diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | 23 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EntityManager.cs | 79 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EventManager.cs | 12 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 41 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 557 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 98 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 380 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 404 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs | 11 |
10 files changed, 1070 insertions, 543 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index a459ffa..50624a1 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -53,8 +53,8 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
53 | { | 53 | { |
54 | get { return m_movementAnimation; } | 54 | get { return m_movementAnimation; } |
55 | } | 55 | } |
56 | protected string m_movementAnimation = "DEFAULT"; | 56 | // protected string m_movementAnimation = "DEFAULT"; //KF: 'DEFAULT' does not exist! |
57 | 57 | protected string m_movementAnimation = "CROUCH"; //KF: CROUCH ensures reliable Av Anim. init. | |
58 | private int m_animTickFall; | 58 | private int m_animTickFall; |
59 | private int m_animTickJump; | 59 | private int m_animTickJump; |
60 | 60 | ||
@@ -123,17 +123,22 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
123 | /// </summary> | 123 | /// </summary> |
124 | public void TrySetMovementAnimation(string anim) | 124 | public void TrySetMovementAnimation(string anim) |
125 | { | 125 | { |
126 | //m_log.DebugFormat("Updating movement animation to {0}", anim); | 126 | //Console.WriteLine("Updating movement animation to {0}", anim); |
127 | 127 | ||
128 | if (!m_scenePresence.IsChildAgent) | 128 | if (!m_scenePresence.IsChildAgent) |
129 | { | 129 | { |
130 | if (m_animations.TrySetDefaultAnimation( | 130 | if (m_animations.TrySetDefaultAnimation( |
131 | anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero)) | 131 | anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero)) |
132 | { | 132 | { |
133 | //Console.WriteLine("TSMA {0} success.", anim); | ||
133 | // 16384 is CHANGED_ANIMATION | 134 | // 16384 is CHANGED_ANIMATION |
134 | m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 }); | 135 | m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 }); |
135 | SendAnimPack(); | 136 | SendAnimPack(); |
136 | } | 137 | } |
138 | else | ||
139 | { | ||
140 | //Console.WriteLine("TSMA {0} fail.", anim); | ||
141 | } | ||
137 | } | 142 | } |
138 | } | 143 | } |
139 | 144 | ||
@@ -156,10 +161,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
156 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); | 161 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); |
157 | 162 | ||
158 | // Check control flags | 163 | // Check control flags |
159 | bool heldForward = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS; | 164 | bool heldForward = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS); |
160 | bool heldBack = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG; | 165 | bool heldBack = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG); |
161 | bool heldLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS; | 166 | bool heldLeft = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS); |
162 | bool heldRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG; | 167 | bool heldRight = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG); |
163 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; | 168 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; |
164 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; | 169 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; |
165 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; | 170 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; |
@@ -312,7 +317,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
312 | public void UpdateMovementAnimations() | 317 | public void UpdateMovementAnimations() |
313 | { | 318 | { |
314 | m_movementAnimation = GetMovementAnimation(); | 319 | m_movementAnimation = GetMovementAnimation(); |
315 | 320 | //Console.WriteLine("UMA got {0}", m_movementAnimation); | |
316 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) | 321 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) |
317 | { | 322 | { |
318 | // This was the previous behavior before PREJUMP | 323 | // This was the previous behavior before PREJUMP |
@@ -450,4 +455,4 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
450 | m_scenePresence = null; | 455 | m_scenePresence = null; |
451 | } | 456 | } |
452 | } | 457 | } |
453 | } \ No newline at end of file | 458 | } |
diff --git a/OpenSim/Region/Framework/Scenes/EntityManager.cs b/OpenSim/Region/Framework/Scenes/EntityManager.cs index 099fcce..c246e32 100644 --- a/OpenSim/Region/Framework/Scenes/EntityManager.cs +++ b/OpenSim/Region/Framework/Scenes/EntityManager.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
40 | private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); | 40 | private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); |
41 | private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>(); | 41 | private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>(); |
42 | //private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>(); | 42 | //private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>(); |
43 | private readonly Object m_lock = new Object(); | 43 | private System.Threading.ReaderWriterLockSlim m_lock = new System.Threading.ReaderWriterLockSlim(); |
44 | 44 | ||
45 | [Obsolete("Use Add() instead.")] | 45 | [Obsolete("Use Add() instead.")] |
46 | public void Add(UUID id, EntityBase eb) | 46 | public void Add(UUID id, EntityBase eb) |
@@ -50,7 +50,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
50 | 50 | ||
51 | public void Add(EntityBase entity) | 51 | public void Add(EntityBase entity) |
52 | { | 52 | { |
53 | lock (m_lock) | 53 | m_lock.EnterWriteLock(); |
54 | try | ||
54 | { | 55 | { |
55 | try | 56 | try |
56 | { | 57 | { |
@@ -62,11 +63,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
62 | m_log.ErrorFormat("Add Entity failed: {0}", e.Message); | 63 | m_log.ErrorFormat("Add Entity failed: {0}", e.Message); |
63 | } | 64 | } |
64 | } | 65 | } |
66 | finally | ||
67 | { | ||
68 | m_lock.ExitWriteLock(); | ||
69 | } | ||
65 | } | 70 | } |
66 | 71 | ||
67 | public void InsertOrReplace(EntityBase entity) | 72 | public void InsertOrReplace(EntityBase entity) |
68 | { | 73 | { |
69 | lock (m_lock) | 74 | m_lock.EnterWriteLock(); |
75 | try | ||
70 | { | 76 | { |
71 | try | 77 | try |
72 | { | 78 | { |
@@ -78,15 +84,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
78 | m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message); | 84 | m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message); |
79 | } | 85 | } |
80 | } | 86 | } |
87 | finally | ||
88 | { | ||
89 | m_lock.ExitWriteLock(); | ||
90 | } | ||
81 | } | 91 | } |
82 | 92 | ||
83 | public void Clear() | 93 | public void Clear() |
84 | { | 94 | { |
85 | lock (m_lock) | 95 | m_lock.EnterWriteLock(); |
96 | try | ||
86 | { | 97 | { |
87 | m_eb_uuid.Clear(); | 98 | m_eb_uuid.Clear(); |
88 | m_eb_localID.Clear(); | 99 | m_eb_localID.Clear(); |
89 | } | 100 | } |
101 | finally | ||
102 | { | ||
103 | m_lock.ExitWriteLock(); | ||
104 | } | ||
90 | } | 105 | } |
91 | 106 | ||
92 | public int Count | 107 | public int Count |
@@ -123,7 +138,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | 138 | ||
124 | public bool Remove(uint localID) | 139 | public bool Remove(uint localID) |
125 | { | 140 | { |
126 | lock (m_lock) | 141 | m_lock.EnterWriteLock(); |
142 | try | ||
127 | { | 143 | { |
128 | try | 144 | try |
129 | { | 145 | { |
@@ -141,11 +157,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | return false; | 157 | return false; |
142 | } | 158 | } |
143 | } | 159 | } |
160 | finally | ||
161 | { | ||
162 | m_lock.ExitWriteLock(); | ||
163 | } | ||
144 | } | 164 | } |
145 | 165 | ||
146 | public bool Remove(UUID id) | 166 | public bool Remove(UUID id) |
147 | { | 167 | { |
148 | lock (m_lock) | 168 | m_lock.EnterWriteLock(); |
169 | try | ||
149 | { | 170 | { |
150 | try | 171 | try |
151 | { | 172 | { |
@@ -163,13 +184,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
163 | return false; | 184 | return false; |
164 | } | 185 | } |
165 | } | 186 | } |
187 | finally | ||
188 | { | ||
189 | m_lock.ExitWriteLock(); | ||
190 | } | ||
166 | } | 191 | } |
167 | 192 | ||
168 | public List<EntityBase> GetAllByType<T>() | 193 | public List<EntityBase> GetAllByType<T>() |
169 | { | 194 | { |
170 | List<EntityBase> tmp = new List<EntityBase>(); | 195 | List<EntityBase> tmp = new List<EntityBase>(); |
171 | 196 | ||
172 | lock (m_lock) | 197 | m_lock.EnterReadLock(); |
198 | try | ||
173 | { | 199 | { |
174 | try | 200 | try |
175 | { | 201 | { |
@@ -187,23 +213,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
187 | tmp = null; | 213 | tmp = null; |
188 | } | 214 | } |
189 | } | 215 | } |
216 | finally | ||
217 | { | ||
218 | m_lock.ExitReadLock(); | ||
219 | } | ||
190 | 220 | ||
191 | return tmp; | 221 | return tmp; |
192 | } | 222 | } |
193 | 223 | ||
194 | public List<EntityBase> GetEntities() | 224 | public List<EntityBase> GetEntities() |
195 | { | 225 | { |
196 | lock (m_lock) | 226 | m_lock.EnterReadLock(); |
227 | try | ||
197 | { | 228 | { |
198 | return new List<EntityBase>(m_eb_uuid.Values); | 229 | return new List<EntityBase>(m_eb_uuid.Values); |
199 | } | 230 | } |
231 | finally | ||
232 | { | ||
233 | m_lock.ExitReadLock(); | ||
234 | } | ||
200 | } | 235 | } |
201 | 236 | ||
202 | public EntityBase this[UUID id] | 237 | public EntityBase this[UUID id] |
203 | { | 238 | { |
204 | get | 239 | get |
205 | { | 240 | { |
206 | lock (m_lock) | 241 | m_lock.EnterReadLock(); |
242 | try | ||
207 | { | 243 | { |
208 | EntityBase entity; | 244 | EntityBase entity; |
209 | if (m_eb_uuid.TryGetValue(id, out entity)) | 245 | if (m_eb_uuid.TryGetValue(id, out entity)) |
@@ -211,6 +247,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
211 | else | 247 | else |
212 | return null; | 248 | return null; |
213 | } | 249 | } |
250 | finally | ||
251 | { | ||
252 | m_lock.ExitReadLock(); | ||
253 | } | ||
214 | } | 254 | } |
215 | set | 255 | set |
216 | { | 256 | { |
@@ -222,7 +262,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | { | 262 | { |
223 | get | 263 | get |
224 | { | 264 | { |
225 | lock (m_lock) | 265 | m_lock.EnterReadLock(); |
266 | try | ||
226 | { | 267 | { |
227 | EntityBase entity; | 268 | EntityBase entity; |
228 | if (m_eb_localID.TryGetValue(localID, out entity)) | 269 | if (m_eb_localID.TryGetValue(localID, out entity)) |
@@ -230,6 +271,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
230 | else | 271 | else |
231 | return null; | 272 | return null; |
232 | } | 273 | } |
274 | finally | ||
275 | { | ||
276 | m_lock.ExitReadLock(); | ||
277 | } | ||
233 | } | 278 | } |
234 | set | 279 | set |
235 | { | 280 | { |
@@ -239,18 +284,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
239 | 284 | ||
240 | public bool TryGetValue(UUID key, out EntityBase obj) | 285 | public bool TryGetValue(UUID key, out EntityBase obj) |
241 | { | 286 | { |
242 | lock (m_lock) | 287 | m_lock.EnterReadLock(); |
288 | try | ||
243 | { | 289 | { |
244 | return m_eb_uuid.TryGetValue(key, out obj); | 290 | return m_eb_uuid.TryGetValue(key, out obj); |
245 | } | 291 | } |
292 | finally | ||
293 | { | ||
294 | m_lock.ExitReadLock(); | ||
295 | } | ||
246 | } | 296 | } |
247 | 297 | ||
248 | public bool TryGetValue(uint key, out EntityBase obj) | 298 | public bool TryGetValue(uint key, out EntityBase obj) |
249 | { | 299 | { |
250 | lock (m_lock) | 300 | m_lock.EnterReadLock(); |
301 | try | ||
251 | { | 302 | { |
252 | return m_eb_localID.TryGetValue(key, out obj); | 303 | return m_eb_localID.TryGetValue(key, out obj); |
253 | } | 304 | } |
305 | finally | ||
306 | { | ||
307 | m_lock.ExitReadLock(); | ||
308 | } | ||
254 | } | 309 | } |
255 | 310 | ||
256 | /// <summary> | 311 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 753344d..a86e263 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -193,7 +193,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
193 | public event OnMakeChildAgentDelegate OnMakeChildAgent; | 193 | public event OnMakeChildAgentDelegate OnMakeChildAgent; |
194 | 194 | ||
195 | public delegate void OnMakeRootAgentDelegate(ScenePresence presence); | 195 | public delegate void OnMakeRootAgentDelegate(ScenePresence presence); |
196 | public delegate void OnSaveNewWindlightProfileDelegate(); | ||
196 | public event OnMakeRootAgentDelegate OnMakeRootAgent; | 197 | public event OnMakeRootAgentDelegate OnMakeRootAgent; |
198 | public event OnSaveNewWindlightProfileDelegate OnSaveNewWindlightProfile; | ||
197 | 199 | ||
198 | public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel); | 200 | public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel); |
199 | 201 | ||
@@ -411,6 +413,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
411 | private IncomingInstantMessage handlerUnhandledInstantMessage = null; //OnUnhandledInstantMessage; | 413 | private IncomingInstantMessage handlerUnhandledInstantMessage = null; //OnUnhandledInstantMessage; |
412 | private ClientClosed handlerClientClosed = null; //OnClientClosed; | 414 | private ClientClosed handlerClientClosed = null; //OnClientClosed; |
413 | private OnMakeChildAgentDelegate handlerMakeChildAgent = null; //OnMakeChildAgent; | 415 | private OnMakeChildAgentDelegate handlerMakeChildAgent = null; //OnMakeChildAgent; |
416 | private OnSaveNewWindlightProfileDelegate handlerSaveNewWindlightProfile = null; //OnSaveNewWindlightProfile; | ||
414 | private OnMakeRootAgentDelegate handlerMakeRootAgent = null; //OnMakeRootAgent; | 417 | private OnMakeRootAgentDelegate handlerMakeRootAgent = null; //OnMakeRootAgent; |
415 | private OnTerrainTickDelegate handlerTerrainTick = null; // OnTerainTick; | 418 | private OnTerrainTickDelegate handlerTerrainTick = null; // OnTerainTick; |
416 | private RegisterCapsEvent handlerRegisterCaps = null; // OnRegisterCaps; | 419 | private RegisterCapsEvent handlerRegisterCaps = null; // OnRegisterCaps; |
@@ -772,6 +775,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
772 | } | 775 | } |
773 | } | 776 | } |
774 | 777 | ||
778 | public void TriggerOnSaveNewWindlightProfile() | ||
779 | { | ||
780 | handlerSaveNewWindlightProfile = OnSaveNewWindlightProfile; | ||
781 | if (handlerSaveNewWindlightProfile != null) | ||
782 | { | ||
783 | handlerSaveNewWindlightProfile(); | ||
784 | } | ||
785 | } | ||
786 | |||
775 | public void TriggerOnMakeRootAgent(ScenePresence presence) | 787 | public void TriggerOnMakeRootAgent(ScenePresence presence) |
776 | { | 788 | { |
777 | handlerMakeRootAgent = OnMakeRootAgent; | 789 | handlerMakeRootAgent = OnMakeRootAgent; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 0b0c205..7ca779a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -840,8 +840,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
840 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) | 840 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) |
841 | { | 841 | { |
842 | SceneObjectPart part = GetSceneObjectPart(localID); | 842 | SceneObjectPart part = GetSceneObjectPart(localID); |
843 | SceneObjectGroup group = part.ParentGroup; | 843 | SceneObjectGroup group = null; |
844 | if (group != null) | 844 | if (part != null) |
845 | { | ||
846 | group = part.ParentGroup; | ||
847 | } | ||
848 | if (part != null && group != null) | ||
845 | { | 849 | { |
846 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); | 850 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); |
847 | if (item == null) | 851 | if (item == null) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index a22fb5f..1b275b0 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -539,6 +539,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
539 | 539 | ||
540 | // Load region settings | 540 | // Load region settings |
541 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); | 541 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); |
542 | m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(m_regInfo.RegionID); | ||
543 | |||
542 | if (m_storageManager.EstateDataStore != null) | 544 | if (m_storageManager.EstateDataStore != null) |
543 | { | 545 | { |
544 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID); | 546 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID); |
@@ -881,6 +883,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
881 | /// <param name="seconds">float indicating duration before restart.</param> | 883 | /// <param name="seconds">float indicating duration before restart.</param> |
882 | public virtual void Restart(float seconds) | 884 | public virtual void Restart(float seconds) |
883 | { | 885 | { |
886 | Restart(seconds, true); | ||
887 | } | ||
888 | |||
889 | /// <summary> | ||
890 | /// Given float seconds, this will restart the region. showDialog will optionally alert the users. | ||
891 | /// </summary> | ||
892 | /// <param name="seconds">float indicating duration before restart.</param> | ||
893 | public virtual void Restart(float seconds, bool showDialog) | ||
894 | { | ||
884 | // notifications are done in 15 second increments | 895 | // notifications are done in 15 second increments |
885 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request | 896 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request |
886 | // It's a 'Cancel restart' request. | 897 | // It's a 'Cancel restart' request. |
@@ -901,8 +912,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
901 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); | 912 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); |
902 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); | 913 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); |
903 | m_restartTimer.Start(); | 914 | m_restartTimer.Start(); |
