diff options
Diffstat (limited to '')
20 files changed, 793 insertions, 558 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/AvatarAnimations.cs b/OpenSim/Data/IXAssetDataPlugin.cs index 659c3a5..74ad6f4 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/AvatarAnimations.cs +++ b/OpenSim/Data/IXAssetDataPlugin.cs | |||
@@ -26,38 +26,22 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.Xml; | ||
30 | using OpenMetaverse; | 29 | using OpenMetaverse; |
30 | using OpenSim.Framework; | ||
31 | 31 | ||
32 | namespace OpenSim.Region.Framework.Scenes.Animation | 32 | namespace OpenSim.Data |
33 | { | 33 | { |
34 | public class AvatarAnimations | 34 | /// <summary> |
35 | /// This interface exists to distinguish between the normal IAssetDataPlugin and the one used by XAssetService | ||
36 | /// for now. | ||
37 | /// </summary> | ||
38 | public interface IXAssetDataPlugin : IPlugin | ||
35 | { | 39 | { |
36 | public Dictionary<string, UUID> AnimsUUID = new Dictionary<string, UUID>(); | 40 | AssetBase GetAsset(UUID uuid); |
37 | public Dictionary<UUID, string> AnimsNames = new Dictionary<UUID, string>(); | 41 | void StoreAsset(AssetBase asset); |
38 | public Dictionary<UUID, string> AnimStateNames = new Dictionary<UUID, string>(); | 42 | bool ExistsAsset(UUID uuid); |
39 | 43 | List<AssetMetadata> FetchAssetMetadataSet(int start, int count); | |
40 | public AvatarAnimations() | 44 | void Initialise(string connect); |
41 | { | 45 | bool Delete(string id); |
42 | using (XmlTextReader reader = new XmlTextReader("data/avataranimations.xml")) | ||
43 | { | ||
44 | XmlDocument doc = new XmlDocument(); | ||
45 | doc.Load(reader); | ||
46 | foreach (XmlNode nod in doc.DocumentElement.ChildNodes) | ||
47 | { | ||
48 | if (nod.Attributes["name"] != null) | ||
49 | { | ||
50 | string name = (string)nod.Attributes["name"].Value; | ||
51 | UUID id = (UUID)nod.InnerText; | ||
52 | string animState = (string)nod.Attributes["state"].Value; | ||
53 | |||
54 | AnimsUUID.Add(name, id); | ||
55 | AnimsNames.Add(id, name); | ||
56 | if (animState != "") | ||
57 | AnimStateNames.Add(id, animState); | ||
58 | } | ||
59 | } | ||
60 | } | ||
61 | } | ||
62 | } | 46 | } |
63 | } | 47 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs index 9176d3d..33041e9 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs | |||
@@ -27,8 +27,10 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using OpenSim.Framework; | 30 | using System.Reflection; |
31 | using log4net; | ||
31 | using OpenMetaverse; | 32 | using OpenMetaverse; |
33 | using OpenSim.Framework; | ||
32 | 34 | ||
33 | using Animation = OpenSim.Framework.Animation; | 35 | using Animation = OpenSim.Framework.Animation; |
34 | 36 | ||
@@ -37,7 +39,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
37 | [Serializable] | 39 | [Serializable] |
38 | public class AnimationSet | 40 | public class AnimationSet |
39 | { | 41 | { |
40 | public static AvatarAnimations Animations = new AvatarAnimations(); | 42 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
41 | 43 | ||
42 | private OpenSim.Framework.Animation m_defaultAnimation = new OpenSim.Framework.Animation(); | 44 | private OpenSim.Framework.Animation m_defaultAnimation = new OpenSim.Framework.Animation(); |
43 | private List<OpenSim.Framework.Animation> m_animations = new List<OpenSim.Framework.Animation>(); | 45 | private List<OpenSim.Framework.Animation> m_animations = new List<OpenSim.Framework.Animation>(); |
@@ -132,9 +134,13 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
132 | /// </summary> | 134 | /// </summary> |
133 | public bool TrySetDefaultAnimation(string anim, int sequenceNum, UUID objectID) | 135 | public bool TrySetDefaultAnimation(string anim, int sequenceNum, UUID objectID) |
134 | { | 136 | { |
135 | if (Animations.AnimsUUID.ContainsKey(anim)) | 137 | // m_log.DebugFormat( |
138 | // "[ANIMATION SET]: Setting default animation {0}, sequence number {1}, object id {2}", | ||
139 | // anim, sequenceNum, objectID); | ||
140 | |||
141 | if (DefaultAvatarAnimations.AnimsUUID.ContainsKey(anim)) | ||
136 | { | 142 | { |
137 | return SetDefaultAnimation(Animations.AnimsUUID[anim], sequenceNum, objectID); | 143 | return SetDefaultAnimation(DefaultAvatarAnimations.AnimsUUID[anim], sequenceNum, objectID); |
138 | } | 144 | } |
139 | return false; | 145 | return false; |
140 | } | 146 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Animation/DefaultAvatarAnimations.cs b/OpenSim/Region/Framework/Scenes/Animation/DefaultAvatarAnimations.cs new file mode 100644 index 0000000..c2b0468 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Animation/DefaultAvatarAnimations.cs | |||
@@ -0,0 +1,108 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections.Generic; | ||
29 | using System.Reflection; | ||
30 | using System.Xml; | ||
31 | using log4net; | ||
32 | using OpenMetaverse; | ||
33 | |||
34 | namespace OpenSim.Region.Framework.Scenes.Animation | ||
35 | { | ||
36 | public class DefaultAvatarAnimations | ||
37 | { | ||
38 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
39 | |||
40 | public static readonly string DefaultAnimationsPath = "data/avataranimations.xml"; | ||
41 | |||
42 | public static Dictionary<string, UUID> AnimsUUID = new Dictionary<string, UUID>(); | ||
43 | public static Dictionary<UUID, string> AnimsNames = new Dictionary<UUID, string>(); | ||
44 | public static Dictionary<UUID, string> AnimStateNames = new Dictionary<UUID, string>(); | ||
45 | |||
46 | static DefaultAvatarAnimations() | ||
47 | { | ||
48 | LoadAnimations(DefaultAnimationsPath); | ||
49 | } | ||
50 | |||
51 | /// <summary> | ||
52 | /// Load the default SL avatar animations. | ||
53 | /// </summary> | ||
54 | /// <returns></returns> | ||
55 | private static void LoadAnimations(string path) | ||
56 | { | ||
57 | // Dictionary<string, UUID> animations = new Dictionary<string, UUID>(); | ||
58 | |||
59 | using (XmlTextReader reader = new XmlTextReader(path)) | ||
60 | { | ||
61 | XmlDocument doc = new XmlDocument(); | ||
62 | doc.Load(reader); | ||
63 | // if (doc.DocumentElement != null) | ||
64 | // { | ||
65 | foreach (XmlNode nod in doc.DocumentElement.ChildNodes) | ||
66 | { | ||
67 | if (nod.Attributes["name"] != null) | ||
68 | { | ||
69 | string name = nod.Attributes["name"].Value; | ||
70 | UUID id = (UUID)nod.InnerText; | ||
71 | string animState = (string)nod.Attributes["state"].Value; | ||
72 | |||
73 | AnimsUUID.Add(name, id); | ||
74 | AnimsNames.Add(id, name); | ||
75 | if (animState != "") | ||
76 | AnimStateNames.Add(id, animState); | ||
77 | |||
78 | // m_log.DebugFormat("[AVATAR ANIMATIONS]: Loaded {0} {1} {2}", id, name, animState); | ||
79 | } | ||
80 | } | ||
81 | // } | ||
82 | } | ||
83 | |||
84 | // return animations; | ||
85 | } | ||
86 | |||
87 | /// <summary> | ||
88 | /// Get the default avatar animation with the given name. | ||
89 | /// </summary> | ||
90 | /// <param name="name"></param> | ||
91 | /// <returns></returns> | ||
92 | public static UUID GetDefaultAnimation(string name) | ||
93 | { | ||
94 | // m_log.DebugFormat( | ||
95 | // "[AVATAR ANIMATIONS]: Looking for default avatar animation with name {0}", name); | ||
96 | |||
97 | if (AnimsUUID.ContainsKey(name)) | ||
98 | { | ||
99 | // m_log.DebugFormat( | ||
100 | // "[AVATAR ANIMATIONS]: Found {0} {1} in GetDefaultAvatarAnimation()", AnimsUUID[name], name); | ||
101 | |||
102 | return AnimsUUID[name]; | ||
103 | } | ||
104 | |||
105 | return UUID.Zero; | ||
106 | } | ||
107 | } | ||
108 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 3584cda..f5623bd 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -97,7 +97,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
97 | if (m_scenePresence.IsChildAgent) | 97 | if (m_scenePresence.IsChildAgent) |
98 | return; | 98 | return; |
99 | 99 | ||
100 | UUID animID = m_scenePresence.ControllingClient.GetDefaultAnimation(name); | 100 | // XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations |
101 | // are referenced with lower case names! | ||
102 | UUID animID = DefaultAvatarAnimations.GetDefaultAnimation(name.ToUpper()); | ||
101 | if (animID == UUID.Zero) | 103 | if (animID == UUID.Zero) |
102 | return; | 104 | return; |
103 | 105 | ||
@@ -121,7 +123,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
121 | if (m_scenePresence.IsChildAgent) | 123 | if (m_scenePresence.IsChildAgent) |
122 | return; | 124 | return; |
123 | 125 | ||
124 | UUID animID = m_scenePresence.ControllingClient.GetDefaultAnimation(name); | 126 | // XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations |
127 | // are referenced with lower case names! | ||
128 | UUID animID = DefaultAvatarAnimations.GetDefaultAnimation(name.ToUpper()); | ||
125 | if (animID == UUID.Zero) | 129 | if (animID == UUID.Zero) |
126 | return; | 130 | return; |
127 | 131 | ||
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 569c235..1e1fcb7 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -138,8 +138,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
138 | public event OnPermissionErrorDelegate OnPermissionError; | 138 | public event OnPermissionErrorDelegate OnPermissionError; |
139 | 139 | ||
140 | /// <summary> | 140 | /// <summary> |
141 | /// Fired when a new script is created. | 141 | /// Fired when a script is run. |
142 | /// </summary> | 142 | /// </summary> |
143 | /// <remarks> | ||
144 | /// Occurs after OnNewScript. | ||
145 | /// </remarks> | ||
143 | public event NewRezScript OnRezScript; | 146 | public event NewRezScript OnRezScript; |
144 | public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource); | 147 | public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource); |
145 | 148 | ||
@@ -187,10 +190,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
187 | 190 | ||
188 | public event ClientClosed OnClientClosed; | 191 | public event ClientClosed OnClientClosed; |
189 | 192 | ||
190 | // Fired when a script is created | ||
191 | // The indication that a new script exists in this region. | ||
192 | public delegate void NewScript(UUID clientID, SceneObjectPart part, UUID itemID); | 193 | public delegate void NewScript(UUID clientID, SceneObjectPart part, UUID itemID); |
194 | |||
195 | /// <summary> | ||
196 | /// Fired when a script is created. | ||
197 | /// </summary> | ||
198 | /// <remarks> | ||
199 | /// Occurs before OnRezScript | ||
200 | /// </remarks> | ||
193 | public event NewScript OnNewScript; | 201 | public event NewScript OnNewScript; |
202 | |||
194 | public virtual void TriggerNewScript(UUID clientID, SceneObjectPart part, UUID itemID) | 203 | public virtual void TriggerNewScript(UUID clientID, SceneObjectPart part, UUID itemID) |
195 | { | 204 | { |
196 | NewScript handlerNewScript = OnNewScript; | 205 | NewScript handlerNewScript = OnNewScript; |
@@ -212,10 +221,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
212 | } | 221 | } |
213 | } | 222 | } |
214 | 223 | ||
215 | //TriggerUpdateScript: triggered after Scene receives client's upload of updated script and stores it as asset | ||
216 | // An indication that the script has changed. | ||
217 | public delegate void UpdateScript(UUID clientID, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID); | 224 | public delegate void UpdateScript(UUID clientID, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID); |
225 | |||
226 | /// <summary> | ||
227 | /// An indication that the script has changed. | ||
228 | /// </summary> | ||
229 | /// <remarks> | ||
230 | /// Triggered after the scene receives a client's upload of an updated script and has stored it in an asset. | ||
231 | /// </remarks> | ||
218 | public event UpdateScript OnUpdateScript; | 232 | public event UpdateScript OnUpdateScript; |
233 | |||
219 | public virtual void TriggerUpdateScript(UUID clientId, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID) | 234 | public virtual void TriggerUpdateScript(UUID clientId, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID) |
220 | { | 235 | { |
221 | UpdateScript handlerUpdateScript = OnUpdateScript; | 236 | UpdateScript handlerUpdateScript = OnUpdateScript; |
@@ -466,6 +481,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
466 | public event RegionHeartbeatEnd OnRegionHeartbeatEnd; | 481 | public event RegionHeartbeatEnd OnRegionHeartbeatEnd; |
467 | 482 | ||
468 | public delegate void LoginsEnabled(string regionName); | 483 | public delegate void LoginsEnabled(string regionName); |
