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-rw-r--r--OpenSim/Region/Framework/Scenes/UndoState.cs116
1 files changed, 116 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenMetaverse;
29
30namespace OpenSim.Region.Framework.Scenes
31{
32 public class UndoState
33 {
34 public Vector3 Position = Vector3.Zero;
35 public Vector3 Scale = Vector3.Zero;
36 public Quaternion Rotation = Quaternion.Identity;
37
38 public UndoState(Vector3 pos, Quaternion rot, Vector3 scale)
39 {
40 Position = pos;
41 Rotation = rot;
42 Scale = scale;
43 }
44
45 public UndoState(SceneObjectPart part)
46 {
47 if (part != null)
48 {
49 if (part.ParentID == 0)
50 {
51 Position = part.AbsolutePosition;
52 Rotation = part.RotationOffset;
53
54 }
55 else
56 {
57 Position = part.GroupPosition;
58 Rotation = part.RotationOffset;
59 Scale = part.Shape.Scale;
60
61 }
62 }
63 }
64
65 public bool Compare(SceneObjectPart part)
66 {
67 if (part != null)
68 {
69 if (part.ParentID == 0)
70 {
71 if (Position == part.AbsolutePosition && Rotation == part.RotationOffset)
72 return true;
73 else
74 return false;
75 }
76 else
77 {
78 if (Position == part.GroupPosition && Rotation == part.RotationOffset && Scale == part.Shape.Scale)
79 return true;
80 else
81 return false;
82
83 }
84 }
85 return false;
86 }
87
88 public void PlaybackState(SceneObjectPart part)
89 {
90 if (part != null)
91 {
92 part.Undoing = true;
93
94 if (part.ParentID == 0)
95 {
96 part.ParentGroup.AbsolutePosition = Position;
97 part.UpdateRotation(Rotation);
98 part.ParentGroup.ScheduleGroupForTerseUpdate();
99 }
100 else
101 {
102 part.OffsetPosition = Position;
103 part.UpdateRotation(Rotation);
104 part.Resize(Scale);
105 part.ScheduleTerseUpdate();
106 }
107 part.Undoing = false;
108
109 }
110 }
111
112 public UndoState()
113 {
114 }
115 }
116}