diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 33 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 40 |
2 files changed, 70 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index ba353c4..b0f2015 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -4041,6 +4041,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
4041 | return retmass; | 4041 | return retmass; |
4042 | } | 4042 | } |
4043 | 4043 | ||
4044 | // center of mass of full object | ||
4045 | public Vector3 GetCenterOfMass() | ||
4046 | { | ||
4047 | PhysicsActor pa = RootPart.PhysActor; | ||
4048 | |||
4049 | if(((RootPart.Flags & PrimFlags.Physics) !=0) && pa !=null) | ||
4050 | { | ||
4051 | // physics knows better about center of mass of physical prims | ||
4052 | Vector3 tmp = pa.CenterOfMass; | ||
4053 | return tmp; | ||
4054 | } | ||
4055 | |||
4056 | Vector3 Ptot = Vector3.Zero; | ||
4057 | float totmass = 0f; | ||
4058 | float m; | ||
4059 | |||
4060 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
4061 | for (int i = 0; i < parts.Length; i++) | ||
4062 | { | ||
4063 | m = parts[i].GetMass(); | ||
4064 | Ptot += parts[i].GetPartCenterOfMass() * m; | ||
4065 | totmass += m; | ||
4066 | } | ||
4067 | |||
4068 | if (totmass == 0) | ||
4069 | totmass = 0; | ||
4070 | else | ||
4071 | totmass = 1 / totmass; | ||
4072 | Ptot *= totmass; | ||
4073 | |||
4074 | return Ptot; | ||
4075 | } | ||
4076 | |||
4044 | /// <summary> | 4077 | /// <summary> |
4045 | /// If the object is a sculpt/mesh, retrieve the mesh data for each part and reinsert it into each shape so that | 4078 | /// If the object is a sculpt/mesh, retrieve the mesh data for each part and reinsert it into each shape so that |
4046 | /// the physics engine can use it. | 4079 | /// the physics engine can use it. |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index c9659cb..b198ca7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1865,7 +1865,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1865 | { | 1865 | { |
1866 | if ((!isPhantom || isPhysical || _VolumeDetectActive) && !ParentGroup.IsAttachment | 1866 | if ((!isPhantom || isPhysical || _VolumeDetectActive) && !ParentGroup.IsAttachment |
1867 | && !(Shape.PathCurve == (byte)Extrusion.Flexible)) | 1867 | && !(Shape.PathCurve == (byte)Extrusion.Flexible)) |
1868 | AddToPhysics(isPhysical, isPhantom, building, true); | 1868 | AddToPhysics(isPhysical, isPhantom, building, isPhysical); |
1869 | else | 1869 | else |
1870 | PhysActor = null; // just to be sure | 1870 | PhysActor = null; // just to be sure |
1871 | } | 1871 | } |
@@ -2308,7 +2308,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2308 | */ | 2308 | */ |
2309 | } | 2309 | } |
2310 | 2310 | ||
2311 | public float GetMass() | 2311 | public float GetMass() |
2312 | { | 2312 | { |
2313 | PhysicsActor pa = PhysActor; | 2313 | PhysicsActor pa = PhysActor; |
2314 | 2314 | ||
@@ -2318,6 +2318,40 @@ namespace OpenSim.Region.Framework.Scenes | |||
2318 | return 0; | 2318 | return 0; |
2319 | } | 2319 | } |
2320 | 2320 | ||
2321 | public Vector3 GetCenterOfMass() | ||
2322 | { | ||
2323 | if (ParentGroup.RootPart == this) | ||
2324 | { | ||
2325 | if (ParentGroup.IsDeleted) | ||
2326 | return AbsolutePosition; | ||
2327 | return ParentGroup.GetCenterOfMass(); | ||
2328 | } | ||
2329 | |||
2330 | PhysicsActor pa = PhysActor; | ||
2331 | |||
2332 | if (pa != null) | ||
2333 | { | ||
2334 | Vector3 tmp = pa.CenterOfMass; | ||
2335 | return tmp; | ||
2336 | } | ||
2337 | else | ||
2338 | return AbsolutePosition; | ||
2339 | } | ||
2340 | |||
2341 | public Vector3 GetPartCenterOfMass() | ||
2342 | { | ||
2343 | PhysicsActor pa = PhysActor; | ||
2344 | |||
2345 | if (pa != null) | ||
2346 | { | ||
2347 | Vector3 tmp = pa.CenterOfMass; | ||
2348 | return tmp; | ||
2349 | } | ||
2350 | else | ||
2351 | return AbsolutePosition; | ||
2352 | } | ||
2353 | |||
2354 | |||
2321 | public Vector3 GetForce() | 2355 | public Vector3 GetForce() |
2322 | { | 2356 | { |
2323 | return Force; | 2357 | return Force; |
@@ -4802,7 +4836,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4802 | { | 4836 | { |
4803 | Velocity = velocity; | 4837 | Velocity = velocity; |
4804 | AngularVelocity = rotationalVelocity; | 4838 | AngularVelocity = rotationalVelocity; |
4805 | pa.Velocity = velocity; | 4839 | // pa.Velocity = velocity; |
4806 | pa.RotationalVelocity = rotationalVelocity; | 4840 | pa.RotationalVelocity = rotationalVelocity; |
4807 | 4841 | ||
4808 | // if not vehicle and root part apply force and torque | 4842 | // if not vehicle and root part apply force and torque |