484 | |||
485 | /// <summary> | ||
486 | /// This should only fire in all circumstances if the RegionReady module is active. | ||
487 | /// </summary> | ||
488 | /// <remarks> | ||
489 | /// TODO: Fire this even when the RegionReady module is not active. | ||
490 | /// </remarks> | ||
469 | public event LoginsEnabled OnLoginsEnabled; | 491 | public event LoginsEnabled OnLoginsEnabled; |
470 | 492 | ||
471 | public delegate void PrimsLoaded(Scene s); | 493 | public delegate void PrimsLoaded(Scene s); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 23f39a8..5abd74f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -633,7 +633,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
633 | { | 633 | { |
634 | IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>(); | 634 | IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>(); |
635 | if (invAccess != null) | 635 | if (invAccess != null) |
636 | invAccess.TransferInventoryAssets(itemCopy, senderId, recipient); | 636 | Util.FireAndForget(delegate { invAccess.TransferInventoryAssets(itemCopy, senderId, recipient); }); |
637 | } | 637 | } |
638 | 638 | ||
639 | if (!Permissions.BypassPermissions()) | 639 | if (!Permissions.BypassPermissions()) |
@@ -1210,9 +1210,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1210 | /// <summary> | 1210 | /// <summary> |
1211 | /// Copy a task (prim) inventory item to another task (prim) | 1211 | /// Copy a task (prim) inventory item to another task (prim) |
1212 | /// </summary> | 1212 | /// </summary> |
1213 | /// <param name="destId"></param> | 1213 | /// <param name="destId">ID of destination part</param> |
1214 | /// <param name="part"></param> | 1214 | /// <param name="part">Source part</param> |
1215 | /// <param name="itemId"></param> | 1215 | /// <param name="itemId">Source item id to transfer</param> |
1216 | public void MoveTaskInventoryItem(UUID destId, SceneObjectPart part, UUID itemId) | 1216 | public void MoveTaskInventoryItem(UUID destId, SceneObjectPart part, UUID itemId) |
1217 | { | 1217 | { |
1218 | TaskInventoryItem srcTaskItem = part.Inventory.GetInventoryItem(itemId); | 1218 | TaskInventoryItem srcTaskItem = part.Inventory.GetInventoryItem(itemId); |
@@ -1238,24 +1238,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1238 | return; | 1238 | return; |
1239 | } | 1239 | } |
1240 | 1240 | ||
1241 | // Can't transfer this | 1241 | if (part.OwnerID != destPart.OwnerID) |
1242 | // | ||
1243 | if ((part.OwnerID != destPart.OwnerID) && ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)) | ||
1244 | return; | ||
1245 | |||
1246 | if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) | ||
1247 | { | 1242 | { |
1248 | // object cannot copy items to an object owned by a different owner | 1243 | // Source must have transfer permissions |
1249 | // unless llAllowInventoryDrop has been called | 1244 | if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) |
1245 | return; | ||
1250 | 1246 | ||
1251 | return; | 1247 | // Object cannot copy items to an object owned by a different owner |
1248 | // unless llAllowInventoryDrop has been called on the destination | ||
1249 | if ((destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) | ||
1250 | return; | ||
1252 | } | 1251 | } |
1253 | 1252 | ||
1254 | // must have both move and modify permission to put an item in an object | 1253 | // must have both move and modify permission to put an item in an object |
1255 | if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0) | 1254 | if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0) |
1256 | { | ||
1257 | return; | 1255 | return; |
1258 | } | ||
1259 | 1256 | ||
1260 | TaskInventoryItem destTaskItem = new TaskInventoryItem(); | 1257 | TaskInventoryItem destTaskItem = new TaskInventoryItem(); |
1261 | 1258 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index 3355ebe..87ffc74 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -339,59 +339,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
339 | EventManager.TriggerObjectDeGrab(obj.RootPart.LocalId, part.LocalId, remoteClient, surfaceArg); | 339 | EventManager.TriggerObjectDeGrab(obj.RootPart.LocalId, part.LocalId, remoteClient, surfaceArg); |
340 | } | 340 | } |
341 | 341 | ||
342 | public void ProcessAvatarPickerRequest(IClientAPI client, UUID avatarID, UUID RequestID, string query) | ||
343 | { | ||
344 | //EventManager.TriggerAvatarPickerRequest(); | ||
345 | |||
346 | List<UserAccount> accounts = UserAccountService.GetUserAccounts(RegionInfo.ScopeID, query); | ||
347 | |||
348 | if (accounts == null) | ||
349 | return; | ||
350 | |||
351 | AvatarPickerReplyPacket replyPacket = (AvatarPickerReplyPacket) PacketPool.Instance.GetPacket(PacketType.AvatarPickerReply); | ||
352 | // TODO: don't create new blocks if recycling an old packet | ||
353 | |||
354 | AvatarPickerReplyPacket.DataBlock[] searchData = | ||
355 | new AvatarPickerReplyPacket.DataBlock[accounts.Count]; | ||
356 | AvatarPickerReplyPacket.AgentDataBlock agentData = new AvatarPickerReplyPacket.AgentDataBlock(); | ||
357 | |||
358 | agentData.AgentID = avatarID; | ||
359 | agentData.QueryID = RequestID; | ||
360 | replyPacket.AgentData = agentData; | ||
361 | //byte[] bytes = new byte[AvatarResponses.Count*32]; | ||
362 | |||
363 | int i = 0; | ||
364 | foreach (UserAccount item in accounts) | ||
365 | { | ||
366 | UUID translatedIDtem = item.PrincipalID; | ||
367 | searchData[i] = new AvatarPickerReplyPacket.DataBlock(); | ||
368 | searchData[i].AvatarID = translatedIDtem; | ||
369 | searchData[i].FirstName = Utils.StringToBytes((string) item.FirstName); | ||
370 | searchData[i].LastName = Utils.StringToBytes((string) item.LastName); | ||
371 | i++; | ||
372 | } | ||
373 | if (accounts.Count == 0) | ||
374 | { | ||
375 | searchData = new AvatarPickerReplyPacket.DataBlock[0]; | ||
376 | } | ||
377 | replyPacket.Data = searchData; | ||
378 | |||
379 | AvatarPickerReplyAgentDataArgs agent_data = new AvatarPickerReplyAgentDataArgs(); | ||
380 | agent_data.AgentID = replyPacket.AgentData.AgentID; | ||
381 | agent_data.QueryID = replyPacket.AgentData.QueryID; | ||
382 | |||
383 | List<AvatarPickerReplyDataArgs> data_args = new List<AvatarPickerReplyDataArgs>(); | ||
384 | for (i = 0; i < replyPacket.Data.Length; i++) | ||
385 | { | ||
386 | AvatarPickerReplyDataArgs data_arg = new AvatarPickerReplyDataArgs(); | ||
387 | data_arg.AvatarID = replyPacket.Data[i].AvatarID; | ||
388 | data_arg.FirstName = replyPacket.Data[i].FirstName; | ||
389 | data_arg.LastName = replyPacket.Data[i].LastName; | ||
390 | data_args.Add(data_arg); | ||
391 | } | ||
392 | client.SendAvatarPickerReply(agent_data, data_args); | ||
393 | } | ||
394 | |||
395 | public void ProcessScriptReset(IClientAPI remoteClient, UUID objectID, | 342 | public void ProcessScriptReset(IClientAPI remoteClient, UUID objectID, |
396 | UUID itemID) | 343 | UUID itemID) |
397 | { | 344 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 292c81f..0b31e0c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -65,7 +65,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
65 | #region Fields | 65 | #region Fields |
66 | 66 | ||
67 | public bool EmergencyMonitoring = false; | 67 | public bool EmergencyMonitoring = false; |
68 | public bool DEBUG = false; | 68 | |
69 | /// <summary> | ||
70 | /// Show debug information about teleports. | ||
71 | /// </summary> | ||
72 | public bool DebugTeleporting { get; private set; } | ||
73 | |||
74 | /// <summary> | ||
75 | /// Show debug information about the scene loop. | ||
76 | /// </summary> | ||
77 | public bool DebugUpdates { get; private set; } | ||
69 | 78 | ||
70 | public SynchronizeSceneHandler SynchronizeScene; | 79 | public SynchronizeSceneHandler SynchronizeScene; |
71 | public SimStatsReporter StatsReporter; | 80 | public SimStatsReporter StatsReporter; |
@@ -95,6 +104,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
95 | public bool m_allowScriptCrossings; | 104 | public bool m_allowScriptCrossings; |
96 | public bool m_useFlySlow; | 105 | public bool m_useFlySlow; |
97 | 106 | ||
107 | /// <summary> | ||
108 | /// Temporarily setting to trigger appearance resends at 60 second intervals. | ||
109 | /// </summary> | ||
110 | public bool SendPeriodicAppearanceUpdates { get; set; } | ||
111 | |||
98 | protected float m_defaultDrawDistance = 255.0f; | 112 | protected float m_defaultDrawDistance = 255.0f; |
99 | public float DefaultDrawDistance | 113 | public float DefaultDrawDistance |
100 | { | 114 | { |
@@ -160,6 +174,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
160 | } | 174 | } |
161 | 175 | ||
162 | /// <summary> | 176 | /// <summary> |
177 | /// Current maintenance run number | ||
178 | /// </summary> | ||
179 | public uint MaintenanceRun { get; private set; } | ||
180 | |||
181 | /// <summary> | ||
163 | /// The minimum length of time in seconds that will be taken for a scene frame. If the frame takes less time then we | 182 | /// The minimum length of time in seconds that will be taken for a scene frame. If the frame takes less time then we |
164 | /// will sleep for the remaining period. | 183 | /// will sleep for the remaining period. |
165 | /// </summary> | 184 | /// </summary> |
@@ -169,6 +188,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
169 | /// </remarks> | 188 | /// </remarks> |
170 | public float MinFrameTime { get; private set; } | 189 | public float MinFrameTime { get; private set; } |
171 | 190 | ||
191 | /// <summary> | ||
192 | /// The minimum length of time in seconds that will be taken for a maintenance run. | ||
193 | /// </summary> | ||
194 | public float MinMaintenanceTime { get; private set; } | ||
195 | |||
172 | private int m_update_physics = 1; | 196 | private int m_update_physics = 1; |
173 | private int m_update_entitymovement = 1; | 197 | private int m_update_entitymovement = 1; |
174 | private int m_update_objects = 1; | 198 | private int m_update_objects = 1; |
@@ -190,7 +214,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
190 | private int backupMS; | 214 | private int backupMS; |
191 | private int terrainMS; | 215 | private int terrainMS; |
192 | private int landMS; | 216 | private int landMS; |
193 | private int lastCompletedFrame; | 217 | |
218 | /// <summary> | ||
219 | /// Tick at which the last frame was processed. | ||
220 | /// </summary> | ||
221 | private int m_lastFrameTick; | ||
222 | |||
223 | /// <summary> | ||
224 | /// Tick at which the last maintenance run occurred. | ||
225 | /// </summary> | ||
226 | private int m_lastMaintenanceTick; | ||
194 | 227 | ||
195 | /// <summary> | 228 | /// <summary> |
196 | /// Signals whether temporary objects are currently being cleaned up. Needed because this is launched | 229 | /// Signals whether temporary objects are currently being cleaned up. Needed because this is launched |
@@ -198,14 +231,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
198 | /// </summary> | 231 | /// </summary> |
199 | private bool m_cleaningTemps = false; | 232 | private bool m_cleaningTemps = false; |
200 | 233 | ||
201 | private Object m_heartbeatLock = new Object(); | 234 | // private Object m_heartbeatLock = new Object(); |
202 | 235 | ||
203 | // TODO: Possibly stop other classes being able to manipulate this directly. | 236 | // TODO: Possibly stop other classes being able to manipulate this directly. |
204 | private SceneGraph m_sceneGraph; | 237 | private SceneGraph m_sceneGraph; |
205 | private volatile int m_bordersLocked; | 238 | private volatile int m_bordersLocked; |
206 | // private int m_RestartTimerCounter; | ||
207 | private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing | 239 | private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing |
208 | // private int m_incrementsof15seconds; | ||
209 | private volatile bool m_backingup; | 240 | private volatile bool m_backingup; |
210 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); | 241 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); |
211 | private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>(); | 242 | private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>(); |
@@ -213,14 +244,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
213 | private bool m_physics_enabled = true; | 244 | private bool m_physics_enabled = true; |
214 | private bool m_scripts_enabled = true; | 245 | private bool m_scripts_enabled = true; |
215 | private string m_defaultScriptEngine; | 246 | private string m_defaultScriptEngine; |
