diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 53 |
1 files changed, 16 insertions, 37 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index f83a4d2..465e916 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -830,41 +830,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
830 | pos.Y = crossedBorder.BorderLine.Z - 1; | 830 | pos.Y = crossedBorder.BorderLine.Z - 1; |
831 | } | 831 | } |
832 | 832 | ||
833 | 833 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | |
834 | if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) | ||
835 | { | 834 | { |
836 | Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); | ||
837 | |||
838 | if (pos.X < 0) | ||
839 | { | ||
840 | emergencyPos.X = (int)Constants.RegionSize + pos.X; | ||
841 | if (!(pos.Y < 0)) | ||
842 | emergencyPos.Y = pos.Y; | ||
843 | if (!(pos.Z < 0)) | ||
844 | emergencyPos.X = pos.X; | ||
845 | } | ||
846 | if (pos.Y < 0) | ||
847 | { | ||
848 | emergencyPos.Y = (int)Constants.RegionSize + pos.Y; | ||
849 | if (!(pos.X < 0)) | ||
850 | emergencyPos.X = pos.X; | ||
851 | if (!(pos.Z < 0)) | ||
852 | emergencyPos.Z = pos.Z; | ||
853 | } | ||
854 | if (pos.Z < 0) | ||
855 | { | ||
856 | if (!(pos.X < 0)) | ||
857 | emergencyPos.X = pos.X; | ||
858 | if (!(pos.Y < 0)) | ||
859 | emergencyPos.Y = pos.Y; | ||
860 | //Leave as 128 | ||
861 | } | ||
862 | |||
863 | m_log.WarnFormat( | 835 | m_log.WarnFormat( |
864 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", | 836 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", |
865 | pos, Name, UUID, emergencyPos); | 837 | pos, Name, UUID); |
866 | 838 | ||
867 | pos = emergencyPos; | 839 | if (pos.X < 0f) pos.X = 0f; |
840 | if (pos.Y < 0f) pos.Y = 0f; | ||
841 | if (pos.Z < 0f) pos.Z = 0f; | ||
868 | } | 842 | } |
869 | 843 | ||
870 | float localAVHeight = 1.56f; | 844 | float localAVHeight = 1.56f; |
@@ -875,7 +849,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
875 | 849 | ||
876 | float posZLimit = 0; | 850 | float posZLimit = 0; |
877 | 851 | ||
878 | if (pos.X <Constants.RegionSize && pos.Y < Constants.RegionSize) | 852 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) |
879 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | 853 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; |
880 | 854 | ||
881 | float newPosZ = posZLimit + localAVHeight / 2; | 855 | float newPosZ = posZLimit + localAVHeight / 2; |
@@ -2685,7 +2659,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2685 | /// </summary> | 2659 | /// </summary> |
2686 | protected void CheckForSignificantMovement() | 2660 | protected void CheckForSignificantMovement() |
2687 | { | 2661 | { |
2688 | if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > 0.5) | 2662 | // Movement updates for agents in neighboring regions are sent directly to clients. |
2663 | // This value only affects how often agent positions are sent to neighbor regions | ||
2664 | // for things such as distance-based update prioritization | ||
2665 | const float SIGNIFICANT_MOVEMENT = 2.0f; | ||
2666 | |||
2667 | if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > SIGNIFICANT_MOVEMENT) | ||
2689 | { | 2668 | { |
2690 | posLastSignificantMove = AbsolutePosition; | 2669 | posLastSignificantMove = AbsolutePosition; |
2691 | m_scene.EventManager.TriggerSignificantClientMovement(m_controllingClient); | 2670 | m_scene.EventManager.TriggerSignificantClientMovement(m_controllingClient); |
@@ -2701,13 +2680,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2701 | cadu.AgentID = UUID.Guid; | 2680 | cadu.AgentID = UUID.Guid; |
2702 | cadu.alwaysrun = m_setAlwaysRun; | 2681 | cadu.alwaysrun = m_setAlwaysRun; |
2703 | cadu.AVHeight = m_avHeight; | 2682 | cadu.AVHeight = m_avHeight; |
2704 | sLLVector3 tempCameraCenter = new sLLVector3(new Vector3(m_CameraCenter.X, m_CameraCenter.Y, m_CameraCenter.Z)); | 2683 | Vector3 tempCameraCenter = m_CameraCenter; |
2705 | cadu.cameraPosition = tempCameraCenter; | 2684 | cadu.cameraPosition = tempCameraCenter; |
2706 | cadu.drawdistance = m_DrawDistance; | 2685 | cadu.drawdistance = m_DrawDistance; |
2707 | if (m_scene.Permissions.IsGod(new UUID(cadu.AgentID))) | 2686 | if (m_scene.Permissions.IsGod(new UUID(cadu.AgentID))) |
2708 | cadu.godlevel = m_godlevel; | 2687 | cadu.godlevel = m_godlevel; |
2709 | cadu.GroupAccess = 0; | 2688 | cadu.GroupAccess = 0; |
2710 | cadu.Position = new sLLVector3(AbsolutePosition); | 2689 | cadu.Position = AbsolutePosition; |
2711 | cadu.regionHandle = m_rootRegionHandle; | 2690 | cadu.regionHandle = m_rootRegionHandle; |
2712 | float multiplier = 1; | 2691 | float multiplier = 1; |
2713 | int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); | 2692 | int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); |
@@ -2722,7 +2701,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2722 | 2701 | ||
2723 | //m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString()); | 2702 | //m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString()); |
2724 | cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier); | 2703 | cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier); |
2725 | cadu.Velocity = new sLLVector3(Velocity); | 2704 | cadu.Velocity = Velocity; |
2726 | 2705 | ||
2727 | AgentPosition agentpos = new AgentPosition(); | 2706 | AgentPosition agentpos = new AgentPosition(); |
2728 | agentpos.CopyFrom(cadu); | 2707 | agentpos.CopyFrom(cadu); |