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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs54
1 files changed, 27 insertions, 27 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index a3f3d8f..8788ced 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1159,8 +1159,8 @@ namespace OpenSim.Region.Framework.Scenes
1159 while (!shuttingdown) 1159 while (!shuttingdown)
1160 { 1160 {
1161 TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate; 1161 TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate;
1162 physicsFPS = 0f; 1162 physicsFPS = 0f;
1163 1163
1164 maintc = Util.EnvironmentTickCount(); 1164 maintc = Util.EnvironmentTickCount();
1165 int tmpFrameMS = maintc; 1165 int tmpFrameMS = maintc;
1166 tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0; 1166 tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0;
@@ -1189,8 +1189,8 @@ namespace OpenSim.Region.Framework.Scenes
1189 physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2); 1189 physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2);
1190 1190
1191 if (m_frame % m_update_entitymovement == 0) 1191 if (m_frame % m_update_entitymovement == 0)
1192 m_sceneGraph.UpdateScenePresenceMovement(); 1192 m_sceneGraph.UpdateScenePresenceMovement();
1193 1193
1194 int tmpPhysicsMS = Util.EnvironmentTickCount(); 1194 int tmpPhysicsMS = Util.EnvironmentTickCount();
1195 if (m_frame % m_update_physics == 0) 1195 if (m_frame % m_update_physics == 0)
1196 { 1196 {
@@ -1198,49 +1198,49 @@ namespace OpenSim.Region.Framework.Scenes
1198 physicsFPS = m_sceneGraph.UpdatePhysics(Math.Max(SinceLastFrame.TotalSeconds, m_timespan)); 1198 physicsFPS = m_sceneGraph.UpdatePhysics(Math.Max(SinceLastFrame.TotalSeconds, m_timespan));
1199 if (SynchronizeScene != null) 1199 if (SynchronizeScene != null)
1200 SynchronizeScene(this); 1200 SynchronizeScene(this);
1201 } 1201 }
1202 physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS); 1202 physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS);
1203 1203
1204 // Delete temp-on-rez stuff 1204 // Delete temp-on-rez stuff
1205 if (m_frame % m_update_backup == 0) 1205 if (m_frame % m_update_backup == 0)
1206 { 1206 {
1207 int tmpTempOnRezMS = Util.EnvironmentTickCount(); 1207 int tmpTempOnRezMS = Util.EnvironmentTickCount();
1208 CleanTempObjects(); 1208 CleanTempObjects();
1209 tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS); 1209 tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS);
1210 } 1210 }
1211 1211
1212 if (RegionStatus != RegionStatus.SlaveScene) 1212 if (RegionStatus != RegionStatus.SlaveScene)
1213 { 1213 {
1214 if (m_frame % m_update_events == 0) 1214 if (m_frame % m_update_events == 0)
1215 { 1215 {
1216 int evMS = Util.EnvironmentTickCount(); 1216 int evMS = Util.EnvironmentTickCount();
1217 UpdateEvents(); 1217 UpdateEvents();
1218 eventMS = Util.EnvironmentTickCountSubtract(evMS); ; 1218 eventMS = Util.EnvironmentTickCountSubtract(evMS); ;
1219 } 1219 }
1220 1220
1221 if (m_frame % m_update_backup == 0) 1221 if (m_frame % m_update_backup == 0)
1222 { 1222 {
1223 int backMS = Util.EnvironmentTickCount(); 1223 int backMS = Util.EnvironmentTickCount();
1224 UpdateStorageBackup(); 1224 UpdateStorageBackup();
1225 backupMS = Util.EnvironmentTickCountSubtract(backMS); 1225 backupMS = Util.EnvironmentTickCountSubtract(backMS);
1226 } 1226 }
1227 1227
1228 if (m_frame % m_update_terrain == 0) 1228 if (m_frame % m_update_terrain == 0)
1229 { 1229 {
