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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/UndoState.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/UndoState.cs219
1 files changed, 154 insertions, 65 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs
index 55e407e..393f42d 100644
--- a/OpenSim/Region/Framework/Scenes/UndoState.cs
+++ b/OpenSim/Region/Framework/Scenes/UndoState.cs
@@ -25,6 +25,9 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System;
29using System.Reflection;
30using log4net;
28using OpenMetaverse; 31using OpenMetaverse;
29using OpenSim.Region.Framework.Interfaces; 32using OpenSim.Region.Framework.Interfaces;
30 33
@@ -32,110 +35,199 @@ namespace OpenSim.Region.Framework.Scenes
32{ 35{
33 public class UndoState 36 public class UndoState
34 { 37 {
38 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
39
35 public Vector3 Position = Vector3.Zero; 40 public Vector3 Position = Vector3.Zero;
36 public Vector3 Scale = Vector3.Zero; 41 public Vector3 Scale = Vector3.Zero;
37 public Quaternion Rotation = Quaternion.Identity; 42 public Quaternion Rotation = Quaternion.Identity;
38 43
39 public UndoState(SceneObjectPart part) 44 /// <summary>
45 /// Is this undo state for an entire group?
46 /// </summary>
47 public bool ForGroup;
48
49 /// <summary>
50 /// Constructor.
51 /// </summary>
52 /// <param name="part"></param>
53 /// <param name="forGroup">True if the undo is for an entire group</param>
54 public UndoState(SceneObjectPart part, bool forGroup)
40 { 55 {
41 if (part != null) 56 if (part.ParentID == 0)
42 { 57 {
43 if (part.ParentID == 0) 58 ForGroup = forGroup;
44 { 59
60// if (ForGroup)
45 Position = part.ParentGroup.AbsolutePosition; 61 Position = part.ParentGroup.AbsolutePosition;
46 Rotation = part.RotationOffset; 62// else
47 Scale = part.Shape.Scale; 63// Position = part.OffsetPosition;
48 } 64
49 else 65// m_log.DebugFormat(
50 { 66// "[UNDO STATE]: Storing undo position {0} for root part", Position);
51 Position = part.OffsetPosition; 67
52 Rotation = part.RotationOffset; 68 Rotation = part.RotationOffset;
53 Scale = part.Shape.Scale; 69
54 } 70// m_log.DebugFormat(
71// "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation);
72
73 Scale = part.Shape.Scale;
74
75// m_log.DebugFormat(
76// "[UNDO STATE]: Storing undo scale {0} for root part", Scale);
77 }
78 else
79 {
80 Position = part.OffsetPosition;
81// m_log.DebugFormat(
82// "[UNDO STATE]: Storing undo position {0} for child part", Position);
83
84 Rotation = part.RotationOffset;
85// m_log.DebugFormat(
86// "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation);
87
88 Scale = part.Shape.Scale;
89// m_log.DebugFormat(
90// "[UNDO STATE]: Storing undo scale {0} for child part", Scale);
55 } 91 }
56 } 92 }
57 93
94 /// <summary>
95 /// Compare the relevant state in the given part to this state.
96 /// </summary>
97 /// <param name="part"></param>
98 /// <returns>true if both the part's position, rotation and scale match those in this undo state. False otherwise.</returns>
58 public bool Compare(SceneObjectPart part) 99 public bool Compare(SceneObjectPart part)
59 { 100 {
60 if (part != null) 101 if (part != null)
61 { 102 {
62 if (part.ParentID == 0) 103 if (part.ParentID == 0)
63 { 104 return
64 if (Position == part.ParentGroup.AbsolutePosition && Rotation == part.ParentGroup.Rotation) 105 Position == part.ParentGroup.AbsolutePosition
65 return true; 106 && Rotation == part.RotationOffset
66 else 107 && Scale == part.Shape.Scale;
67 return false;
68 }
69 else 108 else
70 { 109 return
71 if (Position == part.OffsetPosition && Rotation == part.RotationOffset && Scale == part.Shape.Scale) 110 Position == part.OffsetPosition
72 return true; 111 && Rotation == part.RotationOffset
73 else 112 && Scale == part.Shape.Scale;
74 return false;
75
76 }
77 } 113 }
114
78 return false; 115 return false;
79 } 116 }
80 117
81 public void PlaybackState(SceneObjectPart part) 118 public void PlaybackState(SceneObjectPart part)
82 { 119 {
83 if (part != null) 120 part.Undoing = true;
121
122 if (part.ParentID == 0)
84 { 123 {
85 part.Undoing = true; 124// m_log.DebugFormat(
125// "[UNDO STATE]: Undoing position to {0} for root part {1} {2}",
126// Position, part.Name, part.LocalId);
86 127
87 if (part.ParentID == 0) 128 if (Position != Vector3.Zero)