904 | m_dialogModule.SendNotificationToUsersInRegion( | 915 | if (showDialog) |
905 | UUID.Random(), String.Empty, RegionInfo.RegionName + ": Restarting in 2 Minutes"); | 916 | { |
917 | m_dialogModule.SendNotificationToUsersInRegion( | ||
918 | UUID.Random(), String.Empty, RegionInfo.RegionName + ": Restarting in " + (seconds / 60).ToString() + " Minutes"); | ||
919 | } | ||
906 | } | 920 | } |
907 | } | 921 | } |
908 | 922 | ||
@@ -1173,16 +1187,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1173 | // Check if any objects have reached their targets | 1187 | // Check if any objects have reached their targets |
1174 | CheckAtTargets(); | 1188 | CheckAtTargets(); |
1175 | 1189 | ||
1176 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1177 | // Objects queue their updates onto all scene presences | ||
1178 | if (m_frame % m_update_objects == 0) | ||
1179 | m_sceneGraph.UpdateObjectGroups(); | ||
1180 | |||
1181 | // Run through all ScenePresences looking for updates | 1190 | // Run through all ScenePresences looking for updates |
1182 | // Presence updates and queued object updates for each presence are sent to clients | 1191 | // Presence updates and queued object updates for each presence are sent to clients |
1183 | if (m_frame % m_update_presences == 0) | 1192 | if (m_frame % m_update_presences == 0) |
1184 | m_sceneGraph.UpdatePresences(); | 1193 | m_sceneGraph.UpdatePresences(); |
1185 | 1194 | ||
1195 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1196 | // Objects queue their updates onto all scene presences | ||
1197 | if (m_frame % m_update_objects == 0) | ||
1198 | m_sceneGraph.UpdateObjectGroups(); | ||
1199 | |||
1186 | int tmpPhysicsMS2 = Util.EnvironmentTickCount(); | 1200 | int tmpPhysicsMS2 = Util.EnvironmentTickCount(); |
1187 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) | 1201 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) |
1188 | m_sceneGraph.UpdatePreparePhysics(); | 1202 | m_sceneGraph.UpdatePreparePhysics(); |
@@ -1490,6 +1504,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1490 | { | 1504 | { |
1491 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); | 1505 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); |
1492 | } | 1506 | } |
1507 | |||
1508 | public void StoreWindlightProfile(RegionMeta7WindlightData wl) | ||
1509 | { | ||
1510 | m_regInfo.WindlightSettings = wl; | ||
1511 | m_storageManager.DataStore.StoreRegionWindlightSettings(wl); | ||
1512 | m_eventManager.TriggerOnSaveNewWindlightProfile(); | ||
1513 | } | ||
1514 | |||
1515 | public void LoadWindlightProfile() | ||
1516 | { | ||
1517 | m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(RegionInfo.RegionID); | ||
1518 | m_eventManager.TriggerOnSaveNewWindlightProfile(); | ||
1519 | } | ||
1493 | 1520 | ||
1494 | /// <summary> | 1521 | /// <summary> |
1495 | /// Loads the World heightmap | 1522 | /// Loads the World heightmap |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index cb87212..eacd219 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -98,6 +98,72 @@ namespace OpenSim.Region.Framework.Scenes | |||
98 | private bool m_hasGroupChanged = false; | 98 | private bool m_hasGroupChanged = false; |
99 | private long timeFirstChanged; | 99 | private long timeFirstChanged; |
100 | private long timeLastChanged; | 100 | private long timeLastChanged; |
101 | private System.Threading.ReaderWriterLockSlim m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
102 | |||
103 | public void lockPartsForRead(bool locked) | ||
104 | { | ||
105 | if (locked) | ||
106 | { | ||
107 | if (m_partsLock.RecursiveReadCount > 0) | ||
108 | { | ||
109 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
110 | m_partsLock.ExitReadLock(); | ||
111 | } | ||
112 | if (m_partsLock.RecursiveWriteCount > 0) | ||
113 | { | ||
114 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested. This should not happen and means something needs to be fixed."); | ||
115 | m_partsLock.ExitWriteLock(); | ||
116 | } | ||
117 | |||
118 | while (!m_partsLock.TryEnterReadLock(60000)) | ||
119 | { | ||
120 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire READ lock of m_parts in SceneObjectGroup. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
121 | if (m_partsLock.IsWriteLockHeld) | ||
122 | { | ||
123 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
124 | } | ||
125 | } | ||
126 | } | ||
127 | else | ||
128 | { | ||
129 | if (m_partsLock.RecursiveReadCount > 0) | ||
130 | { | ||
131 | m_partsLock.ExitReadLock(); | ||
132 | } | ||
133 | } | ||
134 | } | ||
135 | public void lockPartsForWrite(bool locked) | ||
136 | { | ||
137 | if (locked) | ||
138 | { | ||
139 | if (m_partsLock.RecursiveReadCount > 0) | ||
140 | { | ||
141 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
142 | m_partsLock.ExitReadLock(); | ||
143 | } | ||
144 | if (m_partsLock.RecursiveWriteCount > 0) | ||
145 | { | ||
146 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
147 | m_partsLock.ExitWriteLock(); | ||
148 | } | ||
149 | |||
150 | while (!m_partsLock.TryEnterWriteLock(60000)) | ||
151 | { | ||
152 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
153 | if (m_partsLock.IsWriteLockHeld) | ||
154 | { | ||
155 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
156 | } | ||
157 | } | ||
158 | } | ||
159 | else | ||
160 | { | ||
161 | if (m_partsLock.RecursiveWriteCount > 0) | ||
162 | { | ||
163 | m_partsLock.ExitWriteLock(); | ||
164 | } | ||
165 | } | ||
166 | } | ||
101 | 167 | ||
102 | public bool HasGroupChanged | 168 | public bool HasGroupChanged |
103 | { | 169 | { |
@@ -243,13 +309,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
243 | set | 309 | set |
244 | { | 310 | { |
245 | m_regionHandle = value; | 311 | m_regionHandle = value; |
246 | lock (m_parts) | 312 | lockPartsForRead(true); |
247 | { | 313 | { |
248 | foreach (SceneObjectPart part in m_parts.Values) | 314 | foreach (SceneObjectPart part in m_parts.Values) |
249 | { | 315 | { |
316 | |||
250 | part.RegionHandle = m_regionHandle; | 317 | part.RegionHandle = m_regionHandle; |
318 | |||
251 | } | 319 | } |
252 | } | 320 | } |
321 | lockPartsForRead(false); | ||
253 | } | 322 | } |
254 | } | 323 | } |
255 | 324 | ||
@@ -275,13 +344,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
275 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 344 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
276 | } | 345 | } |
277 | 346 | ||
278 | lock (m_parts) | 347 | lockPartsForRead(true); |
279 | { | 348 | { |
280 | foreach (SceneObjectPart part in m_parts.Values) | 349 | foreach (SceneObjectPart part in m_parts.Values) |
281 | { | 350 | { |
351 | |||
282 | part.GroupPosition = val; | 352 | part.GroupPosition = val; |
353 | |||
283 | } | 354 | } |
284 | } | 355 | } |
356 | lockPartsForRead(false); | ||
285 | 357 | ||
286 | //if (m_rootPart.PhysActor != null) | 358 | //if (m_rootPart.PhysActor != null) |
287 | //{ | 359 | //{ |
@@ -432,13 +504,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
432 | 504 | ||
433 | public void SetFromItemID(UUID AssetId) | 505 | public void SetFromItemID(UUID AssetId) |
434 | { | 506 | { |
435 | lock (m_parts) | 507 | lockPartsForRead(true); |
436 | { | 508 | { |
437 | foreach (SceneObjectPart part in m_parts.Values) | 509 | foreach (SceneObjectPart part in m_parts.Values) |
438 | { | 510 | { |
511 | |||
439 | part.FromItemID = AssetId; | 512 | part.FromItemID = AssetId; |
513 | |||
440 | } | 514 | } |
441 | } | 515 | } |
516 | lockPartsForRead(false); | ||
442 | } | 517 | } |
443 | 518 | ||
444 | public UUID GetFromItemID() | 519 | public UUID GetFromItemID() |
@@ -505,10 +580,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
505 | Vector3 maxScale = Vector3.Zero; | 580 | Vector3 maxScale = Vector3.Zero; |
506 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); | 581 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); |
507 | 582 | ||
508 | lock (m_parts) | 583 | lockPartsForRead(true); |
509 | { | 584 | { |
510 | foreach (SceneObjectPart part in m_parts.Values) | 585 | foreach (SceneObjectPart part in m_parts.Values) |
511 | { | 586 | { |
587 | |||
512 | Vector3 partscale = part.Scale; | 588 | Vector3 partscale = part.Scale; |
513 | Vector3 partoffset = part.OffsetPosition; | 589 | Vector3 partoffset = part.OffsetPosition; |
514 | 590 | ||
@@ -519,8 +595,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
519 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; | 595 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; |
520 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; | 596 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; |
521 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; | 597 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; |
598 | |||
522 | } | 599 | } |
523 | } | 600 | } |
601 | lockPartsForRead(false); | ||
602 | |||
524 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; | 603 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; |
525 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; | 604 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; |
526 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; | 605 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; |
@@ -536,10 +615,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
536 | 615 | ||
537 | EntityIntersection result = new EntityIntersection(); | 616 | EntityIntersection result = new EntityIntersection(); |
538 | 617 | ||
539 | lock (m_parts) | 618 | lockPartsForRead(true); |
540 | { | 619 | { |
541 | foreach (SceneObjectPart part in m_parts.Values) | 620 | foreach (SceneObjectPart part in m_parts.Values) |
542 | { | 621 | { |
622 | |||
543 | // Temporary commented to stop compiler warning | 623 | // Temporary commented to stop compiler warning |
544 | //Vector3 partPosition = | 624 | //Vector3 partPosition = |
545 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); | 625 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); |
@@ -567,8 +647,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
567 | result.distance = inter.distance; | 647 | result.distance = inter.distance; |
568 | } | 648 | } |
569 | } | 649 | } |
650 | |||
570 | } | 651 | } |
571 | } | 652 | } |
653 | lockPartsForRead(false); | ||
572 | return result; | 654 | return result; |
573 | } | 655 | } |
574 | 656 | ||
@@ -581,10 +663,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
581 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) | 663 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) |
582 | { | 664 | { |
583 | float maxX = -256f, maxY = -256f, maxZ = -256f, minX = 256f, minY = 256f, minZ = 256f; | 665 | float maxX = -256f, maxY = -256f, maxZ = -256f, minX = 256f, minY = 256f, minZ = 256f; |
584 | lock (m_parts) | 666 | lockPartsForRead(true); |
585 | { | 667 | { |
586 | foreach (SceneObjectPart part in m_parts.Values) | 668 | foreach (SceneObjectPart part in m_parts.Values) |
587 | { | 669 | { |
670 | |||
588 | Vector3 worldPos = part.GetWorldPosition(); | 671 | Vector3 worldPos = part.GetWorldPosition(); |
589 | Vector3 offset = worldPos - AbsolutePosition; | 672 | Vector3 offset = worldPos - AbsolutePosition; |
590 | Quaternion worldRot; | 673 | Quaternion worldRot; |
@@ -643,6 +726,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
643 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); | 726 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); |
644 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); | 727 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); |
645 | 728 | ||
729 | |||
730 | |||
646 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | 731 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); |
647 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | 732 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); |
648 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | 733 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); |
@@ -814,6 +899,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
814 | minZ = backBottomLeft.Z; | 899 | minZ = backBottomLeft.Z; |
815 | } | 900 | } |
816 | } | 901 | } |
902 | lockPartsForRead(false); | ||
817 | 903 | ||
818 | Vector3 boundingBox = new Vector3(maxX - minX, maxY - minY, maxZ - minZ); | 904 | Vector3 boundingBox = new Vector3(maxX - minX, maxY - minY, maxZ - minZ); |
819 | 905 | ||
@@ -842,17 +928,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
842 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 928 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
843 | 929 | ||
844 | // Capture script state while holding the lock | 930 | // Capture script state while holding the lock |
845 | lock (m_parts) | 931 | lockPartsForRead(true); |
846 | { | 932 | { |
847 | foreach (SceneObjectPart part in m_parts.Values) | 933 | foreach (SceneObjectPart part in m_parts.Values) |
848 | { | 934 | { |
935 | |||
849 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(); | 936 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(); |
850 | foreach (UUID itemid in pstates.Keys) | 937 | foreach (UUID itemid in pstates.Keys) |
851 | { | 938 | { |
852 | states.Add(itemid, pstates[itemid]); | 939 | states.Add(itemid, pstates[itemid]); |
853 | } | 940 | } |
941 | |||
854 | } | 942 | } |
855 | } | 943 | } |
944 | lockPartsForRead(false); | ||
856 | 945 | ||
857 | if (states.Count > 0) | 946 | if (states.Count > 0) |
858 | { | 947 | { |
@@ -1014,13 +1103,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1014 | 1103 | ||
1015 | public override void UpdateMovement() | 1104 | public override void UpdateMovement() |
1016 | { | 1105 | { |
1017 | lock (m_parts) | 1106 | lockPartsForRead(true); |
1018 | { | 1107 | { |
1019 | foreach (SceneObjectPart part in m_parts.Values) | 1108 | foreach (SceneObjectPart part in m_parts.Values) |
1020 | { | 1109 | { |
1110 | |||
1021 | part.UpdateMovement(); | 1111 | part.UpdateMovement(); |
1112 | |||
1022 | } | 1113 | } |
1023 | } | 1114 | } |
1115 | lockPartsForRead(false); | ||
1024 | } | 1116 | } |
1025 | 1117 | ||
1026 | public ushort GetTimeDilation() | 1118 | public ushort GetTimeDilation() |
@@ -1064,7 +1156,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1064 | /// <param name="part"></param> | 1156 | /// <param name="part"></param> |
1065 | public void AddPart(SceneObjectPart part) | 1157 | public void AddPart(SceneObjectPart part) |
1066 | { | 1158 | { |
1067 | lock (m_parts) | 1159 | lockPartsForWrite(true); |
1068 | { | 1160 | { |
1069 | part.SetParent(this); | 1161 | part.SetParent(this); |
1070 | m_parts.Add(part.UUID, part); | 1162 | m_parts.Add(part.UUID, part); |
@@ -1074,6 +1166,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1074 | if (part.LinkNum == 2 && RootPart != null) | 1166 | if (part.LinkNum == 2 && RootPart != null) |
1075 | RootPart.LinkNum = 1; | 1167 | RootPart.LinkNum = 1; |
1076 | } | 1168 | } |
1169 | lockPartsForWrite(false); | ||
1077 | } | 1170 | } |
1078 | 1171 | ||
1079 | /// <summary> | 1172 | /// <summary> |
@@ -1081,28 +1174,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1081 | /// </summary> | 1174 | /// </summary> |
1082 | private void UpdateParentIDs() | 1175 | private void UpdateParentIDs() |
1083 | { | 1176 | { |
1084 | lock (m_parts) | 1177 | lockPartsForRead(true); |
1085 | { | 1178 | { |
1086 | foreach (SceneObjectPart part in m_parts.Values) | 1179 | foreach (SceneObjectPart part in m_parts.Values) |
1087 | { | 1180 | { |
1181 | |||
1088 | if (part.UUID != m_rootPart.UUID) | 1182 | if (part.UUID != m_rootPart.UUID) |
1089 | { | 1183 | { |
1090 | part.ParentID = m_rootPart.LocalId; | 1184 | part.ParentID = m_rootPart.LocalId; |
1091 | } | 1185 | } |
1186 | |||
1092 | } | 1187 | } |
1093 | } | 1188 | } |
1189 | lockPartsForRead(false); | ||
1094 | } | 1190 | } |
1095 | 1191 | ||
1096 | public void RegenerateFullIDs() | 1192 | public void RegenerateFullIDs() |
1097 | { | 1193 | { |
1098 | lock (m_parts) | 1194 | lockPartsForRead(true); |
1099 | { | 1195 | { |
1100 | foreach (SceneObjectPart part in m_parts.Values) | 1196 | foreach (SceneObjectPart part in m_parts.Values) |
1101 | { | 1197 | { |
1198 | |||
1102 | part.UUID = UUID.Random(); | 1199 | part.UUID = UUID.Random(); |
1103 | 1200 | ||
1104 | } | 1201 | } |
1105 | } | 1202 | } |
1203 | lockPartsForRead(false); | ||
1106 | } | 1204 | } |
1107 | 1205 | ||
1108 | // helper provided for parts. | 1206 | // helper provided for parts. |
@@ -1183,29 +1281,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1183 | 1281 | ||
1184 | DetachFromBackup(); | 1282 | DetachFromBackup(); |
1185 | 1283 | ||
1186 | lock (m_parts) | 1284 | lockPartsForRead(true); |
1285 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1286 | lockPartsForRead(false); | ||
1287 | |||
1288 | foreach (SceneObjectPart part in values) | ||
1187 | { | 1289 | { |
1188 | foreach (SceneObjectPart part in m_parts.Values) | ||
1189 | { | ||
1190 | // part.Inventory.RemoveScriptInstances(); | 1290 | // part.Inventory.RemoveScriptInstances(); |
1191 | 1291 | ||
1192 | ScenePresence[] avatars = Scene.GetScenePresences(); | 1292 | ScenePresence[] avatars = Scene.GetScenePresences(); |
1193 | for (int i = 0; i < avatars.Length; i++) | 1293 | for (int i = 0; i < avatars.Length; i++) |
1294 | { | ||
1295 | if (avatars[i].ParentID == LocalId) | ||
1194 | { | 1296 | { |
1195 | if (avatars[i].ParentID == LocalId) | 1297 | avatars[i].StandUp(); |
1196 | { | 1298 | } |
1197 | avatars[i].StandUp(); | ||
1198 | } | ||
1199 | 1299 | ||
1200 | if (!silent) | 1300 | if (!silent) |
1201 | { | 1301 | { |
1202 | part.UpdateFlag = 0; | 1302 | part.UpdateFlag = 0; |
1203 | if (part == m_rootPart) | 1303 | if (part == m_rootPart) |
1204 | avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); | 1304 | avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); |
1205 | } | ||
1206 | } | 1305 | } |
1207 | } | 1306 | } |
1307 | |||
1208 | } | 1308 | } |
1309 | |||
1310 | |||
1209 | } | 1311 | } |
1210 | 1312 | ||
1211 | public void AddScriptLPS(int count) | 1313 | public void AddScriptLPS(int count) |
