291 | obPart.IgnoreUndoUpdate = true; |
2845 | obPart.IgnoreUndoUpdate = true; | ||
2846 | Vector3 oldSize = new Vector3(obPart.Scale); | ||
2847 | 3292 | ||
2848 | float f = 1.0f; | 3293 | float f = 1.0f; |
2849 | float a = 1.0f; | 3294 | float a = 1.0f; |
2850 | 3295 | ||
2851 | if (part.PhysActor != null && part.PhysActor.IsPhysical) | 3296 | if (part.PhysActor != null && part.PhysActor.IsPhysical) |
3297 | { | ||
3298 | if (oldSize.X*x > m_scene.m_maxPhys) | ||
2852 | { | 3299 | { |
2853 | if (oldSize.X*x > m_scene.m_maxPhys) | 3300 | f = m_scene.m_maxPhys / oldSize.X; |
2854 | { | 3301 | a = f / x; |
2855 | f = m_scene.m_maxPhys / oldSize.X; | 3302 | x *= a; |
2856 | a = f / x; | 3303 | y *= a; |
2857 | x *= a; | 3304 | z *= a; |
2858 | y *= a; | ||
2859 | z *= a; | ||
2860 | } | ||
2861 | if (oldSize.Y*y > m_scene.m_maxPhys) | ||
2862 | { | ||
2863 | f = m_scene.m_maxPhys / oldSize.Y; | ||
2864 | a = f / y; | ||
2865 | x *= a; | ||
2866 | y *= a; | ||
2867 | z *= a; | ||
2868 | } | ||
2869 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
2870 | { | ||
2871 | f = m_scene.m_maxPhys / oldSize.Z; | ||
2872 | a = f / z; | ||
2873 | x *= a; | ||
2874 | y *= a; | ||
2875 | z *= a; | ||
2876 | } | ||
2877 | } | 3305 | } |
2878 | else | 3306 | if (oldSize.Y*y > m_scene.m_maxPhys) |
3307 | { | ||
3308 | f = m_scene.m_maxPhys / oldSize.Y; | ||
3309 | a = f / y; | ||
3310 | x *= a; | ||
3311 | y *= a; | ||
3312 | z *= a; | ||
3313 | } | ||
3314 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
3315 | { | ||
3316 | f = m_scene.m_maxPhys / oldSize.Z; | ||
3317 | a = f / z; | ||
3318 | x *= a; | ||
3319 | y *= a; | ||
3320 | z *= a; | ||
3321 | } | ||
3322 | } | ||
3323 | else | ||
3324 | { | ||
3325 | if (oldSize.X*x > m_scene.m_maxNonphys) | ||
3326 | { | ||
3327 | f = m_scene.m_maxNonphys / oldSize.X; | ||
3328 | a = f / x; | ||
3329 | x *= a; | ||
3330 | y *= a; | ||
3331 | z *= a; | ||
3332 | } | ||
3333 | if (oldSize.Y*y > m_scene.m_maxNonphys) | ||
2879 | { | 3334 | { |
2880 | if (oldSize.X*x > m_scene.m_maxNonphys) | 3335 | f = m_scene.m_maxNonphys / oldSize.Y; |
2881 | { | 3336 | a = f / y; |
2882 | f = m_scene.m_maxNonphys / oldSize.X; | 3337 | x *= a; |
2883 | a = f / x; | 3338 | y *= a; |
2884 | x *= a; | 3339 | z *= a; |
2885 | y *= a; | ||
2886 | z *= a; | ||
2887 | } | ||
2888 | if (oldSize.Y*y > m_scene.m_maxNonphys) | ||
2889 | { | ||
2890 | f = m_scene.m_maxNonphys / oldSize.Y; | ||
2891 | a = f / y; | ||
2892 | x *= a; | ||
2893 | y *= a; | ||
2894 | z *= a; | ||
2895 | } | ||
2896 | if (oldSize.Z*z > m_scene.m_maxNonphys) | ||
2897 | { | ||
2898 | f = m_scene.m_maxNonphys / oldSize.Z; | ||
2899 | a = f / z; | ||
2900 | x *= a; | ||
2901 | y *= a; | ||
2902 | z *= a; | ||
2903 | } | ||
2904 | } | 3340 | } |
2905 | obPart.IgnoreUndoUpdate = false; | 3341 | if (oldSize.Z*z > m_scene.m_maxNonphys) |
2906 | obPart.StoreUndoState(); | 3342 | { |
3343 | f = m_scene.m_maxNonphys / oldSize.Z; | ||
3344 | a = f / z; | ||
3345 | x *= a; | ||
3346 | y *= a; | ||
3347 | z *= a; | ||
3348 | } | ||
3349 | |||
2907 | } | 3350 | } |
2908 | } | 3351 | } |
2909 | } | 3352 | } |
2910 | } | 3353 | } |
3354 | lockPartsForRead(false); | ||
2911 | 3355 | ||
2912 | Vector3 prevScale = part.Scale; | 3356 | Vector3 prevScale = part.Scale; |
2913 | prevScale.X *= x; | 3357 | prevScale.X *= x; |
2914 | prevScale.Y *= y; | 3358 | prevScale.Y *= y; |
2915 | prevScale.Z *= z; | 3359 | prevScale.Z *= z;; |
3360 | |||
3361 | part.IgnoreUndoUpdate = false; | ||
3362 | part.StoreUndoState(UndoType.STATE_GROUP_SCALE); | ||
3363 | part.IgnoreUndoUpdate = true; | ||
2916 | part.Resize(prevScale); | 3364 | part.Resize(prevScale); |
3365 | part.IgnoreUndoUpdate = false; | ||
2917 | 3366 | ||
2918 | lock (m_parts) | 3367 | lockPartsForRead(true); |
2919 | { | 3368 | { |
2920 | foreach (SceneObjectPart obPart in m_parts.Values) | 3369 | foreach (SceneObjectPart obPart in m_parts.Values) |
2921 | { | 3370 | { |
2922 | obPart.IgnoreUndoUpdate = true; | ||
2923 | if (obPart.UUID != m_rootPart.UUID) | 3371 | if (obPart.UUID != m_rootPart.UUID) |
2924 | { | 3372 | { |
3373 | obPart.IgnoreUndoUpdate = false; | ||
3374 | obPart.StoreUndoState(UndoType.STATE_GROUP_SCALE); | ||
3375 | obPart.IgnoreUndoUpdate = true; | ||
3376 | |||
2925 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); | 3377 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); |
2926 | currentpos.X *= x; | 3378 | currentpos.X *= x; |
2927 | currentpos.Y *= y; | 3379 | currentpos.Y *= y; |
@@ -2934,9 +3386,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2934 | obPart.UpdateOffSet(currentpos); | 3386 | obPart.UpdateOffSet(currentpos); |
2935 | } | 3387 | } |
2936 | obPart.IgnoreUndoUpdate = false; | 3388 | obPart.IgnoreUndoUpdate = false; |
2937 | obPart.StoreUndoState(); | ||
2938 | } | 3389 | } |
2939 | } | 3390 | } |
3391 | lockPartsForRead(false); | ||
2940 | 3392 | ||
2941 | if (part.PhysActor != null) | 3393 | if (part.PhysActor != null) |
2942 | { | 3394 | { |
@@ -2945,7 +3397,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2945 | } | 3397 | } |
2946 | 3398 | ||
2947 | part.IgnoreUndoUpdate = false; | 3399 | part.IgnoreUndoUpdate = false; |
2948 | part.StoreUndoState(); | ||
2949 | HasGroupChanged = true; | 3400 | HasGroupChanged = true; |
2950 | ScheduleGroupForTerseUpdate(); | 3401 | ScheduleGroupForTerseUpdate(); |
2951 | } | 3402 | } |
@@ -2961,14 +3412,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2961 | /// <param name="pos"></param> | 3412 | /// <param name="pos"></param> |
2962 | public void UpdateGroupPosition(Vector3 pos) | 3413 | public void UpdateGroupPosition(Vector3 pos) |
2963 | { | 3414 | { |
2964 | foreach (SceneObjectPart part in Children.Values) | ||
2965 | { | ||
2966 | part.StoreUndoState(); | ||
2967 | } | ||
2968 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) | 3415 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) |
2969 | { | 3416 | { |
2970 | if (IsAttachment) | 3417 | if (IsAttachment) |
2971 | { | 3418 | { |
3419 | m_rootPart.StoreUndoState(UndoType.STATE_GROUP_POSITION); | ||
2972 | m_rootPart.AttachedPos = pos; | 3420 | m_rootPart.AttachedPos = pos; |
2973 | } | 3421 | } |
2974 | if (RootPart.GetStatusSandbox()) | 3422 | if (RootPart.GetStatusSandbox()) |
@@ -3001,7 +3449,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3001 | SceneObjectPart part = GetChildPart(localID); | 3449 | SceneObjectPart part = GetChildPart(localID); |
3002 | foreach (SceneObjectPart parts in Children.Values) | 3450 | foreach (SceneObjectPart parts in Children.Values) |
3003 | { | 3451 | { |
3004 | parts.StoreUndoState(); | 3452 | parts.StoreUndoState(UndoType.STATE_PRIM_POSITION); |
3005 | } | 3453 | } |
3006 | if (part != null) | 3454 | if (part != null) |
3007 | { | 3455 | { |
@@ -3026,7 +3474,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3026 | { | 3474 | { |
3027 | foreach (SceneObjectPart part in Children.Values) | 3475 | foreach (SceneObjectPart part in Children.Values) |
3028 | { | 3476 | { |
3029 | part.StoreUndoState(); | 3477 | part.StoreUndoState(UndoType.STATE_PRIM_POSITION); |
3030 | } | 3478 | } |
3031 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); | 3479 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); |
3032 | Vector3 oldPos = | 3480 | Vector3 oldPos = |
@@ -3039,7 +3487,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3039 | axDiff *= Quaternion.Inverse(partRotation); | 3487 | axDiff *= Quaternion.Inverse(partRotation); |
3040 | diff = axDiff; | 3488 | diff = axDiff; |
3041 | 3489 | ||
3042 | lock (m_parts) | 3490 | lockPartsForRead(true); |
3043 | { | 3491 | { |
3044 | foreach (SceneObjectPart obPart in m_parts.Values) | 3492 | foreach (SceneObjectPart obPart in m_parts.Values) |
3045 | { | 3493 | { |
@@ -3049,11 +3497,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
3049 | } | 3497 | } |
3050 | } | 3498 | } |
3051 | } | 3499 | } |
3500 | lockPartsForRead(false); | ||
3052 | 3501 | ||
3053 | AbsolutePosition = newPos; | 3502 | //We have to set undoing here because otherwise an undo state will be saved |
3503 | if (!m_rootPart.Undoing) | ||
3504 | { | ||
3505 | m_rootPart.Undoing = true; | ||
3506 | AbsolutePosition = newPos; | ||
3507 | m_rootPart.Undoing = false; | ||
3508 | } | ||
3509 | else | ||
3510 | { | ||
3511 | AbsolutePosition = newPos; | ||
3512 | } | ||
3054 | 3513 | ||
3055 | HasGroupChanged = true; | 3514 | HasGroupChanged = true; |
3056 | ScheduleGroupForTerseUpdate(); | 3515 | if (m_rootPart.Undoing) |
3516 | { | ||
3517 | ScheduleGroupForFullUpdate(); | ||
3518 | } | ||
3519 | else | ||
3520 | { | ||
3521 | ScheduleGroupForTerseUpdate(); | ||
3522 | } | ||
3057 | } | 3523 | } |
3058 | 3524 | ||
3059 | public void OffsetForNewRegion(Vector3 offset) | 3525 | public void OffsetForNewRegion(Vector3 offset) |
@@ -3073,7 +3539,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3073 | { | 3539 | { |
3074 | foreach (SceneObjectPart parts in Children.Values) | 3540 | foreach (SceneObjectPart parts in Children.Values) |
3075 | { | 3541 | { |
3076 | parts.StoreUndoState(); | 3542 | parts.StoreUndoState(UndoType.STATE_GROUP_ROTATION); |
3077 | } | 3543 | } |
3078 | m_rootPart.UpdateRotation(rot); | 3544 | m_rootPart.UpdateRotation(rot); |
3079 | 3545 | ||
@@ -3097,7 +3563,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3097 | { | 3563 | { |
3098 | foreach (SceneObjectPart parts in Children.Values) | 3564 | foreach (SceneObjectPart parts in Children.Values) |
3099 | { | 3565 | { |
3100 | parts.StoreUndoState(); | 3566 | parts.StoreUndoState(UndoType.STATE_GROUP_ROTATION); |
3101 | } | 3567 | } |
3102 | m_rootPart.UpdateRotation(rot); | 3568 | m_rootPart.UpdateRotation(rot); |
3103 | 3569 | ||
@@ -3124,7 +3590,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3124 | SceneObjectPart part = GetChildPart(localID); | 3590 | SceneObjectPart part = GetChildPart(localID); |
3125 | foreach (SceneObjectPart parts in Children.Values) | 3591 | foreach (SceneObjectPart parts in Children.Values) |
3126 | { | 3592 | { |
3127 | parts.StoreUndoState(); | 3593 | parts.StoreUndoState(UndoType.STATE_PRIM_ROTATION); |
3128 | } | 3594 | } |
3129 | if (part != null) | 3595 | if (part != null) |
3130 | { | 3596 | { |
@@ -3152,15 +3618,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
3152 | if (part.UUID == m_rootPart.UUID) | 3618 | if (part.UUID == m_rootPart.UUID) |
3153 | { | 3619 | { |
3154 | UpdateRootRotation(rot); | 3620 | UpdateRootRotation(rot); |
3155 | AbsolutePosition = pos; | 3621 | if (!m_rootPart.Undoing) |
3622 | { | ||
3623 | m_rootPart.Undoing = true; | ||
3624 | AbsolutePosition = pos; | ||
3625 | m_rootPart.Undoing = false; | ||
3626 | } | ||
3627 | else | ||
3628 | { | ||
3629 | AbsolutePosition = pos; | ||
3630 | } | ||
3156 | } | 3631 | } |
3157 | else | 3632 | else |
3158 | { | 3633 | { |
3634 | part.StoreUndoState(UndoType.STATE_PRIM_ROTATION); | ||
3159 | part.IgnoreUndoUpdate = true; | 3635 | part.IgnoreUndoUpdate = true; |
3160 | part.UpdateRotation(rot); | 3636 | part.UpdateRotation(rot); |
3161 | part.OffsetPosition = pos; | 3637 | part.OffsetPosition = pos; |
3162 | part.IgnoreUndoUpdate = false; | 3638 | part.IgnoreUndoUpdate = false; |
3163 | part.StoreUndoState(); | ||
3164 | } | 3639 | } |
3165 | } | 3640 | } |
3166 | } | 3641 | } |
@@ -3174,7 +3649,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3174 | Quaternion axRot = rot; | 3649 | Quaternion axRot = rot; |
3175 | Quaternion oldParentRot = m_rootPart.RotationOffset; | 3650 | Quaternion oldParentRot = m_rootPart.RotationOffset; |
3176 | 3651 | ||
3177 | m_rootPart.StoreUndoState(); | 3652 | m_rootPart.StoreUndoState(UndoType.STATE_PRIM_ROTATION); |
3653 | bool cancelUndo = false; | ||
3654 | if (!m_rootPart.Undoing) | ||
3655 | { | ||
3656 | m_rootPart.Undoing = true; | ||
3657 | cancelUndo = true; | ||
3658 | } | ||
3178 | m_rootPart.UpdateRotation(rot); | 3659 | m_rootPart.UpdateRotation(rot); |
3179 | if (m_rootPart.PhysActor != null) | 3660 | if (m_rootPart.PhysActor != null) |
3180 | { | 3661 | { |
@@ -3182,33 +3663,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
3182 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 3663 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); |
3183 | } | 3664 | } |
3184 | 3665 | ||
3185 | lock (m_parts) | 3666 | lockPartsForRead(true); |
3667 | |||
3668 | foreach (SceneObjectPart prim in m_parts.Values) | ||
3186 | { | 3669 | { |
3187 | foreach (SceneObjectPart prim in m_parts.Values) | 3670 | if (prim.UUID != m_rootPart.UUID) |
3188 | { | 3671 | { |
3189 | if (prim.UUID != m_rootPart.UUID) | 3672 | prim.IgnoreUndoUpdate = true; |
3190 | { | 3673 | Vector3 axPos = prim.OffsetPosition; |
3191 | prim.IgnoreUndoUpdate = true; | 3674 | axPos *= oldParentRot; |
3192 | Vector3 axPos = prim.OffsetPosition; | 3675 | axPos *= Quaternion.Inverse(axRot); |
3193 | axPos *= oldParentRot; | 3676 | prim.OffsetPosition = axPos; |
3194 | axPos *= Quaternion.Inverse(axRot); | 3677 | Quaternion primsRot = prim.RotationOffset; |
3195 | prim.OffsetPosition = axPos; | 3678 | Quaternion newRot = primsRot * oldParentRot; |
3196 | Quaternion primsRot = prim.RotationOffset; | 3679 | newRot *= Quaternion.Inverse(axRot); |
3197 | Quaternion newRot = primsRot * oldParentRot; | 3680 | prim.RotationOffset = newRot; |
3198 | newRot *= Quaternion.Inverse(axRot); | 3681 | prim.ScheduleTerseUpdate(); |
3199 | prim.RotationOffset = newRot; | 3682 | prim.IgnoreUndoUpdate = false; |
3200 | prim.ScheduleTerseUpdate(); | ||
3201 | } | ||
3202 | } | 3683 | } |
3203 | } | 3684 | } |
3204 | foreach (SceneObjectPart childpart in Children.Values) | 3685 | if (cancelUndo == true) |
3205 | { | 3686 | { |
3206 | if (childpart != m_rootPart) | 3687 | m_rootPart.Undoing = false; |
3207 | { | ||
3208 | childpart.IgnoreUndoUpdate = false; | ||
3209 | childpart.StoreUndoState(); | ||
3210 | } | ||
3211 | } | 3688 | } |
3689 | lockPartsForRead(false); | ||
3690 | |||
3212 | m_rootPart.ScheduleTerseUpdate(); | 3691 | m_rootPart.ScheduleTerseUpdate(); |
3213 | } | 3692 | } |
3214 | 3693 | ||
@@ -3330,7 +3809,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3330 | if (atTargets.Count > 0) | 3809 | if (atTargets.Count > 0) |
3331 | { | 3810 | { |
3332 | uint[] localids = new uint[0]; | 3811 | uint[] localids = new uint[0]; |
3333 | lock (m_parts) | 3812 | lockPartsForRead(true); |
3334 | { | 3813 | { |
3335 | localids = new uint[m_parts.Count]; | 3814 | localids = new uint[m_parts.Count]; |
3336 | int cntr = 0; | 3815 | int cntr = 0; |
@@ -3340,6 +3819,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3340 | cntr++; | 3819 | cntr++; |
3341 | } | 3820 | } |
3342 | } | 3821 | } |
3822 | lockPartsForRead(false); | ||
3343 | 3823 | ||
3344 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3824 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3345 | { | 3825 | { |
@@ -3358,7 +3838,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3358 | { | 3838 | { |
3359 | //trigger not_at_target | 3839 | //trigger not_at_target |
3360 | uint[] localids = new uint[0]; | 3840 | uint[] localids = new uint[0]; |
3361 | lock (m_parts) | 3841 | lockPartsForRead(true); |
3362 | { | 3842 | { |
3363 | localids = new uint[m_parts.Count]; | 3843 | localids = new uint[m_parts.Count]; |
3364 | int cntr = 0; | 3844 | int cntr = 0; |
@@ -3368,7 +3848,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3368 | cntr++; | 3848 | cntr++; |
3369 | } | 3849 | } |
3370 | } | 3850 | } |
3371 | 3851 | lockPartsForRead(false); | |
3852 | |||
3372 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3853 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3373 | { | 3854 | { |
3374 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); | 3855 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); |
@@ -3409,7 +3890,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3409 | if (atRotTargets.Count > 0) | 3890 | if (atRotTargets.Count > 0) |
3410 | { | 3891 | { |
3411 | uint[] localids = new uint[0]; | 3892 | uint[] localids = new uint[0]; |
3412 | lock (m_parts) | 3893 | lockPartsForRead(true); |
3894 | try | ||
3413 | { | 3895 | { |
3414 | localids = new uint[m_parts.Count]; | 3896 | localids = new uint[m_parts.Count]; |
3415 | int cntr = 0; | 3897 | int cntr = 0; |
@@ -3419,6 +3901,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3419 | cntr++; | 3901 | cntr++; |
3420 | } | 3902 | } |
3421 | } | 3903 | } |
3904 | finally | ||
3905 | { | ||
3906 | lockPartsForRead(false); | ||
3907 | } | ||
3422 | 3908 | ||
3423 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3909 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3424 | { | 3910 | { |
@@ -3437,7 +3923,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3437 | { | 3923 | { |
3438 | //trigger not_at_target | 3924 | //trigger not_at_target |
3439 | uint[] localids = new uint[0]; | 3925 | uint[] localids = new uint[0]; |
3440 | lock (m_parts) | 3926 | lockPartsForRead(true); |
3927 | try | ||
3441 | { | 3928 | { |
3442 | localids = new uint[m_parts.Count]; | 3929 | localids = new uint[m_parts.Count]; |
3443 | int cntr = 0; | 3930 | int cntr = 0; |
@@ -3447,6 +3934,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3447 | cntr++; | 3934 | cntr++; |
3448 | } | 3935 | } |
3449 | } | 3936 | } |
3937 | finally | ||
3938 | { | ||
3939 | lockPartsForRead(false); | ||
3940 | } | ||
3450 | 3941 | ||
3451 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3942 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3452 | { | 3943 | { |
@@ -3460,19 +3951,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
3460 | public float GetMass() | 3951 | public float GetMass() |
3461 | { | 3952 | { |
3462 | float retmass = 0f; | 3953 | float retmass = 0f; |
3463 | lock (m_parts) | 3954 | lockPartsForRead(true); |
3464 | { | 3955 | { |
3465 | foreach (SceneObjectPart part in m_parts.Values) | 3956 | foreach (SceneObjectPart part in m_parts.Values) |
3466 | { | 3957 | { |
3467 | retmass += part.GetMass(); | 3958 | retmass += part.GetMass(); |
3468 | } | 3959 | } |
3469 | } | 3960 | } |
3961 | lockPartsForRead(false); | ||
3470 | return retmass; | 3962 | return retmass; |
3471 | } | 3963 | } |
3472 | 3964 | ||
3473 | public void CheckSculptAndLoad() | 3965 | public void CheckSculptAndLoad() |
3474 | { | 3966 | { |
3475 | lock (m_parts) | 3967 | lockPartsForRead(true); |
3476 | { | 3968 | { |
3477 | if (!IsDeleted) | 3969 | if (!IsDeleted) |
3478 | { | 3970 | { |
@@ -3497,6 +3989,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3497 | } | 3989 | } |
3498 | } | 3990 | } |
3499 | } | 3991 | } |
3992 | lockPartsForRead(false); | ||
3500 | } | 3993 | } |
3501 | 3994 | ||
3502 | protected void AssetReceived(string id, Object sender, AssetBase asset) | 3995 | protected void AssetReceived(string id, Object sender, AssetBase asset) |
@@ -3517,7 +4010,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3517 | /// <param name="client"></param> | 4010 | /// <param name="client"></param> |
3518 | public void SetGroup(UUID GroupID, IClientAPI client) | 4011 | public void SetGroup(UUID GroupID, IClientAPI client) |
3519 | { | 4012 | { |
3520 | lock (m_parts) | 4013 | lockPartsForRead(true); |
3521 | { | 4014 | { |
3522 | foreach (SceneObjectPart part in m_parts.Values) | 4015 | foreach (SceneObjectPart part in m_parts.Values) |
3523 | { | 4016 | { |
@@ -3527,6 +4020,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3527 | 4020 | ||
3528 | HasGroupChanged = true; | 4021 | HasGroupChanged = true; |
3529 | } | 4022 | } |
4023 | lockPartsForRead(false); | ||
3530 | 4024 | ||
3531 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | 4025 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
3532 | // for the same object with very different properties. The caller must schedule the update. | 4026 | // for the same object with very different properties. The caller must schedule the update. |
@@ -3548,11 +4042,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3548 | 4042 | ||
3549 | public void SetAttachmentPoint(byte point) | 4043 | public void SetAttachmentPoint(byte point) |
3550 | { | 4044 | { |
3551 | lock (m_parts) | 4045 | lockPartsForRead(true); |
3552 | { | 4046 | { |
3553 | foreach (SceneObjectPart part in m_parts.Values) | 4047 | foreach (SceneObjectPart part in m_parts.Values) |
3554 | part.SetAttachmentPoint(point); | 4048 | part.SetAttachmentPoint(point); |
3555 | } | 4049 | } |
4050 | lockPartsForRead(false); | ||
3556 | } | 4051 | } |
3557 | 4052 | ||
3558 | #region ISceneObject | 4053 | #region ISceneObject |
@@ -3586,6 +4081,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3586 | SetFromItemID(uuid); | 4081 | SetFromItemID(uuid); |
3587 | } | 4082 | } |
3588 | 4083 | ||