247 | |||
248 | /// <summary> | ||
249 | /// Tick at which the last login occurred. | ||
250 | /// </summary> | ||
216 | private int m_LastLogin; | 251 | private int m_LastLogin; |
217 | private Thread HeartbeatThread; | ||
218 | private volatile bool shuttingdown; | ||
219 | 252 | ||
220 | private int m_lastUpdate; | 253 | /// <summary> |
221 | private bool m_firstHeartbeat = true; | 254 | /// Thread that runs the scene loop. |
255 | /// </summary> | ||
256 | private Thread m_heartbeatThread; | ||
222 | 257 | ||
223 | private object m_deleting_scene_object = new object(); | 258 | /// <summary> |
259 | /// True if these scene is in the process of shutting down or is shutdown. | ||
260 | /// </summary> | ||
261 | public bool ShuttingDown | ||
262 | { | ||
263 | get { return m_shuttingDown; } | ||
264 | } | ||
265 | private volatile bool m_shuttingDown; | ||
266 | |||
267 | // private int m_lastUpdate; | ||
268 | // private bool m_firstHeartbeat = true; | ||
224 | 269 | ||
225 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; | 270 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; |
226 | private bool m_reprioritizationEnabled = true; | 271 | private bool m_reprioritizationEnabled = true; |
@@ -466,7 +511,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
466 | public int MonitorBackupTime { get { return backupMS; } } | 511 | public int MonitorBackupTime { get { return backupMS; } } |
467 | public int MonitorTerrainTime { get { return terrainMS; } } | 512 | public int MonitorTerrainTime { get { return terrainMS; } } |
468 | public int MonitorLandTime { get { return landMS; } } | 513 | public int MonitorLandTime { get { return landMS; } } |
469 | public int MonitorLastFrameTick { get { return lastCompletedFrame; } } | 514 | public int MonitorLastFrameTick { get { return m_lastFrameTick; } } |
470 | 515 | ||
471 | public UpdatePrioritizationSchemes UpdatePrioritizationScheme { get { return m_priorityScheme; } } | 516 | public UpdatePrioritizationSchemes UpdatePrioritizationScheme { get { return m_priorityScheme; } } |
472 | public bool IsReprioritizationEnabled { get { return m_reprioritizationEnabled; } } | 517 | public bool IsReprioritizationEnabled { get { return m_reprioritizationEnabled; } } |
@@ -535,6 +580,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
535 | { | 580 | { |
536 | m_config = config; | 581 | m_config = config; |
537 | MinFrameTime = 0.089f; | 582 | MinFrameTime = 0.089f; |
583 | MinMaintenanceTime = 1; | ||
538 | 584 | ||
539 | Random random = new Random(); | 585 | Random random = new Random(); |
540 | 586 | ||
@@ -596,7 +642,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
596 | 642 | ||
597 | #endregion Region Settings | 643 | #endregion Region Settings |
598 | 644 | ||
599 | MainConsole.Instance.Commands.AddCommand("region", false, "reload estate", | 645 | MainConsole.Instance.Commands.AddCommand("Estates", false, "reload estate", |
600 | "reload estate", | 646 | "reload estate", |
601 | "Reload the estate data", HandleReloadEstate); | 647 | "Reload the estate data", HandleReloadEstate); |
602 | 648 | ||
@@ -628,10 +674,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
628 | 674 | ||
629 | #region Region Config | 675 | #region Region Config |
630 | 676 | ||
631 | try | 677 | // Region config overrides global config |
678 | // | ||
679 | if (m_config.Configs["Startup"] != null) | ||
632 | { | 680 | { |
633 | // Region config overrides global config | ||
634 | // | ||
635 | IConfig startupConfig = m_config.Configs["Startup"]; | 681 | IConfig startupConfig = m_config.Configs["Startup"]; |
636 | 682 | ||
637 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); | 683 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); |
@@ -720,47 +766,42 @@ namespace OpenSim.Region.Framework.Scenes | |||
720 | m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); | 766 | m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); |
721 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); | 767 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); |
722 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); | 768 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); |
723 | } | 769 | |
724 | catch | 770 | SendPeriodicAppearanceUpdates = startupConfig.GetBoolean("SendPeriodicAppearanceUpdates", SendPeriodicAppearanceUpdates); |
725 | { | ||
726 | m_log.Warn("[SCENE]: Failed to load StartupConfig"); | ||
727 | } | 771 | } |
728 | 772 | ||
729 | #endregion Region Config | 773 | #endregion Region Config |
730 | 774 | ||
731 | #region Interest Management | 775 | #region Interest Management |
732 | 776 | ||
733 | if (m_config != null) | 777 | IConfig interestConfig = m_config.Configs["InterestManagement"]; |
778 | if (interestConfig != null) | ||
734 | { | 779 | { |
735 | IConfig interestConfig = m_config.Configs["InterestManagement"]; | 780 | string update_prioritization_scheme = interestConfig.GetString("UpdatePrioritizationScheme", "Time").Trim().ToLower(); |
736 | if (interestConfig != null) | ||
737 | { | ||
738 | string update_prioritization_scheme = interestConfig.GetString("UpdatePrioritizationScheme", "Time").Trim().ToLower(); | ||
739 | 781 | ||
740 | try | 782 | try |
741 | { | 783 | { |
742 | m_priorityScheme = (UpdatePrioritizationSchemes)Enum.Parse(typeof(UpdatePrioritizationSchemes), update_prioritization_scheme, true); | 784 | m_priorityScheme = (UpdatePrioritizationSchemes)Enum.Parse(typeof(UpdatePrioritizationSchemes), update_prioritization_scheme, true); |
743 | } | 785 | } |
744 | catch (Exception) | 786 | catch (Exception) |
745 | { | 787 | { |
746 | m_log.Warn("[PRIORITIZER]: UpdatePrioritizationScheme was not recognized, setting to default prioritizer Time"); | 788 | m_log.Warn("[PRIORITIZER]: UpdatePrioritizationScheme was not recognized, setting to default prioritizer Time"); |
747 | m_priorityScheme = UpdatePrioritizationSchemes.Time; | 789 | m_priorityScheme = UpdatePrioritizationSchemes.Time; |
748 | } | ||
749 | |||
750 | m_reprioritizationEnabled = interestConfig.GetBoolean("ReprioritizationEnabled", true); | ||
751 | m_reprioritizationInterval = interestConfig.GetDouble("ReprioritizationInterval", 5000.0); | ||
752 | m_rootReprioritizationDistance = interestConfig.GetDouble("RootReprioritizationDistance", 10.0); | ||
753 | m_childReprioritizationDistance = interestConfig.GetDouble("ChildReprioritizationDistance", 20.0); | ||
754 | } | 790 | } |
791 | |||
792 | m_reprioritizationEnabled = interestConfig.GetBoolean("ReprioritizationEnabled", true); | ||
793 | m_reprioritizationInterval = interestConfig.GetDouble("ReprioritizationInterval", 5000.0); | ||
794 | m_rootReprioritizationDistance = interestConfig.GetDouble("RootReprioritizationDistance", 10.0); | ||
795 | m_childReprioritizationDistance = interestConfig.GetDouble("ChildReprioritizationDistance", 20.0); | ||
755 | } | 796 | } |
756 | 797 | ||
757 | m_log.InfoFormat("[SCENE]: Using the {0} prioritization scheme", m_priorityScheme); | 798 | m_log.DebugFormat("[SCENE]: Using the {0} prioritization scheme", m_priorityScheme); |
758 | 799 | ||
759 | #endregion Interest Management | 800 | #endregion Interest Management |
760 | 801 | ||
761 | StatsReporter = new SimStatsReporter(this); | 802 | StatsReporter = new SimStatsReporter(this); |
762 | StatsReporter.OnSendStatsResult += SendSimStatsPackets; | 803 | StatsReporter.OnSendStatsResult += SendSimStatsPackets; |
763 | StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; | 804 | StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; |
764 | } | 805 | } |
765 | 806 | ||
766 | /// <summary> | 807 | /// <summary> |
@@ -797,18 +838,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
797 | 838 | ||
798 | m_permissions = new ScenePermissions(this); | 839 | m_permissions = new ScenePermissions(this); |
799 | 840 | ||
800 | m_lastUpdate = Util.EnvironmentTickCount(); | 841 | // m_lastUpdate = Util.EnvironmentTickCount(); |
801 | } | 842 | } |
802 | 843 | ||
803 | #endregion | 844 | #endregion |
804 | 845 | ||
805 | #region Startup / Close Methods | 846 | #region Startup / Close Methods |
806 | 847 | ||
807 | public bool ShuttingDown | ||
808 | { | ||
809 | get { return shuttingdown; } | ||
810 | } | ||
811 | |||
812 | /// <value> | 848 | /// <value> |
813 | /// The scene graph for this scene | 849 | /// The scene graph for this scene |
814 | /// </value> | 850 | /// </value> |
@@ -1025,44 +1061,72 @@ namespace OpenSim.Region.Framework.Scenes | |||
1025 | } | 1061 | } |
1026 | } | 1062 | } |
1027 | 1063 | ||
1028 | public void SetSceneCoreDebug(bool ScriptEngine, bool CollisionEvents, bool PhysicsEngine) | 1064 | public void SetSceneCoreDebug(Dictionary<string, string> options) |
1029 | { | 1065 | { |
1030 | if (m_scripts_enabled != !ScriptEngine) | 1066 | if (options.ContainsKey("scripting")) |
1031 | { | 1067 | { |
1032 | if (ScriptEngine) | 1068 | bool enableScripts = true; |
1069 | if (bool.TryParse(options["scripting"], out enableScripts) && m_scripts_enabled != enableScripts) | ||
1033 | { | 1070 | { |
1034 | m_log.Info("Stopping all Scripts in Scene"); | 1071 | if (!enableScripts) |
1035 | |||
1036 | EntityBase[] entities = Entities.GetEntities(); | ||
1037 | foreach (EntityBase ent in entities) | ||
1038 | { | 1072 | { |
1039 | if (ent is SceneObjectGroup) | 1073 | m_log.Info("Stopping all Scripts in Scene"); |
1040 | ((SceneObjectGroup)ent).RemoveScriptInstances(false); | 1074 | |
1075 | EntityBase[] entities = Entities.GetEntities(); | ||
1076 | foreach (EntityBase ent in entities) | ||
1077 | { | ||
1078 | if (ent is SceneObjectGroup) | ||
1079 | ((SceneObjectGroup)ent).RemoveScriptInstances(false); | ||
1080 | } | ||
1041 | } | 1081 | } |
1042 | } | 1082 | else |
1043 | else | ||
1044 | { | ||
1045 | m_log.Info("Starting all Scripts in Scene"); | ||
1046 | |||
1047 | EntityBase[] entities = Entities.GetEntities(); | ||
1048 | foreach (EntityBase ent in entities) | ||
1049 | { | 1083 | { |
1050 | if (ent is SceneObjectGroup) | 1084 | m_log.Info("Starting all Scripts in Scene"); |
1085 | |||
1086 | EntityBase[] entities = Entities.GetEntities(); | ||
1087 | foreach (EntityBase ent in entities) | ||
1051 | { | 1088 | { |
1052 | SceneObjectGroup sog = (SceneObjectGroup)ent; | 1089 | if (ent is SceneObjectGroup) |
1053 | sog.CreateScriptInstances(0, false, DefaultScriptEngine, 0); | 1090 | { |
1054 | sog.ResumeScripts(); | 1091 | SceneObjectGroup sog = (SceneObjectGroup)ent; |
1092 | sog.CreateScriptInstances(0, false, DefaultScriptEngine, 0); | ||
1093 | sog.ResumeScripts(); | ||
1094 | } | ||
1055 | } | 1095 | } |
1056 | } | 1096 | } |
1097 | |||
1098 | m_scripts_enabled = enableScripts; | ||
1057 | } | 1099 | } |
1100 | } | ||
1101 | |||
1102 | if (options.ContainsKey("physics")) | ||
1103 | { | ||
1104 | bool enablePhysics; | ||
1105 | if (bool.TryParse(options["physics"], out enablePhysics)) | ||
1106 | m_physics_enabled = enablePhysics; | ||
1107 | } | ||
1108 | |||
1109 | // if (options.ContainsKey("collisions")) | ||
1110 | // { | ||
1111 | // // TODO: Implement. If false, should stop objects colliding, though possibly should still allow | ||
1112 | // // the avatar themselves to collide with the ground. | ||
1113 | // } | ||
1058 | 1114 | ||
1059 | m_scripts_enabled = !ScriptEngine; | 1115 | if (options.ContainsKey("teleport")) |
1060 | m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine"); | 1116 | { |
1117 | bool enableTeleportDebugging; | ||
1118 | if (bool.TryParse(options["teleport"], out enableTeleportDebugging)) | ||
1119 | DebugTeleporting = enableTeleportDebugging; | ||
1061 | } | 1120 | } |
1062 | 1121 | ||
1063 | if (m_physics_enabled != !PhysicsEngine) | 1122 | if (options.ContainsKey("updates")) |
1064 | { | 1123 | { |
1065 | m_physics_enabled = !PhysicsEngine; | 1124 | bool enableUpdateDebugging; |
1125 | if (bool.TryParse(options["updates"], out enableUpdateDebugging)) | ||
1126 | { | ||
1127 | DebugUpdates = enableUpdateDebugging; | ||
1128 | GcNotify.Enabled = DebugUpdates; | ||
1129 | } | ||
1066 | } | 1130 | } |
1067 | } | 1131 | } |
1068 | 1132 | ||
@@ -1076,6 +1140,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1076 | { | 1140 | { |
1077 | m_log.InfoFormat("[SCENE]: Closing down the single simulator: {0}", RegionInfo.RegionName); | 1141 | m_log.InfoFormat("[SCENE]: Closing down the single simulator: {0}", RegionInfo.RegionName); |
1078 | 1142 | ||
1143 | StatsReporter.Close(); | ||