@@ -1230,17 +1332,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1230 | 1332 | ||
1231 | scriptEvents aggregateScriptEvents=0; | 1333 | scriptEvents aggregateScriptEvents=0; |
1232 | 1334 | ||
1233 | lock (m_parts) | 1335 | lockPartsForRead(true); |
1234 | { | 1336 | { |
1235 | foreach (SceneObjectPart part in m_parts.Values) | 1337 | foreach (SceneObjectPart part in m_parts.Values) |
1236 | { | 1338 | { |
1339 | |||
1237 | if (part == null) | 1340 | if (part == null) |
1238 | continue; | 1341 | continue; |
1239 | if (part != RootPart) | 1342 | if (part != RootPart) |
1240 | part.ObjectFlags = objectflagupdate; | 1343 | part.ObjectFlags = objectflagupdate; |
1241 | aggregateScriptEvents |= part.AggregateScriptEvents; | 1344 | aggregateScriptEvents |= part.AggregateScriptEvents; |
1345 | |||
1242 | } | 1346 | } |
1243 | } | 1347 | } |
1348 | lockPartsForRead(false); | ||
1244 | 1349 | ||
1245 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); | 1350 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); |
1246 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); | 1351 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); |
@@ -1273,42 +1378,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
1273 | /// <param name="m_physicalPrim"></param> | 1378 | /// <param name="m_physicalPrim"></param> |
1274 | public void ApplyPhysics(bool m_physicalPrim) | 1379 | public void ApplyPhysics(bool m_physicalPrim) |
1275 | { | 1380 | { |
1276 | lock (m_parts) | 1381 | lockPartsForRead(true); |
1382 | |||
1383 | if (m_parts.Count > 1) | ||
1277 | { | 1384 | { |
1278 | if (m_parts.Count > 1) | 1385 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); |
1386 | lockPartsForRead(false); | ||
1387 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1388 | foreach (SceneObjectPart part in values) | ||
1279 | { | 1389 | { |
1280 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | 1390 | |
1281 | foreach (SceneObjectPart part in m_parts.Values) | 1391 | if (part.LocalId != m_rootPart.LocalId) |
1282 | { | 1392 | { |
1283 | if (part.LocalId != m_rootPart.LocalId) | 1393 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); |
1284 | { | ||
1285 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); | ||
1286 | } | ||
1287 | } | 1394 | } |
1288 | 1395 | ||
1289 | // Hack to get the physics scene geometries in the right spot | ||
1290 | ResetChildPrimPhysicsPositions(); | ||
1291 | } | ||
1292 | else | ||
1293 | { | ||
1294 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1295 | } | 1396 | } |
1397 | // Hack to get the physics scene geometries in the right spot | ||
1398 | ResetChildPrimPhysicsPositions(); | ||
1399 | } | ||
1400 | else | ||
1401 | { | ||
1402 | lockPartsForRead(false); | ||
1403 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1296 | } | 1404 | } |
1297 | } | 1405 | } |
1298 | 1406 | ||
1299 | public void SetOwnerId(UUID userId) | 1407 | public void SetOwnerId(UUID userId) |
1300 | { | 1408 | { |
1301 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1409 | ForEachPart(delegate(SceneObjectPart part) |
1410 | { | ||
1411 | |||
1412 | part.OwnerID = userId; | ||
1413 | |||
1414 | }); | ||
1302 | } | 1415 | } |
1303 | 1416 | ||
1304 | public void ForEachPart(Action<SceneObjectPart> whatToDo) | 1417 | public void ForEachPart(Action<SceneObjectPart> whatToDo) |
1305 | { | 1418 | { |
1306 | lock (m_parts) | 1419 | lockPartsForRead(true); |
1420 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1421 | lockPartsForRead(false); | ||
1422 | foreach (SceneObjectPart part in values) | ||
1307 | { | 1423 | { |
1308 | foreach (SceneObjectPart part in m_parts.Values) | 1424 | |
1309 | { | 1425 | whatToDo(part); |
1310 | whatToDo(part); | 1426 | |
1311 | } | ||
1312 | } | 1427 | } |
1313 | } | 1428 | } |
1314 | 1429 | ||
@@ -1407,14 +1522,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1407 | { | 1522 | { |
1408 | SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); | 1523 | SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); |
1409 | 1524 | ||
1410 | lock (m_parts) | 1525 | lockPartsForRead(true); |
1411 | { | 1526 | { |
1412 | foreach (SceneObjectPart part in m_parts.Values) | 1527 | foreach (SceneObjectPart part in m_parts.Values) |
1413 | { | 1528 | { |
1529 | |||
1414 | if (part != RootPart) | 1530 | if (part != RootPart) |
1415 | SendPartFullUpdate(remoteClient, part, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); | 1531 | SendPartFullUpdate(remoteClient, part, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); |
1532 | |||
1416 | } | 1533 | } |
1417 | } | 1534 | } |
1535 | lockPartsForRead(false); | ||
1418 | } | 1536 | } |
1419 | 1537 | ||
1420 | /// <summary> | 1538 | /// <summary> |
@@ -1509,10 +1627,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1509 | 1627 | ||
1510 | List<SceneObjectPart> partList; | 1628 | List<SceneObjectPart> partList; |
1511 | 1629 | ||
1512 | lock (m_parts) | 1630 | lockPartsForRead(true); |
1513 | { | 1631 | |
1514 | partList = new List<SceneObjectPart>(m_parts.Values); | 1632 | partList = new List<SceneObjectPart>(m_parts.Values); |
1515 | } | 1633 | |
1634 | lockPartsForRead(false); | ||
1516 | 1635 | ||
1517 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | 1636 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) |
1518 | { | 1637 | { |
@@ -1735,6 +1854,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
1735 | } | 1854 | } |
1736 | } | 1855 | } |
1737 | 1856 | ||
1857 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
1858 | { | ||
1859 | SceneObjectPart rootpart = m_rootPart; | ||
1860 | if (rootpart != null) | ||
1861 | { | ||
1862 | if (IsAttachment) | ||
1863 | { | ||
1864 | /* | ||
1865 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
1866 | if (avatar != null) | ||
1867 | { | ||
1868 | Rotate the Av? | ||
1869 | } */ | ||
1870 | } | ||
1871 | else | ||
1872 | { | ||
1873 | if (rootpart.PhysActor != null) | ||
1874 | { | ||
1875 | rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W); | ||
1876 | rootpart.PhysActor.APIDStrength = strength; | ||
1877 | rootpart.PhysActor.APIDDamping = damping; | ||
1878 | rootpart.PhysActor.APIDActive = true; | ||
1879 | } | ||
1880 | } | ||
1881 | } | ||
1882 | } | ||
1883 | public void stopLookAt() | ||
1884 | { | ||
1885 | SceneObjectPart rootpart = m_rootPart; | ||
1886 | if (rootpart != null) | ||
1887 | { | ||
1888 | if (rootpart.PhysActor != null) | ||
1889 | { | ||
1890 | rootpart.PhysActor.APIDActive = false; | ||
1891 | } | ||
1892 | } | ||
1893 | |||
1894 | } | ||
1895 | |||
1738 | /// <summary> | 1896 | /// <summary> |
1739 | /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. | 1897 | /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. |
1740 | /// </summary> | 1898 | /// </summary> |
@@ -1796,10 +1954,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1796 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | 1954 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); |
1797 | newPart.SetParent(this); | 1955 | newPart.SetParent(this); |
1798 | 1956 | ||
1799 | lock (m_parts) | 1957 | lockPartsForWrite(true); |
1800 | { | 1958 | { |
1801 | m_parts.Add(newPart.UUID, newPart); | 1959 | m_parts.Add(newPart.UUID, newPart); |
1802 | } | 1960 | } |
1961 | lockPartsForWrite(false); | ||
1803 | 1962 | ||
1804 | SetPartAsNonRoot(newPart); | 1963 | SetPartAsNonRoot(newPart); |
1805 | 1964 | ||
@@ -1862,7 +2021,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1862 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | 2021 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) |
1863 | // return; | 2022 | // return; |
1864 | 2023 | ||
1865 | lock (m_parts) | 2024 | lockPartsForRead(true); |
1866 | { | 2025 | { |
1867 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); | 2026 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); |
1868 | 2027 | ||
@@ -1880,34 +2039,43 @@ namespace OpenSim.Region.Framework.Scenes | |||
1880 | 2039 | ||
1881 | foreach (SceneObjectPart part in m_parts.Values) | 2040 | foreach (SceneObjectPart part in m_parts.Values) |
1882 | { | 2041 | { |
2042 | |||
1883 | part.SendScheduledUpdates(); | 2043 | part.SendScheduledUpdates(); |
2044 | |||
1884 | } | 2045 | } |
1885 | } | 2046 | } |
2047 | lockPartsForRead(false); | ||
1886 | } | 2048 | } |
1887 | 2049 | ||
1888 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) | 2050 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) |
1889 | { | 2051 | { |
1890 | RootPart.AddFullUpdateToAvatar(presence); | 2052 | RootPart.AddFullUpdateToAvatar(presence); |
1891 | 2053 | ||
1892 | lock (m_parts) | 2054 | lockPartsForRead(true); |
1893 | { | 2055 | { |
1894 | foreach (SceneObjectPart part in m_parts.Values) | 2056 | foreach (SceneObjectPart part in m_parts.Values) |
1895 | { | 2057 | { |
2058 | |||
1896 | if (part != RootPart) | 2059 | if (part != RootPart) |
1897 | part.AddFullUpdateToAvatar(presence); | 2060 | part.AddFullUpdateToAvatar(presence); |
2061 | |||
1898 | } | 2062 | } |
1899 | } | 2063 | } |
2064 | lockPartsForRead(false); | ||
1900 | } | 2065 | } |
1901 | 2066 | ||
1902 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) | 2067 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) |
1903 | { | 2068 | { |
1904 | lock (m_parts) | 2069 | lockPartsForRead(true); |
1905 | { | 2070 | { |
1906 | foreach (SceneObjectPart part in m_parts.Values) | 2071 | foreach (SceneObjectPart part in m_parts.Values) |
1907 | { | 2072 | { |
2073 | |||
1908 | part.AddTerseUpdateToAvatar(presence); | 2074 | part.AddTerseUpdateToAvatar(presence); |
2075 | |||
1909 | } | 2076 | } |
1910 | } | 2077 | } |
2078 | lockPartsForRead(false); | ||
1911 | } | 2079 | } |
1912 | 2080 | ||
1913 | /// <summary> | 2081 | /// <summary> |
@@ -1918,14 +2086,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1918 | checkAtTargets(); | 2086 | checkAtTargets(); |
1919 | RootPart.ScheduleFullUpdate(); | 2087 | RootPart.ScheduleFullUpdate(); |
1920 | 2088 | ||
1921 | lock (m_parts) | 2089 | lockPartsForRead(true); |
1922 | { | 2090 | { |
1923 | foreach (SceneObjectPart part in m_parts.Values) | 2091 | foreach (SceneObjectPart part in m_parts.Values) |
1924 | { | 2092 | { |
2093 | |||
1925 | if (part != RootPart) | 2094 | if (part != RootPart) |
1926 | part.ScheduleFullUpdate(); | 2095 | part.ScheduleFullUpdate(); |
2096 | |||
1927 | } | 2097 | } |
1928 | } | 2098 | } |
2099 | lockPartsForRead(false); | ||
1929 | } | 2100 | } |
1930 | 2101 | ||
1931 | /// <summary> | 2102 | /// <summary> |
@@ -1933,13 +2104,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1933 | /// </summary> | 2104 | /// </summary> |
1934 | public void ScheduleGroupForTerseUpdate() | 2105 | public void ScheduleGroupForTerseUpdate() |
1935 | { | 2106 | { |
1936 | lock (m_parts) | 2107 | lockPartsForRead(true); |
1937 | { | 2108 | { |
1938 | foreach (SceneObjectPart part in m_parts.Values) | 2109 | foreach (SceneObjectPart part in m_parts.Values) |
1939 | { | 2110 | { |
2111 | |||
1940 | part.ScheduleTerseUpdate(); | 2112 | part.ScheduleTerseUpdate(); |
2113 | |||
1941 | } | 2114 | } |
1942 | } | 2115 | } |
2116 | lockPartsForRead(false); | ||
1943 | } | 2117 | } |
1944 | 2118 | ||
1945 | /// <summary> | 2119 | /// <summary> |
@@ -1952,14 +2126,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1952 | 2126 | ||
1953 | RootPart.SendFullUpdateToAllClients(); | 2127 | RootPart.SendFullUpdateToAllClients(); |
1954 | 2128 | ||
1955 | lock (m_parts) | 2129 | lockPartsForRead(true); |
1956 | { | 2130 | { |
1957 | foreach (SceneObjectPart part in m_parts.Values) | 2131 | foreach (SceneObjectPart part in m_parts.Values) |
1958 | { | 2132 | { |
2133 | |||
1959 | if (part != RootPart) | 2134 | if (part != RootPart) |
1960 | part.SendFullUpdateToAllClients(); | 2135 | part.SendFullUpdateToAllClients(); |
2136 | |||
1961 | } | 2137 | } |
1962 | } | 2138 | } |
2139 | lockPartsForRead(false); | ||
1963 | } | 2140 | } |
1964 | 2141 | ||
1965 | /// <summary> | 2142 | /// <summary> |
@@ -1990,14 +2167,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1990 | { | 2167 | { |
1991 | if (IsDeleted) | 2168 | if (IsDeleted) |
1992 | return; | 2169 | return; |
1993 | 2170 | ||
1994 | lock (m_parts) | 2171 | lockPartsForRead(true); |
1995 | { | 2172 | { |
1996 | foreach (SceneObjectPart part in m_parts.Values) | 2173 | foreach (SceneObjectPart part in m_parts.Values) |
1997 | { | 2174 | { |
1998 | part.SendTerseUpdateToAllClients(); | 2175 | part.SendTerseUpdateToAllClients(); |
1999 | } | 2176 | } |
2000 | } | 2177 | } |
2178 | lockPartsForRead(false); | ||
2001 | } | 2179 | } |
2002 | 2180 | ||
2003 | #endregion | 2181 | #endregion |
@@ -2011,16 +2189,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2011 | /// <returns>null if no child part with that linknum or child part</returns> | 2189 | /// <returns>null if no child part with that linknum or child part</returns> |
2012 | public SceneObjectPart GetLinkNumPart(int linknum) | 2190 | public SceneObjectPart GetLinkNumPart(int linknum) |
2013 | { | 2191 | { |
2014 | lock (m_parts) | 2192 | lockPartsForRead(true); |
2015 | { | 2193 | { |
2016 | foreach (SceneObjectPart part in m_parts.Values) | 2194 | foreach (SceneObjectPart part in m_parts.Values) |
2017 | { | 2195 | { |
2018 | if (part.LinkNum == linknum) | 2196 | if (part.LinkNum == linknum) |
2019 | { | 2197 | { |
2198 | lockPartsForRead(false); | ||
2020 | return part; | 2199 | return part; |
2021 | } | 2200 | } |
2022 | } | 2201 | } |
2023 | } | 2202 | } |
2203 | lockPartsForRead(false); | ||
2024 | 2204 | ||
2025 | return null; | 2205 | return null; |
2026 | } | 2206 | } |
@@ -2048,17 +2228,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2048 | public SceneObjectPart GetChildPart(uint localID) | 2228 | public SceneObjectPart GetChildPart(uint localID) |
2049 | { | 2229 | { |
2050 | //m_log.DebugFormat("Entered looking for {0}", localID); | 2230 | //m_log.DebugFormat("Entered looking for {0}", localID); |
2051 | lock (m_parts) | 2231 | lockPartsForRead(true); |
2052 | { | 2232 | { |
2053 | foreach (SceneObjectPart part in m_parts.Values) | 2233 | foreach (SceneObjectPart part in m_parts.Values) |
2054 | { | 2234 | { |
2055 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2235 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2056 | if (part.LocalId == localID) | 2236 | if (part.LocalId == localID) |
2057 | { | 2237 | { |
2238 | lockPartsForRead(false); | ||
2058 | return part; | 2239 | return part; |
2059 | } | 2240 | } |
2060 | } | 2241 | } |
2061 | } | 2242 | } |
2243 | lockPartsForRead(false); | ||
2062 | 2244 | ||
2063 | return null; | 2245 | return null; |
2064 | } | 2246 | } |
@@ -2088,17 +2270,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2088 | public bool HasChildPrim(uint localID) | 2270 | public bool HasChildPrim(uint localID) |
2089 | { | 2271 | { |
2090 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); | 2272 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); |
2091 | lock (m_parts) | 2273 | lockPartsForRead(true); |
2092 | { | 2274 | { |
2093 | foreach (SceneObjectPart part in m_parts.Values) | 2275 | foreach (SceneObjectPart part in m_parts.Values) |
2094 | { | 2276 | { |
2095 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2277 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2096 | if (part.LocalId == localID) | 2278 | if (part.LocalId == localID) |
2097 | { | 2279 | { |
2280 | lockPartsForRead(false); | ||
2098 | return true; | 2281 | return true; |
2099 | } | 2282 | } |
2100 | } | 2283 | } |
2101 | } | 2284 | } |
2285 | lockPartsForRead(false); | ||
2102 | 2286 | ||
2103 | return false; | 2287 | return false; |
2104 | } | 2288 | } |
@@ -2148,53 +2332,57 @@ namespace OpenSim.Region.Framework.Scenes | |||
2148 | if (m_rootPart.LinkNum == 0) | 2332 | if (m_rootPart.LinkNum == 0) |
2149 | m_rootPart.LinkNum = 1; | 2333 | m_rootPart.LinkNum = 1; |
2150 | 2334 | ||
2151 | lock (m_parts) | 2335 | lockPartsForWrite(true); |
2152 | { | 2336 | |
2153 | m_parts.Add(linkPart.UUID, linkPart); | 2337 | m_parts.Add(linkPart.UUID, linkPart); |
2338 | |||
2339 | lockPartsForWrite(false); | ||
2154 | 2340 | ||
2155 | // Insert in terms of link numbers, the new links | 2341 | // Insert in terms of link numbers, the new links |
2156 | // before the current ones (with the exception of | 2342 | // before the current ones (with the exception of |
2157 | // the root prim. Shuffle the old ones up | 2343 | // the root prim. Shuffle the old ones up |
2158 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | 2344 | lockPartsForRead(true); |
2345 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | ||
2346 | { | ||
2347 | if (kvp.Value.LinkNum != 1) | ||
2159 | { | 2348 | { |
2160 | if (kvp.Value.LinkNum != 1) | 2349 | // Don't update root prim link number |
2161 | { | 2350 | kvp.Value.LinkNum += objectGroup.PrimCount; |
2162 | // Don't update root prim link number | ||
2163 | kvp.Value.LinkNum += objectGroup.PrimCount; | ||
2164 | } | ||
2165 | } | 2351 | } |
2352 | } | ||
2353 | lockPartsForRead(false); | ||
2166 | 2354 | ||
2167 | linkPart.LinkNum = 2; | 2355 | linkPart.LinkNum = 2; |
2168 | 2356 | ||
2169 | linkPart.SetParent(this); | 2357 | linkPart.SetParent(this); |
2170 | linkPart.AddFlag(PrimFlags.CreateSelected); | 2358 | linkPart.AddFlag(PrimFlags.CreateSelected); |
2171 | 2359 | ||
2172 | //if (linkPart.PhysActor != null) | 2360 | //if (linkPart.PhysActor != null) |
2173 | //{ | 2361 | //{ |
2174 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); | 2362 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); |
2175 | 2363 | ||
2176 | //linkPart.PhysActor = null; | 2364 | //linkPart.PhysActor = null; |
2177 | //} | 2365 | //} |
2178 | 2366 | ||
2179 | //TODO: rest of parts | 2367 | //TODO: rest of parts |
2180 | int linkNum = 3; | 2368 | int linkNum = 3; |
2181 | foreach (SceneObjectPart part in objectGroup.Children.Values) | 2369 | foreach (SceneObjectPart part in objectGroup.Children.Values) |
2370 | { | ||
2371 | if (part.UUID != objectGroup.m_rootPart.UUID) | ||
2182 | { | 2372 | { |