4084 | public void ResetOwnerChangeFlag() | ||
4085 | { | ||
4086 | ForEachPart(delegate(SceneObjectPart part) | ||
4087 | { | ||
4088 | part.ResetOwnerChangeFlag(); | ||
4089 | }); | ||
4090 | } | ||
4091 | |||
3589 | #endregion | 4092 | #endregion |
3590 | } | 4093 | } |
3591 | } | 4094 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 3ed74e1..eefe8bb 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -60,7 +60,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
60 | TELEPORT = 512, | 60 | TELEPORT = 512, |
61 | REGION_RESTART = 1024, | 61 | REGION_RESTART = 1024, |
62 | MEDIA = 2048, | 62 | MEDIA = 2048, |
63 | ANIMATION = 16384 | 63 | ANIMATION = 16384, |
64 | POSITION = 32768 | ||
64 | } | 65 | } |
65 | 66 | ||
66 | // I don't really know where to put this except here. | 67 | // I don't really know where to put this except here. |
@@ -149,8 +150,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
149 | 150 | ||
150 | // TODO: This needs to be persisted in next XML version update! | 151 | // TODO: This needs to be persisted in next XML version update! |
151 | [XmlIgnore] | 152 | [XmlIgnore] |
152 | public readonly int[] PayPrice = {-2,-2,-2,-2,-2}; | 153 | public int[] PayPrice = {-2,-2,-2,-2,-2}; |
153 | 154 | ||
154 | [XmlIgnore] | 155 | [XmlIgnore] |
155 | public PhysicsActor PhysActor | 156 | public PhysicsActor PhysActor |
156 | { | 157 | { |
@@ -193,6 +194,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
193 | [XmlIgnore] | 194 | [XmlIgnore] |
194 | public UUID FromFolderID; | 195 | public UUID FromFolderID; |
195 | 196 | ||
197 | // The following two are to hold the attachment data | ||
198 | // while an object is inworld | ||
199 | [XmlIgnore] | ||
200 | public byte AttachPoint = 0; | ||
201 | |||
202 | [XmlIgnore] | ||
203 | public Vector3 AttachOffset = Vector3.Zero; | ||
204 | |||
196 | [XmlIgnore] | 205 | [XmlIgnore] |
197 | public int STATUS_ROTATE_X; | 206 | public int STATUS_ROTATE_X; |
198 | 207 | ||
@@ -288,6 +297,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
288 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; | 297 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; |
289 | private Vector3 m_sitTargetPosition; | 298 | private Vector3 m_sitTargetPosition; |
290 | private string m_sitAnimation = "SIT"; | 299 | private string m_sitAnimation = "SIT"; |
300 | private bool m_occupied; // KF if any av is sitting on this prim | ||
291 | private string m_text = String.Empty; | 301 | private string m_text = String.Empty; |
292 | private string m_touchName = String.Empty; | 302 | private string m_touchName = String.Empty; |
293 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); | 303 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); |
@@ -377,7 +387,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
377 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, | 387 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, |
378 | Quaternion rotationOffset, Vector3 offsetPosition) | 388 | Quaternion rotationOffset, Vector3 offsetPosition) |
379 | { | 389 | { |
380 | m_name = "Primitive"; | 390 | m_name = "Object"; |
381 | 391 | ||
382 | Rezzed = DateTime.UtcNow; | 392 | Rezzed = DateTime.UtcNow; |
383 | _creationDate = (int)Utils.DateTimeToUnixTime(Rezzed); | 393 | _creationDate = (int)Utils.DateTimeToUnixTime(Rezzed); |
@@ -473,12 +483,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
473 | } | 483 | } |
474 | 484 | ||
475 | /// <value> | 485 | /// <value> |
476 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | 486 | /// Get the inventory list |
477 | /// </value> | 487 | /// </value> |
478 | public TaskInventoryDictionary TaskInventory | 488 | public TaskInventoryDictionary TaskInventory |
479 | { | 489 | { |
480 | get { return m_inventory.Items; } | 490 | get { |
481 | set { m_inventory.Items = value; } | 491 | return m_inventory.Items; |
492 | } | ||
493 | set { | ||
494 | m_inventory.Items = value; | ||
495 | } | ||
482 | } | 496 | } |
483 | 497 | ||
484 | /// <summary> | 498 | /// <summary> |
@@ -611,14 +625,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
611 | set { m_LoopSoundSlavePrims = value; } | 625 | set { m_LoopSoundSlavePrims = value; } |
612 | } | 626 | } |
613 | 627 | ||
614 | [XmlIgnore] | ||
615 | public Byte[] TextureAnimation | 628 | public Byte[] TextureAnimation |
616 | { | 629 | { |
617 | get { return m_TextureAnimation; } | 630 | get { return m_TextureAnimation; } |
618 | set { m_TextureAnimation = value; } | 631 | set { m_TextureAnimation = value; } |
619 | } | 632 | } |
620 | 633 | ||
621 | [XmlIgnore] | ||
622 | public Byte[] ParticleSystem | 634 | public Byte[] ParticleSystem |
623 | { | 635 | { |
624 | get { return m_particleSystem; } | 636 | get { return m_particleSystem; } |
@@ -672,7 +684,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
672 | set | 684 | set |
673 | { | 685 | { |
674 | m_groupPosition = value; | 686 | m_groupPosition = value; |
675 | |||
676 | PhysicsActor actor = PhysActor; | 687 | PhysicsActor actor = PhysActor; |
677 | if (actor != null) | 688 | if (actor != null) |
678 | { | 689 | { |
@@ -692,25 +703,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
692 | 703 | ||
693 | // Tell the physics engines that this prim changed. | 704 | // Tell the physics engines that this prim changed. |
694 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 705 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
706 | |||
695 | } | 707 | } |
696 | catch (Exception e) | 708 | catch (Exception e) |
697 | { | 709 | { |
698 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); | 710 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); |
699 | } | 711 | } |
700 | } | 712 | } |
701 | |||
702 | // TODO if we decide to do sitting in a more SL compatible way (multiple avatars per prim), this has to be fixed, too | ||
703 | if (m_sitTargetAvatar != UUID.Zero) | ||
704 | { | ||
705 | if (m_parentGroup != null) // TODO can there be a SOP without a SOG? | ||
706 | { | ||
707 | ScenePresence avatar; | ||
708 | if (m_parentGroup.Scene.TryGetScenePresence(m_sitTargetAvatar, out avatar)) | ||
709 | { | ||
710 | avatar.ParentPosition = GetWorldPosition(); | ||
711 | } | ||
712 | } | ||
713 | } | ||
714 | } | 713 | } |
715 | } | 714 | } |
716 | 715 | ||
@@ -719,7 +718,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
719 | get { return m_offsetPosition; } | 718 | get { return m_offsetPosition; } |
720 | set | 719 | set |
721 | { | 720 | { |
722 | StoreUndoState(); | 721 | Vector3 oldpos = m_offsetPosition; |
722 | StoreUndoState(UndoType.STATE_PRIM_POSITION); | ||
723 | m_offsetPosition = value; | 723 | m_offsetPosition = value; |
724 | 724 | ||
725 | if (ParentGroup != null && !ParentGroup.IsDeleted) | 725 | if (ParentGroup != null && !ParentGroup.IsDeleted) |
@@ -733,7 +733,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
733 | // Tell the physics engines that this prim changed. | 733 | // Tell the physics engines that this prim changed. |
734 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 734 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
735 | } | 735 | } |
736 | |||
737 | if (!m_parentGroup.m_dupeInProgress) | ||
738 | { | ||
739 | List<ScenePresence> avs = ParentGroup.GetLinkedAvatars(); | ||
740 | foreach (ScenePresence av in avs) | ||
741 | { | ||
742 | if (av.LinkedPrim == m_uuid) | ||
743 | { | ||
744 | Vector3 offset = (m_offsetPosition - oldpos); | ||
745 | av.OffsetPosition += offset; | ||
746 | av.SendFullUpdateToAllClients(); | ||
747 | } | ||
748 | } | ||
749 | } | ||
736 | } | 750 | } |
751 | TriggerScriptChangedEvent(Changed.POSITION); | ||
737 | } | 752 | } |
738 | } | 753 | } |
739 | 754 | ||
@@ -775,7 +790,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
775 | 790 | ||
776 | set | 791 | set |
777 | { | 792 | { |
778 | StoreUndoState(); | 793 | StoreUndoState(UndoType.STATE_PRIM_ROTATION); |
779 | m_rotationOffset = value; | 794 | m_rotationOffset = value; |
780 | 795 | ||
781 | PhysicsActor actor = PhysActor; | 796 | PhysicsActor actor = PhysActor; |
@@ -859,7 +874,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
859 | /// <summary></summary> | 874 | /// <summary></summary> |
860 | public Vector3 Acceleration | 875 | public Vector3 Acceleration |
861 | { | 876 | { |
862 | get { return m_acceleration; } | 877 | get |
878 | { | ||
879 | PhysicsActor actor = PhysActor; | ||
880 | if (actor != null) | ||
881 | { | ||
882 | m_acceleration = actor.Acceleration; | ||
883 | } | ||
884 | return m_acceleration; | ||
885 | } | ||
886 | |||
863 | set { m_acceleration = value; } | 887 | set { m_acceleration = value; } |
864 | } | 888 | } |
865 | 889 | ||
@@ -964,7 +988,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
964 | get { return m_shape.Scale; } | 988 | get { return m_shape.Scale; } |
965 | set | 989 | set |
966 | { | 990 | { |
967 | StoreUndoState(); | 991 | StoreUndoState(UndoType.STATE_PRIM_SCALE); |
968 | if (m_shape != null) | 992 | if (m_shape != null) |
969 | { | 993 | { |
970 | m_shape.Scale = value; | 994 | m_shape.Scale = value; |
@@ -1034,7 +1058,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1034 | if (IsAttachment) | 1058 | if (IsAttachment) |
1035 | return GroupPosition; | 1059 | return GroupPosition; |
1036 | 1060 | ||
1037 | return m_offsetPosition + m_groupPosition; } | 1061 | // return m_offsetPosition + m_groupPosition; } |
1062 | return m_groupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset) ; } //KF: Rotation was ignored! | ||
1038 | } | 1063 | } |
1039 | 1064 | ||
1040 | public SceneObjectGroup ParentGroup | 1065 | public SceneObjectGroup ParentGroup |
@@ -1193,6 +1218,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1193 | _flags = value; | 1218 | _flags = value; |
1194 | } | 1219 | } |
1195 | } | 1220 | } |
1221 | |||
1222 | [XmlIgnore] | ||
1223 | public bool IsOccupied // KF If an av is sittingon this prim | ||
1224 | { | ||
1225 | get { return m_occupied; } | ||
1226 | set { m_occupied = value; } | ||
1227 | } | ||
1196 | 1228 | ||
1197 | [XmlIgnore] | 1229 | [XmlIgnore] |
1198 | public UUID SitTargetAvatar | 1230 | public UUID SitTargetAvatar |
@@ -1268,14 +1300,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1268 | } | 1300 | } |
1269 | } | 1301 | } |
1270 | 1302 | ||
1271 | /// <summary> | ||
1272 | /// Clear all pending updates of parts to clients | ||
1273 | /// </summary> | ||
1274 | private void ClearUpdateSchedule() | ||
1275 | { | ||
1276 | m_updateFlag = 0; | ||
1277 | } | ||
1278 | |||
1279 | private void SendObjectPropertiesToClient(UUID AgentID) | 1303 | private void SendObjectPropertiesToClient(UUID AgentID) |
1280 | { | 1304 | { |
1281 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 1305 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) |
@@ -1526,14 +1550,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1526 | // or flexible | 1550 | // or flexible |
1527 | if (!isPhantom && !IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible)) | 1551 | if (!isPhantom && !IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible)) |
1528 | { | 1552 | { |
1529 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( | 1553 | try |
1530 | Name, | 1554 | { |
1531 | Shape, | 1555 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( |
1532 | AbsolutePosition, | 1556 | Name, |
1533 | Scale, | 1557 | Shape, |
1534 | RotationOffset, | 1558 | AbsolutePosition, |
1535 | RigidBody); | 1559 | Scale, |
1536 | 1560 | RotationOffset, | |
1561 | RigidBody); | ||
1562 | } | ||
1563 | catch | ||
1564 | { | ||
1565 | m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom.", m_uuid); | ||
1566 | PhysActor = null; | ||
1567 | } | ||
1537 | // Basic Physics returns null.. joy joy joy. | 1568 | // Basic Physics returns null.. joy joy joy. |
1538 | if (PhysActor != null) | 1569 | if (PhysActor != null) |
1539 | { | 1570 | { |
@@ -1561,7 +1592,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1561 | { | 1592 | { |
1562 | m_redo.Clear(); | 1593 | m_redo.Clear(); |
1563 | } | 1594 | } |
1564 | StoreUndoState(); | 1595 | StoreUndoState(UndoType.STATE_ALL); |
1565 | } | 1596 | } |
1566 | 1597 | ||
1567 | public byte ConvertScriptUintToByte(uint indata) | 1598 | public byte ConvertScriptUintToByte(uint indata) |
@@ -1673,7 +1704,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1673 | PrimitiveBaseShape shape = PrimitiveBaseShape.Create(); | 1704 | PrimitiveBaseShape shape = PrimitiveBaseShape.Create(); |
1674 | part.Shape = shape; | 1705 | part.Shape = shape; |
1675 | 1706 | ||
1676 | part.Name = "Primitive"; | 1707 | part.Name = "Object"; |
1677 | part._ownerID = UUID.Random(); | 1708 | part._ownerID = UUID.Random(); |
1678 | 1709 | ||
1679 | return part; | 1710 | return part; |
@@ -2033,12 +2064,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2033 | public Vector3 GetWorldPosition() | 2064 | public Vector3 GetWorldPosition() |
2034 | { | 2065 | { |
2035 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; | 2066 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; |
2036 | |||
2037 | Vector3 axPos = OffsetPosition; | 2067 | Vector3 axPos = OffsetPosition; |
2038 | |||
2039 | axPos *= parentRot; | 2068 | axPos *= parentRot; |
2040 | Vector3 translationOffsetPosition = axPos; | 2069 | Vector3 translationOffsetPosition = axPos; |
2041 | return GroupPosition + translationOffsetPosition; | 2070 | if(_parentID == 0) |
2071 | { | ||
2072 | return GroupPosition; | ||
2073 | } | ||
2074 | else | ||
2075 | { | ||
2076 | return ParentGroup.AbsolutePosition + translationOffsetPosition; //KF: Fix child prim position | ||
2077 | } | ||
2042 | } | 2078 | } |
2043 | 2079 | ||
2044 | /// <summary> | 2080 | /// <summary> |
@@ -2049,7 +2085,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2049 | { | 2085 | { |
2050 | Quaternion newRot; | 2086 | Quaternion newRot; |
2051 | 2087 | ||
2052 | if (this.LinkNum == 0) | 2088 | if (this.LinkNum < 2) //KF Single or root prim |
2053 | { | 2089 | { |
2054 | newRot = RotationOffset; | 2090 | newRot = RotationOffset; |
2055 | } | 2091 | } |
@@ -2695,17 +2731,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2695 | //Trys to fetch sound id from prim's inventory. | 2731 | //Trys to fetch sound id from prim's inventory. |
2696 | //Prim's inventory doesn't support non script items yet | 2732 | //Prim's inventory doesn't support non script items yet |
2697 | 2733 | ||
2698 | lock (TaskInventory) | 2734 | TaskInventory.LockItemsForRead(true); |
2735 | |||
2736 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2699 | { | 2737 | { |
2700 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2738 | if (item.Value.Name == sound) |
2701 | { | 2739 | { |
2702 | if (item.Value.Name == sound) | 2740 | soundID = item.Value.ItemID; |
2703 | { | 2741 | break; |
2704 | soundID = item.Value.ItemID; | ||
2705 | break; | ||
2706 | } | ||
2707 | } | 2742 | } |
2708 | } | 2743 | } |
2744 | |||
2745 | TaskInventory.LockItemsForRead(false); | ||
2709 | } | 2746 | } |
2710 | 2747 | ||
2711 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) | 2748 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) |
@@ -2765,7 +2802,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2765 | /// <param name="scale"></param> | 2802 | /// <param name="scale"></param> |
2766 | public void Resize(Vector3 scale) | 2803 | public void Resize(Vector3 scale) |
2767 | { | 2804 | { |
2768 | StoreUndoState(); | 2805 | StoreUndoState(UndoType.STATE_PRIM_SCALE); |
2769 | m_shape.Scale = scale; | 2806 | m_shape.Scale = scale; |
2770 | 2807 | ||
2771 | ParentGroup.HasGroupChanged = true; | 2808 | ParentGroup.HasGroupChanged = true; |
@@ -2774,38 +2811,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2774 | 2811 | ||
2775 | public void RotLookAt(Quaternion target, float strength, float damping) | 2812 | public void RotLookAt(Quaternion target, float strength, float damping) |
2776 | { | 2813 | { |
2777 | rotLookAt(target, strength, damping); | 2814 | m_parentGroup.rotLookAt(target, strength, damping); // This calls method in SceneObjectGroup. |
2778 | } | ||
2779 | |||
2780 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
2781 | { | ||
2782 | if (IsAttachment) | ||
2783 | { | ||
2784 | /* | ||
2785 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
2786 | if (avatar != null) | ||
2787 | { | ||
2788 | Rotate the Av? | ||
2789 | } */ | ||
2790 | } | ||
2791 | else | ||
2792 | { | ||
2793 | APIDDamp = damping; | ||
2794 | APIDStrength = strength; | ||
2795 | APIDTarget = target; | ||
2796 | } | ||
2797 | } | ||
2798 | |||
2799 | public void startLookAt(Quaternion rot, float damp, float strength) | ||
2800 | { | ||
2801 | APIDDamp = damp; | ||
2802 | APIDStrength = strength; | ||
2803 | APIDTarget = rot; | ||
2804 | } | ||
2805 | |||
2806 | public void stopLookAt() | ||
2807 | { | ||
2808 | APIDTarget = Quaternion.Identity; | ||
2809 | } | 2815 | } |
2810 | 2816 | ||
2811 | /// <summary> | 2817 | /// <summary> |
@@ -2817,7 +2823,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2817 | 2823 | ||
2818 | if (m_parentGroup != null) | 2824 | if (m_parentGroup != null) |
2819 | { | 2825 | { |
2820 | m_parentGroup.QueueForUpdateCheck(); | 2826 | if (!m_parentGroup.areUpdatesSuspended) |
2827 | { | ||
2828 | m_parentGroup.QueueForUpdateCheck(); | ||
2829 | } | ||
2821 | } | 2830 | } |
2822 | 2831 | ||
2823 | int timeNow = Util.UnixTimeSinceEpoch(); | 2832 | int timeNow = Util.UnixTimeSinceEpoch(); |
@@ -3034,8 +3043,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3034 | { | 3043 | { |
3035 | const float ROTATION_TOLERANCE = 0.01f; | 3044 | const float ROTATION_TOLERANCE = 0.01f; |
3036 | const float VELOCITY_TOLERANCE = 0.001f; | 3045 | const float VELOCITY_TOLERANCE = 0.001f; |
3037 | const float POSITION_TOLERANCE = 0.05f; | 3046 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
3038 | const int TIME_MS_TOLERANCE = 3000; | 3047 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
3039 | 3048 | ||
3040 | if (m_updateFlag == 1) | 3049 | if (m_updateFlag == 1) |
3041 | { | 3050 | { |
@@ -3049,7 +3058,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3049 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | 3058 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) |
3050 | { | 3059 | { |
3051 | AddTerseUpdateToAllAvatars(); | 3060 | AddTerseUpdateToAllAvatars(); |
3052 | ClearUpdateSchedule(); | 3061 | |
3053 | 3062 | ||
3054 | // This causes the Scene to 'poll' physical objects every couple of frames | 3063 | // This causes the Scene to 'poll' physical objects every couple of frames |
3055 | // bad, so it's been replaced by an event driven method. | 3064 | // bad, so it's been replaced by an event driven method. |
@@ -3067,16 +3076,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3067 | m_lastAngularVelocity = AngularVelocity; | 3076 | m_lastAngularVelocity = AngularVelocity; |
3068 | m_lastTerseSent = Environment.TickCount; | 3077 | m_lastTerseSent = Environment.TickCount; |
3069 | } | 3078 | } |
3079 | //Moved this outside of the if clause so updates don't get blocked.. *sigh* | ||
3080 | m_updateFlag = 0; //Why were we calling a function to do this? Inefficient! *screams* | ||
3070 | } | 3081 | } |
3071 | else | 3082 | else |
3072 | { | 3083 | { |
3073 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes | 3084 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes |
3074 | { | 3085 | { |
3075 | AddFullUpdateToAllAvatars(); | 3086 | AddFullUpdateToAllAvatars(); |
3076 | ClearUpdateSchedule(); | 3087 | m_updateFlag = 0; //Same here |
3077 | } | 3088 | } |
3078 | } | 3089 | } |
3079 | ClearUpdateSchedule(); | 3090 | m_updateFlag = 0; |
3080 | } | 3091 | } |
3081 | 3092 | ||
3082 | /// <summary> | 3093 | /// <summary> |
@@ -3096,6 +3107,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3096 | UUID ownerID = _ownerID; | 3107 | UUID ownerID = _ownerID; |
3097 | UUID objectID = UUID; | 3108 | UUID objectID = UUID; |
3098 | UUID parentID = GetRootPartUUID(); | 3109 | UUID parentID = GetRootPartUUID(); |
3110 | |||
3111 | if (ParentGroup.IsAttachment && ParentGroup.RootPart.Shape.State > 30) | ||
3112 | { | ||
3113 | // Use the avatar as the parent for HUDs, since the prims | ||
3114 | // are not sent to other avatars | ||
3115 | objectID = _ownerID; | ||
3116 | parentID = _ownerID; | ||
3117 | } | ||
3118 | |||
3099 | UUID soundID = UUID.Zero; | 3119 | UUID soundID = UUID.Zero; |
3100 | Vector3 position = AbsolutePosition; // region local | 3120 | Vector3 position = AbsolutePosition; // region local |
3101 | ulong regionHandle = m_parentGroup.Scene.RegionInfo.RegionHandle; | 3121 | ulong regionHandle = m_parentGroup.Scene.RegionInfo.RegionHandle; |