1230 int terMS = Util.EnvironmentTickCount(); 1230 int terMS = Util.EnvironmentTickCount();
1231 UpdateTerrain(); 1231 UpdateTerrain();
1232 terrainMS = Util.EnvironmentTickCountSubtract(terMS); 1232 terrainMS = Util.EnvironmentTickCountSubtract(terMS);
1233 } 1233 }
1234 1234
1235 if (m_frame % m_update_land == 0) 1235 if (m_frame % m_update_land == 0)
1236 { 1236 {
1237 int ldMS = Util.EnvironmentTickCount(); 1237 int ldMS = Util.EnvironmentTickCount();
1238 UpdateLand(); 1238 UpdateLand();
1239 landMS = Util.EnvironmentTickCountSubtract(ldMS); 1239 landMS = Util.EnvironmentTickCountSubtract(ldMS);
1240 } 1240 }
1241 1241
1242 frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); 1242 frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS);
1243 otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; 1243 otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
1244 lastCompletedFrame = Util.EnvironmentTickCount(); 1244 lastCompletedFrame = Util.EnvironmentTickCount();
1245 1245
1246 // if (m_frame%m_update_avatars == 0) 1246 // if (m_frame%m_update_avatars == 0)
@@ -1293,8 +1293,8 @@ namespace OpenSim.Region.Framework.Scenes
1293 finally 1293 finally
1294 { 1294 {
1295 m_lastupdate = DateTime.UtcNow; 1295 m_lastupdate = DateTime.UtcNow;
1296 } 1296 }
1297 1297
1298 maintc = Util.EnvironmentTickCountSubtract(maintc); 1298 maintc = Util.EnvironmentTickCountSubtract(maintc);
1299 maintc = (int)(m_timespan * 1000) - maintc; 1299 maintc = (int)(m_timespan * 1000) - maintc;
1300 1300
@@ -2581,8 +2581,8 @@ namespace OpenSim.Region.Framework.Scenes
2581 sp.IsChildAgent = false; 2581 sp.IsChildAgent = false;
2582 Util.FireAndForget(delegate(object o) { sp.RezAttachments(); }); 2582 Util.FireAndForget(delegate(object o) { sp.RezAttachments(); });
2583 } 2583 }
2584 } 2584 }
2585 2585
2586 m_LastLogin = Util.EnvironmentTickCount(); 2586 m_LastLogin = Util.EnvironmentTickCount();
2587 EventManager.TriggerOnNewClient(client); 2587 EventManager.TriggerOnNewClient(client);
2588 } 2588 }
@@ -4650,15 +4650,15 @@ namespace OpenSim.Region.Framework.Scenes
4650 // 3 = We have seen a new user enter within the past 4 minutes 4650 // 3 = We have seen a new user enter within the past 4 minutes
4651 // which can be seen as positive confirmation of sim health 4651 // which can be seen as positive confirmation of sim health
4652 // 4652 //
4653 int health=1; // Start at 1, means we're up 4653 int health=1; // Start at 1, means we're up
4654 4654
4655 if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) 4655 if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000)
4656 health+=1; 4656 health+=1;
4657 else 4657 else
4658 return health; 4658 return health;
4659 4659
4660 // A login in the last 4 mins? We can't be doing too badly 4660 // A login in the last 4 mins? We can't be doing too badly
4661 // 4661 //
4662 if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) 4662 if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000)
4663 health++; 4663 health++;
4664 else 4664 else
@@ -4855,8 +4855,8 @@ namespace OpenSim.Region.Framework.Scenes
4855 private void CheckHeartbeat() 4855 private void CheckHeartbeat()
4856 { 4856 {
4857 if (m_firstHeartbeat) 4857 if (m_firstHeartbeat)
4858 return; 4858 return;
4859 4859
4860 if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000) 4860 if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000)
4861 StartTimer(); 4861 StartTimer();
4862 } 4862 }