2183 | if (part.UUID != objectGroup.m_rootPart.UUID) | 2373 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); |
2184 | { | ||
2185 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); | ||
2186 | } | ||
2187 | part.ClearUndoState(); | ||
2188 | } | 2374 | } |
2375 | part.ClearUndoState(); | ||
2189 | } | 2376 | } |
2190 | 2377 | ||
2191 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); | 2378 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); |
2192 | objectGroup.m_isDeleted = true; | 2379 | objectGroup.m_isDeleted = true; |
2380 | |||
2381 | objectGroup.lockPartsForWrite(true); | ||
2193 | 2382 | ||
2194 | lock (objectGroup.m_parts) | 2383 | objectGroup.m_parts.Clear(); |
2195 | { | 2384 | |
2196 | objectGroup.m_parts.Clear(); | 2385 | objectGroup.lockPartsForWrite(false); |
2197 | } | ||
2198 | 2386 | ||
2199 | // Can't do this yet since backup still makes use of the root part without any synchronization | 2387 | // Can't do this yet since backup still makes use of the root part without any synchronization |
2200 | // objectGroup.m_rootPart = null; | 2388 | // objectGroup.m_rootPart = null; |
@@ -2253,11 +2441,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2253 | Quaternion worldRot = linkPart.GetWorldRotation(); | 2441 | Quaternion worldRot = linkPart.GetWorldRotation(); |
2254 | 2442 | ||
2255 | // Remove the part from this object | 2443 | // Remove the part from this object |
2256 | lock (m_parts) | 2444 | lockPartsForWrite(true); |
2257 | { | 2445 | { |
2258 | m_parts.Remove(linkPart.UUID); | 2446 | m_parts.Remove(linkPart.UUID); |
2259 | } | 2447 | } |
2260 | 2448 | lockPartsForWrite(false); | |
2449 | lockPartsForRead(true); | ||
2261 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left | 2450 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left |
2262 | RootPart.LinkNum = 0; | 2451 | RootPart.LinkNum = 0; |
2263 | else | 2452 | else |
@@ -2268,6 +2457,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2268 | p.LinkNum--; | 2457 | p.LinkNum--; |
2269 | } | 2458 | } |
2270 | } | 2459 | } |
2460 | lockPartsForRead(false); | ||
2271 | 2461 | ||
2272 | linkPart.ParentID = 0; | 2462 | linkPart.ParentID = 0; |
2273 | linkPart.LinkNum = 0; | 2463 | linkPart.LinkNum = 0; |
@@ -2585,9 +2775,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2585 | 2775 | ||
2586 | if (selectionPart != null) | 2776 | if (selectionPart != null) |
2587 | { | 2777 | { |
2588 | lock (m_parts) | 2778 | lockPartsForRead(true); |
2779 | List<SceneObjectPart> parts = new List<SceneObjectPart>(m_parts.Values); | ||
2780 | lockPartsForRead(false); | ||
2781 | foreach (SceneObjectPart part in parts) | ||
2589 | { | 2782 | { |
2590 | foreach (SceneObjectPart part in m_parts.Values) | 2783 | if (part.Scale.X > 10.0 || part.Scale.Y > 10.0 || part.Scale.Z > 10.0) |
2591 | { | 2784 | { |
2592 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || | 2785 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || |
2593 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || | 2786 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || |
@@ -2597,12 +2790,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2597 | break; | 2790 | break; |
2598 | } | 2791 | } |
2599 | } | 2792 | } |
2793 | } | ||
2600 | 2794 | ||
2601 | foreach (SceneObjectPart part in m_parts.Values) | 2795 | foreach (SceneObjectPart part in parts) |
2602 | { | 2796 | { |
2603 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 2797 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); |
2604 | } | ||
2605 | } | 2798 | } |
2799 | |||
2606 | } | 2800 | } |
2607 | } | 2801 | } |
2608 | 2802 | ||
@@ -2688,11 +2882,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2688 | scale.Y = m_scene.m_maxNonphys; | 2882 | scale.Y = m_scene.m_maxNonphys; |
2689 | if (scale.Z > m_scene.m_maxNonphys) | 2883 | if (scale.Z > m_scene.m_maxNonphys) |
2690 | scale.Z = m_scene.m_maxNonphys; | 2884 | scale.Z = m_scene.m_maxNonphys; |
2691 | |||
2692 | SceneObjectPart part = GetChildPart(localID); | 2885 | SceneObjectPart part = GetChildPart(localID); |
2693 | if (part != null) | 2886 | if (part != null) |
2694 | { | 2887 | { |
2695 | part.Resize(scale); | ||
2696 | if (part.PhysActor != null) | 2888 | if (part.PhysActor != null) |
2697 | { | 2889 | { |
2698 | if (part.PhysActor.IsPhysical) | 2890 | if (part.PhysActor.IsPhysical) |
@@ -2707,7 +2899,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2707 | part.PhysActor.Size = scale; | 2899 | part.PhysActor.Size = scale; |
2708 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); | 2900 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); |
2709 | } | 2901 | } |
2710 | //if (part.UUID != m_rootPart.UUID) | 2902 | part.Resize(scale); |
2711 | 2903 | ||
2712 | HasGroupChanged = true; | 2904 | HasGroupChanged = true; |
2713 | ScheduleGroupForFullUpdate(); | 2905 | ScheduleGroupForFullUpdate(); |
@@ -2748,77 +2940,76 @@ namespace OpenSim.Region.Framework.Scenes | |||
2748 | float y = (scale.Y / part.Scale.Y); | 2940 | float y = (scale.Y / part.Scale.Y); |
2749 | float z = (scale.Z / part.Scale.Z); | 2941 | float z = (scale.Z / part.Scale.Z); |
2750 | 2942 | ||
2751 | lock (m_parts) | 2943 | lockPartsForRead(true); |
2944 | if (x > 1.0f || y > 1.0f || z > 1.0f) | ||
2752 | { | 2945 | { |
2753 | if (x > 1.0f || y > 1.0f || z > 1.0f) | 2946 | foreach (SceneObjectPart obPart in m_parts.Values) |
2754 | { | 2947 | { |
2755 | foreach (SceneObjectPart obPart in m_parts.Values) | 2948 | if (obPart.UUID != m_rootPart.UUID) |
2756 | { | 2949 | { |
2757 | if (obPart.UUID != m_rootPart.UUID) | 2950 | Vector3 oldSize = new Vector3(obPart.Scale); |
2758 | { | ||
2759 | Vector3 oldSize = new Vector3(obPart.Scale); | ||
2760 | 2951 | ||
2761 | float f = 1.0f; | 2952 | float f = 1.0f; |
2762 | float a = 1.0f; | 2953 | float a = 1.0f; |
2763 | 2954 | ||
2764 | if (part.PhysActor != null && part.PhysActor.IsPhysical) | 2955 | if (part.PhysActor != null && part.PhysActor.IsPhysical) |
2956 | { | ||
2957 | if (oldSize.X*x > m_scene.m_maxPhys) | ||
2765 | { | 2958 | { |
2766 | if (oldSize.X*x > m_scene.m_maxPhys) | 2959 | f = m_scene.m_maxPhys / oldSize.X; |
2767 | { | 2960 | a = f / x; |
2768 | f = m_scene.m_maxPhys / oldSize.X; | 2961 | x *= a; |
2769 | a = f / x; | 2962 | y *= a; |
2770 | x *= a; | 2963 | z *= a; |
2771 | y *= a; | ||
2772 | z *= a; | ||
2773 | } | ||
2774 | if (oldSize.Y*y > m_scene.m_maxPhys) | ||
2775 | { | ||
2776 | f = m_scene.m_maxPhys / oldSize.Y; | ||
2777 | a = f / y; | ||
2778 | x *= a; | ||
2779 | y *= a; | ||
2780 | z *= a; | ||
2781 | } | ||
2782 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
2783 | { | ||
2784 | f = m_scene.m_maxPhys / oldSize.Z; | ||
2785 | a = f / z; | ||
2786 | x *= a; | ||
2787 | y *= a; | ||
2788 | z *= a; | ||
2789 | } | ||
2790 | } | 2964 | } |
2791 | else | 2965 | if (oldSize.Y*y > m_scene.m_maxPhys) |
2966 | { | ||
2967 | f = m_scene.m_maxPhys / oldSize.Y; | ||
2968 | a = f / y; | ||
2969 | x *= a; | ||
2970 | y *= a; | ||
2971 | z *= a; | ||
2972 | } | ||
2973 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
2974 | { | ||
2975 | f = m_scene.m_maxPhys / oldSize.Z; | ||
2976 | a = f / z; | ||
2977 | x *= a; | ||
2978 | y *= a; | ||
2979 | z *= a; | ||
2980 | } | ||
2981 | } | ||
2982 | else | ||
2983 | { | ||
2984 | if (oldSize.X*x > m_scene.m_maxNonphys) | ||
2985 | { | ||
2986 | f = m_scene.m_maxNonphys / oldSize.X; | ||
2987 | a = f / x; | ||
2988 | x *= a; | ||
2989 | y *= a; | ||
2990 | z *= a; | ||
2991 | } | ||
2992 | if (oldSize.Y*y > m_scene.m_maxNonphys) | ||
2993 | { | ||
2994 | f = m_scene.m_maxNonphys / oldSize.Y; | ||
2995 | a = f / y; | ||
2996 | x *= a; | ||
2997 | y *= a; | ||
2998 | z *= a; | ||
2999 | } | ||
3000 | if (oldSize.Z*z > m_scene.m_maxNonphys) | ||
2792 | { | 3001 | { |
2793 | if (oldSize.X*x > m_scene.m_maxNonphys) | 3002 | f = m_scene.m_maxNonphys / oldSize.Z; |
2794 | { | 3003 | a = f / z; |
2795 | f = m_scene.m_maxNonphys / oldSize.X; | 3004 | x *= a; |
2796 | a = f / x; | 3005 | y *= a; |
2797 | x *= a; | 3006 | z *= a; |
2798 | y *= a; | ||
2799 | z *= a; | ||
2800 | } | ||
2801 | if (oldSize.Y*y > m_scene.m_maxNonphys) | ||
2802 | { | ||
2803 | f = m_scene.m_maxNonphys / oldSize.Y; | ||
2804 | a = f / y; | ||
2805 | x *= a; | ||
2806 | y *= a; | ||
2807 | z *= a; | ||
2808 | } | ||
2809 | if (oldSize.Z*z > m_scene.m_maxNonphys) | ||
2810 | { | ||
2811 | f = m_scene.m_maxNonphys / oldSize.Z; | ||
2812 | a = f / z; | ||
2813 | x *= a; | ||
2814 | y *= a; | ||
2815 | z *= a; | ||
2816 | } | ||
2817 | } | 3007 | } |
2818 | } | 3008 | } |
2819 | } | 3009 | } |
2820 | } | 3010 | } |
2821 | } | 3011 | } |
3012 | lockPartsForRead(false); | ||
2822 | 3013 | ||
2823 | Vector3 prevScale = part.Scale; | 3014 | Vector3 prevScale = part.Scale; |
2824 | prevScale.X *= x; | 3015 | prevScale.X *= x; |
@@ -2826,7 +3017,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2826 | prevScale.Z *= z; | 3017 | prevScale.Z *= z; |
2827 | part.Resize(prevScale); | 3018 | part.Resize(prevScale); |
2828 | 3019 | ||
2829 | lock (m_parts) | 3020 | lockPartsForRead(true); |
2830 | { | 3021 | { |
2831 | foreach (SceneObjectPart obPart in m_parts.Values) | 3022 | foreach (SceneObjectPart obPart in m_parts.Values) |
2832 | { | 3023 | { |
@@ -2845,6 +3036,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2845 | } | 3036 | } |
2846 | } | 3037 | } |
2847 | } | 3038 | } |
3039 | lockPartsForRead(false); | ||
2848 | 3040 | ||
2849 | if (part.PhysActor != null) | 3041 | if (part.PhysActor != null) |
2850 | { | 3042 | { |
@@ -2925,7 +3117,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2925 | axDiff *= Quaternion.Inverse(partRotation); | 3117 | axDiff *= Quaternion.Inverse(partRotation); |
2926 | diff = axDiff; | 3118 | diff = axDiff; |
2927 | 3119 | ||
2928 | lock (m_parts) | 3120 | lockPartsForRead(true); |
2929 | { | 3121 | { |
2930 | foreach (SceneObjectPart obPart in m_parts.Values) | 3122 | foreach (SceneObjectPart obPart in m_parts.Values) |
2931 | { | 3123 | { |
@@ -2935,6 +3127,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2935 | } | 3127 | } |
2936 | } | 3128 | } |
2937 | } | 3129 | } |
3130 | lockPartsForRead(false); | ||
2938 | 3131 | ||
2939 | AbsolutePosition = newPos; | 3132 | AbsolutePosition = newPos; |
2940 | 3133 | ||
@@ -3052,7 +3245,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3052 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 3245 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); |
3053 | } | 3246 | } |
3054 | 3247 | ||
3055 | lock (m_parts) | 3248 | lockPartsForRead(true); |
3056 | { | 3249 | { |
3057 | foreach (SceneObjectPart prim in m_parts.Values) | 3250 | foreach (SceneObjectPart prim in m_parts.Values) |
3058 | { | 3251 | { |
@@ -3070,6 +3263,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3070 | } | 3263 | } |
3071 | } | 3264 | } |
3072 | } | 3265 | } |
3266 | lockPartsForRead(false); | ||
3073 | 3267 | ||
3074 | m_rootPart.ScheduleTerseUpdate(); | 3268 | m_rootPart.ScheduleTerseUpdate(); |
3075 | } | 3269 | } |
@@ -3168,7 +3362,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3168 | if (atTargets.Count > 0) | 3362 | if (atTargets.Count > 0) |
3169 | { | 3363 | { |
3170 | uint[] localids = new uint[0]; | 3364 | uint[] localids = new uint[0]; |
3171 | lock (m_parts) | 3365 | lockPartsForRead(true); |
3172 | { | 3366 | { |
3173 | localids = new uint[m_parts.Count]; | 3367 | localids = new uint[m_parts.Count]; |
3174 | int cntr = 0; | 3368 | int cntr = 0; |
@@ -3178,6 +3372,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3178 | cntr++; | 3372 | cntr++; |
3179 | } | 3373 | } |
3180 | } | 3374 | } |
3375 | lockPartsForRead(false); | ||
3181 | 3376 | ||
3182 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3377 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3183 | { | 3378 | { |
@@ -3196,7 +3391,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3196 | { | 3391 | { |
3197 | //trigger not_at_target | 3392 | //trigger not_at_target |
3198 | uint[] localids = new uint[0]; | 3393 | uint[] localids = new uint[0]; |
3199 | lock (m_parts) | 3394 | lockPartsForRead(true); |
3200 | { | 3395 | { |
3201 | localids = new uint[m_parts.Count]; | 3396 | localids = new uint[m_parts.Count]; |
3202 | int cntr = 0; | 3397 | int cntr = 0; |
@@ -3206,7 +3401,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3206 | cntr++; | 3401 | cntr++; |
3207 | } | 3402 | } |
3208 | } | 3403 | } |
3209 | 3404 | lockPartsForRead(false); | |
3405 | |||
3210 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3406 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3211 | { | 3407 | { |
3212 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); | 3408 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); |
@@ -3219,19 +3415,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
3219 | public float GetMass() | 3415 | public float GetMass() |
3220 | { | 3416 | { |
3221 | float retmass = 0f; | 3417 | float retmass = 0f; |
3222 | lock (m_parts) | 3418 | lockPartsForRead(true); |
3223 | { | 3419 | { |
3224 | foreach (SceneObjectPart part in m_parts.Values) | 3420 | foreach (SceneObjectPart part in m_parts.Values) |
3225 | { | 3421 | { |
3226 | retmass += part.GetMass(); | 3422 | retmass += part.GetMass(); |
3227 | } | 3423 | } |
3228 | } | 3424 | } |
3425 | lockPartsForRead(false); | ||
3229 | return retmass; | 3426 | return retmass; |
3230 | } | 3427 | } |
3231 | 3428 | ||
3232 | public void CheckSculptAndLoad() | 3429 | public void CheckSculptAndLoad() |
3233 | { | 3430 | { |
3234 | lock (m_parts) | 3431 | lockPartsForRead(true); |
3235 | { | 3432 | { |
3236 | if (!IsDeleted) | 3433 | if (!IsDeleted) |
3237 | { | 3434 | { |
@@ -3256,6 +3453,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3256 | } | 3453 | } |
3257 | } | 3454 | } |
3258 | } | 3455 | } |
3456 | lockPartsForRead(false); | ||
3259 | } | 3457 | } |
3260 | 3458 | ||
3261 | protected void AssetReceived(string id, Object sender, AssetBase asset) | 3459 | protected void AssetReceived(string id, Object sender, AssetBase asset) |
@@ -3276,7 +3474,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3276 | /// <param name="client"></param> | 3474 | /// <param name="client"></param> |
3277 | public void SetGroup(UUID GroupID, IClientAPI client) | 3475 | public void SetGroup(UUID GroupID, IClientAPI client) |
3278 | { | 3476 | { |
3279 | lock (m_parts) | 3477 | lockPartsForRead(true); |
3280 | { | 3478 | { |
3281 | foreach (SceneObjectPart part in m_parts.Values) | 3479 | foreach (SceneObjectPart part in m_parts.Values) |
3282 | { | 3480 | { |
@@ -3286,7 +3484,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3286 | 3484 | ||
3287 | HasGroupChanged = true; | 3485 | HasGroupChanged = true; |
3288 | } | 3486 | } |
3289 | 3487 | lockPartsForRead(false); | |
3290 | ScheduleGroupForFullUpdate(); | 3488 | ScheduleGroupForFullUpdate(); |
3291 | } | 3489 | } |
3292 | 3490 | ||
@@ -3305,11 +3503,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3305 | 3503 | ||
3306 | public void SetAttachmentPoint(byte point) | 3504 | public void SetAttachmentPoint(byte point) |
3307 | { | 3505 | { |
3308 | lock (m_parts) | 3506 | lockPartsForRead(true); |
3309 | { | 3507 | { |
3310 | foreach (SceneObjectPart part in m_parts.Values) | 3508 | foreach (SceneObjectPart part in m_parts.Values) |
3311 | part.SetAttachmentPoint(point); | 3509 | part.SetAttachmentPoint(point); |
3312 | } | 3510 | } |
3511 | lockPartsForRead(false); | ||
3313 | } | 3512 | } |
3314 | 3513 | ||
3315 | #region ISceneObject | 3514 | #region ISceneObject |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index b6916f2..a23c11e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -212,6 +212,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
212 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; | 212 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; |
213 | private Vector3 m_sitTargetPosition; | 213 | private Vector3 m_sitTargetPosition; |
214 | private string m_sitAnimation = "SIT"; | 214 | private string m_sitAnimation = "SIT"; |
215 | private bool m_occupied; // KF if any av is sitting on this prim | ||
215 | private string m_text = String.Empty; | 216 | private string m_text = String.Empty; |
216 | private string m_touchName = String.Empty; | 217 | private string m_touchName = String.Empty; |
217 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); | 218 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); |
@@ -389,12 +390,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
389 | } | 390 | } |
390 | 391 | ||
391 | /// <value> | 392 | /// <value> |
392 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | 393 | /// Get the inventory list |
393 | /// </value> | 394 | /// </value> |
394 | public TaskInventoryDictionary TaskInventory | 395 | public TaskInventoryDictionary TaskInventory |
395 | { | 396 | { |
396 | get { return m_inventory.Items; } | 397 | get { |
397 | set { m_inventory.Items = value; } | 398 | return m_inventory.Items; |
399 | } | ||
400 | set { | ||
401 | m_inventory.Items = value; | ||
402 | } | ||
398 | } | 403 | } |
399 | 404 | ||
400 | public uint ObjectFlags | 405 | public uint ObjectFlags |
@@ -508,9 +513,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
508 | { | 513 | { |
509 | // If this is a linkset, we don't want the physics engine mucking up our group position here. | 514 | // If this is a linkset, we don't want the physics engine mucking up our group position here. |
510 | PhysicsActor actor = PhysActor; | 515 | PhysicsActor actor = PhysActor; |
511 | if (actor != null && _parentID == 0) | 516 | if (actor != null) |
512 | { | 517 | { |
513 | m_groupPosition = actor.Position; | 518 | if (_parentID == 0) |
519 | { | ||
520 | m_groupPosition = actor.Position; | ||
521 | } | ||
522 | else | ||
523 | { | ||
524 | m_groupPosition = ParentGroup.AbsolutePosition; // KF+Casper Update Child prims too! | ||
525 | } | ||
514 | } | 526 | } |
515 | 527 | ||
516 | if (IsAttachment) | 528 | if (IsAttachment) |
@@ -837,7 +849,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