@@ -3103,17 +3123,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3103 | if (!UUID.TryParse(sound, out soundID)) | 3123 | if (!UUID.TryParse(sound, out soundID)) |
3104 | { | 3124 | { |
3105 | // search sound file from inventory | 3125 | // search sound file from inventory |
3106 | lock (TaskInventory) | 3126 | TaskInventory.LockItemsForRead(true); |
3127 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
3107 | { | 3128 | { |
3108 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 3129 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) |
3109 | { | 3130 | { |
3110 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 3131 | soundID = item.Value.ItemID; |
3111 | { | 3132 | break; |
3112 | soundID = item.Value.ItemID; | ||
3113 | break; | ||
3114 | } | ||
3115 | } | 3133 | } |
3116 | } | 3134 | } |
3135 | TaskInventory.LockItemsForRead(false); | ||
3117 | } | 3136 | } |
3118 | 3137 | ||
3119 | if (soundID == UUID.Zero) | 3138 | if (soundID == UUID.Zero) |
@@ -3550,7 +3569,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3550 | 3569 | ||
3551 | public void StopLookAt() | 3570 | public void StopLookAt() |
3552 | { | 3571 | { |
3553 | m_parentGroup.stopLookAt(); | 3572 | m_parentGroup.stopLookAt(); // This calls method in SceneObjectGroup. |
3554 | 3573 | ||
3555 | m_parentGroup.ScheduleGroupForTerseUpdate(); | 3574 | m_parentGroup.ScheduleGroupForTerseUpdate(); |
3556 | } | 3575 | } |
@@ -3577,10 +3596,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3577 | m_parentGroup.ScheduleGroupForTerseUpdate(); | 3596 | m_parentGroup.ScheduleGroupForTerseUpdate(); |
3578 | //m_parentGroup.ScheduleGroupForFullUpdate(); | 3597 | //m_parentGroup.ScheduleGroupForFullUpdate(); |
3579 | } | 3598 | } |
3580 | 3599 | public void StoreUndoState(UndoType type) | |
3581 | public void StoreUndoState() | ||
3582 | { | 3600 | { |
3583 | if (!Undoing) | 3601 | if (!Undoing && (m_parentGroup == null || m_parentGroup.RootPart == null || !m_parentGroup.RootPart.Undoing)) |
3584 | { | 3602 | { |
3585 | if (!IgnoreUndoUpdate) | 3603 | if (!IgnoreUndoUpdate) |
3586 | { | 3604 | { |
@@ -3591,17 +3609,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
3591 | if (m_undo.Count > 0) | 3609 | if (m_undo.Count > 0) |
3592 | { | 3610 | { |
3593 | UndoState last = m_undo.Peek(); | 3611 | UndoState last = m_undo.Peek(); |
3594 | if (last != null) | 3612 | |
3595 | { | ||
3596 | if (last.Compare(this)) | ||
3597 | return; | ||
3598 | } | ||
3599 | } | 3613 | } |
3600 | 3614 | ||
3601 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 3615 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
3602 | { | 3616 | { |
3603 | UndoState nUndo = new UndoState(this); | 3617 | UndoState lastUndo = m_undo.Peek(); |
3618 | |||
3619 | UndoState nUndo = new UndoState(this, type); | ||
3604 | 3620 | ||
3621 | if (lastUndo != null) | ||
3622 | { | ||
3623 | TimeSpan ts = DateTime.Now.Subtract(lastUndo.LastUpdated); | ||
3624 | if (ts.TotalMilliseconds < 500) | ||
3625 | { | ||
3626 | //Delete the last entry since it was less than 500 milliseconds ago | ||
3627 | nUndo.Merge(lastUndo); | ||
3628 | m_undo.Pop(); | ||
3629 | } | ||
3630 | } | ||
3605 | m_undo.Push(nUndo); | 3631 | m_undo.Push(nUndo); |
3606 | } | 3632 | } |
3607 | 3633 | ||
@@ -4078,11 +4104,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
4078 | if (m_undo.Count > 0) | 4104 | if (m_undo.Count > 0) |
4079 | { | 4105 | { |
4080 | UndoState nUndo = null; | 4106 | UndoState nUndo = null; |
4107 | UndoState goback = m_undo.Pop(); | ||
4081 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 4108 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
4082 | { | 4109 | { |
4083 | nUndo = new UndoState(this); | 4110 | nUndo = new UndoState(this, goback.Type); |
4084 | } | 4111 | } |
4085 | UndoState goback = m_undo.Pop(); | 4112 | |
4113 | |||
4086 | if (goback != null) | 4114 | if (goback != null) |
4087 | { | 4115 | { |
4088 | goback.PlaybackState(this); | 4116 | goback.PlaybackState(this); |
@@ -4097,13 +4125,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
4097 | { | 4125 | { |
4098 | lock (m_redo) | 4126 | lock (m_redo) |
4099 | { | 4127 | { |
4128 | UndoState gofwd = m_redo.Pop(); | ||
4100 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 4129 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
4101 | { | 4130 | { |
4102 | UndoState nUndo = new UndoState(this); | 4131 | UndoState nUndo = new UndoState(this, gofwd.Type); |
4103 | 4132 | ||
4104 | m_undo.Push(nUndo); | 4133 | m_undo.Push(nUndo); |
4105 | } | 4134 | } |
4106 | UndoState gofwd = m_redo.Pop(); | ||
4107 | if (gofwd != null) | 4135 | if (gofwd != null) |
4108 | gofwd.PlayfwdState(this); | 4136 | gofwd.PlayfwdState(this); |
4109 | } | 4137 | } |
@@ -4551,8 +4579,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4551 | { | 4579 | { |
4552 | m_shape.TextureEntry = textureEntry; | 4580 | m_shape.TextureEntry = textureEntry; |
4553 | TriggerScriptChangedEvent(Changed.TEXTURE); | 4581 | TriggerScriptChangedEvent(Changed.TEXTURE); |
4554 | 4582 | m_updateFlag = 1; | |
4555 | ParentGroup.HasGroupChanged = true; | 4583 | ParentGroup.HasGroupChanged = true; |
4584 | |||
4556 | //This is madness.. | 4585 | //This is madness.. |
4557 | //ParentGroup.ScheduleGroupForFullUpdate(); | 4586 | //ParentGroup.ScheduleGroupForFullUpdate(); |
4558 | //This is sparta | 4587 | //This is sparta |
@@ -4785,5 +4814,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
4785 | Color color = Color; | 4814 | Color color = Color; |
4786 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); | 4815 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); |
4787 | } | 4816 | } |
4817 | |||
4818 | public void ResetOwnerChangeFlag() | ||
4819 | { | ||
4820 | List<UUID> inv = Inventory.GetInventoryList(); | ||
4821 | |||
4822 | foreach (UUID itemID in inv) | ||
4823 | { | ||
4824 | TaskInventoryItem item = Inventory.GetInventoryItem(itemID); | ||
4825 | item.OwnerChanged = false; | ||
4826 | Inventory.UpdateInventoryItem(item); | ||
4827 | } | ||
4828 | } | ||
4788 | } | 4829 | } |
4789 | } | 4830 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index ca089a1..1959427 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -47,6 +47,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
47 | 47 | ||
48 | private string m_inventoryFileName = String.Empty; | 48 | private string m_inventoryFileName = String.Empty; |
49 | private int m_inventoryFileNameSerial = 0; | 49 | private int m_inventoryFileNameSerial = 0; |
50 | |||
51 | private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>(); | ||
50 | 52 | ||
51 | /// <value> | 53 | /// <value> |
52 | /// The part to which the inventory belongs. | 54 | /// The part to which the inventory belongs. |
@@ -83,7 +85,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
83 | /// </value> | 85 | /// </value> |
84 | protected internal TaskInventoryDictionary Items | 86 | protected internal TaskInventoryDictionary Items |
85 | { | 87 | { |
86 | get { return m_items; } | 88 | get { |
89 | return m_items; | ||
90 | } | ||
87 | set | 91 | set |
88 | { | 92 | { |
89 | m_items = value; | 93 | m_items = value; |
@@ -119,22 +123,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
119 | /// <param name="linkNum">Link number for the part</param> | 123 | /// <param name="linkNum">Link number for the part</param> |
120 | public void ResetInventoryIDs() | 124 | public void ResetInventoryIDs() |
121 | { | 125 | { |
122 | lock (m_items) | 126 | m_items.LockItemsForWrite(true); |
127 | |||
128 | if (0 == Items.Count) | ||
123 | { | 129 | { |
124 | if (0 == m_items.Count) | 130 | m_items.LockItemsForWrite(false); |
125 | return; | 131 | return; |
132 | } | ||
126 | 133 | ||
127 | HasInventoryChanged = true; | 134 | HasInventoryChanged = true; |
128 | m_part.ParentGroup.HasGroupChanged = true; | 135 | m_part.ParentGroup.HasGroupChanged = true; |
129 | IList<TaskInventoryItem> items = GetInventoryItems(); | 136 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
130 | m_items.Clear(); | 137 | Items.Clear(); |
131 | 138 | ||
132 | foreach (TaskInventoryItem item in items) | 139 | foreach (TaskInventoryItem item in items) |
133 | { | 140 | { |
134 | item.ResetIDs(m_part.UUID); | 141 | item.ResetIDs(m_part.UUID); |
135 | m_items.Add(item.ItemID, item); | 142 | Items.Add(item.ItemID, item); |
136 | } | ||
137 | } | 143 | } |
144 | m_items.LockItemsForWrite(false); | ||
138 | } | 145 | } |
139 | 146 | ||
140 | /// <summary> | 147 | /// <summary> |
@@ -143,12 +150,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
143 | /// <param name="ownerId"></param> | 150 | /// <param name="ownerId"></param> |
144 | public void ChangeInventoryOwner(UUID ownerId) | 151 | public void ChangeInventoryOwner(UUID ownerId) |
145 | { | 152 | { |
146 | lock (Items) | 153 | m_items.LockItemsForWrite(true); |
154 | if (0 == Items.Count) | ||
147 | { | 155 | { |
148 | if (0 == Items.Count) | 156 | m_items.LockItemsForWrite(false); |
149 | { | 157 | return; |
150 | return; | ||
151 | } | ||
152 | } | 158 | } |
153 | 159 | ||
154 | HasInventoryChanged = true; | 160 | HasInventoryChanged = true; |
@@ -162,6 +168,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
162 | item.OwnerID = ownerId; | 168 | item.OwnerID = ownerId; |
163 | } | 169 | } |
164 | } | 170 | } |
171 | m_items.LockItemsForWrite(false); | ||
165 | } | 172 | } |
166 | 173 | ||
167 | /// <summary> | 174 | /// <summary> |
@@ -170,22 +177,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
170 | /// <param name="groupID"></param> | 177 | /// <param name="groupID"></param> |
171 | public void ChangeInventoryGroup(UUID groupID) | 178 | public void ChangeInventoryGroup(UUID groupID) |
172 | { | 179 | { |
173 | lock (Items) | 180 | m_items.LockItemsForWrite(true); |
181 | if (0 == Items.Count) | ||
174 | { | 182 | { |
175 | if (0 == Items.Count) | 183 | m_items.LockItemsForWrite(false); |
176 | { | 184 | return; |
177 | return; | ||
178 | } | ||
179 | } | 185 | } |
180 | 186 | ||
181 | HasInventoryChanged = true; | 187 | HasInventoryChanged = true; |
182 | m_part.ParentGroup.HasGroupChanged = true; | 188 | m_part.ParentGroup.HasGroupChanged = true; |
183 | List<TaskInventoryItem> items = GetInventoryItems(); | 189 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
184 | foreach (TaskInventoryItem item in items) | 190 | foreach (TaskInventoryItem item in items) |
185 | { | 191 | { |
186 | if (groupID != item.GroupID) | 192 | if (groupID != item.GroupID) |
193 | { | ||
187 | item.GroupID = groupID; | 194 | item.GroupID = groupID; |
195 | } | ||
188 | } | 196 | } |
197 | m_items.LockItemsForWrite(false); | ||
189 | } | 198 | } |
190 | 199 | ||
191 | /// <summary> | 200 | /// <summary> |
@@ -193,9 +202,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
193 | /// </summary> | 202 | /// </summary> |
194 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 203 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
195 | { | 204 | { |
196 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 205 | Items.LockItemsForRead(true); |
197 | foreach (TaskInventoryItem item in scripts) | 206 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
198 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 207 | Items.LockItemsForRead(false); |
208 | foreach (TaskInventoryItem item in items) | ||
209 | { | ||
210 | if ((int)InventoryType.LSL == item.InvType) | ||
211 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | ||
212 | } | ||
199 | } | 213 | } |
200 | 214 | ||
201 | public ArrayList GetScriptErrors(UUID itemID) | 215 | public ArrayList GetScriptErrors(UUID itemID) |
@@ -228,9 +242,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
228 | /// </param> | 242 | /// </param> |
229 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 243 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
230 | { | 244 | { |
231 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 245 | Items.LockItemsForRead(true); |
232 | foreach (TaskInventoryItem item in scripts) | 246 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
233 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | 247 | Items.LockItemsForRead(false); |
248 | |||
249 | foreach (TaskInventoryItem item in items) | ||
250 | { | ||
251 | if ((int)InventoryType.LSL == item.InvType) | ||
252 | { | ||
253 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | ||
254 | m_part.RemoveScriptEvents(item.ItemID); | ||
255 | } | ||
256 | } | ||
234 | } | 257 | } |
235 | 258 | ||
236 | /// <summary> | 259 | /// <summary> |
@@ -246,7 +269,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
246 | // item.Name, item.ItemID, Name, UUID); | 269 | // item.Name, item.ItemID, Name, UUID); |
247 | 270 | ||
248 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) | 271 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) |
272 | { | ||
273 | StoreScriptError(item.ItemID, "no permission"); | ||
249 | return; | 274 | return; |
275 | } | ||
250 | 276 | ||
251 | m_part.AddFlag(PrimFlags.Scripted); | 277 | m_part.AddFlag(PrimFlags.Scripted); |
252 | 278 | ||
@@ -255,14 +281,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
255 | if (stateSource == 2 && // Prim crossing | 281 | if (stateSource == 2 && // Prim crossing |
256 | m_part.ParentGroup.Scene.m_trustBinaries) | 282 | m_part.ParentGroup.Scene.m_trustBinaries) |
257 | { | 283 | { |
258 | lock (m_items) | 284 | m_items.LockItemsForWrite(true); |
259 | { | 285 | m_items[item.ItemID].PermsMask = 0; |
260 | m_items[item.ItemID].PermsMask = 0; | 286 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
261 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 287 | m_items.LockItemsForWrite(false); |
262 | } | ||
263 | |||
264 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 288 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
265 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 289 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
290 | StoreScriptErrors(item.ItemID, null); | ||
266 | m_part.ParentGroup.AddActiveScriptCount(1); | 291 | m_part.ParentGroup.AddActiveScriptCount(1); |
267 | m_part.ScheduleFullUpdate(); | 292 | m_part.ScheduleFullUpdate(); |
268 | return; | 293 | return; |
@@ -271,6 +296,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
271 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); | 296 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); |
272 | if (null == asset) | 297 | if (null == asset) |
273 | { | 298 | { |
299 | string msg = String.Format("asset ID {0} could not be found", item.AssetID); | ||
300 | StoreScriptError(item.ItemID, msg); | ||
274 | m_log.ErrorFormat( | 301 | m_log.ErrorFormat( |
275 | "[PRIM INVENTORY]: " + | 302 | "[PRIM INVENTORY]: " + |
276 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", | 303 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", |
@@ -282,15 +309,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
282 | if (m_part.ParentGroup.m_savedScriptState != null) | 309 | if (m_part.ParentGroup.m_savedScriptState != null) |
283 | RestoreSavedScriptState(item.OldItemID, item.ItemID); | 310 | RestoreSavedScriptState(item.OldItemID, item.ItemID); |
284 | 311 | ||
285 | lock (m_items) | 312 | m_items.LockItemsForWrite(true); |
286 | { | 313 | |
287 | m_items[item.ItemID].PermsMask = 0; | 314 | m_items[item.ItemID].PermsMask = 0; |
288 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 315 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
289 | } | 316 | |
317 | m_items.LockItemsForWrite(false); | ||
290 | 318 | ||
291 | string script = Utils.BytesToString(asset.Data); | 319 | string script = Utils.BytesToString(asset.Data); |
292 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 320 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
293 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 321 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
322 | StoreScriptErrors(item.ItemID, null); | ||
294 | m_part.ParentGroup.AddActiveScriptCount(1); | 323 | m_part.ParentGroup.AddActiveScriptCount(1); |
295 | m_part.ScheduleFullUpdate(); | 324 | m_part.ScheduleFullUpdate(); |
296 | } | 325 | } |
@@ -354,21 +383,145 @@ namespace OpenSim.Region.Framework.Scenes | |||
354 | 383 | ||
355 | /// <summary> | 384 | /// <summary> |
356 | /// Start a script which is in this prim's inventory. | 385 | /// Start a script which is in this prim's inventory. |
386 | /// Some processing may occur in the background, but this routine returns asap. | ||
357 | /// </summary> | 387 | /// </summary> |
358 | /// <param name="itemId"> | 388 | /// <param name="itemId"> |
359 | /// A <see cref="UUID"/> | 389 | /// A <see cref="UUID"/> |
360 | /// </param> | 390 | /// </param> |
361 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 391 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
362 | { | 392 | { |
363 | TaskInventoryItem item = GetInventoryItem(itemId); | 393 | lock (m_scriptErrors) |
364 | if (item != null) | 394 | { |
365 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 395 | // Indicate to CreateScriptInstanceInternal() we don't want it to wait for completion |
396 | m_scriptErrors.Remove(itemId); | ||
397 | } | ||
398 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
399 | } | ||
400 | |||
401 | private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
402 | { | ||
403 | m_items.LockItemsForRead(true); | ||
404 | if (m_items.ContainsKey(itemId)) | ||
405 | { | ||
406 | if (m_items.ContainsKey(itemId)) | ||
407 | { | ||
408 | m_items.LockItemsForRead(false); | ||
409 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | ||
410 | } | ||
411 | else | ||
412 | { | ||
413 | m_items.LockItemsForRead(false); | ||
414 | string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID, | ||
415 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
416 | StoreScriptError(itemId, msg); | ||
417 | m_log.ErrorFormat( | ||
418 | "[PRIM INVENTORY]: " + | ||
419 | "Couldn't start script with ID {0} since it {1}", itemId, msg); | ||
420 | } | ||
421 | } | ||
366 | else | 422 | else |
423 | { | ||
424 | m_items.LockItemsForRead(false); | ||
425 | string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID); | ||
426 | StoreScriptError(itemId, msg); | ||
367 | m_log.ErrorFormat( | 427 | m_log.ErrorFormat( |
368 | "[PRIM INVENTORY]: " + | 428 | "[PRIM INVENTORY]: " + |
369 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 429 | "Couldn't start script with ID {0} since it {1}", itemId, msg); |
370 | itemId, m_part.Name, m_part.UUID, | 430 | } |
371 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 431 | |
432 | } | ||
433 | |||
434 | /// <summary> | ||
435 | /// Start a script which is in this prim's inventory and return any compilation error messages. | ||
436 | /// </summary> | ||
437 | /// <param name="itemId"> | ||
438 | /// A <see cref="UUID"/> | ||
439 | /// </param> | ||
440 | public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
441 | { | ||
442 | ArrayList errors; | ||
443 | |||
444 | // Indicate to CreateScriptInstanceInternal() we want it to | ||
445 | // post any compilation/loading error messages | ||
446 | lock (m_scriptErrors) | ||
447 | { | ||
448 | m_scriptErrors[itemId] = null; | ||
449 | } | ||
450 | |||
451 | // Perform compilation/loading | ||
452 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
453 | |||
454 | // Wait for and retrieve any errors | ||
455 | lock (m_scriptErrors) | ||
456 | { | ||
457 | while ((errors = m_scriptErrors[itemId]) == null) | ||
458 | { | ||
459 | if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000)) | ||
460 | { | ||
461 | m_log.ErrorFormat( | ||
462 | "[PRIM INVENTORY]: " + | ||
463 | "timedout waiting for script {0} errors", itemId); | ||
464 | errors = m_scriptErrors[itemId]; | ||
465 | if (errors == null) | ||
466 | { | ||
467 | errors = new ArrayList(1); | ||
468 | errors.Add("timedout waiting for errors"); | ||
469 | } | ||
470 | break; | ||
471 | } | ||
472 | } | ||
473 | m_scriptErrors.Remove(itemId); | ||
474 | } | ||
475 | return errors; | ||
476 | } | ||
477 | |||
478 | // Signal to CreateScriptInstanceEr() that compilation/loading is complete | ||
479 | private void StoreScriptErrors(UUID itemId, ArrayList errors) | ||
480 | { | ||
481 | lock (m_scriptErrors) | ||
482 | { | ||
483 | // If compilation/loading initiated via CreateScriptInstance(), | ||
484 | // it does not want the errors, so just get out | ||
485 | if (!m_scriptErrors.ContainsKey(itemId)) | ||
486 | { | ||
487 | return; | ||
488 | } | ||
489 | |||
490 | // Initiated via CreateScriptInstanceEr(), if we know what the | ||
491 | // errors are, save them and wake CreateScriptInstanceEr(). | ||
492 | if (errors != null) | ||
493 | { | ||
494 | m_scriptErrors[itemId] = errors; | ||
495 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
496 | return; | ||
