diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 36 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 29 |
2 files changed, 38 insertions, 27 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 46eadee..71c8018 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -104,7 +104,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
104 | 104 | ||
105 | #endregion Enumerations | 105 | #endregion Enumerations |
106 | 106 | ||
107 | public class SceneObjectPart : IScriptHost | 107 | public class SceneObjectPart : IScriptHost, ISceneEntity |
108 | { | 108 | { |
109 | /// <value> | 109 | /// <value> |
110 | /// Denote all sides of the prim | 110 | /// Denote all sides of the prim |
@@ -712,6 +712,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
712 | } | 712 | } |
713 | } | 713 | } |
714 | 714 | ||
715 | public Vector3 RelativePosition | ||
716 | { | ||
717 | get | ||
718 | { | ||
719 | if (IsRoot) | ||
720 | { | ||
721 | if (IsAttachment) | ||
722 | return AttachedPos; | ||
723 | else | ||
724 | return AbsolutePosition; | ||
725 | } | ||
726 | else | ||
727 | { | ||
728 | return OffsetPosition; | ||
729 | } | ||
730 | } | ||
731 | } | ||
732 | |||
715 | public Quaternion RotationOffset | 733 | public Quaternion RotationOffset |
716 | { | 734 | { |
717 | get | 735 | get |
@@ -973,7 +991,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
973 | get { return AggregateScriptEvents; } | 991 | get { return AggregateScriptEvents; } |
974 | } | 992 | } |
975 | 993 | ||
976 | |||
977 | public Quaternion SitTargetOrientation | 994 | public Quaternion SitTargetOrientation |
978 | { | 995 | { |
979 | get { return m_sitTargetOrientation; } | 996 | get { return m_sitTargetOrientation; } |
@@ -2925,11 +2942,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2925 | //if (LocalId != ParentGroup.RootPart.LocalId) | 2942 | //if (LocalId != ParentGroup.RootPart.LocalId) |
2926 | //isattachment = ParentGroup.RootPart.IsAttachment; | 2943 | //isattachment = ParentGroup.RootPart.IsAttachment; |
2927 | 2944 | ||
2928 | byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A}; | 2945 | remoteClient.SendPrimUpdate(this, PrimUpdateFlags.FullUpdate); |
2929 | remoteClient.SendPrimitiveToClient(new SendPrimitiveData(m_regionHandle, m_parentGroup.GetTimeDilation(), LocalId, m_shape, | ||
2930 | lPos, Velocity, Acceleration, RotationOffset, AngularVelocity, clientFlags, m_uuid, _ownerID, | ||
2931 | m_text, color, _parentID, m_particleSystem, m_clickAction, (byte)m_material, m_TextureAnimation, IsAttachment, | ||
2932 | AttachmentPoint,FromItemID, Sound, SoundGain, SoundFlags, SoundRadius, ParentGroup.GetUpdatePriority(remoteClient))); | ||
2933 | } | 2946 | } |
2934 | 2947 | ||
2935 | /// <summary> | 2948 | /// <summary> |
@@ -4640,11 +4653,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4640 | 4653 | ||
4641 | // Causes this thread to dig into the Client Thread Data. | 4654 | // Causes this thread to dig into the Client Thread Data. |
4642 | // Remember your locking here! | 4655 | // Remember your locking here! |
4643 | remoteClient.SendPrimTerseUpdate(new SendPrimitiveTerseData(m_regionHandle, | 4656 | remoteClient.SendPrimUpdate(this, PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity); |
4644 | m_parentGroup.GetTimeDilation(), LocalId, lPos, | ||
4645 | RotationOffset, Velocity, Acceleration, | ||
4646 | AngularVelocity, FromItemID, | ||
4647 | OwnerID, (int)AttachmentPoint, null, ParentGroup.GetUpdatePriority(remoteClient))); | ||
4648 | } | 4657 | } |
4649 | 4658 | ||
4650 | public void AddScriptLPS(int count) | 4659 | public void AddScriptLPS(int count) |
@@ -4694,7 +4703,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
4694 | 4703 | ||
4695 | public Color4 GetTextColor() | 4704 | public Color4 GetTextColor() |
4696 | { | 4705 | { |
4697 | return new Color4((byte)Color.R, (byte)Color.G, (byte)Color.B, (byte)(0xFF - Color.A)); | 4706 | Color color = Color; |
4707 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); | ||
4698 | } | 4708 | } |
4699 | } | 4709 | } |
4700 | } | 4710 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 30eafd7..ee0eb07 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -67,7 +67,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
67 | 67 | ||
68 | public delegate void SendCourseLocationsMethod(UUID scene, ScenePresence presence); | 68 | public delegate void SendCourseLocationsMethod(UUID scene, ScenePresence presence); |
69 | 69 | ||
70 | public class ScenePresence : EntityBase | 70 | public class ScenePresence : EntityBase, ISceneEntity |
