diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 17 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 40 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 20 |
5 files changed, 60 insertions, 27 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index a4cc66d..96a9f99 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3152,7 +3152,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3152 | List<ulong> regions = new List<ulong>(avatar.KnownChildRegionHandles); | 3152 | List<ulong> regions = new List<ulong>(avatar.KnownChildRegionHandles); |
3153 | regions.Remove(RegionInfo.RegionHandle); | 3153 | regions.Remove(RegionInfo.RegionHandle); |
3154 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3154 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3155 | |||
3156 | } | 3155 | } |
3157 | m_eventManager.TriggerClientClosed(agentID, this); | 3156 | m_eventManager.TriggerClientClosed(agentID, this); |
3158 | } | 3157 | } |
@@ -3164,6 +3163,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3164 | 3163 | ||
3165 | m_eventManager.TriggerOnRemovePresence(agentID); | 3164 | m_eventManager.TriggerOnRemovePresence(agentID); |
3166 | 3165 | ||
3166 | if (avatar != null && (!avatar.IsChildAgent)) | ||
3167 | avatar.SaveChangedAttachments(); | ||
3168 | |||
3167 | ForEachClient( | 3169 | ForEachClient( |
3168 | delegate(IClientAPI client) | 3170 | delegate(IClientAPI client) |
3169 | { | 3171 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 24d7334..032c859 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -259,7 +259,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
259 | protected internal bool AddRestoredSceneObject( | 259 | protected internal bool AddRestoredSceneObject( |
260 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 260 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
261 | { | 261 | { |
262 | if (!alreadyPersisted) | 262 | if (attachToBackup && (!alreadyPersisted)) |
263 | { | 263 | { |
264 | sceneObject.ForceInventoryPersistence(); | 264 | sceneObject.ForceInventoryPersistence(); |
265 | sceneObject.HasGroupChanged = true; | 265 | sceneObject.HasGroupChanged = true; |
@@ -282,8 +282,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
282 | /// </returns> | 282 | /// </returns> |
283 | protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | 283 | protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
284 | { | 284 | { |
285 | // Ensure that we persist this new scene object | 285 | // Ensure that we persist this new scene object if it's not an |
286 | sceneObject.HasGroupChanged = true; | 286 | // attachment |
287 | if (attachToBackup) | ||
288 | sceneObject.HasGroupChanged = true; | ||
287 | 289 | ||
288 | return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates); | 290 | return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates); |
289 | } | 291 | } |
@@ -1279,8 +1281,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1279 | { | 1281 | { |
1280 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) | 1282 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) |
1281 | { | 1283 | { |
1282 | if (m_parentScene.AttachmentsModule != null) | 1284 | // Set the new attachment point data in the object |
1283 | m_parentScene.AttachmentsModule.UpdateAttachmentPosition(remoteClient, group, pos); | 1285 | byte attachmentPoint = group.GetAttachmentPoint(); |
1286 | group.UpdateGroupPosition(pos); | ||
1287 | group.RootPart.IsAttachment = false; | ||
1288 | group.AbsolutePosition = group.RootPart.AttachedPos; | ||
1289 | group.SetAttachmentPoint(attachmentPoint); | ||
1290 | group.HasGroupChanged = true; | ||
1284 | } | 1291 | } |
1285 | else | 1292 | else |
1286 | { | 1293 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 5f00f84..c2810b2 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -491,13 +491,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
491 | XmlNodeList nodes = doc.GetElementsByTagName("SavedScriptState"); | 491 | XmlNodeList nodes = doc.GetElementsByTagName("SavedScriptState"); |
492 | if (nodes.Count > 0) | 492 | if (nodes.Count > 0) |
493 | { | 493 | { |
494 | m_savedScriptState = new Dictionary<UUID, string>(); | 494 | if (m_savedScriptState == null) |
495 | m_savedScriptState = new Dictionary<UUID, string>(); | ||
495 | foreach (XmlNode node in nodes) | 496 | foreach (XmlNode node in nodes) |
496 | { | 497 | { |
497 | if (node.Attributes["UUID"] != null) | 498 | if (node.Attributes["UUID"] != null) |
498 | { | 499 | { |
499 | UUID itemid = new UUID(node.Attributes["UUID"].Value); | 500 | UUID itemid = new UUID(node.Attributes["UUID"].Value); |
500 | m_savedScriptState.Add(itemid, node.InnerXml); | 501 | if (itemid != UUID.Zero) |
502 | m_savedScriptState[itemid] = node.InnerXml; | ||
501 | } | 503 | } |
502 | } | 504 | } |
