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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Text;
32using System.Threading;
33using System.Timers;
34using Timer=System.Timers.Timer;
35using Nini.Config;
36using NUnit.Framework;
37using OpenMetaverse;
38using OpenMetaverse.Assets;
39using OpenSim.Framework;
40using OpenSim.Framework.Communications;
41using OpenSim.Region.Framework.Scenes;
42using OpenSim.Region.Framework.Interfaces;
43using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
44using OpenSim.Region.CoreModules.World.Serialiser;
45using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
46using OpenSim.Services.Interfaces;
47using OpenSim.Tests.Common;
48using OpenSim.Tests.Common.Mock;
49
50namespace OpenSim.Region.Framework.Tests
51{
52 [TestFixture]
53 public class UserInventoryTests
54 {
55 [Test]
56 public void TestGiveInventoryItem()
57 {
58 TestHelper.InMethod();
59// log4net.Config.XmlConfigurator.Configure();
60
61 Scene scene = SceneSetupHelpers.SetupScene();
62 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, 1001);
63 UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, 1002);
64 InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID);
65
66 scene.GiveInventoryItem(user2.PrincipalID, user1.PrincipalID, item1.ID);
67
68 InventoryItemBase retrievedItem1
69 = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, user2.PrincipalID, "Notecards/item1");
70
71 Assert.That(retrievedItem1, Is.Not.Null);
72
73 // Try giving back the freshly received item
74 scene.GiveInventoryItem(user1.PrincipalID, user2.PrincipalID, retrievedItem1.ID);
75
76 List<InventoryItemBase> reretrievedItems
77 = UserInventoryHelpers.GetInventoryItems(scene.InventoryService, user1.PrincipalID, "Notecards/item1");
78
79 Assert.That(reretrievedItems.Count, Is.EqualTo(2));
80 }
81
82 [Test]
83 public void TestGiveInventoryFolder()
84 {
85 TestHelper.InMethod();
86// log4net.Config.XmlConfigurator.Configure();
87
88 Scene scene = SceneSetupHelpers.SetupScene();
89 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, 1001);
90 UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, 1002);
91 InventoryFolderBase folder1
92 = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, "folder1");
93
94 scene.GiveInventoryFolder(user2.PrincipalID, user1.PrincipalID, folder1.ID, UUID.Zero);
95
96 InventoryFolderBase retrievedFolder1
97 = UserInventoryHelpers.GetInventoryFolder(scene.InventoryService, user2.PrincipalID, "folder1");
98
99 Assert.That(retrievedFolder1, Is.Not.Null);
100
101 // Try giving back the freshly received folder
102 scene.GiveInventoryFolder(user1.PrincipalID, user2.PrincipalID, retrievedFolder1.ID, UUID.Zero);
103
104 List<InventoryFolderBase> reretrievedFolders
105 = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, "folder1");
106
107 Assert.That(reretrievedFolders.Count, Is.EqualTo(2));
108 }
109 }
110} \ No newline at end of file