497 | } | ||
498 | } | ||
499 | |||
500 | // Initiated via CreateScriptInstanceEr() but we don't know what | ||
501 | // the errors are yet, so retrieve them from the script engine. | ||
502 | // This may involve some waiting internal to GetScriptErrors(). | ||
503 | errors = GetScriptErrors(itemId); | ||
504 | |||
505 | // Get a default non-null value to indicate success. | ||
506 | if (errors == null) | ||
507 | { | ||
508 | errors = new ArrayList(); | ||
509 | } | ||
510 | |||
511 | // Post to CreateScriptInstanceEr() and wake it up | ||
512 | lock (m_scriptErrors) | ||
513 | { | ||
514 | m_scriptErrors[itemId] = errors; | ||
515 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
516 | } | ||
517 | } | ||
518 | |||
519 | // Like StoreScriptErrors(), but just posts a single string message | ||
520 | private void StoreScriptError(UUID itemId, string message) | ||
521 | { | ||
522 | ArrayList errors = new ArrayList(1); | ||
523 | errors.Add(message); | ||
524 | StoreScriptErrors(itemId, errors); | ||
372 | } | 525 | } |
373 | 526 | ||
374 | /// <summary> | 527 | /// <summary> |
@@ -381,15 +534,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
381 | /// </param> | 534 | /// </param> |
382 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) | 535 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) |
383 | { | 536 | { |
384 | bool scriptPresent = false; | 537 | if (m_items.ContainsKey(itemId)) |
385 | |||
386 | lock (m_items) | ||
387 | { | ||
388 | if (m_items.ContainsKey(itemId)) | ||
389 | scriptPresent = true; | ||
390 | } | ||
391 | |||
392 | if (scriptPresent) | ||
393 | { | 538 | { |
394 | if (!sceneObjectBeingDeleted) | 539 | if (!sceneObjectBeingDeleted) |
395 | m_part.RemoveScriptEvents(itemId); | 540 | m_part.RemoveScriptEvents(itemId); |
@@ -414,14 +559,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
414 | /// <returns></returns> | 559 | /// <returns></returns> |
415 | private bool InventoryContainsName(string name) | 560 | private bool InventoryContainsName(string name) |
416 | { | 561 | { |
417 | lock (m_items) | 562 | m_items.LockItemsForRead(true); |
563 | foreach (TaskInventoryItem item in m_items.Values) | ||
418 | { | 564 | { |
419 | foreach (TaskInventoryItem item in m_items.Values) | 565 | if (item.Name == name) |
420 | { | 566 | { |
421 | if (item.Name == name) | 567 | m_items.LockItemsForRead(false); |
422 | return true; | 568 | return true; |
423 | } | 569 | } |
424 | } | 570 | } |
571 | m_items.LockItemsForRead(false); | ||
425 | return false; | 572 | return false; |
426 | } | 573 | } |
427 | 574 | ||
@@ -463,8 +610,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
463 | /// <param name="item"></param> | 610 | /// <param name="item"></param> |
464 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 611 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
465 | { | 612 | { |
466 | List<TaskInventoryItem> il = GetInventoryItems(); | 613 | m_items.LockItemsForRead(true); |
467 | 614 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | |
615 | m_items.LockItemsForRead(false); | ||
468 | foreach (TaskInventoryItem i in il) | 616 | foreach (TaskInventoryItem i in il) |
469 | { | 617 | { |
470 | if (i.Name == item.Name) | 618 | if (i.Name == item.Name) |
@@ -502,14 +650,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
502 | item.Name = name; | 650 | item.Name = name; |
503 | item.GroupID = m_part.GroupID; | 651 | item.GroupID = m_part.GroupID; |
504 | 652 | ||
505 | lock (m_items) | 653 | m_items.LockItemsForWrite(true); |
506 | m_items.Add(item.ItemID, item); | 654 | m_items.Add(item.ItemID, item); |
507 | 655 | m_items.LockItemsForWrite(false); | |
508 | if (allowedDrop) | 656 | if (allowedDrop) |
509 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 657 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
510 | else | 658 | else |
511 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 659 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
512 | 660 | ||
513 | m_inventorySerial++; | 661 | m_inventorySerial++; |
514 | //m_inventorySerial += 2; | 662 | //m_inventorySerial += 2; |
515 | HasInventoryChanged = true; | 663 | HasInventoryChanged = true; |
@@ -525,15 +673,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
525 | /// <param name="items"></param> | 673 | /// <param name="items"></param> |
526 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 674 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
527 | { | 675 | { |
528 | lock (m_items) | 676 | m_items.LockItemsForWrite(true); |
677 | foreach (TaskInventoryItem item in items) | ||
529 | { | 678 | { |
530 | foreach (TaskInventoryItem item in items) | 679 | m_items.Add(item.ItemID, item); |
531 | { | 680 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
532 | m_items.Add(item.ItemID, item); | ||
533 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
534 | } | ||
535 | m_inventorySerial++; | ||
536 | } | 681 | } |
682 | m_items.LockItemsForWrite(false); | ||
683 | |||
684 | m_inventorySerial++; | ||
537 | } | 685 | } |
538 | 686 | ||
539 | /// <summary> | 687 | /// <summary> |
@@ -544,10 +692,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
544 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 692 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
545 | { | 693 | { |
546 | TaskInventoryItem item; | 694 | TaskInventoryItem item; |
547 | 695 | m_items.LockItemsForRead(true); | |
548 | lock (m_items) | 696 | m_items.TryGetValue(itemId, out item); |
549 | m_items.TryGetValue(itemId, out item); | 697 | m_items.LockItemsForRead(false); |
550 | |||
551 | return item; | 698 | return item; |
552 | } | 699 | } |
553 | 700 | ||
@@ -563,15 +710,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
563 | { | 710 | { |
564 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); | 711 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); |
565 | 712 | ||
566 | lock (m_items) | 713 | m_items.LockItemsForRead(true); |
714 | |||
715 | foreach (TaskInventoryItem item in m_items.Values) | ||
567 | { | 716 | { |
568 | foreach (TaskInventoryItem item in m_items.Values) | 717 | if (item.Name == name) |
569 | { | 718 | items.Add(item); |
570 | if (item.Name == name) | ||
571 | items.Add(item); | ||
572 | } | ||
573 | } | 719 | } |
574 | 720 | ||
721 | m_items.LockItemsForRead(false); | ||
722 | |||
575 | return items; | 723 | return items; |
576 | } | 724 | } |
577 | 725 | ||
@@ -652,8 +800,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
652 | 800 | ||
653 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents) | 801 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents) |
654 | { | 802 | { |
655 | TaskInventoryItem it = GetInventoryItem(item.ItemID); | 803 | m_items.LockItemsForWrite(true); |
656 | if (it != null) | 804 | |
805 | if (m_items.ContainsKey(item.ItemID)) | ||
657 | { | 806 | { |
658 | item.ParentID = m_part.UUID; | 807 | item.ParentID = m_part.UUID; |
659 | item.ParentPartID = m_part.UUID; | 808 | item.ParentPartID = m_part.UUID; |
@@ -665,19 +814,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
665 | item.GroupID = m_part.GroupID; | 814 | item.GroupID = m_part.GroupID; |
666 | 815 | ||
667 | if (item.AssetID == UUID.Zero) | 816 | if (item.AssetID == UUID.Zero) |
668 | item.AssetID = it.AssetID; | 817 | item.AssetID = m_items[item.ItemID].AssetID; |
669 | |||
670 | lock (m_items) | ||
671 | { | ||
672 | m_items[item.ItemID] = item; | ||
673 | m_inventorySerial++; | ||
674 | } | ||
675 | 818 | ||
819 | m_items[item.ItemID] = item; | ||
820 | m_inventorySerial++; | ||
676 | if (fireScriptEvents) | 821 | if (fireScriptEvents) |
677 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 822 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
678 | |||
679 | HasInventoryChanged = true; | 823 | HasInventoryChanged = true; |
680 | m_part.ParentGroup.HasGroupChanged = true; | 824 | m_part.ParentGroup.HasGroupChanged = true; |
825 | m_items.LockItemsForWrite(false); | ||
681 | return true; | 826 | return true; |
682 | } | 827 | } |
683 | else | 828 | else |
@@ -688,8 +833,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
688 | item.ItemID, m_part.Name, m_part.UUID, | 833 | item.ItemID, m_part.Name, m_part.UUID, |
689 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 834 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
690 | } | 835 | } |
691 | return false; | 836 | m_items.LockItemsForWrite(false); |
692 | 837 | ||
838 | return false; | ||
693 | } | 839 | } |
694 | 840 | ||
695 | /// <summary> | 841 | /// <summary> |
@@ -700,37 +846,53 @@ namespace OpenSim.Region.Framework.Scenes | |||
700 | /// in this prim's inventory.</returns> | 846 | /// in this prim's inventory.</returns> |
701 | public int RemoveInventoryItem(UUID itemID) | 847 | public int RemoveInventoryItem(UUID itemID) |
702 | { | 848 | { |
703 | TaskInventoryItem item = GetInventoryItem(itemID); | 849 | m_items.LockItemsForRead(true); |
704 | if (item != null) | 850 | |
851 | if (m_items.ContainsKey(itemID)) | ||
705 | { | 852 | { |
706 | int type = m_items[itemID].InvType; | 853 | int type = m_items[itemID].InvType; |
854 | m_items.LockItemsForRead(false); | ||
707 | if (type == 10) // Script | 855 | if (type == 10) // Script |
708 | { | 856 | { |
709 | m_part.RemoveScriptEvents(itemID); | ||
710 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | 857 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); |
711 | } | 858 | } |
859 | m_items.LockItemsForWrite(true); | ||
712 | m_items.Remove(itemID); | 860 | m_items.Remove(itemID); |
861 | m_items.LockItemsForWrite(false); | ||
713 | m_inventorySerial++; | 862 | m_inventorySerial++; |
714 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 863 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
715 | 864 | ||
716 | HasInventoryChanged = true; | 865 | HasInventoryChanged = true; |
717 | m_part.ParentGroup.HasGroupChanged = true; | 866 | m_part.ParentGroup.HasGroupChanged = true; |
718 | 867 | ||
719 | if (!ContainsScripts()) | 868 | int scriptcount = 0; |
869 | m_items.LockItemsForRead(true); | ||
870 | foreach (TaskInventoryItem item in m_items.Values) | ||
871 | { | ||
872 | if (item.Type == 10) | ||
873 | { | ||
874 | scriptcount++; | ||
875 | } | ||
876 | } | ||
877 | m_items.LockItemsForRead(false); | ||
878 | |||
879 | |||
880 | if (scriptcount <= 0) | ||
881 | { | ||
720 | m_part.RemFlag(PrimFlags.Scripted); | 882 | m_part.RemFlag(PrimFlags.Scripted); |
883 | } | ||
721 | 884 | ||
722 | m_part.ScheduleFullUpdate(); | 885 | m_part.ScheduleFullUpdate(); |
723 | 886 | ||
724 | return type; | 887 | return type; |
725 | |||
726 | } | 888 | } |
727 | else | 889 | else |
728 | { | 890 | { |
891 | m_items.LockItemsForRead(false); | ||
729 | m_log.ErrorFormat( | 892 | m_log.ErrorFormat( |
730 | "[PRIM INVENTORY]: " + | 893 | "[PRIM INVENTORY]: " + |
731 | "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | 894 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", |
732 | itemID, m_part.Name, m_part.UUID, | 895 | itemID, m_part.Name, m_part.UUID); |
733 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
734 | } | 896 | } |
735 | 897 | ||
736 | return -1; | 898 | return -1; |
@@ -784,8 +946,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
784 | // isn't available (such as drag from prim inventory to agent inventory) | 946 | // isn't available (such as drag from prim inventory to agent inventory) |
785 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | 947 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); |
786 | 948 | ||
787 | List<TaskInventoryItem> items = GetInventoryItems(); | 949 | m_items.LockItemsForRead(true); |
788 | foreach (TaskInventoryItem item in items) | 950 | |
951 | foreach (TaskInventoryItem item in m_items.Values) | ||
789 | { | 952 | { |
790 | UUID ownerID = item.OwnerID; | 953 | UUID ownerID = item.OwnerID; |
791 | uint everyoneMask = 0; | 954 | uint everyoneMask = 0; |
@@ -829,6 +992,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
829 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | 992 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); |
830 | invString.AddSectionEnd(); | 993 | invString.AddSectionEnd(); |
831 | } | 994 | } |
995 | int count = m_items.Count; | ||
996 | m_items.LockItemsForRead(false); | ||
832 | 997 | ||
833 | fileData = Utils.StringToBytes(invString.BuildString); | 998 | fileData = Utils.StringToBytes(invString.BuildString); |
834 | 999 | ||
@@ -849,10 +1014,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
849 | { | 1014 | { |
850 | if (HasInventoryChanged) | 1015 | if (HasInventoryChanged) |
851 | { | 1016 | { |
852 | HasInventoryChanged = false; | 1017 | Items.LockItemsForRead(true); |
853 | List<TaskInventoryItem> items = GetInventoryItems(); | 1018 | datastore.StorePrimInventory(m_part.UUID, Items.Values); |
854 | datastore.StorePrimInventory(m_part.UUID, items); | 1019 | Items.LockItemsForRead(false); |
855 | 1020 | ||
1021 | HasInventoryChanged = false; | ||
856 | } | 1022 | } |
857 | } | 1023 | } |
858 | 1024 | ||
@@ -919,89 +1085,75 @@ namespace OpenSim.Region.Framework.Scenes | |||
919 | { | 1085 | { |
920 | uint mask=0x7fffffff; | 1086 | uint mask=0x7fffffff; |
921 | 1087 | ||
922 | lock (m_items) | 1088 | foreach (TaskInventoryItem item in m_items.Values) |
923 | { | 1089 | { |
924 | foreach (TaskInventoryItem item in m_items.Values) | 1090 | if (item.InvType != (int)InventoryType.Object) |
925 | { | 1091 | { |
926 | if (item.InvType != (int)InventoryType.Object) | 1092 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) |
927 | { | 1093 | mask &= ~((uint)PermissionMask.Copy >> 13); |
928 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | 1094 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) |
929 | mask &= ~((uint)PermissionMask.Copy >> 13); | 1095 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
930 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | 1096 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) |
931 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 1097 | mask &= ~((uint)PermissionMask.Modify >> 13); |
932 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | 1098 | } |
933 | mask &= ~((uint)PermissionMask.Modify >> 13); | 1099 | else |
934 | } | 1100 | { |
935 | else | 1101 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
936 | { | 1102 | mask &= ~((uint)PermissionMask.Copy >> 13); |
937 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 1103 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
938 | mask &= ~((uint)PermissionMask.Copy >> 13); | 1104 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
939 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 1105 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
940 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 1106 | mask &= ~((uint)PermissionMask.Modify >> 13); |
941 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
942 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
943 | } | ||
944 | |||
945 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
946 | mask &= ~(uint)PermissionMask.Copy; | ||
947 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
948 | mask &= ~(uint)PermissionMask.Transfer; | ||
949 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
950 | mask &= ~(uint)PermissionMask.Modify; | ||
951 | } | 1107 | } |
1108 | |||
1109 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1110 | mask &= ~(uint)PermissionMask.Copy; | ||
1111 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1112 | mask &= ~(uint)PermissionMask.Transfer; | ||
1113 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1114 | mask &= ~(uint)PermissionMask.Modify; | ||
952 | } | 1115 | } |
953 | |||
954 | return mask; | 1116 | return mask; |
955 | } | 1117 | } |
956 | 1118 | ||
957 | public void ApplyNextOwnerPermissions() | 1119 | public void ApplyNextOwnerPermissions() |
958 | { | 1120 | { |
959 | lock (m_items) | 1121 | foreach (TaskInventoryItem item in m_items.Values) |
960 | { | 1122 | { |
961 | foreach (TaskInventoryItem item in m_items.Values) | 1123 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) |
962 | { | 1124 | { |
963 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) | 1125 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
964 | { | 1126 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; |
965 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 1127 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
966 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; | 1128 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; |
967 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 1129 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
968 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | 1130 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; |
969 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
970 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | ||
971 | } | ||
972 | item.CurrentPermissions &= item.NextPermissions; | ||
973 | item.BasePermissions &= item.NextPermissions; | ||
974 | item.EveryonePermissions &= item.NextPermissions; | ||
975 | item.OwnerChanged = true; | ||
976 | } | 1131 | } |
1132 | item.OwnerChanged = true; | ||
1133 | item.CurrentPermissions &= item.NextPermissions; | ||
1134 | item.BasePermissions &= item.NextPermissions; | ||
1135 | item.EveryonePermissions &= item.NextPermissions; | ||
977 | } | 1136 | } |
978 | } | 1137 | } |
979 | 1138 | ||
980 | public void ApplyGodPermissions(uint perms) | 1139 | public void ApplyGodPermissions(uint perms) |
981 | { | 1140 | { |
982 | lock (m_items) | 1141 | foreach (TaskInventoryItem item in m_items.Values) |
983 | { | 1142 | { |
984 | foreach (TaskInventoryItem item in m_items.Values) | 1143 | item.CurrentPermissions = perms; |
985 | { | 1144 | item.BasePermissions = perms; |
986 | item.CurrentPermissions = perms; | ||
987 | item.BasePermissions = perms; | ||
988 | } | ||
989 | } | 1145 | } |
990 | } | 1146 | } |
991 | 1147 | ||
992 | public bool ContainsScripts() | 1148 | public bool ContainsScripts() |
993 | { | 1149 | { |
994 | lock (m_items) | 1150 | foreach (TaskInventoryItem item in m_items.Values) |
995 | { | 1151 | { |
996 | foreach (TaskInventoryItem item in m_items.Values) | 1152 | if (item.InvType == (int)InventoryType.LSL) |
997 | { | 1153 | { |
998 | if (item.InvType == (int)InventoryType.LSL) | 1154 | return true; |
999 | { | ||
1000 | return true; | ||
1001 | } | ||
1002 | } | 1155 | } |
1003 | } | 1156 | } |
1004 | |||
1005 | return false; | 1157 | return false; |
1006 | } | 1158 | } |
1007 | 1159 | ||
@@ -1009,11 +1161,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1009 | { | 1161 | { |
1010 | List<UUID> ret = new List<UUID>(); | 1162 | List<UUID> ret = new List<UUID>(); |
1011 | 1163 | ||
1012 | lock (m_items) | 1164 | foreach (TaskInventoryItem item in m_items.Values) |
1013 | { | 1165 | ret.Add(item.ItemID); |
1014 | foreach (TaskInventoryItem item in m_items.Values) | ||
1015 | ret.Add(item.ItemID); | ||
1016 | } | ||
1017 | 1166 | ||
1018 | return ret; | 1167 | return ret; |
1019 | } | 1168 | } |
@@ -1044,31 +1193,44 @@ namespace OpenSim.Region.Framework.Scenes | |||
1044 | 1193 | ||
1045 | public Dictionary<UUID, string> GetScriptStates() | 1194 | public Dictionary<UUID, string> GetScriptStates() |
1046 | { | 1195 | { |
1196 | return GetScriptStates(false); | ||
1197 | } | ||
1198 | |||
1199 | public Dictionary<UUID, string> GetScriptStates(bool oldIDs) | ||
1200 | { | ||
1047 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | 1201 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); |
1048 | 1202 | ||
1049 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); | 1203 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); |
1050 | if (engines == null) // No engine at all | 1204 | if (engines == null) // No engine at all |
1051 | return ret; | 1205 | return ret; |
1052 | 1206 | ||
1053 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 1207 | foreach (TaskInventoryItem item in m_items.Values) |
1054 | |||
1055 | foreach (TaskInventoryItem item in scripts) | ||
1056 | { | 1208 | { |
1057 | foreach (IScriptModule e in engines) | 1209 | if (item.InvType == (int)InventoryType.LSL) |
1058 | { | 1210 | { |
1059 | if (e != null) | 1211 | foreach (IScriptModule e in engines) |
1060 | { | 1212 | { |
1061 | string n = e.GetXMLState(item.ItemID); | 1213 | if (e != null) |
1062 | if (n != String.Empty) | ||
1063 | { | 1214 | { |
1064 | if (!ret.ContainsKey(item.ItemID)) | 1215 | string n = e.GetXMLState(item.ItemID); |
1065 | ret[item.ItemID] = n; | 1216 | if (n != String.Empty) |
1066 | break; | 1217 | { |
1218 | if (oldIDs) | ||
1219 | { | ||
1220 | if (!ret.ContainsKey(item.OldItemID)) | ||