1144 | |||
1079 | m_restartTimer.Stop(); | 1145 | m_restartTimer.Stop(); |
1080 | m_restartTimer.Close(); | 1146 | m_restartTimer.Close(); |
1081 | 1147 | ||
@@ -1097,8 +1163,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1097 | ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(); }); | 1163 | ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(); }); |
1098 | 1164 | ||
1099 | // Stop updating the scene objects and agents. | 1165 | // Stop updating the scene objects and agents. |
1100 | //m_heartbeatTimer.Close(); | 1166 | m_shuttingDown = true; |
1101 | shuttingdown = true; | ||
1102 | 1167 | ||
1103 | m_log.Debug("[SCENE]: Persisting changed objects"); | 1168 | m_log.Debug("[SCENE]: Persisting changed objects"); |
1104 | EventManager.TriggerSceneShuttingDown(this); | 1169 | EventManager.TriggerSceneShuttingDown(this); |
@@ -1122,23 +1187,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
1122 | } | 1187 | } |
1123 | 1188 | ||
1124 | /// <summary> | 1189 | /// <summary> |
1125 | /// Start the timer which triggers regular scene updates | 1190 | /// Start the scene |
1126 | /// </summary> | 1191 | /// </summary> |
1127 | public void StartTimer() | 1192 | public void Start() |
1128 | { | 1193 | { |
1129 | // m_log.DebugFormat("[SCENE]: Starting Heartbeat timer for {0}", RegionInfo.RegionName); | 1194 | // m_log.DebugFormat("[SCENE]: Starting Heartbeat timer for {0}", RegionInfo.RegionName); |
1130 | 1195 | ||
1131 | //m_heartbeatTimer.Enabled = true; | 1196 | //m_heartbeatTimer.Enabled = true; |
1132 | //m_heartbeatTimer.Interval = (int)(m_timespan * 1000); | 1197 | //m_heartbeatTimer.Interval = (int)(m_timespan * 1000); |
1133 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1198 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1134 | if (HeartbeatThread != null) | 1199 | if (m_heartbeatThread != null) |
1135 | { | 1200 | { |
1136 | HeartbeatThread.Abort(); | 1201 | m_heartbeatThread.Abort(); |
1137 | HeartbeatThread = null; | 1202 | m_heartbeatThread = null; |
1138 | } | 1203 | } |
1139 | m_lastUpdate = Util.EnvironmentTickCount(); | 1204 | // m_lastUpdate = Util.EnvironmentTickCount(); |
1140 | 1205 | ||
1141 | HeartbeatThread | 1206 | m_heartbeatThread |
1142 | = Watchdog.StartThread( | 1207 | = Watchdog.StartThread( |
1143 | Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false); | 1208 | Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false); |
1144 | } | 1209 | } |
@@ -1169,222 +1234,296 @@ namespace OpenSim.Region.Framework.Scenes | |||
1169 | /// </summary> | 1234 | /// </summary> |
1170 | private void Heartbeat() | 1235 | private void Heartbeat() |
1171 | { | 1236 | { |
1172 | if (!Monitor.TryEnter(m_heartbeatLock)) | 1237 | // if (!Monitor.TryEnter(m_heartbeatLock)) |
1173 | { | 1238 | // { |
1174 | Watchdog.RemoveThread(); | 1239 | // Watchdog.RemoveThread(); |
1175 | return; | 1240 | // return; |
1176 | } | 1241 | // } |
1177 | 1242 | ||
1178 | try | 1243 | // try |
1179 | { | 1244 | // { |
1180 | m_eventManager.TriggerOnRegionStarted(this); | ||
1181 | 1245 | ||
1182 | // The first frame can take a very long time due to physics actors being added on startup. Therefore, | 1246 | m_eventManager.TriggerOnRegionStarted(this); |
1183 | // don't turn on the watchdog alarm for this thread until the second frame, in order to prevent false | ||
1184 | // alarms for scenes with many objects. | ||
1185 | Update(); | ||
1186 | Watchdog.GetCurrentThreadInfo().AlarmIfTimeout = true; | ||
1187 | 1247 | ||
1188 | while (!shuttingdown) | 1248 | // The first frame can take a very long time due to physics actors being added on startup. Therefore, |
1189 | Update(); | 1249 | // don't turn on the watchdog alarm for this thread until the second frame, in order to prevent false |
1250 | // alarms for scenes with many objects. | ||
1251 | Update(1); | ||
1190 | 1252 | ||
1191 | m_lastUpdate = Util.EnvironmentTickCount(); | 1253 | Watchdog.StartThread( |
1192 | m_firstHeartbeat = false; | 1254 | Maintenance, string.Format("Maintenance ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, true); |
1193 | } | 1255 | |
1194 | catch (ThreadAbortException) | 1256 | Watchdog.GetCurrentThreadInfo().AlarmIfTimeout = true; |
1195 | { | 1257 | Update(-1); |
1196 | } | 1258 | |
1197 | finally | 1259 | // m_lastUpdate = Util.EnvironmentTickCount(); |
1198 | { | 1260 | // m_firstHeartbeat = false; |
1199 | Monitor.Pulse(m_heartbeatLock); | 1261 | // } |
1200 | Monitor.Exit(m_heartbeatLock); | 1262 | // finally |
1201 | } | 1263 | // { |
1264 | // Monitor.Pulse(m_heartbeatLock); | ||
1265 | // Monitor.Exit(m_heartbeatLock); | ||
1266 | // } | ||
1202 | 1267 | ||
1203 | Watchdog.RemoveThread(); | 1268 | Watchdog.RemoveThread(); |
1204 | } | 1269 | } |
1205 | 1270 | ||
1206 | public override void Update() | 1271 | private void Maintenance() |
1207 | { | 1272 | { |
1208 | float physicsFPS = 0f; | 1273 | DoMaintenance(-1); |
1209 | |||
1210 | int maintc = Util.EnvironmentTickCount(); | ||
1211 | int tmpFrameMS = maintc; | ||
1212 | agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0; | ||
1213 | |||
1214 | ++Frame; | ||
1215 | |||
1216 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); | ||
1217 | 1274 | ||
1218 | try | 1275 | Watchdog.RemoveThread(); |
1219 | { | 1276 | } |
1220 | int tmpPhysicsMS2 = Util.EnvironmentTickCount(); | ||
1221 | if ((Frame % m_update_physics == 0) && m_physics_enabled) | ||
1222 | m_sceneGraph.UpdatePreparePhysics(); | ||
1223 | physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2); | ||
1224 | |||
1225 | // Apply any pending avatar force input to the avatar's velocity | ||
1226 | int tmpAgentMS = Util.EnvironmentTickCount(); | ||
1227 | if (Frame % m_update_entitymovement == 0) | ||
1228 | m_sceneGraph.UpdateScenePresenceMovement(); | ||
1229 | agentMS = Util.EnvironmentTickCountSubtract(tmpAgentMS); | ||
1230 | |||
1231 | // Perform the main physics update. This will do the actual work of moving objects and avatars according to their | ||
1232 | // velocity | ||
1233 | int tmpPhysicsMS = Util.EnvironmentTickCount(); | ||
1234 | if (Frame % m_update_physics == 0) | ||
1235 | { | ||
1236 | if (m_physics_enabled) | ||
1237 | physicsFPS = m_sceneGraph.UpdatePhysics(MinFrameTime); | ||
1238 | |||
1239 | if (SynchronizeScene != null) | ||
1240 | SynchronizeScene(this); | ||
1241 | } | ||
1242 | physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS); | ||
1243 | 1277 | ||
1244 | tmpAgentMS = Util.EnvironmentTickCount(); | 1278 | public void DoMaintenance(int runs) |
1279 | { | ||
1280 | long? endRun = null; | ||
1281 | int runtc; | ||
1282 | int previousMaintenanceTick; | ||
1245 | 1283 | ||
1246 | // Check if any objects have reached their targets | 1284 | if (runs >= 0) |
1247 | CheckAtTargets(); | 1285 | endRun = MaintenanceRun + runs; |
1248 | 1286 | ||
1249 | // Update SceneObjectGroups that have scheduled themselves for updates | 1287 | List<Vector3> coarseLocations; |
1250 | // Objects queue their updates onto all scene presences | 1288 | List<UUID> avatarUUIDs; |
1251 | if (Frame % m_update_objects == 0) | ||
1252 | m_sceneGraph.UpdateObjectGroups(); | ||
1253 | 1289 | ||
1254 | // Run through all ScenePresences looking for updates | 1290 | while (!m_shuttingDown && (endRun == null || MaintenanceRun < endRun)) |
1255 | // Presence updates and queued object updates for each presence are sent to clients | 1291 | { |
1256 | if (Frame % m_update_presences == 0) | 1292 | runtc = Util.EnvironmentTickCount(); |
1257 | m_sceneGraph.UpdatePresences(); | 1293 | ++MaintenanceRun; |
1258 | 1294 | ||
1259 | // Coarse locations relate to positions of green dots on the mini-map (on a SecondLife client) | 1295 | // Coarse locations relate to positions of green dots on the mini-map (on a SecondLife client) |
1260 | if (Frame % m_update_coarse_locations == 0) | 1296 | if (MaintenanceRun % (m_update_coarse_locations / 10) == 0) |
1261 | { | 1297 | { |
1262 | List<Vector3> coarseLocations; | ||
1263 | List<UUID> avatarUUIDs; | ||
1264 | SceneGraph.GetCoarseLocations(out coarseLocations, out avatarUUIDs, 60); | 1298 | SceneGraph.GetCoarseLocations(out coarseLocations, out avatarUUIDs, 60); |
1265 | // Send coarse locations to clients | 1299 | // Send coarse locations to clients |
1266 | ForEachScenePresence(delegate(ScenePresence presence) | 1300 | ForEachScenePresence(delegate(ScenePresence presence) |
1267 | { | 1301 | { |
1268 | presence.SendCoarseLocations(coarseLocations, avatarUUIDs); | 1302 | presence.SendCoarseLocations(coarseLocations, avatarUUIDs); |
1269 | }); | 1303 | }); |
1270 | } | 1304 | } |
1271 | 1305 | ||
1272 | agentMS += Util.EnvironmentTickCountSubtract(tmpAgentMS); | 1306 | if (SendPeriodicAppearanceUpdates && MaintenanceRun % 60 == 0) |
1273 | |||
1274 | // Delete temp-on-rez stuff | ||
1275 | if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) | ||
1276 | { | 1307 | { |
1277 | int tmpTempOnRezMS = Util.EnvironmentTickCount(); | 1308 | // m_log.DebugFormat("[SCENE]: Sending periodic appearance updates"); |
1278 | m_cleaningTemps = true; | ||
1279 | Util.FireAndForget(delegate { CleanTempObjects(); m_cleaningTemps = false; }); | ||
1280 | tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS); | ||
1281 | } | ||
1282 | 1309 | ||
1283 | if (Frame % m_update_events == 0) | 1310 | if (AvatarFactory != null) |
1284 | { | 1311 | { |
1285 | int evMS = Util.EnvironmentTickCount(); | 1312 | ForEachRootScenePresence(sp => AvatarFactory.SendAppearance(sp.UUID)); |
1286 | UpdateEvents(); | 1313 | } |
1287 | eventMS = Util.EnvironmentTickCountSubtract(evMS); ; | ||
1288 | } | 1314 | } |
1289 | 1315 | ||
1290 | if (Frame % m_update_backup == 0) | 1316 | Watchdog.UpdateThread(); |
1291 | { | ||
1292 | int backMS = Util.EnvironmentTickCount(); | ||
1293 | UpdateStorageBackup(); | ||
1294 | backupMS = Util.EnvironmentTickCountSubtract(backMS); | ||
1295 | } | ||
1296 | 1317 | ||
1297 | if (Frame % m_update_terrain == 0) | 1318 | previousMaintenanceTick = m_lastMaintenanceTick; |
1298 | { | 1319 | m_lastMaintenanceTick = Util.EnvironmentTickCount(); |
1299 | int terMS = Util.EnvironmentTickCount(); | 1320 | runtc = Util.EnvironmentTickCountSubtract(m_lastMaintenanceTick, runtc); |
1300 | UpdateTerrain(); | 1321 | runtc = (int)(MinMaintenanceTime * 1000) - runtc; |
1301 | terrainMS = Util.EnvironmentTickCountSubtract(terMS); | 1322 | |
1302 | } | 1323 | if (runtc > 0) |
1324 | Thread.Sleep(runtc); | ||
1325 | |||
1326 | // Optionally warn if a frame takes double the amount of time that it should. | ||
1327 | if (DebugUpdates | ||
1328 | && Util.EnvironmentTickCountSubtract( | ||
1329 | m_lastMaintenanceTick, previousMaintenanceTick) > (int)(MinMaintenanceTime * 1000 * 2)) | ||
1330 | m_log.WarnFormat( | ||
1331 | "[SCENE]: Maintenance took {0} ms (desired max {1} ms) in {2}", | ||
1332 | Util.EnvironmentTickCountSubtract(m_lastMaintenanceTick, previousMaintenanceTick), | ||
1333 | MinMaintenanceTime * 1000, | ||
1334 | RegionInfo.RegionName); | ||
1335 | } | ||
1336 | } | ||
1337 | |||
1338 | public override void Update(int frames) | ||
1339 | { | ||
1340 | long? endFrame = null; | ||
1341 | |||
1342 | if (frames >= 0) | ||
1343 | endFrame = Frame + frames; | ||
1303 | 1344 | ||
1304 | //if (Frame % m_update_land == 0) | 1345 | float physicsFPS = 0f; |
1305 | //{ | 1346 | int tmpPhysicsMS, tmpPhysicsMS2, tmpAgentMS, tmpTempOnRezMS, evMS, backMS, terMS; |
1306 | // int ldMS = Util.EnvironmentTickCount(); | 1347 | int previousFrameTick; |
1307 | // UpdateLand(); | 1348 | int maintc; |
1308 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | 1349 | |
1309 | //} | 1350 | while (!m_shuttingDown && (endFrame == null || Frame < endFrame)) |
1310 | 1351 | { | |
1311 | frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); | 1352 | maintc = Util.EnvironmentTickCount(); |
1312 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | 1353 | ++Frame; |
1313 | lastCompletedFrame = Util.EnvironmentTickCount(); | 1354 | |
1314 | 1355 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); | |
1315 | // if (Frame%m_update_avatars == 0) | 1356 | |
1316 | // UpdateInWorldTime(); | 1357 | agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0; |
1317 | StatsReporter.AddPhysicsFPS(physicsFPS); | 1358 | |
1318 | StatsReporter.AddTimeDilation(TimeDilation); | 1359 | try |
1319 | StatsReporter.AddFPS(1); | ||
1320 | StatsReporter.SetRootAgents(m_sceneGraph.GetRootAgentCount()); | ||
