diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | 58 |
1 files changed, 0 insertions, 58 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index 270e582..2ac6387 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -511,64 +511,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
511 | SendInventoryDelegate d = (SendInventoryDelegate)iar.AsyncState; | 511 | SendInventoryDelegate d = (SendInventoryDelegate)iar.AsyncState; |
512 | d.EndInvoke(iar); | 512 | d.EndInvoke(iar); |
513 | } | 513 | } |
514 | |||
515 | /// <summary> | ||
516 | /// Handle the caps inventory descendents fetch. | ||
517 | /// | ||
518 | /// Since the folder structure is sent to the client on login, I believe we only need to handle items. | ||
519 | /// Diva comment 8/13/2009: what if someone gave us a folder in the meantime?? | ||
520 | /// </summary> | ||
521 | /// <param name="agentID"></param> | ||
522 | /// <param name="folderID"></param> | ||
523 | /// <param name="ownerID"></param> | ||
524 | /// <param name="fetchFolders"></param> | ||
525 | /// <param name="fetchItems"></param> | ||
526 | /// <param name="sortOrder"></param> | ||
527 | /// <returns>null if the inventory look up failed</returns> | ||
528 | public InventoryCollection HandleFetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID, | ||
529 | bool fetchFolders, bool fetchItems, int sortOrder, out int version) | ||
530 | { | ||
531 | m_log.DebugFormat( | ||
532 | "[INVENTORY CACHE]: Fetching folders ({0}), items ({1}) from {2} for agent {3}", | ||
533 | fetchFolders, fetchItems, folderID, agentID); | ||
534 | |||
535 | // FIXME MAYBE: We're not handling sortOrder! | ||
536 | |||
537 | // TODO: This code for looking in the folder for the library should be folded back into the | ||
538 | // CachedUserInfo so that this class doesn't have to know the details (and so that multiple libraries, etc. | ||
539 | // can be handled transparently). | ||
540 | InventoryFolderImpl fold; | ||
541 | if (LibraryService != null && LibraryService.LibraryRootFolder != null) | ||
542 | if ((fold = LibraryService.LibraryRootFolder.FindFolder(folderID)) != null) | ||
543 | { | ||
544 | version = 0; | ||
545 | InventoryCollection ret = new InventoryCollection(); | ||
546 | ret.Folders = new List<InventoryFolderBase>(); | ||
547 | ret.Items = fold.RequestListOfItems(); | ||
548 | |||
549 | return ret; | ||
550 | } | ||
551 | |||
552 | InventoryCollection contents = new InventoryCollection(); | ||
553 | |||
554 | if (folderID != UUID.Zero) | ||
555 | { | ||
556 | contents = InventoryService.GetFolderContent(agentID, folderID); | ||
557 | InventoryFolderBase containingFolder = new InventoryFolderBase(); | ||
558 | containingFolder.ID = folderID; | ||
559 | containingFolder.Owner = agentID; | ||
560 | containingFolder = InventoryService.GetFolder(containingFolder); | ||
561 | version = containingFolder.Version; | ||
562 | } | ||
563 | else | ||
564 | { | ||
565 | // Lost itemsm don't really need a version | ||
566 | version = 1; | ||
567 | } | ||
568 | |||
569 | return contents; | ||
570 | |||
571 | } | ||
572 | 514 | ||
573 | /// <summary> | 515 | /// <summary> |
574 | /// Handle an inventory folder creation request from the client. | 516 | /// Handle an inventory folder creation request from the client. |