1221 | ret[item.OldItemID] = n; | ||
1222 | } | ||
1223 | else | ||
1224 | { | ||
1225 | if (!ret.ContainsKey(item.ItemID)) | ||
1226 | ret[item.ItemID] = n; | ||
1227 | } | ||
1228 | break; | ||
1229 | } | ||
1067 | } | 1230 | } |
1068 | } | 1231 | } |
1069 | } | 1232 | } |
1070 | } | 1233 | } |
1071 | |||
1072 | return ret; | 1234 | return ret; |
1073 | } | 1235 | } |
1074 | 1236 | ||
@@ -1078,21 +1240,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
1078 | if (engines == null) | 1240 | if (engines == null) |
1079 | return; | 1241 | return; |
1080 | 1242 | ||
1081 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | ||
1082 | 1243 | ||
1083 | foreach (TaskInventoryItem item in scripts) | 1244 | Items.LockItemsForRead(true); |
1245 | |||
1246 | foreach (TaskInventoryItem item in m_items.Values) | ||
1084 | { | 1247 | { |
1085 | foreach (IScriptModule engine in engines) | 1248 | if (item.InvType == (int)InventoryType.LSL) |
1086 | { | 1249 | { |
1087 | if (engine != null) | 1250 | foreach (IScriptModule engine in engines) |
1088 | { | 1251 | { |
1089 | if (item.OwnerChanged) | 1252 | if (engine != null) |
1090 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); | 1253 | { |
1091 | item.OwnerChanged = false; | 1254 | if (item.OwnerChanged) |
1092 | engine.ResumeScript(item.ItemID); | 1255 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); |
1256 | item.OwnerChanged = false; | ||
1257 | engine.ResumeScript(item.ItemID); | ||
1258 | } | ||
1093 | } | 1259 | } |
1094 | } | 1260 | } |
1095 | } | 1261 | } |
1262 | |||
1263 | Items.LockItemsForRead(false); | ||
1096 | } | 1264 | } |
1097 | } | 1265 | } |
1098 | } | 1266 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index cc9355e..d88f2cc 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Xml; | ||
29 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Timers; | 32 | using System.Timers; |
@@ -72,7 +73,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
72 | // { | 73 | // { |
73 | // m_log.Debug("[ScenePresence] Destructor called"); | 74 | // m_log.Debug("[ScenePresence] Destructor called"); |
74 | // } | 75 | // } |
75 | 76 | ||
76 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
77 | 78 | ||
78 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; | 79 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; |
@@ -88,7 +89,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
88 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
89 | /// issue #1716 | 90 | /// issue #1716 |
90 | /// </summary> | 91 | /// </summary> |
91 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); | 92 | // private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); |
93 | // Value revised by KF 091121 by comparison with SL. | ||
94 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | ||
92 | 95 | ||
93 | public UUID currentParcelUUID = UUID.Zero; | 96 | public UUID currentParcelUUID = UUID.Zero; |
94 | 97 | ||
@@ -122,8 +125,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
122 | public Vector3 lastKnownAllowedPosition; | 125 | public Vector3 lastKnownAllowedPosition; |
123 | public bool sentMessageAboutRestrictedParcelFlyingDown; | 126 | public bool sentMessageAboutRestrictedParcelFlyingDown; |
124 | public Vector4 CollisionPlane = Vector4.UnitW; | 127 | public Vector4 CollisionPlane = Vector4.UnitW; |
125 | 128 | ||
129 | private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation | ||
130 | private Vector3 m_avUnscriptedSitPos; // for non-scripted prims | ||
126 | private Vector3 m_lastPosition; | 131 | private Vector3 m_lastPosition; |
132 | private Vector3 m_lastWorldPosition; | ||
127 | private Quaternion m_lastRotation; | 133 | private Quaternion m_lastRotation; |
128 | private Vector3 m_lastVelocity; | 134 | private Vector3 m_lastVelocity; |
129 | //private int m_lastTerseSent; | 135 | //private int m_lastTerseSent; |
@@ -156,7 +162,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
156 | private int m_perfMonMS; | 162 | private int m_perfMonMS; |
157 | 163 | ||
158 | private bool m_setAlwaysRun; | 164 | private bool m_setAlwaysRun; |
159 | |||
160 | private bool m_forceFly; | 165 | private bool m_forceFly; |
161 | private bool m_flyDisabled; | 166 | private bool m_flyDisabled; |
162 | 167 | ||
@@ -180,7 +185,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
180 | protected RegionInfo m_regionInfo; | 185 | protected RegionInfo m_regionInfo; |
181 | protected ulong crossingFromRegion; | 186 | protected ulong crossingFromRegion; |
182 | 187 | ||
183 | private readonly Vector3[] Dir_Vectors = new Vector3[9]; | 188 | private readonly Vector3[] Dir_Vectors = new Vector3[11]; |
189 | private bool m_isNudging = false; | ||
184 | 190 | ||
185 | // Position of agent's camera in world (region cordinates) | 191 | // Position of agent's camera in world (region cordinates) |
186 | protected Vector3 m_CameraCenter; | 192 | protected Vector3 m_CameraCenter; |
@@ -205,17 +211,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
205 | private bool m_autopilotMoving; | 211 | private bool m_autopilotMoving; |
206 | private Vector3 m_autoPilotTarget; | 212 | private Vector3 m_autoPilotTarget; |
207 | private bool m_sitAtAutoTarget; | 213 | private bool m_sitAtAutoTarget; |
214 | private Vector3 m_initialSitTarget = Vector3.Zero; //KF: First estimate of where to sit | ||
208 | 215 | ||
209 | private string m_nextSitAnimation = String.Empty; | 216 | private string m_nextSitAnimation = String.Empty; |
210 | 217 | ||
211 | //PauPaw:Proper PID Controler for autopilot************ | 218 | //PauPaw:Proper PID Controler for autopilot************ |
212 | private bool m_moveToPositionInProgress; | 219 | private bool m_moveToPositionInProgress; |
213 | private Vector3 m_moveToPositionTarget; | 220 | private Vector3 m_moveToPositionTarget; |
221 | private Quaternion m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
214 | 222 | ||
215 | private bool m_followCamAuto; | 223 | private bool m_followCamAuto; |
216 | 224 | ||
217 | private int m_movementUpdateCount; | 225 | private int m_movementUpdateCount; |
226 | private int m_lastColCount = -1; //KF: Look for Collision chnages | ||
227 | private int m_updateCount = 0; //KF: Update Anims for a while | ||
228 | private static readonly int UPDATE_COUNT = 10; // how many frames to update for | ||
218 | private const int NumMovementsBetweenRayCast = 5; | 229 | private const int NumMovementsBetweenRayCast = 5; |
230 | private List<uint> m_lastColliders = new List<uint>(); | ||
219 | 231 | ||
220 | private bool CameraConstraintActive; | 232 | private bool CameraConstraintActive; |
221 | //private int m_moveToPositionStateStatus; | 233 | //private int m_moveToPositionStateStatus; |
@@ -242,7 +254,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
242 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, | 254 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, |
243 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, | 255 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, |
244 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, | 256 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, |
245 | DIR_CONTROL_FLAG_BACKWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, | 257 | DIR_CONTROL_FLAG_BACK_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, |
258 | DIR_CONTROL_FLAG_LEFT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS, | ||
259 | DIR_CONTROL_FLAG_RIGHT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG, | ||
246 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG | 260 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG |
247 | } | 261 | } |
248 | 262 | ||
@@ -449,9 +463,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
449 | get | 463 | get |
450 | { | 464 | { |
451 | PhysicsActor actor = m_physicsActor; | 465 | PhysicsActor actor = m_physicsActor; |
452 | if (actor != null) | 466 | // if (actor != null) |
467 | if ((actor != null) && (m_parentID == 0)) // KF Do NOT update m_pos here if Av is sitting! | ||
453 | m_pos = actor.Position; | 468 | m_pos = actor.Position; |
454 | 469 | ||
470 | // If we're sitting, we need to update our position | ||
471 | if (m_parentID != 0) | ||
472 | { | ||
473 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | ||
474 | if (part != null) | ||
475 | m_parentPosition = part.AbsolutePosition; | ||
476 | } | ||
477 | |||
455 | return m_parentPosition + m_pos; | 478 | return m_parentPosition + m_pos; |
456 | } | 479 | } |
457 | set | 480 | set |
@@ -470,7 +493,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
470 | } | 493 | } |
471 | } | 494 | } |
472 | 495 | ||
473 | m_pos = value; | 496 | if (m_parentID == 0) // KF Do NOT update m_pos here if Av is sitting! |
497 | m_pos = value; | ||
474 | m_parentPosition = Vector3.Zero; | 498 | m_parentPosition = Vector3.Zero; |
475 | } | 499 | } |
476 | } | 500 | } |
@@ -514,10 +538,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
514 | } | 538 | } |
515 | } | 539 | } |
516 | 540 | ||
541 | public Quaternion OffsetRotation | ||
542 | { | ||
543 | get { return m_offsetRotation; } | ||
544 | set { m_offsetRotation = value; } | ||
545 | } | ||
546 | |||
517 | public Quaternion Rotation | 547 | public Quaternion Rotation |
518 | { | 548 | { |
519 | get { return m_bodyRot; } | 549 | get { |
520 | set { m_bodyRot = value; } | 550 | if (m_parentID != 0) |
551 | { | ||
552 | if (m_offsetRotation != null) | ||
553 | { | ||
554 | return m_offsetRotation; | ||
555 | } | ||
556 | else | ||
557 | { | ||
558 | return new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
559 | } | ||
560 | |||
561 | } | ||
562 | else | ||
563 | { | ||
564 | return m_bodyRot; | ||
565 | } | ||
566 | } | ||
567 | set { | ||
568 | m_bodyRot = value; | ||
569 | if (m_parentID != 0) | ||
570 | { | ||
571 | m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
572 | } | ||
573 | } | ||
521 | } | 574 | } |
522 | 575 | ||
523 | public Quaternion PreviousRotation | 576 | public Quaternion PreviousRotation |
@@ -542,11 +595,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
542 | 595 | ||
543 | private uint m_parentID; | 596 | private uint m_parentID; |
544 | 597 | ||
598 | |||
599 | private UUID m_linkedPrim; | ||
600 | |||
545 | public uint ParentID | 601 | public uint ParentID |
546 | { | 602 | { |
547 | get { return m_parentID; } | 603 | get { return m_parentID; } |
548 | set { m_parentID = value; } | 604 | set { m_parentID = value; } |
549 | } | 605 | } |
606 | |||
607 | public UUID LinkedPrim | ||
608 | { | ||
609 | get { return m_linkedPrim; } | ||
610 | set { m_linkedPrim = value; } | ||
611 | } | ||
612 | |||
550 | public float Health | 613 | public float Health |
551 | { | 614 | { |
552 | get { return m_health; } | 615 | get { return m_health; } |
@@ -668,7 +731,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
668 | CreateSceneViewer(); | 731 | CreateSceneViewer(); |
669 | m_animator = new ScenePresenceAnimator(this); | 732 | m_animator = new ScenePresenceAnimator(this); |
670 | } | 733 | } |
671 | 734 | ||
672 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() | 735 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() |
673 | { | 736 | { |
674 | m_rootRegionHandle = reginfo.RegionHandle; | 737 | m_rootRegionHandle = reginfo.RegionHandle; |
@@ -700,16 +763,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
700 | m_reprioritization_timer.AutoReset = false; | 763 | m_reprioritization_timer.AutoReset = false; |
701 | 764 | ||
702 | AdjustKnownSeeds(); | 765 | AdjustKnownSeeds(); |
703 | |||
704 | // TODO: I think, this won't send anything, as we are still a child here... | ||
705 | Animator.TrySetMovementAnimation("STAND"); | 766 | Animator.TrySetMovementAnimation("STAND"); |
706 | |||
707 | // we created a new ScenePresence (a new child agent) in a fresh region. | 767 | // we created a new ScenePresence (a new child agent) in a fresh region. |
708 | // Request info about all the (root) agents in this region | 768 | // Request info about all the (root) agents in this region |
709 | // Note: This won't send data *to* other clients in that region (children don't send) | 769 | // Note: This won't send data *to* other clients in that region (children don't send) |
710 | SendInitialFullUpdateToAllClients(); | 770 | SendInitialFullUpdateToAllClients(); |
711 | |||
712 | RegisterToEvents(); | 771 | RegisterToEvents(); |
772 | if (m_controllingClient != null) | ||
773 | { | ||
774 | m_controllingClient.ProcessPendingPackets(); | ||
775 | } | ||
713 | SetDirectionVectors(); | 776 | SetDirectionVectors(); |
714 | } | 777 | } |
715 | 778 | ||
@@ -759,25 +822,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
759 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT | 822 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT |
760 | Dir_Vectors[4] = Vector3.UnitZ; //UP | 823 | Dir_Vectors[4] = Vector3.UnitZ; //UP |
761 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN | 824 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN |
762 | Dir_Vectors[8] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | 825 | Dir_Vectors[6] = new Vector3(0.5f, 0f, 0f); //FORWARD_NUDGE |
763 | Dir_Vectors[6] = Vector3.UnitX*2; //FORWARD | 826 | Dir_Vectors[7] = new Vector3(-0.5f, 0f, 0f); //BACK_NUDGE |
764 | Dir_Vectors[7] = -Vector3.UnitX; //BACK | 827 | Dir_Vectors[8] = new Vector3(0f, 0.5f, 0f); //LEFT_NUDGE |
828 | Dir_Vectors[9] = new Vector3(0f, -0.5f, 0f); //RIGHT_NUDGE | ||
829 | Dir_Vectors[10] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | ||
765 | } | 830 | } |
766 | 831 | ||
767 | private Vector3[] GetWalkDirectionVectors() | 832 | private Vector3[] GetWalkDirectionVectors() |
768 | { | 833 | { |
769 | Vector3[] vector = new Vector3[9]; | 834 | Vector3[] vector = new Vector3[11]; |
770 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD | 835 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD |
771 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK | 836 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK |
772 | vector[2] = Vector3.UnitY; //LEFT | 837 | vector[2] = Vector3.UnitY; //LEFT |
773 | vector[3] = -Vector3.UnitY; //RIGHT | 838 | vector[3] = -Vector3.UnitY; //RIGHT |
774 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP | 839 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP |
775 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN | 840 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN |
776 | vector[8] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge | 841 | vector[6] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD_NUDGE |
777 | vector[6] = (new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z) * 2); //FORWARD Nudge | 842 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK_NUDGE |
778 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK Nudge | 843 | vector[8] = Vector3.UnitY; //LEFT_NUDGE |
844 | vector[9] = -Vector3.UnitY; //RIGHT_NUDGE | ||
845 | vector[10] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_NUDGE | ||
779 | return vector; | 846 | return vector; |
780 | } | 847 | } |
848 | |||
849 | private bool[] GetDirectionIsNudge() | ||
850 | { | ||
851 | bool[] isNudge = new bool[11]; | ||
852 | isNudge[0] = false; //FORWARD | ||
853 | isNudge[1] = false; //BACK | ||
854 | isNudge[2] = false; //LEFT | ||
855 | isNudge[3] = false; //RIGHT | ||
856 | isNudge[4] = false; //UP | ||
857 | isNudge[5] = false; //DOWN | ||
858 | isNudge[6] = true; //FORWARD_NUDGE | ||
859 | isNudge[7] = true; //BACK_NUDGE | ||
860 | isNudge[8] = true; //LEFT_NUDGE | ||
861 | isNudge[9] = true; //RIGHT_NUDGE | ||
862 | isNudge[10] = true; //DOWN_Nudge | ||
863 | return isNudge; | ||
864 | } | ||
865 | |||
781 | 866 | ||
782 | #endregion | 867 | #endregion |
783 | 868 | ||
@@ -839,6 +924,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
839 | pos.Y = crossedBorder.BorderLine.Z - 1; | 924 | pos.Y = crossedBorder.BorderLine.Z - 1; |
840 | } | 925 | } |
841 | 926 | ||
927 | //If they're TP'ing in or logging in, we haven't had time to add any known child regions yet. | ||
928 | //This has the unfortunate consequence that if somebody is TP'ing who is already a child agent, | ||
929 | //they'll bypass the landing point. But I can't think of any decent way of fixing this. | ||
930 | if (KnownChildRegionHandles.Count == 0) | ||
931 | { | ||
932 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | ||
933 | if (land != null) | ||
934 | { | ||
935 | //Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni. | ||
936 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero && UserLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid) && land.LandData.OwnerID != m_uuid) | ||
937 | { | ||
938 | pos = land.LandData.UserLocation; | ||
939 | } | ||
940 | } | ||
941 | } | ||
942 | |||
943 | if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) | ||
944 | { | ||
945 | Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); | ||
946 | |||
947 | if (pos.X < 0) | ||
948 | { | ||
949 | emergencyPos.X = (int)Constants.RegionSize + pos.X; | ||
950 | if (!(pos.Y < 0)) | ||
951 | emergencyPos.Y = pos.Y; | ||
952 | if (!(pos.Z < 0)) | ||
953 | emergencyPos.Z = pos.Z; | ||
954 | } | ||
955 | if (pos.Y < 0) | ||
956 | { | ||
957 | emergencyPos.Y = (int)Constants.RegionSize + pos.Y; | ||
958 | if (!(pos.X < 0)) | ||
959 | emergencyPos.X = pos.X; | ||
960 | if (!(pos.Z < 0)) | ||
961 | emergencyPos.Z = pos.Z; | ||
962 | } | ||
963 | if (pos.Z < 0) | ||
964 | { | ||
965 | emergencyPos.Z = 128; | ||
966 | if (!(pos.Y < 0)) | ||
967 | emergencyPos.Y = pos.Y; | ||
968 | if (!(pos.X < 0)) | ||
969 | emergencyPos.X = pos.X; | ||
970 | } | ||
971 | } | ||
972 | |||
842 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | 973 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
843 | { | 974 | { |
844 | m_log.WarnFormat( | 975 | m_log.WarnFormat( |
@@ -960,12 +1091,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
960 | { | 1091 | { |
961 | if (PhysicsActor != null) | 1092 | if (PhysicsActor != null) |
962 | { | 1093 | { |
963 | m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; | 1094 | try |
964 | m_physicsActor.OnOutOfBounds -= OutOfBoundsCall; | 1095 | { |
965 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | 1096 | m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; |
966 | m_physicsActor.UnSubscribeEvents(); | 1097 | m_physicsActor.OnOutOfBounds -= OutOfBoundsCall; |
967 | m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; | 1098 | m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; |
968 | PhysicsActor = null; | 1099 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); |
1100 | m_physicsActor.UnSubscribeEvents(); | ||
1101 | PhysicsActor = null; | ||
1102 | } | ||
1103 | catch | ||
1104 | { } | ||
969 | } | 1105 | } |
970 | } | 1106 | } |
971 | 1107 | ||
@@ -976,9 +1112,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
976 | public void Teleport(Vector3 pos) | 1112 | public void Teleport(Vector3 pos) |
977 | { | 1113 | { |
978 | bool isFlying = false; | 1114 | bool isFlying = false; |
1115 | |||
979 | if (m_physicsActor != null) | 1116 | if (m_physicsActor != null) |
980 | isFlying = m_physicsActor.Flying; | 1117 | isFlying = m_physicsActor.Flying; |
981 | 1118 | ||
982 | RemoveFromPhysicalScene(); | 1119 | RemoveFromPhysicalScene(); |
983 | Velocity = Vector3.Zero; | 1120 | Velocity = Vector3.Zero; |
984 | AbsolutePosition = pos; | 1121 | AbsolutePosition = pos; |
@@ -990,6 +1127,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
990 | } | 1127 | } |
991 | 1128 | ||
992 | SendTerseUpdateToAllClients(); | 1129 | SendTerseUpdateToAllClients(); |
1130 | |||
993 | } | 1131 | } |
994 | 1132 | ||
995 | public void TeleportWithMomentum(Vector3 pos) | 1133 | public void TeleportWithMomentum(Vector3 pos) |
@@ -1103,7 +1241,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1103 | pos.Z = ground + 1.5f; | 1241 | pos.Z = ground + 1.5f; |
1104 | AbsolutePosition = pos; | 1242 | AbsolutePosition = pos; |
1105 | } | 1243 | } |
1106 | |||
1107 | m_isChildAgent = false; | 1244 | m_isChildAgent = false; |
1108 | bool m_flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); | 1245 | bool m_flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); |
1109 | MakeRootAgent(AbsolutePosition, m_flying); | 1246 | MakeRootAgent(AbsolutePosition, m_flying); |
@@ -1202,6 +1339,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1202 | m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999902"); | 1339 | m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999902"); |
1203 | 1340 | ||
1204 | m_pos = m_LastFinitePos; | 1341 | m_pos = m_LastFinitePos; |
1342 | |||
1205 | if (!m_pos.IsFinite()) | 1343 | if (!m_pos.IsFinite()) |
1206 | { | 1344 | { |