1321 | StatsReporter.SetChildAgents(m_sceneGraph.GetChildAgentCount()); | ||
1322 | StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount()); | ||
1323 | StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount()); | ||
1324 | StatsReporter.addFrameMS(frameMS); | ||
1325 | StatsReporter.addAgentMS(agentMS); | ||
1326 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); | ||
1327 | StatsReporter.addOtherMS(otherMS); | ||
1328 | StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount()); | ||
1329 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | ||
1330 | |||
1331 | if (LoginsDisabled && Frame == 20) | ||
1332 | { | 1360 | { |
1333 | // m_log.DebugFormat("{0} {1} {2}", LoginsDisabled, m_sceneGraph.GetActiveScriptsCount(), LoginLock); | 1361 | tmpPhysicsMS2 = Util.EnvironmentTickCount(); |
1362 | if ((Frame % m_update_physics == 0) && m_physics_enabled) | ||
1363 | m_sceneGraph.UpdatePreparePhysics(); | ||
1364 | physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2); | ||
1365 | |||
1366 | // Apply any pending avatar force input to the avatar's velocity | ||
1367 | tmpAgentMS = Util.EnvironmentTickCount(); | ||
1368 | if (Frame % m_update_entitymovement == 0) | ||
1369 | m_sceneGraph.UpdateScenePresenceMovement(); | ||
1370 | agentMS = Util.EnvironmentTickCountSubtract(tmpAgentMS); | ||
1371 | |||
1372 | // Perform the main physics update. This will do the actual work of moving objects and avatars according to their | ||
1373 | // velocity | ||
1374 | tmpPhysicsMS = Util.EnvironmentTickCount(); | ||
1375 | if (Frame % m_update_physics == 0) | ||
1376 | { | ||
1377 | if (m_physics_enabled) | ||
1378 | physicsFPS = m_sceneGraph.UpdatePhysics(MinFrameTime); | ||
1379 | |||
1380 | if (SynchronizeScene != null) | ||
1381 | SynchronizeScene(this); | ||
1382 | } | ||
1383 | physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS); | ||
1334 | 1384 | ||
1335 | // In 99.9% of cases it is a bad idea to manually force garbage collection. However, | 1385 | tmpAgentMS = Util.EnvironmentTickCount(); |
1336 | // this is a rare case where we know we have just went through a long cycle of heap | 1386 | |
1337 | // allocations, and there is no more work to be done until someone logs in | 1387 | // Check if any objects have reached their targets |
1338 | GC.Collect(); | 1388 | CheckAtTargets(); |
1389 | |||
1390 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1391 | // Objects queue their updates onto all scene presences | ||
1392 | if (Frame % m_update_objects == 0) | ||
1393 | m_sceneGraph.UpdateObjectGroups(); | ||
1394 | |||
1395 | // Run through all ScenePresences looking for updates | ||
1396 | // Presence updates and queued object updates for each presence are sent to clients | ||
1397 | if (Frame % m_update_presences == 0) | ||
1398 | m_sceneGraph.UpdatePresences(); | ||
1399 | |||
1400 | agentMS += Util.EnvironmentTickCountSubtract(tmpAgentMS); | ||
1401 | |||
1402 | // Delete temp-on-rez stuff | ||
1403 | if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) | ||
1404 | { | ||
1405 | tmpTempOnRezMS = Util.EnvironmentTickCount(); | ||
1406 | m_cleaningTemps = true; | ||
1407 | Util.FireAndForget(delegate { CleanTempObjects(); m_cleaningTemps = false; }); | ||
1408 | tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS); | ||
1409 | } | ||
1410 | |||
1411 | if (Frame % m_update_events == 0) | ||
1412 | { | ||
1413 | evMS = Util.EnvironmentTickCount(); | ||
1414 | UpdateEvents(); | ||
1415 | eventMS = Util.EnvironmentTickCountSubtract(evMS); | ||
1416 | } | ||
1417 | |||
1418 | if (Frame % m_update_backup == 0) | ||
1419 | { | ||
1420 | backMS = Util.EnvironmentTickCount(); | ||
1421 | UpdateStorageBackup(); | ||
1422 | backupMS = Util.EnvironmentTickCountSubtract(backMS); | ||
1423 | } | ||
1424 | |||
1425 | if (Frame % m_update_terrain == 0) | ||
1426 | { | ||
1427 | terMS = Util.EnvironmentTickCount(); | ||
1428 | UpdateTerrain(); | ||
1429 | terrainMS = Util.EnvironmentTickCountSubtract(terMS); | ||
1430 | } | ||
1431 | |||
1432 | //if (Frame % m_update_land == 0) | ||
1433 | //{ | ||
1434 | // int ldMS = Util.EnvironmentTickCount(); | ||
1435 | // UpdateLand(); | ||
1436 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | ||
1437 | //} | ||
1339 | 1438 | ||
1340 | IConfig startupConfig = m_config.Configs["Startup"]; | 1439 | frameMS = Util.EnvironmentTickCountSubtract(maintc); |
1341 | if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false)) | 1440 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; |
1441 | |||
1442 | // if (Frame%m_update_avatars == 0) | ||
1443 | // UpdateInWorldTime(); | ||
1444 | StatsReporter.AddPhysicsFPS(physicsFPS); | ||
1445 | StatsReporter.AddTimeDilation(TimeDilation); | ||
1446 | StatsReporter.AddFPS(1); | ||
1447 | StatsReporter.SetRootAgents(m_sceneGraph.GetRootAgentCount()); | ||
1448 | StatsReporter.SetChildAgents(m_sceneGraph.GetChildAgentCount()); | ||
1449 | StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount()); | ||
1450 | StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount()); | ||
1451 | |||
1452 | // frameMS currently records work frame times, not total frame times (work + any required sleep to | ||
1453 | // reach min frame time. | ||
1454 | StatsReporter.addFrameMS(frameMS); | ||
1455 | |||
1456 | StatsReporter.addAgentMS(agentMS); | ||
1457 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); | ||
1458 | StatsReporter.addOtherMS(otherMS); | ||
1459 | StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount()); | ||
1460 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | ||
1461 | |||
1462 | if (LoginsDisabled && Frame == 20) | ||
1342 | { | 1463 | { |
1343 | // This handles a case of a region having no scripts for the RegionReady module | 1464 | // m_log.DebugFormat("{0} {1} {2}", LoginsDisabled, m_sceneGraph.GetActiveScriptsCount(), LoginLock); |
1344 | if (m_sceneGraph.GetActiveScriptsCount() == 0) | 1465 | |
1466 | // In 99.9% of cases it is a bad idea to manually force garbage collection. However, | ||
1467 | // this is a rare case where we know we have just went through a long cycle of heap | ||
1468 | // allocations, and there is no more work to be done until someone logs in | ||
1469 | GC.Collect(); | ||
1470 | |||
1471 | IConfig startupConfig = m_config.Configs["Startup"]; | ||
1472 | if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false)) | ||
1345 | { | 1473 | { |
1346 | // need to be able to tell these have changed in RegionReady | 1474 | // This handles a case of a region having no scripts for the RegionReady module |
1347 | LoginLock = false; | 1475 | if (m_sceneGraph.GetActiveScriptsCount() == 0) |
1348 | EventManager.TriggerLoginsEnabled(RegionInfo.RegionName); | 1476 | { |
1477 | // need to be able to tell these have changed in RegionReady | ||
1478 | LoginLock = false; | ||
1479 | EventManager.TriggerLoginsEnabled(RegionInfo.RegionName); | ||
1480 | } | ||
1481 | m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName); | ||
1482 | |||
1483 | // For RegionReady lockouts | ||
1484 | if(LoginLock == false) | ||
1485 | { | ||
1486 | LoginsDisabled = false; | ||
1487 | } | ||
1488 | |||
1489 | m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo); | ||
1349 | } | 1490 | } |
1350 | m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName); | 1491 | else |
1351 | |||
1352 | // For RegionReady lockouts | ||
1353 | if(LoginLock == false) | ||
1354 | { | 1492 | { |
1355 | LoginsDisabled = false; | 1493 | StartDisabled = true; |
1494 | LoginsDisabled = true; | ||
1356 | } | 1495 | } |
1357 | |||
1358 | m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo); | ||
1359 | } | ||
1360 | else | ||
1361 | { | ||
1362 | StartDisabled = true; | ||
1363 | LoginsDisabled = true; | ||
1364 | } | 1496 | } |
1365 | } | 1497 | } |
1366 | } | 1498 | catch (Exception e) |
1367 | catch (NotImplementedException) | 1499 | { |
1368 | { | 1500 | m_log.ErrorFormat( |
1369 | throw; | 1501 | "[SCENE]: Failed on region {0} with exception {1}{2}", |
1370 | } | 1502 | RegionInfo.RegionName, e.Message, e.StackTrace); |
1371 | catch (Exception e) | 1503 | } |
1372 | { | 1504 | |
1373 | m_log.ErrorFormat( | 1505 | EventManager.TriggerRegionHeartbeatEnd(this); |
1374 | "[SCENE]: Failed on region {0} with exception {1}{2}", | ||
1375 | RegionInfo.RegionName, e.Message, e.StackTrace); | ||
1376 | } | ||
1377 | 1506 | ||
1378 | EventManager.TriggerRegionHeartbeatEnd(this); | 1507 | Watchdog.UpdateThread(); |
1379 | 1508 | ||
1380 | maintc = Util.EnvironmentTickCountSubtract(maintc); | 1509 | previousFrameTick = m_lastFrameTick; |
1381 | maintc = (int)(MinFrameTime * 1000) - maintc; | 1510 | m_lastFrameTick = Util.EnvironmentTickCount(); |
1511 | maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); | ||
1512 | maintc = (int)(MinFrameTime * 1000) - maintc; | ||
1382 | 1513 | ||
1383 | if (maintc > 0) | 1514 | if (maintc > 0) |
1384 | Thread.Sleep(maintc); | 1515 | Thread.Sleep(maintc); |
1385 | 1516 | ||
1386 | // Tell the watchdog that this thread is still alive | 1517 | // Optionally warn if a frame takes double the amount of time that it should. |
1387 | Watchdog.UpdateThread(); | 1518 | if (DebugUpdates |
1519 | && Util.EnvironmentTickCountSubtract( | ||
1520 | m_lastFrameTick, previousFrameTick) > (int)(MinFrameTime * 1000 * 2)) | ||
1521 | m_log.WarnFormat( | ||
1522 | "[SCENE]: Frame took {0} ms (desired max {1} ms) in {2}", | ||
1523 | Util.EnvironmentTickCountSubtract(m_lastFrameTick, previousFrameTick), | ||
1524 | MinFrameTime * 1000, | ||
1525 | RegionInfo.RegionName); | ||
1526 | } | ||
1388 | } | 1527 | } |
1389 | 1528 | ||
1390 | public void AddGroupTarget(SceneObjectGroup grp) | 1529 | public void AddGroupTarget(SceneObjectGroup grp) |
@@ -1583,8 +1722,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1583 | double[,] map = SimulationDataService.LoadTerrain(RegionInfo.RegionID); | 1722 | double[,] map = SimulationDataService.LoadTerrain(RegionInfo.RegionID); |
1584 | if (map == null) | 1723 | if (map == null) |
1585 | { | 1724 | { |
1586 | m_log.Info("[TERRAIN]: No default terrain. Generating a new terrain."); | 1725 | // This should be in the Terrain module, but it isn't because |
1587 | Heightmap = new TerrainChannel(); | 1726 | // the heightmap is needed _way_ before the modules are initialized... |
1727 | IConfig terrainConfig = m_config.Configs["Terrain"]; | ||
1728 | String m_InitialTerrain = "pinhead-island"; | ||
1729 | if (terrainConfig != null) | ||
1730 | m_InitialTerrain = terrainConfig.GetString("InitialTerrain", m_InitialTerrain); | ||
1731 | |||
1732 | m_log.InfoFormat("[TERRAIN]: No default terrain. Generating a new terrain {0}.", m_InitialTerrain); | ||
1733 | Heightmap = new TerrainChannel(m_InitialTerrain); | ||
1588 | 1734 | ||
1589 | SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); | 1735 | SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); |
1590 | } | 1736 | } |
@@ -1999,15 +2145,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1999 | public void DeleteSceneObject(SceneObjectGroup group, bool silent) | 2145 | public void DeleteSceneObject(SceneObjectGroup group, bool silent) |
2000 | { | 2146 | { |
2001 | // m_log.DebugFormat("[SCENE]: Deleting scene object {0} {1}", group.Name, group.UUID); | 2147 | // m_log.DebugFormat("[SCENE]: Deleting scene object {0} {1}", group.Name, group.UUID); |
2002 | |||
2003 | //SceneObjectPart rootPart = group.GetChildPart(group.UUID); | ||
2004 | 2148 | ||
2005 | // Serialise calls to RemoveScriptInstances to avoid | 2149 | group.RemoveScriptInstances(true); |
2006 | // deadlocking on m_parts inside SceneObjectGroup | ||
2007 | lock (m_deleting_scene_object) | ||
2008 | { | ||
2009 | group.RemoveScriptInstances(true); | ||
2010 | } | ||
2011 | 2150 | ||
2012 | SceneObjectPart[] partList = group.Parts; | 2151 | SceneObjectPart[] partList = group.Parts; |
2013 | 2152 | ||
@@ -2489,7 +2628,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2489 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 | 2628 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 |
2490 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2629 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2491 | 2630 | ||
2492 | CheckHeartbeat(); | 2631 | // CheckHeartbeat(); |
2493 | 2632 | ||
2494 | ScenePresence sp = GetScenePresence(client.AgentId); | 2633 | ScenePresence sp = GetScenePresence(client.AgentId); |
2495 | 2634 | ||
