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authorDr Scofield2009-02-06 16:55:34 +0000
committerDr Scofield2009-02-06 16:55:34 +0000
commit9b66108081a8c8cf79faaa6c541554091c40850e (patch)
tree095a232ae5a9de3a9244bcd34da08294f61eeea5 /OpenSim/Region/Framework/Scenes/UndoState.cs
parent* removed superfluous constants class (diff)
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This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/UndoState.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/UndoState.cs116
1 files changed, 116 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs
new file mode 100644
index 0000000..3d48229
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/UndoState.cs
@@ -0,0 +1,116 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenMetaverse;
29
30namespace OpenSim.Region.Framework.Scenes
31{
32 public class UndoState
33 {
34 public Vector3 Position = Vector3.Zero;
35 public Vector3 Scale = Vector3.Zero;
36 public Quaternion Rotation = Quaternion.Identity;
37
38 public UndoState(Vector3 pos, Quaternion rot, Vector3 scale)
39 {
40 Position = pos;
41 Rotation = rot;
42 Scale = scale;
43 }
44
45 public UndoState(SceneObjectPart part)
46 {
47 if (part != null)
48 {
49 if (part.ParentID == 0)
50 {
51 Position = part.AbsolutePosition;
52 Rotation = part.RotationOffset;
53
54 }
55 else
56 {
57 Position = part.GroupPosition;
58 Rotation = part.RotationOffset;
59 Scale = part.Shape.Scale;
60
61 }
62 }
63 }
64
65 public bool Compare(SceneObjectPart part)
66 {
67 if (part != null)
68 {
69 if (part.ParentID == 0)
70 {
71 if (Position == part.AbsolutePosition && Rotation == part.RotationOffset)
72 return true;
73 else
74 return false;
75 }
76 else
77 {
78 if (Position == part.GroupPosition && Rotation == part.RotationOffset && Scale == part.Shape.Scale)
79 return true;
80 else
81 return false;
82
83 }
84 }
85 return false;
86 }
87
88 public void PlaybackState(SceneObjectPart part)
89 {
90 if (part != null)
91 {
92 part.Undoing = true;
93
94 if (part.ParentID == 0)
95 {
96 part.ParentGroup.AbsolutePosition = Position;
97 part.UpdateRotation(Rotation);
98 part.ParentGroup.ScheduleGroupForTerseUpdate();
99 }
100 else
101 {
102 part.OffsetPosition = Position;
103 part.UpdateRotation(Rotation);
104 part.Resize(Scale);
105 part.ScheduleTerseUpdate();
106 }
107 part.Undoing = false;
108
109 }
110 }
111
112 public UndoState()
113 {
114 }
115 }
116}