837 | if (IsAttachment) | 849 | if (IsAttachment) |
838 | return GroupPosition; | 850 | return GroupPosition; |
839 | 851 | ||
840 | return m_offsetPosition + m_groupPosition; } | 852 | // return m_offsetPosition + m_groupPosition; } |
853 | return m_groupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset) ; } //KF: Rotation was ignored! | ||
841 | } | 854 | } |
842 | 855 | ||
843 | public SceneObjectGroup ParentGroup | 856 | public SceneObjectGroup ParentGroup |
@@ -989,6 +1002,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
989 | get { return _flags; } | 1002 | get { return _flags; } |
990 | set { _flags = value; } | 1003 | set { _flags = value; } |
991 | } | 1004 | } |
1005 | |||
1006 | [XmlIgnore] | ||
1007 | public bool IsOccupied // KF If an av is sittingon this prim | ||
1008 | { | ||
1009 | get { return m_occupied; } | ||
1010 | set { m_occupied = value; } | ||
1011 | } | ||
992 | 1012 | ||
993 | [XmlIgnore] | 1013 | [XmlIgnore] |
994 | public UUID SitTargetAvatar | 1014 | public UUID SitTargetAvatar |
@@ -1064,14 +1084,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1064 | } | 1084 | } |
1065 | } | 1085 | } |
1066 | 1086 | ||
1067 | /// <summary> | ||
1068 | /// Clear all pending updates of parts to clients | ||
1069 | /// </summary> | ||
1070 | private void ClearUpdateSchedule() | ||
1071 | { | ||
1072 | m_updateFlag = 0; | ||
1073 | } | ||
1074 | |||
1075 | private void SendObjectPropertiesToClient(UUID AgentID) | 1087 | private void SendObjectPropertiesToClient(UUID AgentID) |
1076 | { | 1088 | { |
1077 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); | 1089 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); |
@@ -1739,9 +1751,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1739 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; | 1751 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; |
1740 | 1752 | ||
1741 | Vector3 axPos = OffsetPosition; | 1753 | Vector3 axPos = OffsetPosition; |
1742 | |||
1743 | axPos *= parentRot; | 1754 | axPos *= parentRot; |
1744 | Vector3 translationOffsetPosition = axPos; | 1755 | Vector3 translationOffsetPosition = axPos; |
1756 | |||
1757 | int tx = (int)GroupPosition.X; | ||
1758 | int ty = (int)GroupPosition.Y; | ||
1759 | int tz = (int)GroupPosition.Z; | ||
1760 | |||
1745 | return GroupPosition + translationOffsetPosition; | 1761 | return GroupPosition + translationOffsetPosition; |
1746 | } | 1762 | } |
1747 | 1763 | ||
@@ -2109,17 +2125,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2109 | //Trys to fetch sound id from prim's inventory. | 2125 | //Trys to fetch sound id from prim's inventory. |
2110 | //Prim's inventory doesn't support non script items yet | 2126 | //Prim's inventory doesn't support non script items yet |
2111 | 2127 | ||
2112 | lock (TaskInventory) | 2128 | TaskInventory.LockItemsForRead(true); |
2129 | |||
2130 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2113 | { | 2131 | { |
2114 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2132 | if (item.Value.Name == sound) |
2115 | { | 2133 | { |
2116 | if (item.Value.Name == sound) | 2134 | soundID = item.Value.ItemID; |
2117 | { | 2135 | break; |
2118 | soundID = item.Value.ItemID; | ||
2119 | break; | ||
2120 | } | ||
2121 | } | 2136 | } |
2122 | } | 2137 | } |
2138 | |||
2139 | TaskInventory.LockItemsForRead(false); | ||
2123 | } | 2140 | } |
2124 | 2141 | ||
2125 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); | 2142 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); |
@@ -2185,6 +2202,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2185 | ParentGroup.HasGroupChanged = true; | 2202 | ParentGroup.HasGroupChanged = true; |
2186 | ScheduleFullUpdate(); | 2203 | ScheduleFullUpdate(); |
2187 | } | 2204 | } |
2205 | |||
2206 | public void RotLookAt(Quaternion target, float strength, float damping) | ||
2207 | { | ||
2208 | m_parentGroup.rotLookAt(target, strength, damping); | ||
2209 | } | ||
2188 | 2210 | ||
2189 | /// <summary> | 2211 | /// <summary> |
2190 | /// Schedules this prim for a full update | 2212 | /// Schedules this prim for a full update |
@@ -2389,8 +2411,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2389 | { | 2411 | { |
2390 | const float ROTATION_TOLERANCE = 0.01f; | 2412 | const float ROTATION_TOLERANCE = 0.01f; |
2391 | const float VELOCITY_TOLERANCE = 0.001f; | 2413 | const float VELOCITY_TOLERANCE = 0.001f; |
2392 | const float POSITION_TOLERANCE = 0.05f; | 2414 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
2393 | const int TIME_MS_TOLERANCE = 3000; | 2415 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
2394 | 2416 | ||
2395 | if (m_updateFlag == 1) | 2417 | if (m_updateFlag == 1) |
2396 | { | 2418 | { |
@@ -2404,7 +2426,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2404 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | 2426 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) |
2405 | { | 2427 | { |
2406 | AddTerseUpdateToAllAvatars(); | 2428 | AddTerseUpdateToAllAvatars(); |
2407 | ClearUpdateSchedule(); | 2429 | |
2408 | 2430 | ||
2409 | // This causes the Scene to 'poll' physical objects every couple of frames | 2431 | // This causes the Scene to 'poll' physical objects every couple of frames |
2410 | // bad, so it's been replaced by an event driven method. | 2432 | // bad, so it's been replaced by an event driven method. |
@@ -2422,16 +2444,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2422 | m_lastAngularVelocity = AngularVelocity; | 2444 | m_lastAngularVelocity = AngularVelocity; |
2423 | m_lastTerseSent = Environment.TickCount; | 2445 | m_lastTerseSent = Environment.TickCount; |
2424 | } | 2446 | } |
2447 | //Moved this outside of the if clause so updates don't get blocked.. *sigh* | ||
2448 | m_updateFlag = 0; //Why were we calling a function to do this? Inefficient! *screams* | ||
2425 | } | 2449 | } |
2426 | else | 2450 | else |
2427 | { | 2451 | { |
2428 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes | 2452 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes |
2429 | { | 2453 | { |
2430 | AddFullUpdateToAllAvatars(); | 2454 | AddFullUpdateToAllAvatars(); |
2431 | ClearUpdateSchedule(); | 2455 | m_updateFlag = 0; //Same here |
2432 | } | 2456 | } |
2433 | } | 2457 | } |
2434 | ClearUpdateSchedule(); | 2458 | m_updateFlag = 0; |
2435 | } | 2459 | } |
2436 | 2460 | ||
2437 | /// <summary> | 2461 | /// <summary> |
@@ -2458,17 +2482,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2458 | if (!UUID.TryParse(sound, out soundID)) | 2482 | if (!UUID.TryParse(sound, out soundID)) |
2459 | { | 2483 | { |
2460 | // search sound file from inventory | 2484 | // search sound file from inventory |
2461 | lock (TaskInventory) | 2485 | TaskInventory.LockItemsForRead(true); |
2486 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2462 | { | 2487 | { |
2463 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2488 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) |
2464 | { | 2489 | { |
2465 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 2490 | soundID = item.Value.ItemID; |
2466 | { | 2491 | break; |
2467 | soundID = item.Value.ItemID; | ||
2468 | break; | ||
2469 | } | ||
2470 | } | 2492 | } |
2471 | } | 2493 | } |
2494 | TaskInventory.LockItemsForRead(false); | ||
2472 | } | 2495 | } |
2473 | 2496 | ||
2474 | if (soundID == UUID.Zero) | 2497 | if (soundID == UUID.Zero) |
@@ -2684,6 +2707,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2684 | SetText(text); | 2707 | SetText(text); |
2685 | } | 2708 | } |
2686 | 2709 | ||
2710 | public void StopLookAt() | ||
2711 | { | ||
2712 | m_parentGroup.stopLookAt(); | ||
2713 | |||
2714 | m_parentGroup.ScheduleGroupForTerseUpdate(); | ||
2715 | } | ||
2716 | |||
2687 | public void StopMoveToTarget() | 2717 | public void StopMoveToTarget() |
2688 | { | 2718 | { |
2689 | m_parentGroup.stopMoveToTarget(); | 2719 | m_parentGroup.stopMoveToTarget(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 22eedba..b57d912 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -80,7 +80,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
80 | /// </value> | 80 | /// </value> |
81 | protected internal TaskInventoryDictionary Items | 81 | protected internal TaskInventoryDictionary Items |
82 | { | 82 | { |
83 | get { return m_items; } | 83 | get { |
84 | return m_items; | ||
85 | } | ||
84 | set | 86 | set |
85 | { | 87 | { |
86 | m_items = value; | 88 | m_items = value; |
@@ -116,22 +118,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
116 | /// <param name="linkNum">Link number for the part</param> | 118 | /// <param name="linkNum">Link number for the part</param> |
117 | public void ResetInventoryIDs() | 119 | public void ResetInventoryIDs() |
118 | { | 120 | { |
119 | lock (Items) | 121 | m_items.LockItemsForWrite(true); |
122 | |||
123 | if (0 == Items.Count) | ||
120 | { | 124 | { |
121 | if (0 == Items.Count) | 125 | m_items.LockItemsForWrite(false); |
122 | return; | 126 | return; |
127 | } | ||
123 | 128 | ||
124 | HasInventoryChanged = true; | 129 | HasInventoryChanged = true; |
125 | m_part.ParentGroup.HasGroupChanged = true; | 130 | m_part.ParentGroup.HasGroupChanged = true; |
126 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 131 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
127 | Items.Clear(); | 132 | Items.Clear(); |
128 | 133 | ||
129 | foreach (TaskInventoryItem item in items) | 134 | foreach (TaskInventoryItem item in items) |
130 | { | 135 | { |
131 | item.ResetIDs(m_part.UUID); | 136 | item.ResetIDs(m_part.UUID); |
132 | Items.Add(item.ItemID, item); | 137 | Items.Add(item.ItemID, item); |
133 | } | ||
134 | } | 138 | } |
139 | m_items.LockItemsForWrite(false); | ||
135 | } | 140 | } |
136 | 141 | ||
137 | /// <summary> | 142 | /// <summary> |
@@ -140,25 +145,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
140 | /// <param name="ownerId"></param> | 145 | /// <param name="ownerId"></param> |
141 | public void ChangeInventoryOwner(UUID ownerId) | 146 | public void ChangeInventoryOwner(UUID ownerId) |
142 | { | 147 | { |
143 | lock (Items) | 148 | m_items.LockItemsForWrite(true); |
149 | if (0 == Items.Count) | ||
144 | { | 150 | { |
145 | if (0 == Items.Count) | 151 | m_items.LockItemsForWrite(false); |
146 | { | 152 | return; |
147 | return; | 153 | } |
148 | } | ||
149 | 154 | ||
150 | HasInventoryChanged = true; | 155 | HasInventoryChanged = true; |
151 | m_part.ParentGroup.HasGroupChanged = true; | 156 | m_part.ParentGroup.HasGroupChanged = true; |
152 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 157 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
153 | foreach (TaskInventoryItem item in items) | 158 | foreach (TaskInventoryItem item in items) |
159 | { | ||
160 | if (ownerId != item.OwnerID) | ||
154 | { | 161 | { |
155 | if (ownerId != item.OwnerID) | 162 | item.LastOwnerID = item.OwnerID; |
156 | { | 163 | item.OwnerID = ownerId; |
157 | item.LastOwnerID = item.OwnerID; | ||
158 | item.OwnerID = ownerId; | ||
159 | } | ||
160 | } | 164 | } |
161 | } | 165 | } |
166 | m_items.LockItemsForWrite(false); | ||
162 | } | 167 | } |
163 | 168 | ||
164 | /// <summary> | 169 | /// <summary> |
@@ -167,24 +172,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
167 | /// <param name="groupID"></param> | 172 | /// <param name="groupID"></param> |
168 | public void ChangeInventoryGroup(UUID groupID) | 173 | public void ChangeInventoryGroup(UUID groupID) |
169 | { | 174 | { |
170 | lock (Items) | 175 | m_items.LockItemsForWrite(true); |
176 | if (0 == Items.Count) | ||
171 | { | 177 | { |
172 | if (0 == Items.Count) | 178 | m_items.LockItemsForWrite(false); |
173 | { | 179 | return; |
174 | return; | 180 | } |
175 | } | ||
176 | 181 | ||
177 | HasInventoryChanged = true; | 182 | HasInventoryChanged = true; |
178 | m_part.ParentGroup.HasGroupChanged = true; | 183 | m_part.ParentGroup.HasGroupChanged = true; |
179 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 184 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
180 | foreach (TaskInventoryItem item in items) | 185 | foreach (TaskInventoryItem item in items) |
186 | { | ||
187 | if (groupID != item.GroupID) | ||
181 | { | 188 | { |
182 | if (groupID != item.GroupID) | 189 | item.GroupID = groupID; |
183 | { | ||
184 | item.GroupID = groupID; | ||
185 | } | ||
186 | } | 190 | } |
187 | } | 191 | } |
192 | m_items.LockItemsForWrite(false); | ||
188 | } | 193 | } |
189 | 194 | ||
190 | /// <summary> | 195 | /// <summary> |
@@ -192,14 +197,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
192 | /// </summary> | 197 | /// </summary> |
193 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 198 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
194 | { | 199 | { |
195 | lock (m_items) | 200 | Items.LockItemsForRead(true); |
201 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
202 | Items.LockItemsForRead(false); | ||
203 | foreach (TaskInventoryItem item in items) | ||
196 | { | 204 | { |
197 | foreach (TaskInventoryItem item in Items.Values) | 205 | if ((int)InventoryType.LSL == item.InvType) |
198 | { | 206 | { |
199 | if ((int)InventoryType.LSL == item.InvType) | 207 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); |
200 | { | ||
201 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | ||
202 | } | ||
203 | } | 208 | } |
204 | } | 209 | } |
205 | } | 210 | } |
@@ -209,17 +214,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
209 | /// </summary> | 214 | /// </summary> |
210 | public void RemoveScriptInstances() | 215 | public void RemoveScriptInstances() |
211 | { | 216 | { |
212 | lock (Items) | 217 | Items.LockItemsForRead(true); |
218 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
219 | Items.LockItemsForRead(false); | ||
220 | |||
221 | foreach (TaskInventoryItem item in items) | ||
213 | { | 222 | { |
214 | foreach (TaskInventoryItem item in Items.Values) | 223 | if ((int)InventoryType.LSL == item.InvType) |
215 | { | 224 | { |
216 | if ((int)InventoryType.LSL == item.InvType) | 225 | RemoveScriptInstance(item.ItemID); |
217 | { | 226 | m_part.RemoveScriptEvents(item.ItemID); |
218 | RemoveScriptInstance(item.ItemID); | ||
219 | m_part.RemoveScriptEvents(item.ItemID); | ||
220 | } | ||
221 | } | 227 | } |
222 | } | 228 | } |
229 | |||
230 | |||
223 | } | 231 | } |
224 | 232 | ||
225 | /// <summary> | 233 | /// <summary> |
@@ -244,8 +252,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
244 | if (stateSource == 1 && // Prim crossing | 252 | if (stateSource == 1 && // Prim crossing |
245 | m_part.ParentGroup.Scene.m_trustBinaries) | 253 | m_part.ParentGroup.Scene.m_trustBinaries) |
246 | { | 254 | { |
255 | m_items.LockItemsForWrite(true); | ||
247 | m_items[item.ItemID].PermsMask = 0; | 256 | m_items[item.ItemID].PermsMask = 0; |
248 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 257 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
258 | m_items.LockItemsForWrite(false); | ||
249 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 259 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
250 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 260 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
251 | m_part.ParentGroup.AddActiveScriptCount(1); | 261 | m_part.ParentGroup.AddActiveScriptCount(1); |
@@ -267,8 +277,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
267 | { | 277 | { |
268 | if (m_part.ParentGroup.m_savedScriptState != null) | 278 | if (m_part.ParentGroup.m_savedScriptState != null) |
269 | RestoreSavedScriptState(item.OldItemID, item.ItemID); | 279 | RestoreSavedScriptState(item.OldItemID, item.ItemID); |
280 | m_items.LockItemsForWrite(true); | ||
270 | m_items[item.ItemID].PermsMask = 0; | 281 | m_items[item.ItemID].PermsMask = 0; |
271 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 282 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
283 | m_items.LockItemsForWrite(false); | ||
272 | string script = Utils.BytesToString(asset.Data); | 284 | string script = Utils.BytesToString(asset.Data); |
273 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 285 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
274 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 286 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
@@ -303,14 +315,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
303 | /// </param> | 315 | /// </param> |
304 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 316 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
305 | { | 317 | { |
306 | lock (m_items) | 318 | m_items.LockItemsForRead(true); |
319 | if (m_items.ContainsKey(itemId)) | ||
307 | { | 320 | { |
308 | if (m_items.ContainsKey(itemId)) | 321 | if (m_items.ContainsKey(itemId)) |
309 | { | 322 | { |
323 | m_items.LockItemsForRead(false); | ||
310 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | 324 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); |
311 | } | 325 | } |
312 | else | 326 | else |
313 | { | 327 | { |
328 | m_items.LockItemsForRead(false); | ||
314 | m_log.ErrorFormat( | 329 | m_log.ErrorFormat( |
315 | "[PRIM INVENTORY]: " + | 330 | "[PRIM INVENTORY]: " + |
316 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 331 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", |
@@ -318,6 +333,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
318 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 333 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
319 | } | 334 | } |
320 | } | 335 | } |
336 | else | ||
337 | { | ||
338 | m_items.LockItemsForRead(false); | ||
339 | m_log.ErrorFormat( | ||
340 | "[PRIM INVENTORY]: " + | ||
341 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}", | ||
342 | itemId, m_part.Name, m_part.UUID); | ||
343 | } | ||
344 | |||
321 | } | 345 | } |
322 | 346 | ||
323 | /// <summary> | 347 | /// <summary> |
@@ -349,11 +373,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
349 | /// <returns></returns> | 373 | /// <returns></returns> |
350 | private bool InventoryContainsName(string name) | 374 | private bool InventoryContainsName(string name) |
351 | { | 375 | { |