@@ -2536,6 +2675,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2536 | // Cache the user's name | 2675 | // Cache the user's name |
2537 | CacheUserName(sp, aCircuit); | 2676 | CacheUserName(sp, aCircuit); |
2538 | 2677 | ||
2678 | // Let's send the Suitcase folder for incoming HG agents | ||
2679 | if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0) | ||
2680 | { | ||
2681 | m_log.DebugFormat("[SCENE]: Sending root folder to viewer..."); | ||
2682 | InventoryFolderBase suitcase = InventoryService.GetRootFolder(client.AgentId); | ||
2683 | client.SendBulkUpdateInventory(suitcase); | ||
2684 | } | ||
2685 | |||
2539 | EventManager.TriggerOnNewClient(client); | 2686 | EventManager.TriggerOnNewClient(client); |
2540 | if (vialogin) | 2687 | if (vialogin) |
2541 | EventManager.TriggerOnClientLogin(client); | 2688 | EventManager.TriggerOnClientLogin(client); |
@@ -2774,7 +2921,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2774 | { | 2921 | { |
2775 | //client.OnNameFromUUIDRequest += HandleUUIDNameRequest; | 2922 | //client.OnNameFromUUIDRequest += HandleUUIDNameRequest; |
2776 | client.OnMoneyTransferRequest += ProcessMoneyTransferRequest; | 2923 | client.OnMoneyTransferRequest += ProcessMoneyTransferRequest; |
2777 | client.OnAvatarPickerRequest += ProcessAvatarPickerRequest; | ||
2778 | client.OnSetStartLocationRequest += SetHomeRezPoint; | 2924 | client.OnSetStartLocationRequest += SetHomeRezPoint; |
2779 | client.OnRegionHandleRequest += RegionHandleRequest; | 2925 | client.OnRegionHandleRequest += RegionHandleRequest; |
2780 | } | 2926 | } |
@@ -2900,7 +3046,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2900 | { | 3046 | { |
2901 | //client.OnNameFromUUIDRequest -= HandleUUIDNameRequest; | 3047 | //client.OnNameFromUUIDRequest -= HandleUUIDNameRequest; |
2902 | client.OnMoneyTransferRequest -= ProcessMoneyTransferRequest; | 3048 | client.OnMoneyTransferRequest -= ProcessMoneyTransferRequest; |
2903 | client.OnAvatarPickerRequest -= ProcessAvatarPickerRequest; | ||
2904 | client.OnSetStartLocationRequest -= SetHomeRezPoint; | 3049 | client.OnSetStartLocationRequest -= SetHomeRezPoint; |
2905 | client.OnRegionHandleRequest -= RegionHandleRequest; | 3050 | client.OnRegionHandleRequest -= RegionHandleRequest; |
2906 | } | 3051 | } |
@@ -3067,7 +3212,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3067 | 3212 | ||
3068 | public override void RemoveClient(UUID agentID, bool closeChildAgents) | 3213 | public override void RemoveClient(UUID agentID, bool closeChildAgents) |
3069 | { | 3214 | { |
3070 | CheckHeartbeat(); | 3215 | // CheckHeartbeat(); |
3071 | bool isChildAgent = false; | 3216 | bool isChildAgent = false; |
3072 | ScenePresence avatar = GetScenePresence(agentID); | 3217 | ScenePresence avatar = GetScenePresence(agentID); |
3073 | if (avatar != null) | 3218 | if (avatar != null) |
@@ -3540,8 +3685,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3540 | if (!AuthorizationService.IsAuthorizedForRegion( | 3685 | if (!AuthorizationService.IsAuthorizedForRegion( |
3541 | agent.AgentID.ToString(), agent.firstname, agent.lastname, RegionInfo.RegionID.ToString(), out reason)) | 3686 | agent.AgentID.ToString(), agent.firstname, agent.lastname, RegionInfo.RegionID.ToString(), out reason)) |
3542 | { | 3687 | { |
3543 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | 3688 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because {4}", |
3544 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3689 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName, reason); |
3545 | 3690 | ||
3546 | return false; | 3691 | return false; |
3547 | } | 3692 | } |
@@ -4156,16 +4301,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
4156 | public bool PipeEventsForScript(uint localID) | 4301 | public bool PipeEventsForScript(uint localID) |
4157 | { | 4302 | { |
4158 | SceneObjectPart part = GetSceneObjectPart(localID); | 4303 | SceneObjectPart part = GetSceneObjectPart(localID); |
4304 | |||
4159 | if (part != null) | 4305 | if (part != null) |
4160 | { | 4306 | { |
4161 | // Changed so that child prims of attachments return ScriptDanger for their parent, so that | ||
4162 | // their scripts will actually run. | ||
4163 | // -- Leaf, Tue Aug 12 14:17:05 EDT 2008 | ||
4164 | SceneObjectPart parent = part.ParentGroup.RootPart; | 4307 | SceneObjectPart parent = part.ParentGroup.RootPart; |
4165 | if (part.ParentGroup.IsAttachment) | 4308 | return ScriptDanger(parent, parent.GetWorldPosition()); |
4166 | return ScriptDanger(parent, parent.GetWorldPosition()); | ||
4167 | else | ||
4168 | return ScriptDanger(part, part.GetWorldPosition()); | ||
4169 | } | 4309 | } |
4170 | else | 4310 | else |
4171 | { | 4311 | { |
@@ -4459,8 +4599,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
4459 | // | 4599 | // |
4460 | int health=1; // Start at 1, means we're up | 4600 | int health=1; // Start at 1, means we're up |
4461 | 4601 | ||
4462 | if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) | 4602 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) |
4463 | health+=1; | 4603 | health += 1; |
4464 | else | 4604 | else |
4465 | return health; | 4605 | return health; |
4466 | 4606 | ||
@@ -4471,7 +4611,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4471 | else | 4611 | else |
4472 | return health; | 4612 | return health; |
4473 | 4613 | ||
4474 | CheckHeartbeat(); | 4614 | // CheckHeartbeat(); |
4475 | 4615 | ||
4476 | return health; | 4616 | return health; |
4477 | } | 4617 | } |
@@ -4659,14 +4799,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4659 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; | 4799 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; |
4660 | } | 4800 | } |
4661 | 4801 | ||
4662 | private void CheckHeartbeat() | 4802 | // private void CheckHeartbeat() |
4663 | { | 4803 | // { |
4664 | if (m_firstHeartbeat) | 4804 | // if (m_firstHeartbeat) |
4665 | return; | 4805 | // return; |
4666 | 4806 | // | |
4667 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000) | 4807 | // if (Util.EnvironmentTickCountSubtract(m_lastFrameTick) > 2000) |
4668 | StartTimer(); | 4808 | // StartTimer(); |
4669 | } | 4809 | // } |
4670 | 4810 | ||
4671 | public override ISceneObject DeserializeObject(string representation) | 4811 | public override ISceneObject DeserializeObject(string representation) |
4672 | { | 4812 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index 712e094..9c6b884 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -149,9 +149,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
149 | #region Update Methods | 149 | #region Update Methods |
150 | 150 | ||
151 | /// <summary> | 151 | /// <summary> |
152 | /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation) | 152 | /// Called to update the scene loop by a number of frames and until shutdown. |
153 | /// </summary> | 153 | /// </summary> |
154 | public abstract void Update(); | 154 | /// <param name="frames"> |
155 | /// Number of frames to update. Exits on shutdown even if there are frames remaining. | ||
156 | /// If -1 then updates until shutdown. | ||
157 | /// </param> | ||
158 | public abstract void Update(int frames); | ||
155 | 159 | ||
156 | #endregion | 160 | #endregion |
157 | 161 | ||
@@ -472,6 +476,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
472 | /// <summary> | 476 | /// <summary> |
473 | /// Call this from a region module to add a command to the OpenSim console. | 477 | /// Call this from a region module to add a command to the OpenSim console. |
474 | /// </summary> | 478 | /// </summary> |
479 | /// <param name="mod"> | ||
480 | /// The use of IRegionModuleBase is a cheap trick to get a different method signature, | ||
481 | /// though all new modules should be using interfaces descended from IRegionModuleBase anyway. | ||
482 | /// </param> | ||
483 | /// <param name="category"> | ||
484 | /// Category of the command. This is the section under which it will appear when the user asks for help | ||
485 | /// </param> | ||
486 | /// <param name="command"></param> | ||
487 | /// <param name="shorthelp"></param> | ||
488 | /// <param name="longhelp"></param> | ||
489 | /// <param name="callback"></param> | ||
490 | public void AddCommand( | ||
491 | string category, object mod, string command, string shorthelp, string longhelp, CommandDelegate callback) | ||
492 | { | ||
493 | AddCommand(category, mod, command, shorthelp, longhelp, string.Empty, callback); | ||
494 | } | ||
495 | |||
496 | /// <summary> | ||
497 | /// Call this from a region module to add a command to the OpenSim console. | ||
498 | /// </summary> | ||
499 | /// <param name="mod"></param> | ||
500 | /// <param name="command"></param> | ||
501 | /// <param name="shorthelp"></param> | ||
502 | /// <param name="longhelp"></param> | ||
503 | /// <param name="descriptivehelp"></param> | ||
504 | /// <param name="callback"></param> | ||
505 | public void AddCommand(object mod, string command, string shorthelp, string longhelp, string descriptivehelp, CommandDelegate callback) | ||
506 | { | ||
507 | string moduleName = ""; | ||
508 | |||
509 | if (mod != null) | ||
510 | { | ||
511 | if (mod is IRegionModule) | ||
512 | { | ||
513 | IRegionModule module = (IRegionModule)mod; | ||
514 | moduleName = module.Name; | ||
515 | } | ||
516 | else if (mod is IRegionModuleBase) | ||
517 | { | ||
518 | IRegionModuleBase module = (IRegionModuleBase)mod; | ||
519 | moduleName = module.Name; | ||
520 | } | ||
521 | else | ||
522 | { | ||
523 | throw new Exception("AddCommand module parameter must be IRegionModule or IRegionModuleBase"); | ||
524 | } | ||
525 | } | ||
526 | |||
527 | AddCommand(moduleName, mod, command, shorthelp, longhelp, descriptivehelp, callback); | ||
528 | } | ||
529 | |||
530 | /// <summary> | ||
531 | /// Call this from a region module to add a command to the OpenSim console. | ||
532 | /// </summary> | ||
533 | /// <param name="category"> | ||
534 | /// Category of the command. This is the section under which it will appear when the user asks for help | ||
535 | /// </param> | ||
475 | /// <param name="mod"></param> | 536 | /// <param name="mod"></param> |
476 | /// <param name="command"></param> | 537 | /// <param name="command"></param> |
477 | /// <param name="shorthelp"></param> | 538 | /// <param name="shorthelp"></param> |
@@ -479,12 +540,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
479 | /// <param name="descriptivehelp"></param> | 540 | /// <param name="descriptivehelp"></param> |
480 | /// <param name="callback"></param> | 541 | /// <param name="callback"></param> |
481 | public void AddCommand( | 542 | public void AddCommand( |
482 | object mod, string command, string shorthelp, string longhelp, string descriptivehelp, CommandDelegate callback) | 543 | string category, object mod, string command, |
544 | string shorthelp, string longhelp, string descriptivehelp, CommandDelegate callback) | ||
483 | { | 545 | { |
484 | if (MainConsole.Instance == null) | 546 | if (MainConsole.Instance == null) |
485 | return; | 547 | return; |
486 | 548 | ||
487 | string modulename = String.Empty; | ||
488 | bool shared = false; | 549 | bool shared = false; |
489 | 550 | ||
490 | if (mod != null) | 551 | if (mod != null) |
@@ -492,20 +553,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
492 | if (mod is IRegionModule) | 553 | if (mod is IRegionModule) |
493 | { | 554 | { |
494 | IRegionModule module = (IRegionModule)mod; | 555 | IRegionModule module = (IRegionModule)mod; |
495 | modulename = module.Name; | ||
496 | shared = module.IsSharedModule; | 556 | shared = module.IsSharedModule; |
497 | } | 557 | } |
498 | else if (mod is IRegionModuleBase) | 558 | else if (mod is IRegionModuleBase) |
499 | { | 559 | { |
500 | IRegionModuleBase module = (IRegionModuleBase)mod; | ||
501 | modulename = module.Name; | ||
502 | shared = mod is ISharedRegionModule; | 560 | shared = mod is ISharedRegionModule; |
503 | } | 561 | } |
504 | else throw new Exception("AddCommand module parameter must be IRegionModule or IRegionModuleBase"); | 562 | else |
563 | { | ||
564 | throw new Exception("AddCommand module parameter must be IRegionModule or IRegionModuleBase"); | ||
565 | } | ||
505 | } | 566 | } |
506 | 567 | ||
507 | MainConsole.Instance.Commands.AddCommand( | 568 | MainConsole.Instance.Commands.AddCommand( |
508 | modulename, shared, command, shorthelp, longhelp, descriptivehelp, callback); | 569 | category, shared, command, shorthelp, longhelp, descriptivehelp, callback); |