1207 | m_pos.X = 127f; | 1345 | m_pos.X = 127f; |
@@ -1268,7 +1406,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1268 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); | 1406 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); |
1269 | } | 1407 | } |
1270 | } | 1408 | } |
1271 | |||
1272 | lock (scriptedcontrols) | 1409 | lock (scriptedcontrols) |
1273 | { | 1410 | { |
1274 | if (scriptedcontrols.Count > 0) | 1411 | if (scriptedcontrols.Count > 0) |
@@ -1283,6 +1420,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1283 | 1420 | ||
1284 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) | 1421 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) |
1285 | { | 1422 | { |
1423 | m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. | ||
1424 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | ||
1425 | |||
1286 | // TODO: This doesn't prevent the user from walking yet. | 1426 | // TODO: This doesn't prevent the user from walking yet. |
1287 | // Setting parent ID would fix this, if we knew what value | 1427 | // Setting parent ID would fix this, if we knew what value |
1288 | // to use. Or we could add a m_isSitting variable. | 1428 | // to use. Or we could add a m_isSitting variable. |
@@ -1331,12 +1471,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1331 | if (actor.Flying != oldflying) | 1471 | if (actor.Flying != oldflying) |
1332 | update_movementflag = true; | 1472 | update_movementflag = true; |
1333 | 1473 | ||
1474 | if (m_animator.m_jumping) // add for jumping | ||
1475 | update_movementflag = true; | ||
1476 | |||
1334 | if (q != m_bodyRot) | 1477 | if (q != m_bodyRot) |
1335 | { | 1478 | { |
1336 | m_bodyRot = q; | 1479 | m_bodyRot = q; |
1337 | update_rotation = true; | 1480 | update_rotation = true; |
1338 | } | 1481 | } |
1339 | 1482 | ||
1483 | //guilty until proven innocent.. | ||
1484 | bool Nudging = true; | ||
1485 | //Basically, if there is at least one non-nudge control then we don't need | ||
1486 | //to worry about stopping the avatar | ||
1487 | |||
1340 | if (m_parentID == 0) | 1488 | if (m_parentID == 0) |
1341 | { | 1489 | { |
1342 | bool bAllowUpdateMoveToPosition = false; | 1490 | bool bAllowUpdateMoveToPosition = false; |
@@ -1351,9 +1499,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1351 | else | 1499 | else |
1352 | dirVectors = Dir_Vectors; | 1500 | dirVectors = Dir_Vectors; |
1353 | 1501 | ||
1354 | // The fact that m_movementflag is a byte needs to be fixed | 1502 | bool[] isNudge = GetDirectionIsNudge(); |
1355 | // it really should be a uint | 1503 | |
1356 | uint nudgehack = 250; | 1504 | |
1505 | |||
1506 | |||
1507 | |||
1357 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) | 1508 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) |
1358 | { | 1509 | { |
1359 | if (((uint)flags & (uint)DCF) != 0) | 1510 | if (((uint)flags & (uint)DCF) != 0) |
@@ -1363,40 +1514,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1363 | try | 1514 | try |
1364 | { | 1515 | { |
1365 | agent_control_v3 += dirVectors[i]; | 1516 | agent_control_v3 += dirVectors[i]; |
1366 | //m_log.DebugFormat("[Motion]: {0}, {1}",i, dirVectors[i]); | 1517 | if (isNudge[i] == false) |
1518 | { | ||
1519 | Nudging = false; | ||
1520 | } | ||
1367 | } | 1521 | } |
1368 | catch (IndexOutOfRangeException) | 1522 | catch (IndexOutOfRangeException) |
1369 | { | 1523 | { |
1370 | // Why did I get this? | 1524 | // Why did I get this? |
1371 | } | 1525 | } |
1372 | 1526 | ||
1373 | if ((m_movementflag & (byte)(uint)DCF) == 0) | 1527 | if ((m_movementflag & (uint)DCF) == 0) |
1374 | { | 1528 | { |
1375 | if (DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1376 | { | ||
1377 | m_movementflag |= (byte)nudgehack; | ||
1378 | } | ||
1379 | m_movementflag += (byte)(uint)DCF; | 1529 | m_movementflag += (byte)(uint)DCF; |
1380 | update_movementflag = true; | 1530 | update_movementflag = true; |
1381 | } | 1531 | } |
1382 | } | 1532 | } |
1383 | else | 1533 | else |
1384 | { | 1534 | { |
1385 | if ((m_movementflag & (byte)(uint)DCF) != 0 || | 1535 | if ((m_movementflag & (uint)DCF) != 0) |
1386 | ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1387 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | ||
1388 | ) // This or is for Nudge forward | ||
1389 | { | 1536 | { |
1390 | m_movementflag -= ((byte)(uint)DCF); | 1537 | m_movementflag -= (byte)(uint)DCF; |
1391 | |||
1392 | update_movementflag = true; | 1538 | update_movementflag = true; |
1393 | /* | ||
1394 | if ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1395 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | ||
1396 | { | ||
1397 | m_log.Debug("Removed Hack flag"); | ||
1398 | } | ||
1399 | */ | ||
1400 | } | 1539 | } |
1401 | else | 1540 | else |
1402 | { | 1541 | { |
@@ -1405,7 +1544,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1405 | } | 1544 | } |
1406 | i++; | 1545 | i++; |
1407 | } | 1546 | } |
1408 | |||
1409 | //Paupaw:Do Proper PID for Autopilot here | 1547 | //Paupaw:Do Proper PID for Autopilot here |
1410 | if (bResetMoveToPosition) | 1548 | if (bResetMoveToPosition) |
1411 | { | 1549 | { |
@@ -1440,6 +1578,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1440 | // Ignore z component of vector | 1578 | // Ignore z component of vector |
1441 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); | 1579 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); |
1442 | LocalVectorToTarget2D.Normalize(); | 1580 | LocalVectorToTarget2D.Normalize(); |
1581 | |||
1582 | //We're not nudging | ||
1583 | Nudging = false; | ||
1443 | agent_control_v3 += LocalVectorToTarget2D; | 1584 | agent_control_v3 += LocalVectorToTarget2D; |
1444 | 1585 | ||
1445 | // update avatar movement flags. the avatar coordinate system is as follows: | 1586 | // update avatar movement flags. the avatar coordinate system is as follows: |
@@ -1528,13 +1669,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1528 | // m_log.DebugFormat( | 1669 | // m_log.DebugFormat( |
1529 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); | 1670 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); |
1530 | 1671 | ||
1531 | AddNewMovement(agent_control_v3, q); | 1672 | AddNewMovement(agent_control_v3, q, Nudging); |
1532 | 1673 | ||
1533 | 1674 | ||
1534 | } | 1675 | } |
1535 | } | 1676 | } |
1536 | 1677 | ||
1537 | if (update_movementflag && ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) == 0) && (m_parentID == 0) && !SitGround) | 1678 | if (update_movementflag && !SitGround) |
1538 | Animator.UpdateMovementAnimations(); | 1679 | Animator.UpdateMovementAnimations(); |
1539 | 1680 | ||
1540 | m_scene.EventManager.TriggerOnClientMovement(this); | 1681 | m_scene.EventManager.TriggerOnClientMovement(this); |
@@ -1549,7 +1690,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1549 | m_sitAtAutoTarget = false; | 1690 | m_sitAtAutoTarget = false; |
1550 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; | 1691 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; |
1551 | //proxy.PCode = (byte)PCode.ParticleSystem; | 1692 | //proxy.PCode = (byte)PCode.ParticleSystem; |
1552 | |||
1553 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); | 1693 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); |
1554 | proxyObjectGroup.AttachToScene(m_scene); | 1694 | proxyObjectGroup.AttachToScene(m_scene); |
1555 | 1695 | ||
@@ -1591,7 +1731,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1591 | } | 1731 | } |
1592 | m_moveToPositionInProgress = true; | 1732 | m_moveToPositionInProgress = true; |
1593 | m_moveToPositionTarget = new Vector3(locx, locy, locz); | 1733 | m_moveToPositionTarget = new Vector3(locx, locy, locz); |
1594 | } | 1734 | } |
1595 | catch (Exception ex) | 1735 | catch (Exception ex) |
1596 | { | 1736 | { |
1597 | //Why did I get this error? | 1737 | //Why did I get this error? |
@@ -1613,7 +1753,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1613 | Velocity = Vector3.Zero; | 1753 | Velocity = Vector3.Zero; |
1614 | SendFullUpdateToAllClients(); | 1754 | SendFullUpdateToAllClients(); |
1615 | 1755 | ||
1616 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); | 1756 | HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); //KF ?? |
1617 | } | 1757 | } |
1618 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); | 1758 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); |
1619 | m_requestedSitTargetUUID = UUID.Zero; | 1759 | m_requestedSitTargetUUID = UUID.Zero; |
@@ -1650,50 +1790,85 @@ namespace OpenSim.Region.Framework.Scenes | |||
1650 | 1790 | ||
1651 | if (m_parentID != 0) | 1791 | if (m_parentID != 0) |
1652 | { | 1792 | { |
1653 | m_log.Debug("StandupCode Executed"); | 1793 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID); |
1654 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | ||
1655 | if (part != null) | 1794 | if (part != null) |
1656 | { | 1795 | { |
1796 | part.TaskInventory.LockItemsForRead(true); | ||
1657 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 1797 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
1658 | if (taskIDict != null) | 1798 | if (taskIDict != null) |
1659 | { | 1799 | { |
1660 | lock (taskIDict) | 1800 | foreach (UUID taskID in taskIDict.Keys) |
1661 | { | 1801 | { |
1662 | foreach (UUID taskID in taskIDict.Keys) | 1802 | UnRegisterControlEventsToScript(LocalId, taskID); |
1663 | { | 1803 | taskIDict[taskID].PermsMask &= ~( |
1664 | UnRegisterControlEventsToScript(LocalId, taskID); | 1804 | 2048 | //PERMISSION_CONTROL_CAMERA |
1665 | taskIDict[taskID].PermsMask &= ~( | 1805 | 4); // PERMISSION_TAKE_CONTROLS |
1666 | 2048 | //PERMISSION_CONTROL_CAMERA | ||
1667 | 4); // PERMISSION_TAKE_CONTROLS | ||
1668 | } | ||
1669 | } | 1806 | } |
1670 | |||
1671 | } | 1807 | } |
1808 | part.TaskInventory.LockItemsForRead(false); | ||
1672 | // Reset sit target. | 1809 | // Reset sit target. |
1673 | if (part.GetAvatarOnSitTarget() == UUID) | 1810 | if (part.GetAvatarOnSitTarget() == UUID) |
1674 | part.SetAvatarOnSitTarget(UUID.Zero); | 1811 | part.SetAvatarOnSitTarget(UUID.Zero); |
1675 | |||
1676 | m_parentPosition = part.GetWorldPosition(); | 1812 | m_parentPosition = part.GetWorldPosition(); |
1677 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1813 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1678 | } | 1814 | } |
1815 | // part.GetWorldRotation() is the rotation of the object being sat on | ||
1816 | // Rotation is the sittiing Av's rotation | ||
1817 | |||
1818 | Quaternion partRot; | ||
1819 | // if (part.LinkNum == 1) | ||
1820 | // { // Root prim of linkset | ||
1821 | // partRot = part.ParentGroup.RootPart.RotationOffset; | ||
1822 | // } | ||
1823 | // else | ||
1824 | // { // single or child prim | ||
1825 | |||
1826 | // } | ||
1827 | if (part == null) //CW: Part may be gone. llDie() for example. | ||
1828 | { | ||
1829 | partRot = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
1830 | } | ||
1831 | else | ||
1832 | { | ||
1833 | partRot = part.GetWorldRotation(); | ||
1834 | } | ||
1835 | |||
1836 | Quaternion partIRot = Quaternion.Inverse(partRot); | ||
1679 | 1837 | ||
1838 | Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av | ||
1839 | Vector3 avStandUp = new Vector3(1.0f, 0f, 0f) * avatarRot; // 1M infront of av | ||
1840 | |||
1841 | |||
1680 | if (m_physicsActor == null) | 1842 | if (m_physicsActor == null) |
1681 | { | 1843 | { |
1682 | AddToPhysicalScene(false); | 1844 | AddToPhysicalScene(false); |
1683 | } | 1845 | } |
1684 | 1846 | //CW: If the part isn't null then we can set the current position | |
1685 | m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); | 1847 | if (part != null) |
1686 | m_parentPosition = Vector3.Zero; | 1848 | { |
1687 | 1849 | Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + ((m_pos - part.OffsetPosition) * partRot); // + av sit offset! | |
1688 | m_parentID = 0; | 1850 | AbsolutePosition = avWorldStandUp; //KF: Fix stand up. |
1851 | part.IsOccupied = false; | ||
1852 | part.ParentGroup.DeleteAvatar(ControllingClient.AgentId); | ||
1853 | } | ||
1854 | else | ||
1855 | { | ||
1856 | //CW: Since the part doesn't exist, a coarse standup position isn't an issue | ||
1857 | AbsolutePosition = m_lastWorldPosition; | ||
1858 | } | ||
1859 | |||
1860 | m_parentPosition = Vector3.Zero; | ||
1861 | m_parentID = 0; | ||
1862 | m_linkedPrim = UUID.Zero; | ||
1863 | m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
1689 | SendFullUpdateToAllClients(); | 1864 | SendFullUpdateToAllClients(); |
1690 | m_requestedSitTargetID = 0; | 1865 | m_requestedSitTargetID = 0; |
1866 | |||
1691 | if ((m_physicsActor != null) && (m_avHeight > 0)) | 1867 | if ((m_physicsActor != null) && (m_avHeight > 0)) |
1692 | { | 1868 | { |
1693 | SetHeight(m_avHeight); | 1869 | SetHeight(m_avHeight); |
1694 | } | 1870 | } |
1695 | } | 1871 | } |
1696 | |||
1697 | Animator.TrySetMovementAnimation("STAND"); | 1872 | Animator.TrySetMovementAnimation("STAND"); |
1698 | } | 1873 | } |
1699 | 1874 | ||
@@ -1724,13 +1899,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1724 | Vector3 avSitOffSet = part.SitTargetPosition; | 1899 | Vector3 avSitOffSet = part.SitTargetPosition; |
1725 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1900 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1726 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1901 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); |
1727 | 1902 | bool SitTargetOccupied = (avOnTargetAlready != UUID.Zero); | |
1728 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1903 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1729 | bool SitTargetisSet = | 1904 | if (SitTargetisSet && !SitTargetOccupied) |
1730 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 1f && | ||
1731 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f)); | ||
1732 | |||
1733 | if (SitTargetisSet && SitTargetUnOccupied) | ||
1734 | { | 1905 | { |
1735 | //switch the target to this prim | 1906 | //switch the target to this prim |
1736 | return part; | 1907 | return part; |
@@ -1744,84 +1915,164 @@ namespace OpenSim.Region.Framework.Scenes | |||
1744 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) | 1915 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) |
1745 | { | 1916 | { |
1746 | bool autopilot = true; | 1917 | bool autopilot = true; |
1918 | Vector3 autopilotTarget = new Vector3(); | ||
1919 | Quaternion sitOrientation = Quaternion.Identity; | ||
1747 | Vector3 pos = new Vector3(); | 1920 | Vector3 pos = new Vector3(); |
1748 | Quaternion sitOrientation = pSitOrientation; | ||
1749 | Vector3 cameraEyeOffset = Vector3.Zero; | 1921 | Vector3 cameraEyeOffset = Vector3.Zero; |
1750 | Vector3 cameraAtOffset = Vector3.Zero; | 1922 | Vector3 cameraAtOffset = Vector3.Zero; |
1751 | bool forceMouselook = false; | 1923 | bool forceMouselook = false; |
1752 | 1924 | ||
1753 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 1925 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
1754 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); | 1926 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); |
1755 | if (part != null) | 1927 | if (part == null) return; |
1756 | { | 1928 | |
1757 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | 1929 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client |
1758 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | 1930 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it |
1759 | 1931 | ||
1760 | // Is a sit target available? | 1932 | // part is the prim to sit on |
1761 | Vector3 avSitOffSet = part.SitTargetPosition; | 1933 | // offset is the world-ref vector distance from that prim center to the click-spot |
1762 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1934 | // UUID is the UUID of the Avatar doing the clicking |
1763 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1935 | |
1764 | 1936 | m_avInitialPos = AbsolutePosition; // saved to calculate unscripted sit rotation | |
1765 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1937 | |
1766 | bool SitTargetisSet = | 1938 | // Is a sit target available? |
1767 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && | 1939 | Vector3 avSitOffSet = part.SitTargetPosition; |
1768 | ( | 1940 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1769 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 1f // Valid Zero Rotation quaternion | 1941 | |
1770 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f && avSitOrientation.W == 0f // W-Z Mapping was invalid at one point | 1942 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1771 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion | 1943 | // Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); |
1772 | ) | 1944 | Quaternion partRot; |
1773 | )); | 1945 | // if (part.LinkNum == 1) |
1774 | 1946 | // { // Root prim of linkset | |
1775 | if (SitTargetisSet && SitTargetUnOccupied) | 1947 | // partRot = part.ParentGroup.RootPart.RotationOffset; |
1776 | { | 1948 | // } |
1777 | part.SetAvatarOnSitTarget(UUID); | 1949 | // else |
1778 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); | 1950 | // { // single or child prim |
1779 | sitOrientation = avSitOrientation; | 1951 | partRot = part.GetWorldRotation(); |
1780 | autopilot = false; | 1952 | // } |
1781 | } | 1953 | Quaternion partIRot = Quaternion.Inverse(partRot); |
1782 | 1954 | //Console.WriteLine("SendSitResponse offset=" + offset + " Occup=" + part.IsOccupied + " TargSet=" + SitTargetisSet); | |
1783 | pos = part.AbsolutePosition + offset; | 1955 | // Sit analysis rewritten by KF 091125 |
1784 | //if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1) | 1956 | if (SitTargetisSet) // scipted sit |
1785 | //{ | 1957 | { |
1786 | // offset = pos; | 1958 | if (!part.IsOccupied) |
1787 | //autopilot = false; | 1959 | { |
1788 | //} | 1960 | //Console.WriteLine("Scripted, unoccupied"); |
1789 | if (m_physicsActor != null) | 1961 | part.SetAvatarOnSitTarget(UUID); // set that Av will be on it |
1790 | { | 1962 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); // change ofset to the scripted one |
1791 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | 1963 | |
1792 | // We can remove the physicsActor until they stand up. | 1964 | Quaternion nrot = avSitOrientation; |
1793 | m_sitAvatarHeight = m_physicsActor.Size.Z; | 1965 | if (!part.IsRoot) |
1794 | |||
1795 | if (autopilot) | ||
1796 | { | 1966 | { |
1797 | if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5) | 1967 | nrot = part.RotationOffset * avSitOrientation; |
1798 | { | ||
1799 | autopilot = false; | ||
1800 | |||
1801 | RemoveFromPhysicalScene(); | ||
1802 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | ||
1803 | } | ||
1804 | } | 1968 | } |
1805 | else | 1969 | sitOrientation = nrot; // Change rotatione to the scripted one |
1970 | OffsetRotation = nrot; | ||
1971 | autopilot = false; // Jump direct to scripted llSitPos() | ||
1972 | } | ||
1973 | else | ||
1974 | { | ||
1975 | //Console.WriteLine("Scripted, occupied"); | ||
1976 | return; | ||
1977 | } | ||
1978 | } | ||
1979 | else // Not Scripted | ||
1980 | { | ||
1981 | if ( (Math.Abs(offset.X) > 0.5f) || (Math.Abs(offset.Y) > 0.5f) ) | ||
1982 | { | ||
1983 | // large prim & offset, ignore if other Avs sitting | ||
1984 | // offset.Z -= 0.05f; | ||
1985 | m_avUnscriptedSitPos = offset * partIRot; // (non-zero) sit where clicked | ||
1986 | autopilotTarget = part.AbsolutePosition + offset; // World location of clicked point | ||
1987 | |||
1988 | //Console.WriteLine(" offset ={0}", offset); | ||
1989 | //Console.WriteLine(" UnscriptedSitPos={0}", m_avUnscriptedSitPos); | ||
1990 | //Console.WriteLine(" autopilotTarget={0}", autopilotTarget); | ||
1991 | |||
1992 | } | ||
1993 | else // small offset | ||
1994 | { | ||
1995 | //Console.WriteLine("Small offset"); | ||
1996 | if (!part.IsOccupied) | ||
1997 | { | ||
1998 | m_avUnscriptedSitPos = Vector3.Zero; // Zero = Sit on prim center | ||
1999 | autopilotTarget = part.AbsolutePosition; | ||
2000 | //Console.WriteLine("UsSmall autopilotTarget={0}", autopilotTarget); | ||
2001 | } | ||
2002 | else return; // occupied small | ||
2003 | } // end large/small | ||
2004 | } // end Scripted/not | ||
2005 | cameraAtOffset = part.GetCameraAtOffset(); | ||
2006 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
2007 | forceMouselook = part.GetForceMouselook(); | ||
2008 | if(cameraAtOffset == Vector3.Zero) cameraAtOffset = new Vector3(0f, 0f, 0.1f); // | ||
2009 | if(cameraEyeOffset == Vector3.Zero) cameraEyeOffset = new Vector3(0f, 0f, 0.1f); // | ||
2010 | |||
2011 | if (m_physicsActor != null) | ||
2012 | { | ||
2013 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | ||