71 | { | 71 | { |
72 | // ~ScenePresence() | 72 | // ~ScenePresence() |
73 | // { | 73 | // { |
@@ -478,6 +478,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
478 | } | 478 | } |
479 | } | 479 | } |
480 | 480 | ||
481 | public Vector3 OffsetPosition | ||
482 | { | ||
483 | get { return m_pos; } | ||
484 | set { m_pos = value; } | ||
485 | } | ||
486 | |||
481 | /// <summary> | 487 | /// <summary> |
482 | /// Current velocity of the avatar. | 488 | /// Current velocity of the avatar. |
483 | /// </summary> | 489 | /// </summary> |
@@ -1036,8 +1042,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1036 | AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f)); | 1042 | AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f)); |
1037 | } | 1043 | } |
1038 | 1044 | ||
1039 | ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, | 1045 | ControllingClient.SendPrimUpdate(this, PrimUpdateFlags.Position); |
1040 | AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); | 1046 | //ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, |
1047 | // AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); | ||
1041 | } | 1048 | } |
1042 | 1049 | ||
1043 | public void AddNeighbourRegion(ulong regionHandle, string cap) | 1050 | public void AddNeighbourRegion(ulong regionHandle, string cap) |
@@ -2360,8 +2367,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2360 | 2367 | ||
2361 | //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity); | 2368 | //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity); |
2362 | 2369 | ||
2363 | remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, | 2370 | remoteClient.SendPrimUpdate(this, PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity); |
2364 | pos, velocity, Vector3.Zero, m_bodyRot, CollisionPlane, m_uuid, null, GetUpdatePriority(remoteClient))); | ||
2365 | 2371 | ||
2366 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2372 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2367 | m_scene.StatsReporter.AddAgentUpdates(1); | 2373 | m_scene.StatsReporter.AddAgentUpdates(1); |
@@ -2457,9 +2463,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2457 | Vector3 pos = m_pos; | 2463 | Vector3 pos = m_pos; |
2458 | pos.Z += m_appearance.HipOffset; | 2464 | pos.Z += m_appearance.HipOffset; |
2459 | 2465 | ||
2460 | remoteAvatar.m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, | 2466 | remoteAvatar.m_controllingClient.SendAvatarDataImmediate(this); |
2461 | LocalId, pos, m_appearance.Texture.GetBytes(), | ||
2462 | m_parentID, m_bodyRot)); | ||
2463 | m_scene.StatsReporter.AddAgentUpdates(1); | 2467 | m_scene.StatsReporter.AddAgentUpdates(1); |
2464 | } | 2468 | } |
2465 | 2469 | ||
@@ -2527,8 +2531,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2527 | Vector3 pos = m_pos; | 2531 | Vector3 pos = m_pos; |
2528 | pos.Z += m_appearance.HipOffset; | 2532 | pos.Z += m_appearance.HipOffset; |
2529 | 2533 | ||
2530 | m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, | 2534 | m_controllingClient.SendAvatarDataImmediate(this); |
2531 | pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot)); | ||
2532 | 2535 | ||
2533 | SendInitialFullUpdateToAllClients(); | 2536 | SendInitialFullUpdateToAllClients(); |
2534 | SendAppearanceToAllOtherAgents(); | 2537 | SendAppearanceToAllOtherAgents(); |
@@ -2638,9 +2641,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2638 | Vector3 pos = m_pos; | 2641 | Vector3 pos = m_pos; |
2639 | pos.Z += m_appearance.HipOffset; | 2642 | pos.Z += m_appearance.HipOffset; |
2640 | 2643 | ||
2641 | m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, | 2644 | m_controllingClient.SendAvatarDataImmediate(this); |
2642 | pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot)); | ||
2643 | |||
2644 | } | 2645 | } |
2645 | 2646 | ||
2646 | public void SetWearable(int wearableId, AvatarWearable wearable) | 2647 | public void SetWearable(int wearableId, AvatarWearable wearable) |
@@ -3906,7 +3907,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3906 | 3907 | ||
3907 | private void Reprioritize(object sender, ElapsedEventArgs e) | 3908 | private void Reprioritize(object sender, ElapsedEventArgs e) |
3908 | { | 3909 | { |
3909 | m_controllingClient.ReprioritizeUpdates(StateUpdateTypes.All, UpdatePriority); | 3910 | m_controllingClient.ReprioritizeUpdates(UpdatePriority); |
3910 | 3911 | ||
3911 | lock (m_reprioritization_timer) | 3912 | lock (m_reprioritization_timer) |
3912 | { | 3913 | { |