509 | } | 570 | } |
510 | 571 | ||
511 | public virtual ISceneObject DeserializeObject(string representation) | 572 | public virtual ISceneObject DeserializeObject(string representation) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 66fb493..5c542d6 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -215,27 +215,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
215 | if (sp.IsChildAgent) | 215 | if (sp.IsChildAgent) |
216 | continue; | 216 | continue; |
217 | 217 | ||
218 | if (sp.ParentID != 0) | 218 | coarseLocations.Add(sp.AbsolutePosition); |
219 | { | 219 | |
220 | // sitting avatar | 220 | avatarUUIDs.Add(sp.UUID); |
221 | SceneObjectPart sop = m_parentScene.GetSceneObjectPart(sp.ParentID); | ||
222 | if (sop != null) | ||
223 | { | ||
224 | coarseLocations.Add(sop.AbsolutePosition + sp.OffsetPosition); | ||
225 | avatarUUIDs.Add(sp.UUID); | ||
226 | } | ||
227 | else | ||
228 | { | ||
229 | // we can't find the parent.. ! arg! | ||
230 | coarseLocations.Add(sp.AbsolutePosition); | ||
231 | avatarUUIDs.Add(sp.UUID); | ||
232 | } | ||
233 | } | ||
234 | else | ||
235 | { | ||
236 | coarseLocations.Add(sp.AbsolutePosition); | ||
237 | avatarUUIDs.Add(sp.UUID); | ||
238 | } | ||
239 | } | 221 | } |
240 | } | 222 | } |
241 | 223 | ||
@@ -751,6 +733,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
751 | #endregion | 733 | #endregion |
752 | 734 | ||
753 | #region Get Methods | 735 | #region Get Methods |
736 | |||
754 | /// <summary> | 737 | /// <summary> |
755 | /// Get the controlling client for the given avatar, if there is one. | 738 | /// Get the controlling client for the given avatar, if there is one. |
756 | /// | 739 | /// |
@@ -1092,36 +1075,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1092 | return Entities.GetEntities(); | 1075 | return Entities.GetEntities(); |
1093 | } | 1076 | } |
1094 | 1077 | ||
1095 | public Dictionary<uint, float> GetTopScripts() | ||
1096 | { | ||
1097 | Dictionary<uint, float> topScripts = new Dictionary<uint, float>(); | ||
1098 | |||
1099 | EntityBase[] EntityList = GetEntities(); | ||
1100 | int limit = 0; | ||
1101 | foreach (EntityBase ent in EntityList) | ||
1102 | { | ||
1103 | if (ent is SceneObjectGroup) | ||
1104 | { | ||
1105 | SceneObjectGroup grp = (SceneObjectGroup)ent; | ||
1106 | if ((grp.RootPart.GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0) | ||
1107 | { | ||
1108 | if (grp.scriptScore >= 0.01) | ||
1109 | { | ||
1110 | topScripts.Add(grp.LocalId, grp.scriptScore); | ||
1111 | limit++; | ||
1112 | if (limit >= 100) | ||
1113 | { | ||
1114 | break; | ||
1115 | } | ||
1116 | } | ||
1117 | grp.scriptScore = 0; | ||
1118 | } | ||
1119 | } | ||
1120 | } | ||
1121 | |||
1122 | return topScripts; | ||
1123 | } | ||
1124 | |||
1125 | #endregion | 1078 | #endregion |
1126 | 1079 | ||
1127 | #region Other Methods | 1080 | #region Other Methods |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 878476e..afb5ccf 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -229,8 +229,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
229 | get { return RootPart.VolumeDetectActive; } | 229 | get { return RootPart.VolumeDetectActive; } |
230 | } | 230 | } |
231 | 231 | ||
232 | public float scriptScore; | ||
233 | |||
234 | private Vector3 lastPhysGroupPos; | 232 | private Vector3 lastPhysGroupPos; |
235 | private Quaternion lastPhysGroupRot; | 233 | private Quaternion lastPhysGroupRot; |
236 | 234 | ||
@@ -1184,12 +1182,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1184 | 1182 | ||
1185 | public void AddScriptLPS(int count) | 1183 | public void AddScriptLPS(int count) |
1186 | { | 1184 | { |
1187 | if (scriptScore + count >= float.MaxValue - count) | 1185 | m_scene.SceneGraph.AddToScriptLPS(count); |
1188 | scriptScore = 0; | ||
1189 | |||
1190 | scriptScore += (float)count; | ||
1191 | SceneGraph d = m_scene.SceneGraph; | ||
1192 | d.AddToScriptLPS(count); | ||
1193 | } | 1186 | } |
1194 | 1187 | ||
1195 | public void AddActiveScriptCount(int count) | 1188 | public void AddActiveScriptCount(int count) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 65905a0..439b718 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1546,10 +1546,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1546 | if (userExposed) | 1546 | if (userExposed) |
1547 | dupe.UUID = UUID.Random(); | 1547 | dupe.UUID = UUID.Random(); |
1548 | 1548 | ||
1549 | //memberwiseclone means it also clones the physics actor reference | 1549 | dupe.PhysActor = null; |
1550 | // This will make physical prim 'bounce' if not set to null. | ||
1551 | if (!userExposed) | ||
1552 | dupe.PhysActor = null; | ||
1553 | 1550 | ||
1554 | dupe.OwnerID = AgentID; | 1551 | dupe.OwnerID = AgentID; |
1555 | dupe.GroupID = GroupID; | 1552 | dupe.GroupID = GroupID; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index f2d1915..71a9084 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -590,9 +590,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
590 | /// A list of inventory items with that name. | 590 | /// A list of inventory items with that name. |
591 | /// If no inventory item has that name then an empty list is returned. | 591 | /// If no inventory item has that name then an empty list is returned. |
592 | /// </returns> | 592 | /// </returns> |
593 | public IList<TaskInventoryItem> GetInventoryItems(string name) | 593 | public List<TaskInventoryItem> GetInventoryItems(string name) |
594 | { | 594 | { |
595 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); | 595 | List<TaskInventoryItem> items = new List<TaskInventoryItem>(); |
596 | 596 | ||
597 | lock (m_items) | 597 | lock (m_items) |
598 | { | 598 | { |
@@ -1100,7 +1100,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1100 | 1100 | ||
1101 | public List<TaskInventoryItem> GetInventoryItems() | 1101 | public List<TaskInventoryItem> GetInventoryItems() |
1102 | { | 1102 | { |
1103 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); | 1103 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); |
1104 | 1104 | ||
1105 | lock (m_items) | 1105 | lock (m_items) |
1106 | ret = new List<TaskInventoryItem>(m_items.Values); | 1106 | ret = new List<TaskInventoryItem>(m_items.Values); |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index ec6bb89..cf60c69 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -432,7 +432,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
432 | { | 432 | { |
433 | get | 433 | get |
434 | { | 434 | { |
435 | if (PhysicsActor != null && m_parentID == 0) | 435 | if (PhysicsActor != null) |
436 | { | 436 | { |
437 | m_pos = PhysicsActor.Position; | 437 | m_pos = PhysicsActor.Position; |
438 | 438 | ||
@@ -455,19 +455,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
455 | // in the sim unless the avatar is on a sit target. While | 455 | // in the sim unless the avatar is on a sit target. While |
456 | // on a sit target, m_pos will contain the desired offset | 456 | // on a sit target, m_pos will contain the desired offset |
457 | // without the parent rotation applied. | 457 | // without the parent rotation applied. |
458 | if (ParentID != 0) | 458 | SceneObjectPart sitPart = ParentPart; |
459 | { | 459 | |
460 | SceneObjectPart part = m_scene.GetSceneObjectPart(ParentID); | 460 | if (sitPart != null) |
461 | if (part != null) | 461 | return sitPart.AbsolutePosition + (m_pos * sitPart.GetWorldRotation()); |
462 | { | ||
463 | return part.AbsolutePosition + (m_pos * part.GetWorldRotation()); | ||
464 | } | ||
465 | else | ||
466 | { | ||
467 | return ParentPosition + m_pos; | ||
468 | } | ||
469 | } | ||
470 | } | 462 | } |
463 | |||
471 | return m_pos; | 464 | return m_pos; |
472 | } | 465 | } |
473 | set | 466 | set |
@@ -484,7 +477,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
484 | } | 477 | } |
485 | } | 478 | } |
486 | 479 | ||
487 | // Don't update while sitting | 480 | // Don't update while sitting. The PhysicsActor above is null whilst sitting. |
488 | if (ParentID == 0) | 481 | if (ParentID == 0) |
489 | { | 482 | { |
490 | m_pos = value; | 483 | m_pos = value; |
@@ -511,6 +504,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
511 | // There is no offset position when not seated | 504 | // There is no offset position when not seated |
512 | if (ParentID == 0) | 505 | if (ParentID == 0) |
513 | return; | 506 | return; |
507 | |||
514 | m_pos = value; | 508 | m_pos = value; |
515 | } | 509 | } |
516 | } | 510 | } |
@@ -569,12 +563,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
569 | 563 | ||
570 | public bool IsChildAgent { get; set; } | 564 | public bool IsChildAgent { get; set; } |
571 | 565 | ||
572 | public uint ParentID | 566 | /// <summary> |
573 | { | 567 | /// If the avatar is sitting, the local ID of the prim that it's sitting on. If not sitting then zero. |
574 | get { return m_parentID; } | 568 | /// </summary> |
575 | set { m_parentID = value; } | 569 | public uint ParentID { get; set; } |
576 | } | 570 | |
577 | private uint m_parentID; | 571 | /// <summary> |
572 | /// If the avatar is sitting, the prim that it's sitting on. If not sitting then null. | ||
573 | /// </summary> | ||
574 | /// <remarks> | ||
575 | /// If you use this property then you must take a reference since another thread could set it to null. | ||
576 | /// </remarks> | ||
577 | public SceneObjectPart ParentPart { get; set; } | ||
578 | 578 | ||
579 | public float Health | 579 | public float Health |
580 | { | 580 | { |
@@ -1751,36 +1751,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
1751 | 1751 | ||
1752 | if (ParentID != 0) | 1752 | if (ParentID != 0) |
1753 | { | 1753 | { |
1754 | SceneObjectPart part = m_scene.GetSceneObjectPart(ParentID); | 1754 | SceneObjectPart part = ParentPart; |
1755 | if (part != null) | 1755 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
1756 | if (taskIDict != null) | ||
1756 | { | 1757 | { |
1757 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 1758 | lock (taskIDict) |
1758 | if (taskIDict != null) | ||
1759 | { | 1759 | { |
1760 | lock (taskIDict) | 1760 | foreach (UUID taskID in taskIDict.Keys) |
1761 | { | 1761 | { |
1762 | foreach (UUID taskID in taskIDict.Keys) | 1762 | UnRegisterControlEventsToScript(LocalId, taskID); |
1763 | { | 1763 | taskIDict[taskID].PermsMask &= ~( |
1764 | UnRegisterControlEventsToScript(LocalId, taskID); | 1764 | 2048 | //PERMISSION_CONTROL_CAMERA |
1765 | taskIDict[taskID].PermsMask &= ~( | 1765 | 4); // PERMISSION_TAKE_CONTROLS |
1766 | 2048 | //PERMISSION_CONTROL_CAMERA | ||
1767 | 4); // PERMISSION_TAKE_CONTROLS | ||
1768 | } | ||
1769 | } | 1766 | } |
1770 | } | 1767 | } |
1768 | } | ||
1771 | 1769 | ||
1772 | // Reset sit target. | 1770 | // Reset sit target. |
1773 | if (part.SitTargetAvatar == UUID) | 1771 | if (part.SitTargetAvatar == UUID) |
1774 | part.SitTargetAvatar = UUID.Zero; | 1772 | part.SitTargetAvatar = UUID.Zero; |
1775 | 1773 | ||
1776 | ParentPosition = part.GetWorldPosition(); | 1774 | ParentPosition = part.GetWorldPosition(); |
1777 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1775 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1778 | } | ||
1779 | 1776 | ||
1780 | m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); | 1777 | m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); |
1781 | ParentPosition = Vector3.Zero; | 1778 | ParentPosition = Vector3.Zero; |
1782 | 1779 | ||
1783 | ParentID = 0; | 1780 | ParentID = 0; |
1781 | ParentPart = null; | ||
1784 | SendAvatarDataToAllAgents(); | 1782 | SendAvatarDataToAllAgents(); |
1785 | m_requestedSitTargetID = 0; | 1783 | m_requestedSitTargetID = 0; |
1786 | 1784 | ||
@@ -2206,19 +2204,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2206 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", | 2204 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", |
2207 | // Name, part.AbsolutePosition, m_pos, ParentPosition, part.Name, part.LocalId); | 2205 | // Name, part.AbsolutePosition, m_pos, ParentPosition, part.Name, part.LocalId); |
2208 | } | 2206 | } |
2209 | } | ||
2210 | else | ||
2211 | { | ||
2212 | return; | ||
2213 | } | ||
2214 | 2207 | ||
2215 | ParentID = m_requestedSitTargetID; | 2208 | ParentPart = m_scene.GetSceneObjectPart(m_requestedSitTargetID); |
2209 | ParentID = m_requestedSitTargetID; | ||
2216 | 2210 | ||
2217 | Velocity = Vector3.Zero; | 2211 | Velocity = Vector3.Zero; |