352 | foreach (TaskInventoryItem item in Items.Values) | 376 | m_items.LockItemsForRead(true); |
377 | foreach (TaskInventoryItem item in m_items.Values) | ||
353 | { | 378 | { |
354 | if (item.Name == name) | 379 | if (item.Name == name) |
380 | { | ||
381 | m_items.LockItemsForRead(false); | ||
355 | return true; | 382 | return true; |
383 | } | ||
356 | } | 384 | } |
385 | m_items.LockItemsForRead(false); | ||
357 | return false; | 386 | return false; |
358 | } | 387 | } |
359 | 388 | ||
@@ -395,7 +424,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
395 | /// <param name="item"></param> | 424 | /// <param name="item"></param> |
396 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 425 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
397 | { | 426 | { |
427 | m_items.LockItemsForRead(true); | ||
398 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | 428 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); |
429 | m_items.LockItemsForRead(false); | ||
399 | foreach (TaskInventoryItem i in il) | 430 | foreach (TaskInventoryItem i in il) |
400 | { | 431 | { |
401 | if (i.Name == item.Name) | 432 | if (i.Name == item.Name) |
@@ -432,15 +463,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
432 | item.ParentPartID = m_part.UUID; | 463 | item.ParentPartID = m_part.UUID; |
433 | item.Name = name; | 464 | item.Name = name; |
434 | 465 | ||
435 | lock (m_items) | 466 | m_items.LockItemsForWrite(true); |
436 | { | 467 | m_items.Add(item.ItemID, item); |
437 | m_items.Add(item.ItemID, item); | 468 | m_items.LockItemsForWrite(false); |
438 | |||
439 | if (allowedDrop) | 469 | if (allowedDrop) |
440 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 470 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
441 | else | 471 | else |
442 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 472 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
443 | } | 473 | |
444 | 474 | ||
445 | m_inventorySerial++; | 475 | m_inventorySerial++; |
446 | //m_inventorySerial += 2; | 476 | //m_inventorySerial += 2; |
@@ -457,14 +487,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
457 | /// <param name="items"></param> | 487 | /// <param name="items"></param> |
458 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 488 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
459 | { | 489 | { |
460 | lock (m_items) | 490 | m_items.LockItemsForWrite(true); |
491 | foreach (TaskInventoryItem item in items) | ||
461 | { | 492 | { |
462 | foreach (TaskInventoryItem item in items) | 493 | m_items.Add(item.ItemID, item); |
463 | { | 494 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
464 | m_items.Add(item.ItemID, item); | ||
465 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
466 | } | ||
467 | } | 495 | } |
496 | m_items.LockItemsForWrite(false); | ||
468 | 497 | ||
469 | m_inventorySerial++; | 498 | m_inventorySerial++; |
470 | } | 499 | } |
@@ -477,8 +506,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
477 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 506 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
478 | { | 507 | { |
479 | TaskInventoryItem item; | 508 | TaskInventoryItem item; |
509 | m_items.LockItemsForRead(true); | ||
480 | m_items.TryGetValue(itemId, out item); | 510 | m_items.TryGetValue(itemId, out item); |
481 | 511 | m_items.LockItemsForRead(false); | |
482 | return item; | 512 | return item; |
483 | } | 513 | } |
484 | 514 | ||
@@ -490,46 +520,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
490 | /// <returns>false if the item did not exist, true if the update occurred successfully</returns> | 520 | /// <returns>false if the item did not exist, true if the update occurred successfully</returns> |
491 | public bool UpdateInventoryItem(TaskInventoryItem item) | 521 | public bool UpdateInventoryItem(TaskInventoryItem item) |
492 | { | 522 | { |
493 | lock (m_items) | 523 | m_items.LockItemsForWrite(true); |
524 | |||
525 | if (m_items.ContainsKey(item.ItemID)) | ||
494 | { | 526 | { |
495 | if (m_items.ContainsKey(item.ItemID)) | 527 | item.ParentID = m_part.UUID; |
528 | item.ParentPartID = m_part.UUID; | ||
529 | item.Flags = m_items[item.ItemID].Flags; | ||
530 | if (item.AssetID == UUID.Zero) | ||
496 | { | 531 | { |
497 | item.ParentID = m_part.UUID; | 532 | item.AssetID = m_items[item.ItemID].AssetID; |
498 | item.ParentPartID = m_part.UUID; | 533 | } |
499 | item.Flags = m_items[item.ItemID].Flags; | 534 | else if ((InventoryType)item.Type == InventoryType.Notecard) |
500 | if (item.AssetID == UUID.Zero) | 535 | { |
501 | { | 536 | ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID); |
502 | item.AssetID = m_items[item.ItemID].AssetID; | ||
503 | } | ||
504 | else if ((InventoryType)item.Type == InventoryType.Notecard) | ||
505 | { | ||
506 | ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID); | ||
507 | 537 | ||
508 | if (presence != null) | 538 | if (presence != null) |
509 | { | 539 | { |
510 | presence.ControllingClient.SendAgentAlertMessage( | 540 | presence.ControllingClient.SendAgentAlertMessage( |
511 | "Notecard saved", false); | 541 | "Notecard saved", false); |
512 | } | ||
513 | } | 542 | } |
543 | } | ||
514 | 544 | ||
515 | m_items[item.ItemID] = item; | 545 | m_items[item.ItemID] = item; |
516 | m_inventorySerial++; | 546 | m_inventorySerial++; |
517 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 547 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
518 | |||
519 | HasInventoryChanged = true; | ||
520 | m_part.ParentGroup.HasGroupChanged = true; | ||
521 | 548 | ||
522 | return true; | 549 | HasInventoryChanged = true; |
523 | } | 550 | m_part.ParentGroup.HasGroupChanged = true; |
524 | else | 551 | m_items.LockItemsForWrite(false); |
525 | { | 552 | return true; |
526 | m_log.ErrorFormat( | 553 | } |
527 | "[PRIM INVENTORY]: " + | 554 | else |
528 | "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | 555 | { |
529 | item.ItemID, m_part.Name, m_part.UUID, | 556 | m_log.ErrorFormat( |
530 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 557 | "[PRIM INVENTORY]: " + |
531 | } | 558 | "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", |
559 | item.ItemID, m_part.Name, m_part.UUID, | ||
560 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
532 | } | 561 | } |
562 | m_items.LockItemsForWrite(false); | ||
533 | 563 | ||
534 | return false; | 564 | return false; |
535 | } | 565 | } |
@@ -542,52 +572,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
542 | /// in this prim's inventory.</returns> | 572 | /// in this prim's inventory.</returns> |
543 | public int RemoveInventoryItem(UUID itemID) | 573 | public int RemoveInventoryItem(UUID itemID) |
544 | { | 574 | { |
545 | lock (m_items) | 575 | m_items.LockItemsForRead(true); |
576 | |||
577 | if (m_items.ContainsKey(itemID)) | ||
546 | { | 578 | { |
547 | if (m_items.ContainsKey(itemID)) | 579 | int type = m_items[itemID].InvType; |
580 | m_items.LockItemsForRead(false); | ||
581 | if (type == 10) // Script | ||
548 | { | 582 | { |
549 | int type = m_items[itemID].InvType; | 583 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); |
550 | if (type == 10) // Script | 584 | } |
551 | { | 585 | m_items.LockItemsForWrite(true); |
552 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | 586 | m_items.Remove(itemID); |
553 | } | 587 | m_items.LockItemsForWrite(false); |
554 | m_items.Remove(itemID); | 588 | m_inventorySerial++; |
555 | m_inventorySerial++; | 589 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
556 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
557 | |||
558 | HasInventoryChanged = true; | ||
559 | m_part.ParentGroup.HasGroupChanged = true; | ||
560 | 590 | ||
561 | int scriptcount = 0; | 591 | HasInventoryChanged = true; |
562 | lock (m_items) | 592 | m_part.ParentGroup.HasGroupChanged = true; |
563 | { | ||
564 | foreach (TaskInventoryItem item in m_items.Values) | ||
565 | { | ||
566 | if (item.Type == 10) | ||
567 | { | ||
568 | scriptcount++; | ||
569 | } | ||
570 | } | ||
571 | } | ||
572 | 593 | ||
573 | if (scriptcount <= 0) | 594 | int scriptcount = 0; |
595 | m_items.LockItemsForRead(true); | ||
596 | foreach (TaskInventoryItem item in m_items.Values) | ||
597 | { | ||
598 | if (item.Type == 10) | ||
574 | { | 599 | { |
575 | m_part.RemFlag(PrimFlags.Scripted); | 600 | scriptcount++; |
576 | } | 601 | } |
577 | |||
578 | m_part.ScheduleFullUpdate(); | ||
579 | |||
580 | return type; | ||
581 | } | 602 | } |
582 | else | 603 | m_items.LockItemsForRead(false); |
604 | |||
605 | |||
606 | if (scriptcount <= 0) | ||
583 | { | 607 | { |
584 | m_log.ErrorFormat( | 608 | m_part.RemFlag(PrimFlags.Scripted); |
585 | "[PRIM INVENTORY]: " + | ||
586 | "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | ||
587 | itemID, m_part.Name, m_part.UUID, | ||
588 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
589 | } | 609 | } |
610 | |||
611 | m_part.ScheduleFullUpdate(); | ||
612 | |||
613 | return type; | ||
614 | } | ||
615 | else | ||
616 | { | ||
617 | m_log.ErrorFormat( | ||
618 | "[PRIM INVENTORY]: " + | ||
619 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | ||
620 | itemID, m_part.Name, m_part.UUID); | ||
590 | } | 621 | } |
622 | m_items.LockItemsForWrite(false); | ||
591 | 623 | ||
592 | return -1; | 624 | return -1; |
593 | } | 625 | } |
@@ -640,52 +672,53 @@ namespace OpenSim.Region.Framework.Scenes | |||
640 | // isn't available (such as drag from prim inventory to agent inventory) | 672 | // isn't available (such as drag from prim inventory to agent inventory) |
641 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | 673 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); |
642 | 674 | ||
643 | lock (m_items) | 675 | m_items.LockItemsForRead(true); |
676 | |||
677 | foreach (TaskInventoryItem item in m_items.Values) | ||
644 | { | 678 | { |
645 | foreach (TaskInventoryItem item in m_items.Values) | 679 | UUID ownerID = item.OwnerID; |
646 | { | 680 | uint everyoneMask = 0; |
647 | UUID ownerID = item.OwnerID; | 681 | uint baseMask = item.BasePermissions; |
648 | uint everyoneMask = 0; | 682 | uint ownerMask = item.CurrentPermissions; |
649 | uint baseMask = item.BasePermissions; | ||
650 | uint ownerMask = item.CurrentPermissions; | ||
651 | 683 | ||
652 | invString.AddItemStart(); | 684 | invString.AddItemStart(); |
653 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | 685 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); |
654 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | 686 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); |
655 | 687 | ||
656 | invString.AddPermissionsStart(); | 688 | invString.AddPermissionsStart(); |
657 | 689 | ||
658 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | 690 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); |
659 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | 691 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); |
660 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(0)); | 692 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(0)); |
661 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | 693 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); |
662 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | 694 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); |
663 | 695 | ||
664 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | 696 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); |
665 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | 697 | invString.AddNameValueLine("owner_id", ownerID.ToString()); |
666 | 698 | ||
667 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | 699 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); |
668 | 700 | ||
669 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | 701 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); |
670 | invString.AddSectionEnd(); | 702 | invString.AddSectionEnd(); |
671 | 703 | ||
672 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | 704 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); |
673 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); | 705 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); |
674 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); | 706 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); |
675 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | 707 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); |
676 | 708 | ||
677 | invString.AddSaleStart(); | 709 | invString.AddSaleStart(); |
678 | invString.AddNameValueLine("sale_type", "not"); | 710 | invString.AddNameValueLine("sale_type", "not"); |
679 | invString.AddNameValueLine("sale_price", "0"); | 711 | invString.AddNameValueLine("sale_price", "0"); |
680 | invString.AddSectionEnd(); | 712 | invString.AddSectionEnd(); |
681 | 713 | ||
682 | invString.AddNameValueLine("name", item.Name + "|"); | 714 | invString.AddNameValueLine("name", item.Name + "|"); |
683 | invString.AddNameValueLine("desc", item.Description + "|"); | 715 | invString.AddNameValueLine("desc", item.Description + "|"); |
684 | 716 | ||
685 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | 717 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); |
686 | invString.AddSectionEnd(); | 718 | invString.AddSectionEnd(); |
687 | } | ||
688 | } | 719 | } |
720 | int count = m_items.Count; | ||
721 | m_items.LockItemsForRead(false); | ||
689 | 722 | ||
690 | fileData = Utils.StringToBytes(invString.BuildString); | 723 | fileData = Utils.StringToBytes(invString.BuildString); |
691 | 724 | ||
@@ -706,10 +739,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
706 | { | 739 | { |
707 | if (HasInventoryChanged) | 740 | if (HasInventoryChanged) |
708 | { | 741 | { |
709 | lock (Items) | 742 | Items.LockItemsForRead(true); |
710 | { | 743 | datastore.StorePrimInventory(m_part.UUID, Items.Values); |
711 | datastore.StorePrimInventory(m_part.UUID, Items.Values); | 744 | Items.LockItemsForRead(false); |
712 | } | ||
713 | 745 | ||
714 | HasInventoryChanged = false; | 746 | HasInventoryChanged = false; |
715 | } | 747 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 24840d4..fbc4ed5 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -73,7 +73,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
73 | // { | 73 | // { |
74 | // m_log.Debug("[ScenePresence] Destructor called"); | 74 | // m_log.Debug("[ScenePresence] Destructor called"); |
75 | // } | 75 | // } |
76 | 76 | ||
77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
78 | 78 | ||
79 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; | 79 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; |
@@ -89,7 +89,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
90 | /// issue #1716 | 90 | /// issue #1716 |
91 | /// </summary> | 91 | /// </summary> |
92 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); | 92 | // private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); |
93 | // Value revised by KF 091121 by comparison with SL. | ||
94 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | ||
93 | 95 | ||
94 | public UUID currentParcelUUID = UUID.Zero; | 96 | public UUID currentParcelUUID = UUID.Zero; |
95 | 97 | ||
@@ -113,7 +115,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
113 | public Vector3 lastKnownAllowedPosition; | 115 | public Vector3 lastKnownAllowedPosition; |
114 | public bool sentMessageAboutRestrictedParcelFlyingDown; | 116 | public bool sentMessageAboutRestrictedParcelFlyingDown; |
115 | public Vector4 CollisionPlane = Vector4.UnitW; | 117 | public Vector4 CollisionPlane = Vector4.UnitW; |
116 | 118 | ||
119 | private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation | ||
120 | private Vector3 m_avUnscriptedSitPos; // for non-scripted prims | ||
117 | private Vector3 m_lastPosition; | 121 | private Vector3 m_lastPosition; |
118 | private Quaternion m_lastRotation; | 122 | private Quaternion m_lastRotation; |
119 | private Vector3 m_lastVelocity; | 123 | private Vector3 m_lastVelocity; |
@@ -144,7 +148,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
144 | private int m_perfMonMS; | 148 | private int m_perfMonMS; |
145 | 149 | ||
146 | private bool m_setAlwaysRun; | 150 | private bool m_setAlwaysRun; |
147 | |||
148 | private bool m_forceFly; | 151 | private bool m_forceFly; |
149 | private bool m_flyDisabled; | 152 | private bool m_flyDisabled; |
150 | 153 | ||
@@ -168,7 +171,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
168 | protected RegionInfo m_regionInfo; | 171 | protected RegionInfo m_regionInfo; |
169 | protected ulong crossingFromRegion; | 172 | protected ulong crossingFromRegion; |
170 | 173 | ||
171 | private readonly Vector3[] Dir_Vectors = new Vector3[6]; | 174 | private readonly Vector3[] Dir_Vectors = new Vector3[11]; |
175 | private bool m_isNudging = false; | ||
172 | 176 | ||
173 | // Position of agent's camera in world (region cordinates) | 177 | // Position of agent's camera in world (region cordinates) |
174 | protected Vector3 m_CameraCenter; | 178 | protected Vector3 m_CameraCenter; |
@@ -193,6 +197,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
193 | private bool m_autopilotMoving; | 197 | private bool m_autopilotMoving; |
194 | private Vector3 m_autoPilotTarget; | 198 | private Vector3 m_autoPilotTarget; |
195 | private bool m_sitAtAutoTarget; | 199 | private bool m_sitAtAutoTarget; |
200 | private Vector3 m_initialSitTarget; //KF: First estimate of where to sit | ||
196 | 201 | ||
197 | private string m_nextSitAnimation = String.Empty; | 202 | private string m_nextSitAnimation = String.Empty; |
198 | 203 | ||
@@ -203,6 +208,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
203 | private bool m_followCamAuto; | 208 | private bool m_followCamAuto; |
204 | 209 | ||
205 | private int m_movementUpdateCount; | 210 | private int m_movementUpdateCount; |
211 | private int m_lastColCount = -1; //KF: Look for Collision chnages | ||
212 | private int m_updateCount = 0; //KF: Update Anims for a while | ||
213 | private static readonly int UPDATE_COUNT = 10; // how many frames to update for | ||