88 { 129 {
89 if (Position != Vector3.Zero) 130 if (ForGroup)
90 part.ParentGroup.AbsolutePosition = Position; 131 part.ParentGroup.AbsolutePosition = Position;
91 part.RotationOffset = Rotation; 132 else
92 if (Scale != Vector3.Zero) 133 part.ParentGroup.UpdateRootPosition(Position);
93 part.Resize(Scale);
94 part.ParentGroup.ScheduleGroupForTerseUpdate();
95 } 134 }
135
136// m_log.DebugFormat(
137// "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}",
138// part.RotationOffset, Rotation, part.Name, part.LocalId);
139
140 if (ForGroup)
141 part.UpdateRotation(Rotation);
96 else 142 else
143 part.ParentGroup.UpdateRootRotation(Rotation);
144
145 if (Scale != Vector3.Zero)
97 { 146 {
98 if (Position != Vector3.Zero) 147// m_log.DebugFormat(
99 part.OffsetPosition = Position; 148// "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}",
100 part.UpdateRotation(Rotation); 149// part.Shape.Scale, Scale, part.Name, part.LocalId);
101 if (Scale != Vector3.Zero) 150
102 part.Resize(Scale); part.ScheduleTerseUpdate(); 151 if (ForGroup)
152 part.ParentGroup.GroupResize(Scale);
153 else
154 part.Resize(Scale);
103 } 155 }
104 part.Undoing = false;
105 156
157 part.ParentGroup.ScheduleGroupForTerseUpdate();
106 } 158 }
159 else
160 {
161 if (Position != Vector3.Zero)
162 {
163// m_log.DebugFormat(
164// "[UNDO STATE]: Undoing position {0} to {1} for child part {2} {3}",
165// part.OffsetPosition, Position, part.Name, part.LocalId);
166
167 part.OffsetPosition = Position;
168 }
169
170// m_log.DebugFormat(
171// "[UNDO STATE]: Undoing rotation {0} to {1} for child part {2} {3}",
172// part.RotationOffset, Rotation, part.Name, part.LocalId);
173
174 part.UpdateRotation(Rotation);
175
176 if (Scale != Vector3.Zero)
177 {
178// m_log.DebugFormat(
179// "[UNDO STATE]: Undoing scale {0} to {1} for child part {2} {3}",
180// part.Shape.Scale, Scale, part.Name, part.LocalId);
181
182 part.Resize(Scale);
183 }
184
185 part.ScheduleTerseUpdate();
186 }
187
188 part.Undoing = false;
107 } 189 }
190
108 public void PlayfwdState(SceneObjectPart part) 191 public void PlayfwdState(SceneObjectPart part)
109 { 192 {
110 if (part != null) 193 part.Undoing = true;
194
195 if (part.ParentID == 0)
111 { 196 {
112 part.Undoing = true; 197 if (Position != Vector3.Zero)
198 part.ParentGroup.AbsolutePosition = Position;
113 199
114 if (part.ParentID == 0) 200 if (Rotation != Quaternion.Identity)
115 { 201 part.UpdateRotation(Rotation);
116 if (Position != Vector3.Zero) 202
117 part.ParentGroup.AbsolutePosition = Position; 203 if (Scale != Vector3.Zero)
118 if (Rotation != Quaternion.Identity)
119 part.UpdateRotation(Rotation);
120 if (Scale != Vector3.Zero)
121 part.Resize(Scale);
122 part.ParentGroup.ScheduleGroupForTerseUpdate();
123 }
124 else
125 { 204 {
126 if (Position != Vector3.Zero) 205 if (ForGroup)
127 part.OffsetPosition = Position; 206 part.ParentGroup.GroupResize(Scale);
128 if (Rotation != Quaternion.Identity) 207 else
129 part.UpdateRotation(Rotation);
130 if (Scale != Vector3.Zero)
131 part.Resize(Scale); 208 part.Resize(Scale);
132 part.ScheduleTerseUpdate();
133 } 209 }
134 part.Undoing = false;
135 210
211 part.ParentGroup.ScheduleGroupForTerseUpdate();
136 } 212 }
213 else
214 {
215 if (Position != Vector3.Zero)
216 part.OffsetPosition = Position;
217
218 if (Rotation != Quaternion.Identity)
219 part.UpdateRotation(Rotation);
220
221 if (Scale != Vector3.Zero)
222 part.Resize(Scale);
223
224 part.ScheduleTerseUpdate();
225 }
226
227 part.Undoing = false;
137 } 228 }
138 } 229 }
230
139 public class LandUndoState 231 public class LandUndoState
140 { 232 {
141 public ITerrainModule m_terrainModule; 233 public ITerrainModule m_terrainModule;
@@ -149,10 +241,7 @@ namespace OpenSim.Region.Framework.Scenes
149 241
150 public bool Compare(ITerrainChannel terrainChannel) 242 public bool Compare(ITerrainChannel terrainChannel)
151 { 243 {
152 if (m_terrainChannel != terrainChannel) 244 return m_terrainChannel == terrainChannel;
153 return false;
154 else
155 return false;
156 } 245 }
157 246
158 public void PlaybackState() 247 public void PlaybackState()
@@ -160,4 +249,4 @@ namespace OpenSim.Region.Framework.Scenes
160 m_terrainModule.UndoTerrain(m_terrainChannel); 249 m_terrainModule.UndoTerrain(m_terrainChannel);
161 } 250 }
162 } 251 }
163} 252} \ No newline at end of file