503 | } | 505 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 0c5e62d..6a204c3 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -127,8 +127,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
127 | if (0 == m_items.Count) | 127 | if (0 == m_items.Count) |
128 | return; | 128 | return; |
129 | 129 | ||
130 | HasInventoryChanged = true; | ||
131 | m_part.ParentGroup.HasGroupChanged = true; | ||
132 | IList<TaskInventoryItem> items = GetInventoryItems(); | 130 | IList<TaskInventoryItem> items = GetInventoryItems(); |
133 | m_items.Clear(); | 131 | m_items.Clear(); |
134 | 132 | ||
@@ -144,17 +142,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
144 | { | 142 | { |
145 | lock (Items) | 143 | lock (Items) |
146 | { | 144 | { |
147 | if (Items.Count == 0) | ||
148 | { | ||
149 | return; | ||
150 | } | ||
151 | |||
152 | HasInventoryChanged = true; | ||
153 | if (m_part.ParentGroup != null) | ||
154 | { | ||
155 | m_part.ParentGroup.HasGroupChanged = true; | ||
156 | } | ||
157 | |||
158 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 145 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
159 | Items.Clear(); | 146 | Items.Clear(); |
160 | 147 | ||
@@ -208,8 +195,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
208 | } | 195 | } |
209 | } | 196 | } |
210 | 197 | ||
211 | HasInventoryChanged = true; | 198 | // Don't let this set the HasGroupChanged flag for attachments |
212 | m_part.ParentGroup.HasGroupChanged = true; | 199 | // as this happens during rez and we don't want a new asset |
200 | // for each attachment each time | ||
201 | if (!m_part.ParentGroup.RootPart.IsAttachment) | ||
202 | { | ||
203 | HasInventoryChanged = true; | ||
204 | m_part.ParentGroup.HasGroupChanged = true; | ||
205 | } | ||
206 | |||
213 | List<TaskInventoryItem> items = GetInventoryItems(); | 207 | List<TaskInventoryItem> items = GetInventoryItems(); |
214 | foreach (TaskInventoryItem item in items) | 208 | foreach (TaskInventoryItem item in items) |
215 | { | 209 | { |
@@ -674,13 +668,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
674 | /// <returns>false if the item did not exist, true if the update occurred successfully</returns> | 668 | /// <returns>false if the item did not exist, true if the update occurred successfully</returns> |
675 | public bool UpdateInventoryItem(TaskInventoryItem item) | 669 | public bool UpdateInventoryItem(TaskInventoryItem item) |
676 | { | 670 | { |
677 | return UpdateInventoryItem(item, true); | 671 | return UpdateInventoryItem(item, true, true); |
678 | } | 672 | } |
679 | 673 | ||
680 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents) | 674 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents) |
681 | { | 675 | { |
676 | return UpdateInventoryItem(item, fireScriptEvents, true); | ||
677 | } | ||
678 | |||
679 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) | ||
680 | { | ||
682 | TaskInventoryItem it = GetInventoryItem(item.ItemID); | 681 | TaskInventoryItem it = GetInventoryItem(item.ItemID); |
683 | if (it != null) | 682 | if (it != null) |
683 | |||
684 | { | 684 | { |
685 | item.ParentID = m_part.UUID; | 685 | item.ParentID = m_part.UUID; |
686 | item.ParentPartID = m_part.UUID; | 686 | item.ParentPartID = m_part.UUID; |
@@ -702,9 +702,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
702 | 702 | ||
703 | if (fireScriptEvents) | 703 | if (fireScriptEvents) |
704 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 704 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
705 | 705 | if (considerChanged) | |
706 | HasInventoryChanged = true; | 706 | { |
707 | m_part.ParentGroup.HasGroupChanged = true; | 707 | HasInventoryChanged = true; |
708 | m_part.ParentGroup.HasGroupChanged = true; | ||
709 | } | ||
708 | return true; | 710 | return true; |
709 | } | 711 | } |
710 | else | 712 | else |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 34d1c39..bfc1bd6 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3746,5 +3746,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
3746 | m_reprioritization_called = false; | 3746 | m_reprioritization_called = false; |
3747 | } | 3747 | } |
3748 | } | 3748 | } |
3749 | |||
3750 | public void SaveChangedAttachments() | ||
3751 | { | ||
3752 | // Need to copy this list because DetachToInventoryPrep mods it | ||
3753 | List<SceneObjectGroup> attachments = new List<SceneObjectGroup>(Attachments.ToArray()); | ||
3754 | |||
3755 | IAttachmentsModule attachmentsModule = m_scene.AttachmentsModule; | ||
3756 | if (attachmentsModule != null) | ||
3757 | { | ||
3758 | foreach (SceneObjectGroup grp in attachments) | ||
3759 | { | ||
3760 | if (grp.HasGroupChanged) // Resizer scripts? | ||
3761 | { | ||
3762 | grp.DetachToInventoryPrep(); | ||
3763 | attachmentsModule.UpdateKnownItem(ControllingClient, | ||
3764 | grp, grp.GetFromItemID(), grp.OwnerID); | ||
3765 | } | ||
3766 | } | ||
3767 | } | ||
3768 | } | ||
3749 | } | 3769 | } |
3750 | } | 3770 | } |