206 | 214 | ||
207 | private const int NumMovementsBetweenRayCast = 5; | 215 | private const int NumMovementsBetweenRayCast = 5; |
208 | 216 | ||
@@ -232,6 +240,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
232 | DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG, | 240 | DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG, |
233 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, | 241 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, |
234 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, | 242 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, |
243 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, | ||
244 | DIR_CONTROL_FLAG_BACK_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, | ||
245 | DIR_CONTROL_FLAG_LEFT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS, | ||
246 | DIR_CONTROL_FLAG_RIGHT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG, | ||
235 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG | 247 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG |
236 | } | 248 | } |
237 | 249 | ||
@@ -658,9 +670,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
658 | 670 | ||
659 | AdjustKnownSeeds(); | 671 | AdjustKnownSeeds(); |
660 | 672 | ||
661 | // TODO: I think, this won't send anything, as we are still a child here... | 673 | Animator.TrySetMovementAnimation("STAND"); |
662 | Animator.TrySetMovementAnimation("STAND"); | ||
663 | |||
664 | // we created a new ScenePresence (a new child agent) in a fresh region. | 674 | // we created a new ScenePresence (a new child agent) in a fresh region. |
665 | // Request info about all the (root) agents in this region | 675 | // Request info about all the (root) agents in this region |
666 | // Note: This won't send data *to* other clients in that region (children don't send) | 676 | // Note: This won't send data *to* other clients in that region (children don't send) |
@@ -716,21 +726,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
716 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT | 726 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT |
717 | Dir_Vectors[4] = Vector3.UnitZ; //UP | 727 | Dir_Vectors[4] = Vector3.UnitZ; //UP |
718 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN | 728 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN |
719 | Dir_Vectors[5] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | 729 | Dir_Vectors[6] = new Vector3(0.5f, 0f, 0f); //FORWARD_NUDGE |
730 | Dir_Vectors[7] = new Vector3(-0.5f, 0f, 0f); //BACK_NUDGE | ||
731 | Dir_Vectors[8] = new Vector3(0f, 0.5f, 0f); //LEFT_NUDGE | ||
732 | Dir_Vectors[9] = new Vector3(0f, -0.5f, 0f); //RIGHT_NUDGE | ||
733 | Dir_Vectors[10] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | ||
720 | } | 734 | } |
721 | 735 | ||
722 | private Vector3[] GetWalkDirectionVectors() | 736 | private Vector3[] GetWalkDirectionVectors() |
723 | { | 737 | { |
724 | Vector3[] vector = new Vector3[6]; | 738 | Vector3[] vector = new Vector3[11]; |
725 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD | 739 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD |
726 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK | 740 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK |
727 | vector[2] = Vector3.UnitY; //LEFT | 741 | vector[2] = Vector3.UnitY; //LEFT |
728 | vector[3] = -Vector3.UnitY; //RIGHT | 742 | vector[3] = -Vector3.UnitY; //RIGHT |
729 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP | 743 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP |
730 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN | 744 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN |
731 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge | 745 | vector[6] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD_NUDGE |
746 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK_NUDGE | ||
747 | vector[8] = Vector3.UnitY; //LEFT_NUDGE | ||
748 | vector[9] = -Vector3.UnitY; //RIGHT_NUDGE | ||
749 | vector[10] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_NUDGE | ||
732 | return vector; | 750 | return vector; |
733 | } | 751 | } |
752 | |||
753 | private bool[] GetDirectionIsNudge() | ||
754 | { | ||
755 | bool[] isNudge = new bool[11]; | ||
756 | isNudge[0] = false; //FORWARD | ||
757 | isNudge[1] = false; //BACK | ||
758 | isNudge[2] = false; //LEFT | ||
759 | isNudge[3] = false; //RIGHT | ||
760 | isNudge[4] = false; //UP | ||
761 | isNudge[5] = false; //DOWN | ||
762 | isNudge[6] = true; //FORWARD_NUDGE | ||
763 | isNudge[7] = true; //BACK_NUDGE | ||
764 | isNudge[8] = true; //LEFT_NUDGE | ||
765 | isNudge[9] = true; //RIGHT_NUDGE | ||
766 | isNudge[10] = true; //DOWN_Nudge | ||
767 | return isNudge; | ||
768 | } | ||
769 | |||
734 | 770 | ||
735 | #endregion | 771 | #endregion |
736 | 772 | ||
@@ -994,7 +1030,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
994 | { | 1030 | { |
995 | AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f)); | 1031 | AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f)); |
996 | } | 1032 | } |
997 | 1033 | ||
1034 | m_updateCount = UPDATE_COUNT; //KF: Trigger Anim updates to catch falling anim. | ||
1035 | |||
998 | ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, | 1036 | ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, |
999 | AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); | 1037 | AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); |
1000 | } | 1038 | } |
@@ -1229,7 +1267,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1229 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); | 1267 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); |
1230 | } | 1268 | } |
1231 | } | 1269 | } |
1232 | |||
1233 | lock (scriptedcontrols) | 1270 | lock (scriptedcontrols) |
1234 | { | 1271 | { |
1235 | if (scriptedcontrols.Count > 0) | 1272 | if (scriptedcontrols.Count > 0) |
@@ -1244,9 +1281,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1244 | 1281 | ||
1245 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) | 1282 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) |
1246 | { | 1283 | { |
1247 | // TODO: This doesn't prevent the user from walking yet. | 1284 | m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. |
1248 | // Setting parent ID would fix this, if we knew what value | ||
1249 | // to use. Or we could add a m_isSitting variable. | ||
1250 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | 1285 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); |
1251 | } | 1286 | } |
1252 | 1287 | ||
@@ -1261,7 +1296,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1261 | { | 1296 | { |
1262 | return; | 1297 | return; |
1263 | } | 1298 | } |
1264 | |||
1265 | if (m_allowMovement) | 1299 | if (m_allowMovement) |
1266 | { | 1300 | { |
1267 | int i = 0; | 1301 | int i = 0; |
@@ -1289,6 +1323,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1289 | update_rotation = true; | 1323 | update_rotation = true; |
1290 | } | 1324 | } |
1291 | 1325 | ||
1326 | //guilty until proven innocent.. | ||
1327 | bool Nudging = true; | ||
1328 | //Basically, if there is at least one non-nudge control then we don't need | ||
1329 | //to worry about stopping the avatar | ||
1330 | |||
1292 | if (m_parentID == 0) | 1331 | if (m_parentID == 0) |
1293 | { | 1332 | { |
1294 | bool bAllowUpdateMoveToPosition = false; | 1333 | bool bAllowUpdateMoveToPosition = false; |
@@ -1303,6 +1342,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1303 | else | 1342 | else |
1304 | dirVectors = Dir_Vectors; | 1343 | dirVectors = Dir_Vectors; |
1305 | 1344 | ||
1345 | bool[] isNudge = GetDirectionIsNudge(); | ||
1346 | |||
1347 | |||
1348 | |||
1349 | |||
1350 | |||
1306 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) | 1351 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) |
1307 | { | 1352 | { |
1308 | if (((uint)flags & (uint)DCF) != 0) | 1353 | if (((uint)flags & (uint)DCF) != 0) |
@@ -1312,6 +1357,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1312 | try | 1357 | try |
1313 | { | 1358 | { |
1314 | agent_control_v3 += dirVectors[i]; | 1359 | agent_control_v3 += dirVectors[i]; |
1360 | if (isNudge[i] == false) | ||
1361 | { | ||
1362 | Nudging = false; | ||
1363 | } | ||
1315 | } | 1364 | } |
1316 | catch (IndexOutOfRangeException) | 1365 | catch (IndexOutOfRangeException) |
1317 | { | 1366 | { |
@@ -1373,6 +1422,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1373 | // Ignore z component of vector | 1422 | // Ignore z component of vector |
1374 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); | 1423 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); |
1375 | LocalVectorToTarget2D.Normalize(); | 1424 | LocalVectorToTarget2D.Normalize(); |
1425 | |||
1426 | //We're not nudging | ||
1427 | Nudging = false; | ||
1376 | agent_control_v3 += LocalVectorToTarget2D; | 1428 | agent_control_v3 += LocalVectorToTarget2D; |
1377 | 1429 | ||
1378 | // update avatar movement flags. the avatar coordinate system is as follows: | 1430 | // update avatar movement flags. the avatar coordinate system is as follows: |
@@ -1455,7 +1507,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1455 | // m_log.DebugFormat( | 1507 | // m_log.DebugFormat( |
1456 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); | 1508 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); |
1457 | 1509 | ||
1458 | AddNewMovement(agent_control_v3, q); | 1510 | AddNewMovement(agent_control_v3, q, Nudging); |
1459 | 1511 | ||
1460 | if (update_movementflag) | 1512 | if (update_movementflag) |
1461 | Animator.UpdateMovementAnimations(); | 1513 | Animator.UpdateMovementAnimations(); |
@@ -1474,7 +1526,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1474 | m_sitAtAutoTarget = false; | 1526 | m_sitAtAutoTarget = false; |
1475 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; | 1527 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; |
1476 | //proxy.PCode = (byte)PCode.ParticleSystem; | 1528 | //proxy.PCode = (byte)PCode.ParticleSystem; |
1477 | |||
1478 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); | 1529 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); |
1479 | proxyObjectGroup.AttachToScene(m_scene); | 1530 | proxyObjectGroup.AttachToScene(m_scene); |
1480 | 1531 | ||
@@ -1516,7 +1567,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1516 | } | 1567 | } |
1517 | m_moveToPositionInProgress = true; | 1568 | m_moveToPositionInProgress = true; |
1518 | m_moveToPositionTarget = new Vector3(locx, locy, locz); | 1569 | m_moveToPositionTarget = new Vector3(locx, locy, locz); |
1519 | } | 1570 | } |
1520 | catch (Exception ex) | 1571 | catch (Exception ex) |
1521 | { | 1572 | { |
1522 | //Why did I get this error? | 1573 | //Why did I get this error? |
@@ -1538,7 +1589,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1538 | Velocity = Vector3.Zero; | 1589 | Velocity = Vector3.Zero; |
1539 | SendFullUpdateToAllClients(); | 1590 | SendFullUpdateToAllClients(); |
1540 | 1591 | ||
1541 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); | 1592 | HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); //KF ?? |
1542 | } | 1593 | } |
1543 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); | 1594 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); |
1544 | m_requestedSitTargetUUID = UUID.Zero; | 1595 | m_requestedSitTargetUUID = UUID.Zero; |
@@ -1576,38 +1627,40 @@ namespace OpenSim.Region.Framework.Scenes | |||
1576 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | 1627 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); |
1577 | if (part != null) | 1628 | if (part != null) |
1578 | { | 1629 | { |
1630 | part.TaskInventory.LockItemsForRead(true); | ||
1579 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 1631 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
1580 | if (taskIDict != null) | 1632 | if (taskIDict != null) |
1581 | { | 1633 | { |
1582 | lock (taskIDict) | 1634 | foreach (UUID taskID in taskIDict.Keys) |
1583 | { | 1635 | { |
1584 | foreach (UUID taskID in taskIDict.Keys) | 1636 | UnRegisterControlEventsToScript(LocalId, taskID); |
1585 | { | 1637 | taskIDict[taskID].PermsMask &= ~( |
1586 | UnRegisterControlEventsToScript(LocalId, taskID); | 1638 | 2048 | //PERMISSION_CONTROL_CAMERA |
1587 | taskIDict[taskID].PermsMask &= ~( | 1639 | 4); // PERMISSION_TAKE_CONTROLS |
1588 | 2048 | //PERMISSION_CONTROL_CAMERA | ||
1589 | 4); // PERMISSION_TAKE_CONTROLS | ||
1590 | } | ||
1591 | } | 1640 | } |
1592 | |||
1593 | } | 1641 | } |
1642 | part.TaskInventory.LockItemsForRead(false); | ||
1594 | // Reset sit target. | 1643 | // Reset sit target. |
1595 | if (part.GetAvatarOnSitTarget() == UUID) | 1644 | if (part.GetAvatarOnSitTarget() == UUID) |
1596 | part.SetAvatarOnSitTarget(UUID.Zero); | 1645 | part.SetAvatarOnSitTarget(UUID.Zero); |
1597 | |||
1598 | m_parentPosition = part.GetWorldPosition(); | 1646 | m_parentPosition = part.GetWorldPosition(); |
1599 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1647 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1600 | } | 1648 | } |
1649 | // part.GetWorldRotation() is the rotation of the object being sat on | ||
1650 | // Rotation is the sittiing Av's rotation | ||
1651 | |||
1652 | Quaternion wr = Quaternion.Inverse(Quaternion.Inverse(Rotation) * Quaternion.Inverse(part.GetWorldRotation())); // world or. of the av | ||
1653 | Vector3 so = new Vector3(1.0f, 0f, 0f) * wr; // 1M infront of av | ||
1654 | Vector3 wso = so + part.GetWorldPosition() + ( m_pos * part.GetWorldRotation()); // + av sit offset! | ||
1601 | 1655 | ||
1602 | if (m_physicsActor == null) | 1656 | if (m_physicsActor == null) |
1603 | { | 1657 | { |
1604 | AddToPhysicalScene(false); | 1658 | AddToPhysicalScene(false); |
1605 | } | 1659 | } |
1606 | 1660 | AbsolutePosition = wso; //KF: Fix stand up. | |
1607 | m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); | ||
1608 | m_parentPosition = Vector3.Zero; | 1661 | m_parentPosition = Vector3.Zero; |
1609 | 1662 | m_parentID = 0; | |
1610 | m_parentID = 0; | 1663 | part.IsOccupied = false; |
1611 | SendFullUpdateToAllClients(); | 1664 | SendFullUpdateToAllClients(); |
1612 | m_requestedSitTargetID = 0; | 1665 | m_requestedSitTargetID = 0; |
1613 | if ((m_physicsActor != null) && (m_avHeight > 0)) | 1666 | if ((m_physicsActor != null) && (m_avHeight > 0)) |
@@ -1646,13 +1699,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1646 | Vector3 avSitOffSet = part.SitTargetPosition; | 1699 | Vector3 avSitOffSet = part.SitTargetPosition; |
1647 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1700 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1648 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1701 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); |
1649 | 1702 | bool SitTargetOccupied = (avOnTargetAlready != UUID.Zero); | |
1650 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1703 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1651 | bool SitTargetisSet = | 1704 | if (SitTargetisSet && !SitTargetOccupied) |
1652 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 1f && | ||
1653 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f)); | ||
1654 | |||
1655 | if (SitTargetisSet && SitTargetUnOccupied) | ||
1656 | { | 1705 | { |
1657 | //switch the target to this prim | 1706 | //switch the target to this prim |
1658 | return part; | 1707 | return part; |
@@ -1666,7 +1715,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1666 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset) | 1715 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset) |
1667 | { | 1716 | { |
1668 | bool autopilot = true; | 1717 | bool autopilot = true; |
1669 | Vector3 pos = new Vector3(); | 1718 | Vector3 autopilotTarget = new Vector3(); |
1670 | Quaternion sitOrientation = Quaternion.Identity; | 1719 | Quaternion sitOrientation = Quaternion.Identity; |
1671 | Vector3 cameraEyeOffset = Vector3.Zero; | 1720 | Vector3 cameraEyeOffset = Vector3.Zero; |
1672 | Vector3 cameraAtOffset = Vector3.Zero; | 1721 | Vector3 cameraAtOffset = Vector3.Zero; |
@@ -1674,76 +1723,104 @@ namespace OpenSim.Region.Framework.Scenes | |||
1674 | 1723 | ||
1675 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 1724 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
1676 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); | 1725 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); |
1677 | if (part != null) | 1726 | if (part == null) return; |
1678 | { | 1727 | |
1679 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | 1728 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client |
1680 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | 1729 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it |
1681 | 1730 | ||
1682 | // Is a sit target available? | 1731 | // part is the prim to sit on |
1683 | Vector3 avSitOffSet = part.SitTargetPosition; | 1732 | // offset is the world-ref vector distance from that prim center to the click-spot |
1684 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1733 | // UUID is the UUID of the Avatar doing the clicking |
1685 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1734 | |
1686 | 1735 | m_avInitialPos = AbsolutePosition; // saved to calculate unscripted sit rotation | |
1687 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1736 | |
1688 | bool SitTargetisSet = | 1737 | // Is a sit target available? |
1689 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && | 1738 | Vector3 avSitOffSet = part.SitTargetPosition; |
1690 | ( | 1739 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1691 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 1f // Valid Zero Rotation quaternion | 1740 | |
1692 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f && avSitOrientation.W == 0f // W-Z Mapping was invalid at one point | 1741 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1693 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion | 1742 | Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); |
1694 | ) | 1743 | |