2218 | RemoveFromPhysicalScene(); | 2212 | RemoveFromPhysicalScene(); |
2219 | 2213 | ||
2220 | Animator.TrySetMovementAnimation(sitAnimation); | 2214 | Animator.TrySetMovementAnimation(sitAnimation); |
2221 | SendAvatarDataToAllAgents(); | 2215 | SendAvatarDataToAllAgents(); |
2216 | } | ||
2222 | } | 2217 | } |
2223 | 2218 | ||
2224 | public void HandleAgentSitOnGround() | 2219 | public void HandleAgentSitOnGround() |
@@ -2298,7 +2293,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2298 | { | 2293 | { |
2299 | if (direc.Z > 2.0f) | 2294 | if (direc.Z > 2.0f) |
2300 | { | 2295 | { |
2301 | direc.Z *= 3.0f; | 2296 | direc.Z *= 2.6f; |
2302 | 2297 | ||
2303 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 2298 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. |
2304 | Animator.TrySetMovementAnimation("PREJUMP"); | 2299 | Animator.TrySetMovementAnimation("PREJUMP"); |
@@ -3831,7 +3826,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3831 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | 3826 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); |
3832 | if (land != null) | 3827 | if (land != null) |
3833 | { | 3828 | { |
3834 | if (Scene.DEBUG) | 3829 | if (Scene.DebugTeleporting) |
3835 | TeleportFlagsDebug(); | 3830 | TeleportFlagsDebug(); |
3836 | 3831 | ||
3837 | // If we come in via login, landmark or map, we want to | 3832 | // If we come in via login, landmark or map, we want to |
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index 35cd025..5c56264 100644 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | |||
@@ -178,13 +178,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
178 | m_objectCapacity = scene.RegionInfo.ObjectCapacity; | 178 | m_objectCapacity = scene.RegionInfo.ObjectCapacity; |
179 | m_report.AutoReset = true; | 179 | m_report.AutoReset = true; |
180 | m_report.Interval = statsUpdatesEveryMS; | 180 | m_report.Interval = statsUpdatesEveryMS; |
181 | m_report.Elapsed += new ElapsedEventHandler(statsHeartBeat); | 181 | m_report.Elapsed += statsHeartBeat; |
182 | m_report.Enabled = true; | 182 | m_report.Enabled = true; |
183 | 183 | ||
184 | if (StatsManager.SimExtraStats != null) | 184 | if (StatsManager.SimExtraStats != null) |
185 | OnSendStatsResult += StatsManager.SimExtraStats.ReceiveClassicSimStatsPacket; | 185 | OnSendStatsResult += StatsManager.SimExtraStats.ReceiveClassicSimStatsPacket; |
186 | } | 186 | } |
187 | 187 | ||
188 | public void Close() | ||
189 | { | ||
190 | m_report.Elapsed -= statsHeartBeat; | ||
191 | m_report.Close(); | ||
192 | } | ||
193 | |||
188 | public void SetUpdateMS(int ms) | 194 | public void SetUpdateMS(int ms) |
189 | { | 195 | { |
190 | statsUpdatesEveryMS = ms; | 196 | statsUpdatesEveryMS = ms; |
diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs index ca6210d..c0ca48e 100644 --- a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs +++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs | |||
@@ -46,23 +46,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
46 | public TerrainChannel() | 46 | public TerrainChannel() |
47 | { | 47 | { |
48 | map = new double[Constants.RegionSize, Constants.RegionSize]; | 48 | map = new double[Constants.RegionSize, Constants.RegionSize]; |
49 | taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16]; | 49 | taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16]; |
50 | 50 | ||
51 | int x; | 51 | PinHeadIsland(); |
52 | for (x = 0; x < Constants.RegionSize; x++) | 52 | } |
53 | { | 53 | |
54 | int y; | 54 | public TerrainChannel(String type) |
55 | for (y = 0; y < Constants.RegionSize; y++) | 55 | { |
56 | { | 56 | map = new double[Constants.RegionSize, Constants.RegionSize]; |
57 | map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10; | 57 | taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16]; |
58 | double spherFacA = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 50) * 0.01; | 58 | |
59 | double spherFacB = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 100) * 0.001; | 59 | if (type.Equals("flat")) |
60 | if (map[x, y] < spherFacA) | 60 | FlatLand(); |
61 | map[x, y] = spherFacA; | 61 | else |
62 | if (map[x, y] < spherFacB) | 62 | PinHeadIsland(); |
63 | map[x, y] = spherFacB; | ||
64 | } | ||
65 | } | ||
66 | } | 63 | } |
67 | 64 | ||
68 | public TerrainChannel(double[,] import) | 65 | public TerrainChannel(double[,] import) |
@@ -238,5 +235,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
238 | } | 235 | } |
239 | } | 236 | } |
240 | } | 237 | } |
238 | |||
239 | private void PinHeadIsland() | ||
240 | { | ||
241 | int x; | ||
242 | for (x = 0; x < Constants.RegionSize; x++) | ||
243 | { | ||
244 | int y; | ||
245 | for (y = 0; y < Constants.RegionSize; y++) | ||
246 | { | ||
247 | map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10; | ||
248 | double spherFacA = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 50) * 0.01; | ||
249 | double spherFacB = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 100) * 0.001; | ||
250 | if (map[x, y] < spherFacA) | ||
251 | map[x, y] = spherFacA; | ||
252 | if (map[x, y] < spherFacB) | ||
253 | map[x, y] = spherFacB; | ||
254 | } | ||
255 | } | ||
256 | } | ||
257 | |||
258 | private void FlatLand() | ||
259 | { | ||
260 | int x; | ||
261 | for (x = 0; x < Constants.RegionSize; x++) | ||
262 | { | ||
263 | int y; | ||
264 | for (y = 0; y < Constants.RegionSize; y++) | ||
265 | map[x, y] = 21; | ||
266 | } | ||
267 | } | ||
268 | |||
241 | } | 269 | } |
242 | } | 270 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs index 442cb8b..cfea10d 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs | |||
@@ -81,7 +81,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
81 | // For now, we'll make the scene presence fly to simplify this test, but this needs to change. | 81 | // For now, we'll make the scene presence fly to simplify this test, but this needs to change. |
82 | sp.Flying = true; | 82 | sp.Flying = true; |
83 | 83 | ||
84 | m_scene.Update(); | 84 | m_scene.Update(1); |
85 | Assert.That(sp.AbsolutePosition, Is.EqualTo(startPos)); | 85 | Assert.That(sp.AbsolutePosition, Is.EqualTo(startPos)); |
86 | 86 | ||
87 | Vector3 targetPos = startPos + new Vector3(0, 10, 0); | 87 | Vector3 targetPos = startPos + new Vector3(0, 10, 0); |
@@ -91,7 +91,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
91 | Assert.That( | 91 | Assert.That( |
92 | sp.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0.7071068f, 0.7071068f), 0.000001)); | 92 | sp.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0.7071068f, 0.7071068f), 0.000001)); |
93 | 93 | ||
94 | m_scene.Update(); | 94 | m_scene.Update(1); |
95 | 95 | ||
96 | // We should really check the exact figure. | 96 | // We should really check the exact figure. |
97 | Assert.That(sp.AbsolutePosition.X, Is.EqualTo(startPos.X)); | 97 | Assert.That(sp.AbsolutePosition.X, Is.EqualTo(startPos.X)); |
@@ -99,8 +99,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
99 | Assert.That(sp.AbsolutePosition.Z, Is.EqualTo(startPos.Z)); | 99 | Assert.That(sp.AbsolutePosition.Z, Is.EqualTo(startPos.Z)); |
100 | Assert.That(sp.AbsolutePosition.Z, Is.LessThan(targetPos.X)); | 100 | Assert.That(sp.AbsolutePosition.Z, Is.LessThan(targetPos.X)); |
101 | 101 | ||
102 | for (int i = 0; i < 10; i++) | 102 | m_scene.Update(10); |
103 | m_scene.Update(); | ||
104 | 103 | ||
105 | double distanceToTarget = Util.GetDistanceTo(sp.AbsolutePosition, targetPos); | 104 | double distanceToTarget = Util.GetDistanceTo(sp.AbsolutePosition, targetPos); |
106 | Assert.That(distanceToTarget, Is.LessThan(1), "Avatar not within 1 unit of target position on first move"); | 105 | Assert.That(distanceToTarget, Is.LessThan(1), "Avatar not within 1 unit of target position on first move"); |
@@ -116,7 +115,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
116 | Assert.That( | 115 | Assert.That( |
117 | sp.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0, 1), 0.000001)); | 116 | sp.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0, 1), 0.000001)); |
118 | 117 | ||
119 | m_scene.Update(); | 118 | m_scene.Update(1); |
120 | 119 | ||
121 | // We should really check the exact figure. | 120 | // We should really check the exact figure. |
122 | Assert.That(sp.AbsolutePosition.X, Is.GreaterThan(startPos.X)); | 121 | Assert.That(sp.AbsolutePosition.X, Is.GreaterThan(startPos.X)); |
@@ -124,8 +123,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
124 | Assert.That(sp.AbsolutePosition.Y, Is.EqualTo(startPos.Y)); | 123 | Assert.That(sp.AbsolutePosition.Y, Is.EqualTo(startPos.Y)); |
125 | Assert.That(sp.AbsolutePosition.Z, Is.EqualTo(startPos.Z)); | 124 | Assert.That(sp.AbsolutePosition.Z, Is.EqualTo(startPos.Z)); |
126 | 125 | ||
127 | for (int i = 0; i < 10; i++) | 126 | m_scene.Update(10); |
128 | m_scene.Update(); | ||
129 | 127 | ||
130 | distanceToTarget = Util.GetDistanceTo(sp.AbsolutePosition, targetPos); | 128 | distanceToTarget = Util.GetDistanceTo(sp.AbsolutePosition, targetPos); |
131 | Assert.That(distanceToTarget, Is.LessThan(1), "Avatar not within 1 unit of target position on second move"); | 129 | Assert.That(distanceToTarget, Is.LessThan(1), "Avatar not within 1 unit of target position on second move"); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs index c5a76b2..bebc10c 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs | |||
@@ -63,17 +63,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
63 | 63 | ||
64 | Thread testThread = new Thread(testClass.run); | 64 | Thread testThread = new Thread(testClass.run); |
65 | 65 | ||
66 | try | 66 | // Seems kind of redundant to start a thread and then join it, however.. We need to protect against |
67 | { | 67 | // A thread abort exception in the simulator code. |
68 | // Seems kind of redundant to start a thread and then join it, however.. We need to protect against | 68 | testThread.Start(); |
69 | // A thread abort exception in the simulator code. | 69 | testThread.Join(); |
70 | testThread.Start(); | 70 | |
71 | testThread.Join(); | ||
72 | } | ||
73 | catch (ThreadAbortException) | ||
74 | { | ||
75 | |||
76 | } | ||
77 | Assert.That(testClass.results.Result, Is.EqualTo(true), testClass.results.Message); | 71 | Assert.That(testClass.results.Result, Is.EqualTo(true), testClass.results.Message); |
78 | // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); | 72 | // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); |
79 | } | 73 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs index 8b8aea5..5c9a77d 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs | |||
@@ -61,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
61 | TestHelpers.InMethod(); | 61 | TestHelpers.InMethod(); |
62 | 62 | ||
63 | Scene scene = SceneHelpers.SetupScene(); | 63 | Scene scene = SceneHelpers.SetupScene(); |
64 | scene.Update(); | 64 | scene.Update(1); |
65 | 65 | ||
66 | Assert.That(scene.Frame, Is.EqualTo(1)); | 66 | Assert.That(scene.Frame, Is.EqualTo(1)); |
67 | } | 67 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs index e16903c..55c80f5 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs | |||
@@ -113,7 +113,7 @@ namespace OpenSim.Region.Framework.Tests | |||
113 | } | 113 | } |
114 | 114 | ||
115 | /// <summary> | 115 | /// <summary> |
116 | /// Test MoveTaskInventoryItem where the item has no parent folder assigned. | 116 | /// Test MoveTaskInventoryItem from a part inventory to a user inventory where the item has no parent folder assigned. |
117 | /// </summary> | 117 | /// </summary> |
118 | /// <remarks> | 118 | /// <remarks> |
119 | /// This should place it in the most suitable user folder. | 119 | /// This should place it in the most suitable user folder. |
@@ -142,9 +142,11 @@ namespace OpenSim.Region.Framework.Tests | |||
142 | } | 142 | } |
143 | 143 | ||
144 | /// <summary> | 144 | /// <summary> |
145 | /// Test MoveTaskInventoryItem where the item has no parent folder assigned. | 145 | /// Test MoveTaskInventoryItem from a part inventory to a user inventory where the item has no parent folder assigned. |
146 | /// </summary> | 146 | /// </summary> |
147 | /// <remarks> | ||
147 | /// This should place it in the most suitable user folder. | 148 | /// This should place it in the most suitable user folder. |
149 | /// </remarks> | ||
148 | [Test] | 150 | [Test] |
149 | public void TestMoveTaskInventoryItemNoParent() | 151 | public void TestMoveTaskInventoryItemNoParent() |
150 | { | 152 | { |