2014 | // We can remove the physicsActor until they stand up. | ||
2015 | m_sitAvatarHeight = m_physicsActor.Size.Z; | ||
2016 | if (autopilot) | ||
2017 | { // its not a scripted sit | ||
2018 | // if (Util.GetDistanceTo(AbsolutePosition, autopilotTarget) < 4.5) | ||
2019 | if( (Math.Abs(AbsolutePosition.X - autopilotTarget.X) < 256.0f) && (Math.Abs(AbsolutePosition.Y - autopilotTarget.Y) < 256.0f) ) | ||
1806 | { | 2020 | { |
2021 | autopilot = false; // close enough | ||
2022 | m_lastWorldPosition = m_pos; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
2023 | Not using the part's position because returning the AV to the last known standing | ||
2024 | position is likely to be more friendly, isn't it? */ | ||
1807 | RemoveFromPhysicalScene(); | 2025 | RemoveFromPhysicalScene(); |
1808 | } | 2026 | Velocity = Vector3.Zero; |
2027 | AbsolutePosition = autopilotTarget + new Vector3(0.0f, 0.0f, (m_sitAvatarHeight / 2.0f)); // Warp av to over sit target | ||
2028 | } // else the autopilot will get us close | ||
2029 | } | ||
2030 | else | ||
2031 | { // its a scripted sit | ||
2032 | m_lastWorldPosition = part.AbsolutePosition; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
2033 | I *am* using the part's position this time because we have no real idea how far away | ||
2034 | the avatar is from the sit target. */ | ||
2035 | RemoveFromPhysicalScene(); | ||
2036 | Velocity = Vector3.Zero; | ||
1809 | } | 2037 | } |
1810 | |||
1811 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1812 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1813 | forceMouselook = part.GetForceMouselook(); | ||
1814 | } | 2038 | } |
1815 | 2039 | else return; // physactor is null! | |
1816 | ControllingClient.SendSitResponse(targetID, offset, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | 2040 | |
1817 | m_requestedSitTargetUUID = targetID; | 2041 | Vector3 offsetr; // = offset * partIRot; |
2042 | // KF: In a linkset, offsetr needs to be relative to the group root! 091208 | ||
2043 | // offsetr = (part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + (offset * partIRot); | ||
2044 | // if (part.LinkNum < 2) 091216 All this was necessary because of the GetWorldRotation error. | ||
2045 | // { // Single, or Root prim of linkset, target is ClickOffset * RootRot | ||
2046 | //offsetr = offset * partIRot; | ||
2047 | // | ||
2048 | // else | ||
2049 | // { // Child prim, offset is (ChildOffset * RootRot) + (ClickOffset * ChildRot) | ||
2050 | // offsetr = //(part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + | ||
2051 | // (offset * partRot); | ||
2052 | // } | ||
2053 | |||
2054 | //Console.WriteLine(" "); | ||
2055 | //Console.WriteLine("link number ={0}", part.LinkNum); | ||
2056 | //Console.WriteLine("Prim offset ={0}", part.OffsetPosition ); | ||
2057 | //Console.WriteLine("Root Rotate ={0}", part.ParentGroup.RootPart.RotationOffset); | ||
2058 | //Console.WriteLine("Click offst ={0}", offset); | ||
2059 | //Console.WriteLine("Prim Rotate ={0}", part.GetWorldRotation()); | ||
2060 | //Console.WriteLine("offsetr ={0}", offsetr); | ||
2061 | //Console.WriteLine("Camera At ={0}", cameraAtOffset); | ||
2062 | //Console.WriteLine("Camera Eye ={0}", cameraEyeOffset); | ||
2063 | |||
2064 | //NOTE: SendSitResponse should be relative to the GROUP *NOT* THE PRIM if we're sitting on a child | ||
2065 | ControllingClient.SendSitResponse(part.ParentGroup.UUID, ((offset * part.RotationOffset) + part.OffsetPosition), sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | ||
2066 | |||
2067 | m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target | ||
1818 | // This calls HandleAgentSit twice, once from here, and the client calls | 2068 | // This calls HandleAgentSit twice, once from here, and the client calls |
1819 | // HandleAgentSit itself after it gets to the location | 2069 | // HandleAgentSit itself after it gets to the location |
1820 | // It doesn't get to the location until we've moved them there though | 2070 | // It doesn't get to the location until we've moved them there though |
1821 | // which happens in HandleAgentSit :P | 2071 | // which happens in HandleAgentSit :P |
1822 | m_autopilotMoving = autopilot; | 2072 | m_autopilotMoving = autopilot; |
1823 | m_autoPilotTarget = pos; | 2073 | m_autoPilotTarget = autopilotTarget; |
1824 | m_sitAtAutoTarget = autopilot; | 2074 | m_sitAtAutoTarget = autopilot; |
2075 | m_initialSitTarget = autopilotTarget; | ||
1825 | if (!autopilot) | 2076 | if (!autopilot) |
1826 | HandleAgentSit(remoteClient, UUID); | 2077 | HandleAgentSit(remoteClient, UUID); |
1827 | } | 2078 | } |
@@ -2116,47 +2367,130 @@ namespace OpenSim.Region.Framework.Scenes | |||
2116 | { | 2367 | { |
2117 | if (part != null) | 2368 | if (part != null) |
2118 | { | 2369 | { |
2370 | //Console.WriteLine("Link #{0}, Rot {1}", part.LinkNum, part.GetWorldRotation()); | ||
2119 | if (part.GetAvatarOnSitTarget() == UUID) | 2371 | if (part.GetAvatarOnSitTarget() == UUID) |
2120 | { | 2372 | { |
2373 | //Console.WriteLine("Scripted Sit"); | ||
2374 | // Scripted sit | ||
2121 | Vector3 sitTargetPos = part.SitTargetPosition; | 2375 | Vector3 sitTargetPos = part.SitTargetPosition; |
2122 | Quaternion sitTargetOrient = part.SitTargetOrientation; | 2376 | Quaternion sitTargetOrient = part.SitTargetOrientation; |
2123 | |||
2124 | //Quaternion vq = new Quaternion(sitTargetPos.X, sitTargetPos.Y+0.2f, sitTargetPos.Z+0.2f, 0); | ||
2125 | //Quaternion nq = new Quaternion(-sitTargetOrient.X, -sitTargetOrient.Y, -sitTargetOrient.Z, sitTargetOrient.w); | ||
2126 | |||
2127 | //Quaternion result = (sitTargetOrient * vq) * nq; | ||
2128 | |||
2129 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); | 2377 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); |
2130 | m_pos += SIT_TARGET_ADJUSTMENT; | 2378 | m_pos += SIT_TARGET_ADJUSTMENT; |
2379 | if (!part.IsRoot) | ||
2380 | { | ||
2381 | m_pos *= part.RotationOffset; | ||
2382 | } | ||
2131 | m_bodyRot = sitTargetOrient; | 2383 | m_bodyRot = sitTargetOrient; |
2132 | //Rotation = sitTargetOrient; | ||
2133 | m_parentPosition = part.AbsolutePosition; | 2384 | m_parentPosition = part.AbsolutePosition; |
2134 | 2385 | part.IsOccupied = true; | |
2135 | //SendTerseUpdateToAllClients(); | 2386 | part.ParentGroup.AddAvatar(agentID); |
2136 | } | 2387 | } |
2137 | else | 2388 | else |
2138 | { | 2389 | { |
2139 | m_pos -= part.AbsolutePosition; | 2390 | // if m_avUnscriptedSitPos is zero then Av sits above center |
2391 | // Else Av sits at m_avUnscriptedSitPos | ||
2392 | |||
2393 | // Non-scripted sit by Kitto Flora 21Nov09 | ||
2394 | // Calculate angle of line from prim to Av | ||
2395 | Quaternion partIRot; | ||
2396 | // if (part.LinkNum == 1) | ||
2397 | // { // Root prim of linkset | ||
2398 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2399 | // } | ||
2400 | // else | ||
2401 | // { // single or child prim | ||
2402 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2403 | // } | ||
2404 | Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos; | ||
2405 | float y_diff = (m_avInitialPos.Y - sitTargetPos.Y); | ||
2406 | float x_diff = ( m_avInitialPos.X - sitTargetPos.X); | ||
2407 | if(Math.Abs(x_diff) < 0.001f) x_diff = 0.001f; // avoid div by 0 | ||
2408 | if(Math.Abs(y_diff) < 0.001f) y_diff = 0.001f; // avoid pol flip at 0 | ||
2409 | float sit_angle = (float)Math.Atan2( (double)y_diff, (double)x_diff); | ||
2410 | // NOTE: when sitting m_ pos and m_bodyRot are *relative* to the prim location/rotation, not 'World'. | ||
2411 | // Av sits at world euler <0,0, z>, translated by part rotation | ||
2412 | m_bodyRot = partIRot * Quaternion.CreateFromEulers(0f, 0f, sit_angle); // sit at 0,0,inv-click | ||
2413 | |||
2140 | m_parentPosition = part.AbsolutePosition; | 2414 | m_parentPosition = part.AbsolutePosition; |
2141 | } | 2415 | part.IsOccupied = true; |
2416 | part.ParentGroup.AddAvatar(agentID); | ||
2417 | m_pos = new Vector3(0f, 0f, 0.05f) + // corrections to get Sit Animation | ||
2418 | (new Vector3(0.0f, 0f, 0.61f) * partIRot) + // located on center | ||
2419 | (new Vector3(0.34f, 0f, 0.0f) * m_bodyRot) + | ||
2420 | m_avUnscriptedSitPos; // adds click offset, if any | ||
2421 | //Set up raytrace to find top surface of prim | ||
2422 | Vector3 size = part.Scale; | ||
2423 | float mag = 2.0f; // 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z)); | ||
2424 | Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag); | ||
2425 | Vector3 down = new Vector3(0f, 0f, -1f); | ||
2426 | //Console.WriteLine("st={0} do={1} ma={2}", start, down, mag); | ||
2427 | m_scene.PhysicsScene.RaycastWorld( | ||
2428 | start, // Vector3 position, | ||
2429 | down, // Vector3 direction, | ||
2430 | mag, // float length, | ||
2431 | SitAltitudeCallback); // retMethod | ||
2432 | } // end scripted/not | ||
2142 | } | 2433 | } |
2143 | else | 2434 | else // no Av |
2144 | { | 2435 | { |
2145 | return; | 2436 | return; |
2146 | } | 2437 | } |
2147 | } | 2438 | } |
2148 | m_parentID = m_requestedSitTargetID; | ||
2149 | 2439 | ||
2440 | //We want our offsets to reference the root prim, not the child we may have sat on | ||
2441 | if (!part.IsRoot) | ||
2442 | { | ||
2443 | m_parentID = part.ParentGroup.RootPart.LocalId; | ||
2444 | m_pos += part.OffsetPosition; | ||
2445 | } | ||
2446 | else | ||
2447 | { | ||
2448 | m_parentID = m_requestedSitTargetID; | ||
2449 | } | ||
2450 | |||
2451 | m_linkedPrim = part.UUID; | ||
2452 | if (part.GetAvatarOnSitTarget() != UUID) | ||
2453 | { | ||
2454 | m_offsetRotation = m_offsetRotation / part.RotationOffset; | ||
2455 | } | ||
2150 | Velocity = Vector3.Zero; | 2456 | Velocity = Vector3.Zero; |
2151 | RemoveFromPhysicalScene(); | 2457 | RemoveFromPhysicalScene(); |
2152 | |||
2153 | Animator.TrySetMovementAnimation(sitAnimation); | 2458 | Animator.TrySetMovementAnimation(sitAnimation); |
2154 | SendFullUpdateToAllClients(); | 2459 | SendFullUpdateToAllClients(); |
2155 | // This may seem stupid, but Our Full updates don't send avatar rotation :P | 2460 | SendTerseUpdateToAllClients(); |
2156 | // So we're also sending a terse update (which has avatar rotation) | ||
2157 | // [Update] We do now. | ||
2158 | //SendTerseUpdateToAllClients(); | ||
2159 | } | 2461 | } |
2462 | |||
2463 | public void SitAltitudeCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal) | ||
2464 | { | ||
2465 | // KF: 091202 There appears to be a bug in Prim Edit Size - the process sometimes make a prim that RayTrace no longer | ||
2466 | // sees. Take/re-rez, or sim restart corrects the condition. Result of bug is incorrect sit height. | ||
2467 | if(hitYN) | ||
2468 | { | ||
2469 | // m_pos = Av offset from prim center to make look like on center | ||
2470 | // m_parentPosition = Actual center pos of prim | ||
2471 | // collisionPoint = spot on prim where we want to sit | ||
2472 | // collisionPoint.Z = global sit surface height | ||
2473 | SceneObjectPart part = m_scene.GetSceneObjectPart(localid); | ||
2474 | Quaternion partIRot; | ||
2475 | // if (part.LinkNum == 1) | ||
2476 | /// { // Root prim of linkset | ||
2477 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2478 | // } | ||
2479 | // else | ||
2480 | // { // single or child prim | ||
2481 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2482 | // } | ||
2483 | if (m_initialSitTarget != null) | ||
2484 | { | ||
2485 | float offZ = collisionPoint.Z - m_initialSitTarget.Z; | ||
2486 | Vector3 offset = new Vector3(0.0f, 0.0f, offZ) * partIRot; // Altitude correction | ||
2487 | //Console.WriteLine("sitPoint={0}, offset={1}", sitPoint, offset); | ||
2488 | m_pos += offset; | ||
2489 | // ControllingClient.SendClearFollowCamProperties(part.UUID); | ||
2490 | } | ||
2491 | |||
2492 | } | ||
2493 | } // End SitAltitudeCallback KF. | ||
2160 | 2494 | ||
2161 | /// <summary> | 2495 | /// <summary> |
2162 | /// Event handler for the 'Always run' setting on the client | 2496 | /// Event handler for the 'Always run' setting on the client |
@@ -2186,7 +2520,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2186 | /// </summary> | 2520 | /// </summary> |
2187 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> | 2521 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> |
2188 | /// <param name="rotation">The direction in which this avatar should now face. | 2522 | /// <param name="rotation">The direction in which this avatar should now face. |
2189 | public void AddNewMovement(Vector3 vec, Quaternion rotation) | 2523 | public void AddNewMovement(Vector3 vec, Quaternion rotation, bool Nudging) |
2190 | { | 2524 | { |
2191 | if (m_isChildAgent) | 2525 | if (m_isChildAgent) |
2192 | { | 2526 | { |
@@ -2227,15 +2561,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2227 | Rotation = rotation; | 2561 | Rotation = rotation; |
2228 | Vector3 direc = vec * rotation; | 2562 | Vector3 direc = vec * rotation; |
2229 | direc.Normalize(); | 2563 | direc.Normalize(); |
2564 | PhysicsActor actor = m_physicsActor; | ||
2565 | if ((vec.Z == 0f) && !actor.Flying) direc.Z = 0f; // Prevent camera WASD up. | ||
2230 | 2566 | ||
2231 | direc *= 0.03f * 128f * m_speedModifier; | 2567 | direc *= 0.03f * 128f * m_speedModifier; |
2232 | 2568 | ||
2233 | PhysicsActor actor = m_physicsActor; | ||
2234 | if (actor != null) | 2569 | if (actor != null) |
2235 | { | 2570 | { |
2236 | if (actor.Flying) | 2571 | // rm falling if (actor.Flying) |
2572 | if ((actor.Flying) || Animator.m_falling) // add for falling lateral speed | ||
2237 | { | 2573 | { |
2238 | direc *= 4.0f; | 2574 | // rm speed mod direc *= 4.0f; |
2575 | direc *= 5.2f; // for speed mod | ||
2239 | //bool controlland = (((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); | 2576 | //bool controlland = (((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); |
2240 | //bool colliding = (m_physicsActor.IsColliding==true); | 2577 | //bool colliding = (m_physicsActor.IsColliding==true); |
2241 | //if (controlland) | 2578 | //if (controlland) |
@@ -2248,22 +2585,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
2248 | // m_log.Info("[AGENT]: Stop FLying"); | 2585 | // m_log.Info("[AGENT]: Stop FLying"); |
2249 | //} | 2586 | //} |
2250 | } | 2587 | } |
2588 | /* This jumping section removed to SPA | ||
2251 | else if (!actor.Flying && actor.IsColliding) | 2589 | else if (!actor.Flying && actor.IsColliding) |
2252 | { | 2590 | { |
2253 | if (direc.Z > 2.0f) | 2591 | if (direc.Z > 2.0f) |
2254 | { | 2592 | { |
2255 | direc.Z *= 3.0f; | 2593 | if(m_animator.m_animTickJump == -1) |
2256 | 2594 | { | |
2257 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 2595 | direc.Z *= 3.0f; // jump |
2258 | Animator.TrySetMovementAnimation("PREJUMP"); | 2596 | } |
2259 | Animator.TrySetMovementAnimation("JUMP"); | 2597 | else |
2598 | { | ||
2599 | direc.Z *= 0.1f; // prejump | ||
2600 | } | ||
2601 | / * Animations are controlled via GetMovementAnimation() in ScenePresenceAnimator.cs | ||
2602 | Animator.TrySetMovementAnimation("PREJUMP"); | ||
2603 | Animator.TrySetMovementAnimation("JUMP"); | ||
2604 | * / | ||
2260 | } | 2605 | } |
2261 | } | 2606 | } */ |
2262 | } | 2607 | } |
2263 | 2608 | ||
2264 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2609 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2265 | m_forceToApply = direc; | 2610 | m_forceToApply = direc; |
2266 | 2611 | m_isNudging = Nudging; | |
2267 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2612 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2268 | } | 2613 | } |
2269 | 2614 | ||
@@ -2278,7 +2623,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2278 | const float POSITION_TOLERANCE = 0.05f; | 2623 | const float POSITION_TOLERANCE = 0.05f; |
2279 | //const int TIME_MS_TOLERANCE = 3000; | 2624 | //const int TIME_MS_TOLERANCE = 3000; |
2280 | 2625 | ||
2281 | SendPrimUpdates(); | 2626 | |
2282 | 2627 | ||
2283 | if (m_isChildAgent == false) | 2628 | if (m_isChildAgent == false) |
2284 | { | 2629 | { |
@@ -2308,6 +2653,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2308 | CheckForBorderCrossing(); | 2653 | CheckForBorderCrossing(); |
2309 | CheckForSignificantMovement(); // sends update to the modules. | 2654 | CheckForSignificantMovement(); // sends update to the modules. |
2310 | } | 2655 | } |
2656 | |||
2657 | //Sending prim updates AFTER the avatar terse updates are sent | ||
2658 | SendPrimUpdates(); | ||
2311 | } | 2659 | } |
2312 | 2660 | ||
2313 | #endregion | 2661 | #endregion |
@@ -3091,6 +3439,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3091 | m_callbackURI = cAgent.CallbackURI; | 3439 | m_callbackURI = cAgent.CallbackURI; |
3092 | 3440 | ||
3093 | m_pos = cAgent.Position; | 3441 | m_pos = cAgent.Position; |
3442 | |||
3094 | m_velocity = cAgent.Velocity; | 3443 | m_velocity = cAgent.Velocity; |
3095 | m_CameraCenter = cAgent.Center; | 3444 | m_CameraCenter = cAgent.Center; |
3096 | //m_avHeight = cAgent.Size.Z; | 3445 | //m_avHeight = cAgent.Size.Z; |
@@ -3199,17 +3548,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
3199 | /// </summary> | 3548 | /// </summary> |
3200 | public override void UpdateMovement() | 3549 | public override void UpdateMovement() |
3201 | { | 3550 | { |
3202 | if (m_forceToApply.HasValue) | 3551 | if (Animator!=null) // add for jumping |
3203 | { | 3552 | { // add for jumping |
3204 | Vector3 force = m_forceToApply.Value; | 3553 | // if (!m_animator.m_jumping) // add for jumping |
3554 | // { // add for jumping | ||
3205 | 3555 | ||
3206 | m_updateflag = true; | 3556 | if (m_forceToApply.HasValue) // this section realigned |
3207 | // movementvector = force; | 3557 | { |
3208 | Velocity = force; | ||
3209 | 3558 | ||
3210 | m_forceToApply = null; | 3559 | Vector3 force = m_forceToApply.Value; |
3211 | } | 3560 | m_updateflag = true; |
3212 | } | 3561 | if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for jumping |
3562 | Velocity = force; | ||
3563 | //Console.WriteLine("UM1 {0}", Velocity); | ||
3564 | m_forceToApply = null; | ||
3565 | } | ||
3566 | else | ||
3567 | { | ||
3568 | if (m_isNudging) | ||
3569 | { | ||
3570 | Vector3 force = Vector3.Zero; | ||
3571 | |||
3572 | m_updateflag = true; | ||
3573 | if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for jumping | ||
3574 | Velocity = force; | ||
3575 | //Console.WriteLine("UM2 {0}", Velocity); | ||
3576 | m_isNudging = false; | ||
3577 | m_updateCount = UPDATE_COUNT; //KF: Update anims to pickup "STAND" | ||
3578 | } | ||
3579 | else // add for jumping | ||
3580 | { // add for jumping | ||
3581 | Vector3 force = Vector3.Zero; // add for jumping | ||
3582 | if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for jumping | ||
3583 | //Console.WriteLine("UM3 {0}", Velocity); | ||
3584 | Velocity = force; // add for jumping | ||
3585 | } | ||
3586 | |||
3587 | } | ||
3588 | // } // end realign | ||
3589 | } // add for jumping | ||
3590 | } // add for jumping | ||
3213 | 3591 | ||
3214 | /// <summary> | 3592 | /// <summary> |
3215 | /// Adds a physical representation of the avatar to the Physics plugin | 3593 | /// Adds a physical representation of the avatar to the Physics plugin |
@@ -3254,18 +3632,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
3254 | { | 3632 | { |
3255 | if (e == null) | 3633 | if (e == null) |
3256 | return; | 3634 | return; |
3257 | 3635 | ||
3258 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 3636 | // The Physics Scene will send (spam!) updates every 500 ms grep: m_physicsActor.SubscribeEvents( |
3259 | // The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents( | ||
3260 | // as of this comment the interval is set in AddToPhysicalScene | 3637 | // as of this comment the interval is set in AddToPhysicalScene |
3261 | if (Animator!=null) | 3638 | if (Animator!=null) |
3262 | Animator.UpdateMovementAnimations(); | 3639 | { |
3640 | if (m_updateCount > 0) //KF: DO NOT call UpdateMovementAnimations outside of the m_updateCount wrapper, | ||
3641 | { // else its will lock out other animation changes, like ground sit. | ||
3642 | Animator.UpdateMovementAnimations(); | ||
3643 | m_updateCount--; | ||
3644 | } | ||
3645 | } | ||
3263 | 3646 | ||
3264 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3647 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3265 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3648 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3266 | 3649 | ||
3267 | CollisionPlane = Vector4.UnitW; | 3650 | CollisionPlane = Vector4.UnitW; |
3268 | 3651 | ||
3652 | if (m_lastColCount != coldata.Count) | ||
3653 | { | ||
3654 | m_updateCount = UPDATE_COUNT; | ||
3655 | m_lastColCount = coldata.Count; | ||
3656 | } | ||
3657 | |||
3269 | if (coldata.Count != 0 && Animator != null) | 3658 | if (coldata.Count != 0 && Animator != null) |