1695 | )); | 1744 | //Console.WriteLine("SendSitResponse offset=" + offset + " Occup=" + part.IsOccupied + " TargSet=" + SitTargetisSet); |
1696 | 1745 | // Sit analysis rewritten by KF 091125 | |
1697 | if (SitTargetisSet && SitTargetUnOccupied) | 1746 | if (SitTargetisSet) // scipted sit |
1698 | { | 1747 | { |
1699 | part.SetAvatarOnSitTarget(UUID); | 1748 | if (!part.IsOccupied) |
1700 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); | 1749 | { |
1701 | sitOrientation = avSitOrientation; | 1750 | //Console.WriteLine("Scripted, unoccupied"); |
1702 | autopilot = false; | 1751 | part.SetAvatarOnSitTarget(UUID); // set that Av will be on it |
1703 | } | 1752 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); // change ofset to the scripted one |
1704 | 1753 | sitOrientation = avSitOrientation; // Change rotatione to the scripted one | |
1705 | pos = part.AbsolutePosition + offset; | 1754 | autopilot = false; // Jump direct to scripted llSitPos() |
1706 | //if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1) | 1755 | } |
1707 | //{ | 1756 | else |
1708 | // offset = pos; | 1757 | { |
1709 | //autopilot = false; | 1758 | //Console.WriteLine("Scripted, occupied"); |
1710 | //} | 1759 | return; |
1711 | if (m_physicsActor != null) | 1760 | } |
1712 | { | 1761 | } |
1713 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | 1762 | else // Not Scripted |
1714 | // We can remove the physicsActor until they stand up. | 1763 | { |
1715 | m_sitAvatarHeight = m_physicsActor.Size.Z; | 1764 | if ( (Math.Abs(offset.X) > 0.5f) || (Math.Abs(offset.Y) > 0.5f) ) |
1716 | 1765 | { | |
1717 | if (autopilot) | 1766 | // large prim & offset, ignore if other Avs sitting |
1718 | { | 1767 | // offset.Z -= 0.05f; |
1719 | if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5) | 1768 | m_avUnscriptedSitPos = offset * partIRot; // (non-zero) sit where clicked |
1720 | { | 1769 | autopilotTarget = part.AbsolutePosition + offset; // World location of clicked point |
1721 | autopilot = false; | 1770 | |
1771 | //Console.WriteLine(" offset ={0}", offset); | ||
1772 | //Console.WriteLine(" UnscriptedSitPos={0}", m_avUnscriptedSitPos); | ||
1773 | //Console.WriteLine(" autopilotTarget={0}", autopilotTarget); | ||
1774 | |||
1775 | } | ||
1776 | else // small offset | ||
1777 | { | ||
1778 | //Console.WriteLine("Small offset"); | ||
1779 | if (!part.IsOccupied) | ||
1780 | { | ||
1781 | m_avUnscriptedSitPos = Vector3.Zero; // Zero = Sit on prim center | ||
1782 | autopilotTarget = part.AbsolutePosition; | ||
1783 | } | ||
1784 | else return; // occupied small | ||
1785 | } // end large/small | ||
1786 | } // end Scripted/not | ||
1787 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1788 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1789 | forceMouselook = part.GetForceMouselook(); | ||
1722 | 1790 | ||
1723 | RemoveFromPhysicalScene(); | 1791 | if (m_physicsActor != null) |
1724 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | 1792 | { |
1725 | } | 1793 | // If we're not using the client autopilot, we're immediately warping the avatar to the location |
1726 | } | 1794 | // We can remove the physicsActor until they stand up. |
1727 | else | 1795 | m_sitAvatarHeight = m_physicsActor.Size.Z; |
1796 | if (autopilot) | ||
1797 | { // its not a scripted sit | ||
1798 | // if (Util.GetDistanceTo(AbsolutePosition, autopilotTarget) < 4.5) | ||
1799 | if( (Math.Abs(AbsolutePosition.X - autopilotTarget.X) < 2.0f) && (Math.Abs(AbsolutePosition.Y - autopilotTarget.Y) < 2.0f) ) | ||
1728 | { | 1800 | { |
1801 | autopilot = false; // close enough | ||
1729 | RemoveFromPhysicalScene(); | 1802 | RemoveFromPhysicalScene(); |
1730 | } | 1803 | AbsolutePosition = autopilotTarget + new Vector3(0.0f, 0.0f, (m_sitAvatarHeight / 2.0f)); // Warp av to over sit target |
1804 | } // else the autopilot will get us close | ||
1805 | } | ||
1806 | else | ||
1807 | { // its a scripted sit | ||
1808 | RemoveFromPhysicalScene(); | ||
1731 | } | 1809 | } |
1732 | |||
1733 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1734 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1735 | forceMouselook = part.GetForceMouselook(); | ||
1736 | } | 1810 | } |
1811 | else return; // physactor is null! | ||
1737 | 1812 | ||
1738 | ControllingClient.SendSitResponse(targetID, offset, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | 1813 | Vector3 offsetr = offset * partIRot; |
1739 | m_requestedSitTargetUUID = targetID; | 1814 | ControllingClient.SendSitResponse(part.UUID, offsetr, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); |
1815 | m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target | ||
1740 | // This calls HandleAgentSit twice, once from here, and the client calls | 1816 | // This calls HandleAgentSit twice, once from here, and the client calls |
1741 | // HandleAgentSit itself after it gets to the location | 1817 | // HandleAgentSit itself after it gets to the location |
1742 | // It doesn't get to the location until we've moved them there though | 1818 | // It doesn't get to the location until we've moved them there though |
1743 | // which happens in HandleAgentSit :P | 1819 | // which happens in HandleAgentSit :P |
1744 | m_autopilotMoving = autopilot; | 1820 | m_autopilotMoving = autopilot; |
1745 | m_autoPilotTarget = pos; | 1821 | m_autoPilotTarget = autopilotTarget; |
1746 | m_sitAtAutoTarget = autopilot; | 1822 | m_sitAtAutoTarget = autopilot; |
1823 | m_initialSitTarget = autopilotTarget; | ||
1747 | if (!autopilot) | 1824 | if (!autopilot) |
1748 | HandleAgentSit(remoteClient, UUID); | 1825 | HandleAgentSit(remoteClient, UUID); |
1749 | } | 1826 | } |
@@ -1839,29 +1916,55 @@ namespace OpenSim.Region.Framework.Scenes | |||
1839 | { | 1916 | { |
1840 | if (part.GetAvatarOnSitTarget() == UUID) | 1917 | if (part.GetAvatarOnSitTarget() == UUID) |
1841 | { | 1918 | { |
1919 | //Console.WriteLine("Scripted Sit"); | ||
1920 | // Scripted sit | ||
1842 | Vector3 sitTargetPos = part.SitTargetPosition; | 1921 | Vector3 sitTargetPos = part.SitTargetPosition; |
1843 | Quaternion sitTargetOrient = part.SitTargetOrientation; | 1922 | Quaternion sitTargetOrient = part.SitTargetOrientation; |
1844 | |||
1845 | //Quaternion vq = new Quaternion(sitTargetPos.X, sitTargetPos.Y+0.2f, sitTargetPos.Z+0.2f, 0); | ||
1846 | //Quaternion nq = new Quaternion(-sitTargetOrient.X, -sitTargetOrient.Y, -sitTargetOrient.Z, sitTargetOrient.w); | ||
1847 | |||
1848 | //Quaternion result = (sitTargetOrient * vq) * nq; | ||
1849 | |||
1850 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); | 1923 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); |
1851 | m_pos += SIT_TARGET_ADJUSTMENT; | 1924 | m_pos += SIT_TARGET_ADJUSTMENT; |
1852 | m_bodyRot = sitTargetOrient; | 1925 | m_bodyRot = sitTargetOrient; |
1853 | //Rotation = sitTargetOrient; | ||
1854 | m_parentPosition = part.AbsolutePosition; | 1926 | m_parentPosition = part.AbsolutePosition; |
1855 | 1927 | part.IsOccupied = true; | |
1856 | //SendTerseUpdateToAllClients(); | ||
1857 | } | 1928 | } |
1858 | else | 1929 | else |
1859 | { | 1930 | { |
1860 | m_pos -= part.AbsolutePosition; | 1931 | //Console.WriteLine("NON Scripted Sit"); |
1932 | // if m_avUnscriptedSitPos is zero then Av sits above center | ||
1933 | // Else Av sits at m_avUnscriptedSitPos | ||
1934 | |||
1935 | // Non-scripted sit by Kitto Flora 21Nov09 | ||
1936 | // Calculate angle of line from prim to Av | ||
1937 | Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
1938 | Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos; | ||
1939 | float y_diff = (m_avInitialPos.Y - sitTargetPos.Y); | ||
1940 | float x_diff = ( m_avInitialPos.X - sitTargetPos.X); | ||
1941 | if(Math.Abs(x_diff) < 0.001f) x_diff = 0.001f; // avoid div by 0 | ||
1942 | if(Math.Abs(y_diff) < 0.001f) y_diff = 0.001f; // avoid pol flip at 0 | ||
1943 | float sit_angle = (float)Math.Atan2( (double)y_diff, (double)x_diff); | ||
1944 | // NOTE: when sitting m_ pos and m_bodyRot are *relative* to the prim location/rotation, not 'World'. | ||
1945 | // Av sits at world euler <0,0, z>, translated by part rotation | ||
1946 | m_bodyRot = partIRot * Quaternion.CreateFromEulers(0f, 0f, sit_angle); // sit at 0,0,inv-click | ||
1947 | |||
1861 | m_parentPosition = part.AbsolutePosition; | 1948 | m_parentPosition = part.AbsolutePosition; |
1862 | } | 1949 | part.IsOccupied = true; |
1863 | } | 1950 | m_pos = new Vector3(0f, 0f, 0.05f) + // corrections to get Sit Animation |
1864 | else | 1951 | (new Vector3(0.0f, 0f, 0.61f) * partIRot) + // located on center |
1952 | (new Vector3(0.34f, 0f, 0.0f) * m_bodyRot) + | ||
1953 | m_avUnscriptedSitPos; // adds click offset, if any | ||
1954 | //Set up raytrace to find top surface of prim | ||
1955 | Vector3 size = part.Scale; | ||
1956 | float mag = 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z)); | ||
1957 | Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag); | ||
1958 | Vector3 down = new Vector3(0f, 0f, -1f); | ||
1959 | //Console.WriteLine("st={0} do={1} ma={2}", start, down, mag); | ||
1960 | m_scene.PhysicsScene.RaycastWorld( | ||
1961 | start, // Vector3 position, | ||
1962 | down, // Vector3 direction, | ||
1963 | mag, // float length, | ||
1964 | SitAltitudeCallback); // retMethod | ||
1965 | } // end scripted/not | ||
1966 | } | ||
1967 | else // no Av | ||
1865 | { | 1968 | { |
1866 | return; | 1969 | return; |
1867 | } | 1970 | } |
@@ -1873,11 +1976,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
1873 | 1976 | ||
1874 | Animator.TrySetMovementAnimation(sitAnimation); | 1977 | Animator.TrySetMovementAnimation(sitAnimation); |
1875 | SendFullUpdateToAllClients(); | 1978 | SendFullUpdateToAllClients(); |
1876 | // This may seem stupid, but Our Full updates don't send avatar rotation :P | ||
1877 | // So we're also sending a terse update (which has avatar rotation) | ||
1878 | // [Update] We do now. | ||
1879 | //SendTerseUpdateToAllClients(); | ||
1880 | } | 1979 | } |
1980 | |||
1981 | public void SitAltitudeCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal) | ||
1982 | { | ||
1983 | // KF: 091202 There appears to be a bug in Prim Edit Size - the process sometimes make a prim that RayTrace no longer | ||
1984 | // sees. Take/re-rez, or sim restart corrects the condition. Result of bug is incorrect sit height. | ||
1985 | if(hitYN) | ||
1986 | { | ||
1987 | // m_pos = Av offset from prim center to make look like on center | ||
1988 | // m_parentPosition = Actual center pos of prim | ||
1989 | // collisionPoint = spot on prim where we want to sit | ||
1990 | // collisionPoint.Z = global sit surface height | ||
1991 | SceneObjectPart part = m_scene.GetSceneObjectPart(localid); | ||
1992 | Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
1993 | float offZ = collisionPoint.Z - m_initialSitTarget.Z; | ||
1994 | Vector3 offset = new Vector3(0.0f, 0.0f, offZ) * partIRot; // Altitude correction | ||
1995 | //Console.WriteLine("sitPoint={0}, offset={1}", sitPoint, offset); | ||
1996 | m_pos += offset; | ||
1997 | } | ||
1998 | } // End SitAltitudeCallback KF. | ||
1881 | 1999 | ||
1882 | /// <summary> | 2000 | /// <summary> |
1883 | /// Event handler for the 'Always run' setting on the client | 2001 | /// Event handler for the 'Always run' setting on the client |
@@ -1907,7 +2025,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1907 | /// </summary> | 2025 | /// </summary> |
1908 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> | 2026 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> |
1909 | /// <param name="rotation">The direction in which this avatar should now face. | 2027 | /// <param name="rotation">The direction in which this avatar should now face. |
1910 | public void AddNewMovement(Vector3 vec, Quaternion rotation) | 2028 | public void AddNewMovement(Vector3 vec, Quaternion rotation, bool Nudging) |
1911 | { | 2029 | { |
1912 | if (m_isChildAgent) | 2030 | if (m_isChildAgent) |
1913 | { | 2031 | { |
@@ -1981,7 +2099,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1981 | 2099 | ||
1982 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2100 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
1983 | m_forceToApply = direc; | 2101 | m_forceToApply = direc; |
1984 | 2102 | m_isNudging = Nudging; | |
1985 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2103 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
1986 | } | 2104 | } |
1987 | 2105 | ||
@@ -1996,7 +2114,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1996 | const float POSITION_TOLERANCE = 0.05f; | 2114 | const float POSITION_TOLERANCE = 0.05f; |
1997 | //const int TIME_MS_TOLERANCE = 3000; | 2115 | //const int TIME_MS_TOLERANCE = 3000; |
1998 | 2116 | ||
1999 | SendPrimUpdates(); | 2117 | |
2000 | 2118 | ||
2001 | if (m_newCoarseLocations) | 2119 | if (m_newCoarseLocations) |
2002 | { | 2120 | { |
@@ -2032,6 +2150,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2032 | CheckForBorderCrossing(); | 2150 | CheckForBorderCrossing(); |
2033 | CheckForSignificantMovement(); // sends update to the modules. | 2151 | CheckForSignificantMovement(); // sends update to the modules. |
2034 | } | 2152 | } |
2153 | |||
2154 | //Sending prim updates AFTER the avatar terse updates are sent | ||
2155 | SendPrimUpdates(); | ||
2035 | } | 2156 | } |
2036 | 2157 | ||
2037 | #endregion | 2158 | #endregion |
@@ -2885,14 +3006,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
2885 | { | 3006 | { |
2886 | if (m_forceToApply.HasValue) | 3007 | if (m_forceToApply.HasValue) |
2887 | { | 3008 | { |
2888 | Vector3 force = m_forceToApply.Value; | ||
2889 | 3009 | ||
3010 | Vector3 force = m_forceToApply.Value; | ||
2890 | m_updateflag = true; | 3011 | m_updateflag = true; |
2891 | // movementvector = force; | ||
2892 | Velocity = force; | 3012 | Velocity = force; |
2893 | 3013 | ||
2894 | m_forceToApply = null; | 3014 | m_forceToApply = null; |
2895 | } | 3015 | } |
3016 | else | ||
3017 | { | ||
3018 | if (m_isNudging) | ||
3019 | { | ||
3020 | Vector3 force = Vector3.Zero; | ||
3021 | |||
3022 | m_updateflag = true; | ||
3023 | Velocity = force; | ||
3024 | m_isNudging = false; | ||
3025 | m_updateCount = UPDATE_COUNT; //KF: Update anims to pickup "STAND" | ||
3026 | } | ||
3027 | } | ||
2896 | } | 3028 | } |
2897 | 3029 | ||
2898 | public override void SetText(string text, Vector3 color, double alpha) | 3030 | public override void SetText(string text, Vector3 color, double alpha) |
@@ -2942,10 +3074,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2942 | // Event called by the physics plugin to tell the avatar about a collision. | 3074 | // Event called by the physics plugin to tell the avatar about a collision. |
2943 | private void PhysicsCollisionUpdate(EventArgs e) | 3075 | private void PhysicsCollisionUpdate(EventArgs e) |
2944 | { | 3076 | { |
3077 | if (m_updateCount > 0) //KF: Update Anims for a short period. Many Anim | ||
3078 | { // changes are very asynchronous. | ||
3079 | Animator.UpdateMovementAnimations(); | ||
3080 | m_updateCount--; | ||
3081 | } | ||
3082 | |||
2945 | if (e == null) | 3083 | if (e == null) |
2946 | return; | 3084 | return; |
2947 | 3085 | ||
2948 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | ||
2949 | // The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents( | 3086 | // The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents( |
2950 | // as of this comment the interval is set in AddToPhysicalScene | 3087 | // as of this comment the interval is set in AddToPhysicalScene |
2951 | if (Animator!=null) | 3088 | if (Animator!=null) |
@@ -2956,6 +3093,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2956 | 3093 | ||
2957 | CollisionPlane = Vector4.UnitW; | 3094 | CollisionPlane = Vector4.UnitW; |
2958 | 3095 | ||
3096 | if (m_lastColCount != coldata.Count) | ||
3097 | { | ||
3098 | m_updateCount = 10; | ||
3099 | m_lastColCount = coldata.Count; | ||
3100 | } | ||
3101 | |||
2959 | if (coldata.Count != 0 && Animator != null) | 3102 | if (coldata.Count != 0 && Animator != null) |
2960 | { | 3103 | { |
2961 | switch (Animator.CurrentMovementAnimation) | 3104 | switch (Animator.CurrentMovementAnimation) |
@@ -3603,5 +3746,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3603 | m_reprioritization_called = false; | 3746 | m_reprioritization_called = false; |
3604 | } | 3747 | } |
3605 | } | 3748 | } |
3749 | |||
3750 | private Vector3 Quat2Euler(Quaternion rot){ | ||
3751 | float x = Utils.RAD_TO_DEG * (float)Math.Atan2((double)((2.0f * rot.X * rot.W) - (2.0f * rot.Y * rot.Z)) , | ||
3752 | (double)(1 - (2.0f * rot.X * rot.X) - (2.0f * rot.Z * rot.Z))); | ||
3753 | float y = Utils.RAD_TO_DEG * (float)Math.Asin ((double)((2.0f * rot.X * rot.Y) + (2.0f * rot.Z * rot.W))); | ||
3754 | float z = Utils.RAD_TO_DEG * (float)Math.Atan2(((double)(2.0f * rot.Y * rot.W) - (2.0f * rot.X * rot.Z)) , | ||
3755 | (double)(1 - (2.0f * rot.Y * rot.Y) - (2.0f * rot.Z * rot.Z))); | ||
3756 | return(new Vector3(x,y,z)); | ||
3757 | } | ||
3758 | |||
3759 | |||
3606 | } | 3760 | } |
3607 | } \ No newline at end of file | 3761 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs index 8a27b7b..5abbb82 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs | |||
@@ -101,7 +101,16 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
101 | { | 101 | { |
102 | throw new NotImplementedException(); | 102 | throw new NotImplementedException(); |
103 | } | 103 | } |
104 | 104 | public RegionMeta7WindlightData LoadRegionWindlightSettings(UUID regionUUID) | |
105 | { | ||
106 | //This connector doesn't support the windlight module yet | ||
107 | //Return default LL windlight settings | ||
108 | return new RegionMeta7WindlightData(); | ||
109 | } | ||
110 | public void StoreRegionWindlightSettings(RegionMeta7WindlightData wl) | ||
111 | { | ||
112 | //This connector doesn't support the windlight module yet | ||
113 | } | ||
105 | public RegionSettings LoadRegionSettings(UUID regionUUID) | 114 | public RegionSettings LoadRegionSettings(UUID regionUUID) |
106 | { | 115 | { |
107 | return null; | 116 | return null; |