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-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs147
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diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using NUnit.Framework;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Region.Framework.Interfaces;
34
35namespace OpenSim.Region.Framework.Scenes.Tests
36{
37 /// <summary>
38 /// Scene presence tests
39 /// </summary>
40 [TestFixture]
41 public class SceneTests
42 {
43 private class FakeStorageManager : StorageManager
44 {
45 private class FakeRegionDataStore : IRegionDataStore
46 {
47 public void Initialise(string filename)
48 {
49 }
50
51 public void Dispose()
52 {
53 }
54
55 public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
56 {
57 throw new NotImplementedException();
58 }
59
60 public void RemoveObject(UUID uuid, UUID regionUUID)
61 {
62 throw new NotImplementedException();
63 }
64
65 public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
66 {
67 throw new NotImplementedException();
68 }
69
70 public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
71 {
72 throw new NotImplementedException();
73 }
74
75 public void StoreTerrain(double[,] terrain, UUID regionID)
76 {
77 throw new NotImplementedException();
78 }
79
80 public double[,] LoadTerrain(UUID regionID)
81 {
82 throw new NotImplementedException();
83 }
84
85 public void StoreLandObject(ILandObject Parcel)
86 {
87 throw new NotImplementedException();
88 }
89
90 public void RemoveLandObject(UUID globalID)
91 {
92 throw new NotImplementedException();
93 }
94
95 public List<LandData> LoadLandObjects(UUID regionUUID)
96 {
97 throw new NotImplementedException();
98 }
99
100 public void StoreRegionSettings(RegionSettings rs)
101 {
102 throw new NotImplementedException();
103 }
104 public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
105 {
106 //This connector doesn't support the windlight module yet
107 //Return default LL windlight settings
108 return new RegionLightShareData();
109 }
110 public void StoreRegionWindlightSettings(RegionLightShareData wl)
111 {
112 //This connector doesn't support the windlight module yet
113 }
114 public RegionSettings LoadRegionSettings(UUID regionUUID)
115 {
116 return null;
117 }
118
119 public void Shutdown()
120 {
121 throw new NotImplementedException();
122 }
123 }
124
125 public FakeStorageManager() : base(new FakeRegionDataStore())
126 {
127 }
128
129 public FakeStorageManager(IRegionDataStore storage) : this()
130 {
131 }
132
133 public FakeStorageManager(string dllName, string connectionstring, string estateconnectionstring) : this()
134 {
135 }
136 }
137
138 [Test]
139 public void TestConstructor()
140 {
141 RegionInfo regionInfo = new RegionInfo(0,0,null,null);
142 FakeStorageManager storageManager = new FakeStorageManager();
143
144 new Scene(regionInfo, null, null, storageManager, null, false, false, false, null, null);
145 }
146 }
147}