3270 | { | 3659 | { |
3271 | switch (Animator.CurrentMovementAnimation) | 3660 | switch (Animator.CurrentMovementAnimation) |
@@ -3295,6 +3684,148 @@ namespace OpenSim.Region.Framework.Scenes | |||
3295 | } | 3684 | } |
3296 | } | 3685 | } |
3297 | 3686 | ||
3687 | List<uint> thisHitColliders = new List<uint>(); | ||
3688 | List<uint> endedColliders = new List<uint>(); | ||
3689 | List<uint> startedColliders = new List<uint>(); | ||
3690 | |||
3691 | foreach (uint localid in coldata.Keys) | ||
3692 | { | ||
3693 | thisHitColliders.Add(localid); | ||
3694 | if (!m_lastColliders.Contains(localid)) | ||
3695 | { | ||
3696 | startedColliders.Add(localid); | ||
3697 | } | ||
3698 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
3699 | } | ||
3700 | |||
3701 | // calculate things that ended colliding | ||
3702 | foreach (uint localID in m_lastColliders) | ||
3703 | { | ||
3704 | if (!thisHitColliders.Contains(localID)) | ||
3705 | { | ||
3706 | endedColliders.Add(localID); | ||
3707 | } | ||
3708 | } | ||
3709 | //add the items that started colliding this time to the last colliders list. | ||
3710 | foreach (uint localID in startedColliders) | ||
3711 | { | ||
3712 | m_lastColliders.Add(localID); | ||
3713 | } | ||
3714 | // remove things that ended colliding from the last colliders list | ||
3715 | foreach (uint localID in endedColliders) | ||
3716 | { | ||
3717 | m_lastColliders.Remove(localID); | ||
3718 | } | ||
3719 | |||
3720 | // do event notification | ||
3721 | if (startedColliders.Count > 0) | ||
3722 | { | ||
3723 | ColliderArgs StartCollidingMessage = new ColliderArgs(); | ||
3724 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3725 | foreach (uint localId in startedColliders) | ||
3726 | { | ||
3727 | if (localId == 0) | ||
3728 | continue; | ||
3729 | |||
3730 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3731 | string data = ""; | ||
3732 | if (obj != null) | ||
3733 | { | ||
3734 | DetectedObject detobj = new DetectedObject(); | ||
3735 | detobj.keyUUID = obj.UUID; | ||
3736 | detobj.nameStr = obj.Name; | ||
3737 | detobj.ownerUUID = obj.OwnerID; | ||
3738 | detobj.posVector = obj.AbsolutePosition; | ||
3739 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3740 | detobj.velVector = obj.Velocity; | ||
3741 | detobj.colliderType = 0; | ||
3742 | detobj.groupUUID = obj.GroupID; | ||
3743 | colliding.Add(detobj); | ||
3744 | } | ||
3745 | } | ||
3746 | |||
3747 | if (colliding.Count > 0) | ||
3748 | { | ||
3749 | StartCollidingMessage.Colliders = colliding; | ||
3750 | |||
3751 | foreach (SceneObjectGroup att in Attachments) | ||
3752 | Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage); | ||
3753 | } | ||
3754 | } | ||
3755 | |||
3756 | if (endedColliders.Count > 0) | ||
3757 | { | ||
3758 | ColliderArgs EndCollidingMessage = new ColliderArgs(); | ||
3759 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3760 | foreach (uint localId in endedColliders) | ||
3761 | { | ||
3762 | if (localId == 0) | ||
3763 | continue; | ||
3764 | |||
3765 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3766 | string data = ""; | ||
3767 | if (obj != null) | ||
3768 | { | ||
3769 | DetectedObject detobj = new DetectedObject(); | ||
3770 | detobj.keyUUID = obj.UUID; | ||
3771 | detobj.nameStr = obj.Name; | ||
3772 | detobj.ownerUUID = obj.OwnerID; | ||
3773 | detobj.posVector = obj.AbsolutePosition; | ||
3774 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3775 | detobj.velVector = obj.Velocity; | ||
3776 | detobj.colliderType = 0; | ||
3777 | detobj.groupUUID = obj.GroupID; | ||
3778 | colliding.Add(detobj); | ||
3779 | } | ||
3780 | } | ||
3781 | |||
3782 | if (colliding.Count > 0) | ||
3783 | { | ||
3784 | EndCollidingMessage.Colliders = colliding; | ||
3785 | |||
3786 | foreach (SceneObjectGroup att in Attachments) | ||
3787 | Scene.EventManager.TriggerScriptCollidingEnd(att.LocalId, EndCollidingMessage); | ||
3788 | } | ||
3789 | } | ||
3790 | |||
3791 | if (thisHitColliders.Count > 0) | ||
3792 | { | ||
3793 | ColliderArgs CollidingMessage = new ColliderArgs(); | ||
3794 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3795 | foreach (uint localId in thisHitColliders) | ||
3796 | { | ||
3797 | if (localId == 0) | ||
3798 | continue; | ||
3799 | |||
3800 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3801 | string data = ""; | ||
3802 | if (obj != null) | ||
3803 | { | ||
3804 | DetectedObject detobj = new DetectedObject(); | ||
3805 | detobj.keyUUID = obj.UUID; | ||
3806 | detobj.nameStr = obj.Name; | ||
3807 | detobj.ownerUUID = obj.OwnerID; | ||
3808 | detobj.posVector = obj.AbsolutePosition; | ||
3809 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3810 | detobj.velVector = obj.Velocity; | ||
3811 | detobj.colliderType = 0; | ||
3812 | detobj.groupUUID = obj.GroupID; | ||
3813 | colliding.Add(detobj); | ||
3814 | } | ||
3815 | } | ||
3816 | |||
3817 | if (colliding.Count > 0) | ||
3818 | { | ||
3819 | CollidingMessage.Colliders = colliding; | ||
3820 | |||
3821 | lock (m_attachments) | ||
3822 | { | ||
3823 | foreach (SceneObjectGroup att in m_attachments) | ||
3824 | Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage); | ||
3825 | } | ||
3826 | } | ||
3827 | } | ||
3828 | |||
3298 | if (m_invulnerable) | 3829 | if (m_invulnerable) |
3299 | return; | 3830 | return; |
3300 | 3831 | ||
@@ -3490,7 +4021,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3490 | m_scene = scene; | 4021 | m_scene = scene; |
3491 | 4022 | ||
3492 | RegisterToEvents(); | 4023 | RegisterToEvents(); |
3493 | 4024 | if (m_controllingClient != null) | |
4025 | { | ||
4026 | m_controllingClient.ProcessPendingPackets(); | ||
4027 | } | ||
3494 | /* | 4028 | /* |
3495 | AbsolutePosition = client.StartPos; | 4029 | AbsolutePosition = client.StartPos; |
3496 | 4030 | ||
@@ -3720,6 +4254,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
3720 | return; | 4254 | return; |
3721 | } | 4255 | } |
3722 | 4256 | ||
4257 | XmlDocument doc = new XmlDocument(); | ||
4258 | string stateData = String.Empty; | ||
4259 | |||
4260 | IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>(); | ||
4261 | if (attServ != null) | ||
4262 | { | ||
4263 | m_log.DebugFormat("[ATTACHMENT]: Loading attachment data from attachment service"); | ||
4264 | stateData = attServ.Get(ControllingClient.AgentId.ToString()); | ||
4265 | if (stateData != String.Empty) | ||
4266 | { | ||
4267 | try | ||
4268 | { | ||
4269 | doc.LoadXml(stateData); | ||
4270 | } | ||
4271 | catch { } | ||
4272 | } | ||
4273 | } | ||
4274 | |||
4275 | Dictionary<UUID, string> itemData = new Dictionary<UUID, string>(); | ||
4276 | |||
4277 | XmlNodeList nodes = doc.GetElementsByTagName("Attachment"); | ||
4278 | if (nodes.Count > 0) | ||
4279 | { | ||
4280 | foreach (XmlNode n in nodes) | ||
4281 | { | ||
4282 | XmlElement elem = (XmlElement)n; | ||
4283 | string itemID = elem.GetAttribute("ItemID"); | ||
4284 | string xml = elem.InnerXml; | ||
4285 | |||
4286 | itemData[new UUID(itemID)] = xml; | ||
4287 | } | ||
4288 | } | ||
4289 | |||
3723 | List<int> attPoints = m_appearance.GetAttachedPoints(); | 4290 | List<int> attPoints = m_appearance.GetAttachedPoints(); |
3724 | foreach (int p in attPoints) | 4291 | foreach (int p in attPoints) |
3725 | { | 4292 | { |
@@ -3739,9 +4306,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
3739 | 4306 | ||
3740 | try | 4307 | try |
3741 | { | 4308 | { |
3742 | // Rez from inventory | 4309 | string xmlData; |
3743 | UUID asset | 4310 | XmlDocument d = new XmlDocument(); |
3744 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p); | 4311 | UUID asset; |
4312 | if (itemData.TryGetValue(itemID, out xmlData)) | ||
4313 | { | ||
4314 | d.LoadXml(xmlData); | ||
4315 | m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", itemID); | ||
4316 | |||
4317 | // Rez from inventory | ||
4318 | asset | ||
4319 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, d); | ||
4320 | |||
4321 | } | ||
4322 | else | ||
4323 | { | ||
4324 | // Rez from inventory (with a null doc to let | ||
4325 | // CHANGED_OWNER happen) | ||
4326 | asset | ||
4327 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, null); | ||
4328 | } | ||
3745 | 4329 | ||
3746 | m_log.InfoFormat( | 4330 | m_log.InfoFormat( |
3747 | "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})", | 4331 | "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})", |
@@ -3778,5 +4362,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3778 | m_reprioritization_called = false; | 4362 | m_reprioritization_called = false; |
3779 | } | 4363 | } |
3780 | } | 4364 | } |
4365 | |||
4366 | private Vector3 Quat2Euler(Quaternion rot){ | ||
4367 | float x = Utils.RAD_TO_DEG * (float)Math.Atan2((double)((2.0f * rot.X * rot.W) - (2.0f * rot.Y * rot.Z)) , | ||
4368 | (double)(1 - (2.0f * rot.X * rot.X) - (2.0f * rot.Z * rot.Z))); | ||
4369 | float y = Utils.RAD_TO_DEG * (float)Math.Asin ((double)((2.0f * rot.X * rot.Y) + (2.0f * rot.Z * rot.W))); | ||
4370 | float z = Utils.RAD_TO_DEG * (float)Math.Atan2(((double)(2.0f * rot.Y * rot.W) - (2.0f * rot.X * rot.Z)) , | ||
4371 | (double)(1 - (2.0f * rot.Y * rot.Y) - (2.0f * rot.Z * rot.Z))); | ||
4372 | return(new Vector3(x,y,z)); | ||
4373 | } | ||
4374 | |||
4375 | |||
3781 | } | 4376 | } |
3782 | } | 4377 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 5bdaa17..77e477f 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -105,7 +105,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
105 | sceneObject.AddPart(part); | 105 | sceneObject.AddPart(part); |
106 | part.LinkNum = linkNum; | 106 | part.LinkNum = linkNum; |
107 | part.TrimPermissions(); | 107 | part.TrimPermissions(); |
108 | part.StoreUndoState(); | 108 | part.StoreUndoState(UndoType.STATE_ALL); |
109 | reader.Close(); | 109 | reader.Close(); |
110 | sr.Close(); | 110 | sr.Close(); |
111 | } | 111 | } |
@@ -231,7 +231,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
231 | if (originalLinkNum != 0) | 231 | if (originalLinkNum != 0) |
232 | part.LinkNum = originalLinkNum; | 232 | part.LinkNum = originalLinkNum; |
233 | 233 | ||
234 | part.StoreUndoState(); | 234 | part.StoreUndoState(UndoType.STATE_ALL); |
235 | reader.Close(); | 235 | reader.Close(); |
236 | sr.Close(); | 236 | sr.Close(); |
237 | } | 237 | } |
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs index 55e407e..f71b507 100644 --- a/OpenSim/Region/Framework/Scenes/UndoState.cs +++ b/OpenSim/Region/Framework/Scenes/UndoState.cs | |||
@@ -27,48 +27,125 @@ | |||
27 | 27 | ||
28 | using OpenMetaverse; | 28 | using OpenMetaverse; |
29 | using OpenSim.Region.Framework.Interfaces; | 29 | using OpenSim.Region.Framework.Interfaces; |
30 | using System; | ||
30 | 31 | ||
31 | namespace OpenSim.Region.Framework.Scenes | 32 | namespace OpenSim.Region.Framework.Scenes |
32 | { | 33 | { |
34 | [Flags] | ||
35 | public enum UndoType | ||
36 | { | ||
37 | STATE_PRIM_POSITION = 1, | ||
38 | STATE_PRIM_ROTATION = 2, | ||
39 | STATE_PRIM_SCALE = 4, | ||
40 | STATE_PRIM_ALL = 7, | ||
41 | STATE_GROUP_POSITION = 8, | ||
42 | STATE_GROUP_ROTATION = 16, | ||
43 | STATE_GROUP_SCALE = 32, | ||
44 | STATE_GROUP_ALL = 56, | ||
45 | STATE_ALL = 63 | ||
46 | } | ||
47 | |||
33 | public class UndoState | 48 | public class UndoState |
34 | { | 49 | { |
35 | public Vector3 Position = Vector3.Zero; | 50 | public Vector3 Position = Vector3.Zero; |
36 | public Vector3 Scale = Vector3.Zero; | 51 | public Vector3 Scale = Vector3.Zero; |
37 | public Quaternion Rotation = Quaternion.Identity; | 52 | public Quaternion Rotation = Quaternion.Identity; |
53 | public Vector3 GroupPosition = Vector3.Zero; | ||
54 | public Quaternion GroupRotation = Quaternion.Identity; | ||
55 | public Vector3 GroupScale = Vector3.Zero; | ||
56 | public DateTime LastUpdated = DateTime.Now; | ||
57 | public UndoType Type; | ||
38 | 58 | ||
39 | public UndoState(SceneObjectPart part) | 59 | public UndoState(SceneObjectPart part, UndoType type) |
40 | { | 60 | { |
61 | Type = type; | ||
41 | if (part != null) | 62 | if (part != null) |
42 | { | 63 | { |
43 | if (part.ParentID == 0) | 64 | if (part.ParentID == 0) |
44 | { | 65 | { |
45 | Position = part.ParentGroup.AbsolutePosition; | 66 | GroupScale = part.ParentGroup.RootPart.Shape.Scale; |
67 | |||
68 | //FUBAR WARNING: Do NOT get the group's absoluteposition here | ||
69 | //or you'll experience a loop and/or a stack issue | ||
70 | GroupPosition = part.ParentGroup.RootPart.AbsolutePosition; | ||
71 | GroupRotation = part.ParentGroup.GroupRotation; | ||
72 | Position = part.ParentGroup.RootPart.AbsolutePosition; | ||
46 | Rotation = part.RotationOffset; | 73 | Rotation = part.RotationOffset; |
47 | Scale = part.Shape.Scale; | 74 | Scale = part.Shape.Scale; |
75 | LastUpdated = DateTime.Now; | ||
48 | } | 76 | } |
49 | else | 77 | else |
50 | { | 78 | { |
79 | GroupScale = part.Shape.Scale; | ||
80 | |||
81 | //FUBAR WARNING: Do NOT get the group's absoluteposition here | ||
82 | //or you'll experience a loop and/or a stack issue | ||
83 | GroupPosition = part.ParentGroup.RootPart.AbsolutePosition; | ||
84 | GroupRotation = part.ParentGroup.Rotation; | ||
51 | Position = part.OffsetPosition; | 85 | Position = part.OffsetPosition; |
52 | Rotation = part.RotationOffset; | 86 | Rotation = part.RotationOffset; |
53 | Scale = part.Shape.Scale; | 87 | Scale = part.Shape.Scale; |
88 | LastUpdated = DateTime.Now; | ||
54 | } | 89 | } |
55 | } | 90 | } |
56 | } | 91 | } |
57 | 92 | public void Merge(UndoState last) | |
93 | { | ||
94 | if ((Type & UndoType.STATE_GROUP_POSITION) == 0 || ((last.Type & UndoType.STATE_GROUP_POSITION) >= (Type & UndoType.STATE_GROUP_POSITION))) | ||
95 | { | ||
96 | GroupPosition = last.GroupPosition; | ||
97 | Position = last.Position; | ||
98 | } | ||
99 | if ((Type & UndoType.STATE_GROUP_SCALE) == 0 || ((last.Type & UndoType.STATE_GROUP_SCALE) >= (Type & UndoType.STATE_GROUP_SCALE))) | ||
100 | { | ||
101 | GroupScale = last.GroupScale; | ||
102 | Scale = last.Scale; | ||
103 | } | ||
104 | if ((Type & UndoType.STATE_GROUP_ROTATION) == 0 || ((last.Type & UndoType.STATE_GROUP_ROTATION) >= (Type & UndoType.STATE_GROUP_ROTATION))) | ||
105 | { | ||
106 | GroupRotation = last.GroupRotation; | ||
107 | Rotation = last.Rotation; | ||
108 | } | ||
109 | if ((Type & UndoType.STATE_PRIM_POSITION) == 0 || ((last.Type & UndoType.STATE_PRIM_POSITION) >= (Type & UndoType.STATE_PRIM_POSITION))) | ||
110 | { | ||
111 | Position = last.Position; | ||
112 | } | ||
113 | if ((Type & UndoType.STATE_PRIM_SCALE) == 0 || ((last.Type & UndoType.STATE_PRIM_SCALE) >= (Type & UndoType.STATE_PRIM_SCALE))) | ||
114 | { | ||
115 | Scale = last.Scale; | ||
116 | } | ||
117 | if ((Type & UndoType.STATE_PRIM_ROTATION) == 0 || ((last.Type & UndoType.STATE_PRIM_ROTATION) >= (Type & UndoType.STATE_PRIM_ROTATION))) | ||
118 | { | ||
119 | Rotation = last.Rotation; | ||
120 | } | ||
121 | Type = Type | last.Type; | ||
122 | } | ||
123 | public bool Compare(UndoState undo) | ||
124 | { | ||
125 | if (undo == null || Position == null) return false; | ||
126 | if (undo.Position == Position && undo.Rotation == Rotation && undo.Scale == Scale && undo.GroupPosition == GroupPosition && undo.GroupScale == GroupScale && undo.GroupRotation == GroupRotation) | ||
127 | { | ||
128 | return true; | ||
129 | } | ||
130 | else | ||
131 | { | ||
132 | return false; | ||
133 | } | ||
134 | } | ||
58 | public bool Compare(SceneObjectPart part) | 135 | public bool Compare(SceneObjectPart part) |
59 | { | 136 | { |
60 | if (part != null) | 137 | if (part != null) |
61 | { | 138 | { |
62 | if (part.ParentID == 0) | 139 | if (part.ParentID == 0) |
63 | { | 140 | { |
64 | if (Position == part.ParentGroup.AbsolutePosition && Rotation == part.ParentGroup.Rotation) | 141 | if (Position == part.ParentGroup.RootPart.AbsolutePosition && Rotation == part.ParentGroup.Rotation && GroupPosition == part.ParentGroup.RootPart.AbsolutePosition && part.ParentGroup.Rotation == GroupRotation && part.Shape.Scale == GroupScale) |
65 | return true; | 142 | return true; |
66 | else | 143 | else |
67 | return false; | 144 | return false; |
68 | } | 145 | } |
69 | else | 146 | else |
70 | { | 147 | { |
71 | if (Position == part.OffsetPosition && Rotation == part.RotationOffset && Scale == part.Shape.Scale) | 148 | if (Position == part.OffsetPosition && Rotation == part.RotationOffset && Scale == part.Shape.Scale && GroupPosition == part.ParentGroup.RootPart.AbsolutePosition && part.ParentGroup.Rotation == GroupRotation && part.Shape.Scale == GroupScale) |
72 | return true; | 149 | return true; |
73 | else | 150 | else |
74 | return false; | 151 | return false; |
@@ -78,62 +155,70 @@ namespace OpenSim.Region.Framework.Scenes | |||
78 | return false; | 155 | return false; |
79 | } | 156 | } |
80 | 157 | ||
81 | public void PlaybackState(SceneObjectPart part) | 158 | private void RestoreState(SceneObjectPart part) |
82 | { | 159 | { |
160 | bool GroupChange = false; | ||
161 | if ((Type & UndoType.STATE_GROUP_POSITION) != 0 | ||
162 | || (Type & UndoType.STATE_GROUP_ROTATION) != 0 | ||
163 | || (Type & UndoType.STATE_GROUP_SCALE) != 0) | ||
164 | { | ||
165 | GroupChange = true; | ||
166 | } | ||
167 | |||
83 | if (part != null) | 168 | if (part != null) |
84 | { | 169 | { |
85 | part.Undoing = true; | 170 | part.Undoing = true; |
86 | 171 | ||
87 | if (part.ParentID == 0) | 172 | if (part.ParentID == 0 && GroupChange == false) |
88 | { | 173 | { |
89 | if (Position != Vector3.Zero) | 174 | if (Position != Vector3.Zero) |
90 | part.ParentGroup.AbsolutePosition = Position; | 175 | |
91 | part.RotationOffset = Rotation; | 176 | part.ParentGroup.UpdateSinglePosition(Position, part.LocalId); |
177 | part.ParentGroup.UpdateSingleRotation(Rotation, part.LocalId); | ||
92 | if (Scale != Vector3.Zero) | 178 | if (Scale != Vector3.Zero) |
93 | part.Resize(Scale); | 179 | part.Resize(Scale); |
94 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | 180 | part.ParentGroup.ScheduleGroupForTerseUpdate(); |
95 | } | 181 | } |
96 | else | 182 | else |
97 | { | 183 | { |
98 | if (Position != Vector3.Zero) | 184 | if (GroupChange) |
99 | part.OffsetPosition = Position; | 185 | { |
100 | part.UpdateRotation(Rotation); | 186 | part.ParentGroup.RootPart.Undoing = true; |
101 | if (Scale != Vector3.Zero) | 187 | if (GroupPosition != Vector3.Zero) |
102 | part.Resize(Scale); part.ScheduleTerseUpdate(); | 188 | { |
189 | //Calculate the scale... | ||
190 | Vector3 gs = part.Shape.Scale; | ||
191 | float scale = GroupScale.Z / gs.Z; | ||
192 | |||
193 | //Scale first since it can affect our position | ||
194 | part.ParentGroup.GroupResize(gs * scale, part.LocalId); | ||
195 | part.ParentGroup.AbsolutePosition = GroupPosition; | ||
196 | part.ParentGroup.UpdateGroupRotationR(GroupRotation); | ||
197 | |||
198 | } | ||
199 | part.ParentGroup.RootPart.Undoing = false; | ||
200 | } | ||
201 | else | ||
202 | { | ||
203 | if (Position != Vector3.Zero) //We can use this for all the updates since all are set | ||
204 | { | ||
205 | part.OffsetPosition = Position; | ||
206 | part.UpdateRotation(Rotation); | ||
207 | part.Resize(Scale); part.ScheduleTerseUpdate(); | ||
208 | } | ||
209 | } | ||
103 | } | 210 | } |
104 | part.Undoing = false; | 211 | part.Undoing = false; |
105 | 212 | ||
106 | } | 213 | } |
107 | } | 214 | } |
215 | public void PlaybackState(SceneObjectPart part) | ||
216 | { | ||
217 | RestoreState(part); | ||
218 | } | ||
108 | public void PlayfwdState(SceneObjectPart part) | 219 | public void PlayfwdState(SceneObjectPart part) |
109 | { | 220 | { |
110 | if (part != null) | 221 | RestoreState(part); |
111 | { | ||
112 | part.Undoing = true; | ||
113 | |||
114 | if (part.ParentID == 0) | ||
115 | { | ||
116 | if (Position != Vector3.Zero) | ||
117 | part.ParentGroup.AbsolutePosition = Position; | ||
118 | if (Rotation != Quaternion.Identity) | ||
119 | part.UpdateRotation(Rotation); | ||
120 | if (Scale != Vector3.Zero) | ||
121 | part.Resize(Scale); | ||
122 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | ||
123 | } | ||
124 | else | ||
125 | { | ||
126 | if (Position != Vector3.Zero) | ||
127 | part.OffsetPosition = Position; | ||
128 | if (Rotation != Quaternion.Identity) | ||
129 | part.UpdateRotation(Rotation); | ||
130 | if (Scale != Vector3.Zero) | ||
131 | part.Resize(Scale); | ||
132 | part.ScheduleTerseUpdate(); | ||
133 | } | ||
134 | part.Undoing = false; | ||
135 | |||
136 | } | ||
137 | } | 222 | } |
138 | } | 223 | } |
139 | public class LandUndoState | 224 | public class LandUndoState |
@@ -161,3 +246,4 @@ namespace OpenSim.Region.Framework.Scenes | |||
161 | } | 246 | } |
162 | } | 247 | } |
163 | } | 248 | } |
249 | |||