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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs21
1 files changed, 18 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 1bb7075..953dd56 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -916,6 +916,9 @@ namespace OpenSim.Region.Framework.Scenes
916 SceneObjectGroup group = part.ParentGroup; 916 SceneObjectGroup group = part.ParentGroup;
917 if (group != null) 917 if (group != null)
918 { 918 {
919 if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId))
920 return;
921
919 TaskInventoryItem item = group.GetInventoryItem(localID, itemID); 922 TaskInventoryItem item = group.GetInventoryItem(localID, itemID);
920 if (item == null) 923 if (item == null)
921 return; 924 return;
@@ -1055,9 +1058,21 @@ namespace OpenSim.Region.Framework.Scenes
1055 return; 1058 return;
1056 } 1059 }
1057 1060
1058 // Only owner can copy 1061 TaskInventoryItem item = part.Inventory.GetInventoryItem(itemId);
1059 if (remoteClient.AgentId != taskItem.OwnerID) 1062 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1060 return; 1063 {
1064 // If the item to be moved is no copy, we need to be able to
1065 // edit the prim.
1066 if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId))
1067 return;
1068 }
1069 else
1070 {
1071 // If the item is copiable, then we just need to have perms
1072 // on it. The delete check is a pure rights check
1073 if (!Permissions.CanDeleteObject(part.UUID, remoteClient.AgentId))
1074 return;
1075 }
1061 1076
1062 MoveTaskInventoryItem(remoteClient, folderId, part, itemId); 1077 MoveTaskInventoryItem(remoteClient, folderId, part, itemId);
1063 } 1078 }