diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index a2d512a..2d8f3cd 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -63,7 +63,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
63 | String fixedData = ExternalRepresentationUtils.SanitizeXml(xmlData); | 63 | String fixedData = ExternalRepresentationUtils.SanitizeXml(xmlData); |
64 | using (XmlTextReader wrappedReader = new XmlTextReader(fixedData, XmlNodeType.Element, null)) | 64 | using (XmlTextReader wrappedReader = new XmlTextReader(fixedData, XmlNodeType.Element, null)) |
65 | { | 65 | { |
66 | using (XmlReader reader = XmlReader.Create(wrappedReader, new XmlReaderSettings() { IgnoreWhitespace = true, ConformanceLevel = ConformanceLevel.Fragment, DtdProcessing = DtdProcessing.Prohibit, XmlResolver = null })) | 66 | using (XmlReader reader = XmlReader.Create(wrappedReader, new XmlReaderSettings() { IgnoreWhitespace = true, ConformanceLevel = ConformanceLevel.Fragment, ProhibitDtd = true, XmlResolver = null })) |
67 | { | 67 | { |
68 | try | 68 | try |
69 | { | 69 | { |
@@ -272,7 +272,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
272 | { | 272 | { |
273 | using(XmlTextReader reader = new XmlTextReader(sr)) | 273 | using(XmlTextReader reader = new XmlTextReader(sr)) |
274 | { | 274 | { |
275 | reader.DtdProcessing = DtdProcessing.Prohibit; | 275 | reader.ProhibitDtd = true; |
276 | reader.XmlResolver = null; | 276 | reader.XmlResolver = null; |
277 | 277 | ||
278 | sceneObject = new SceneObjectGroup(SceneObjectPart.FromXml(reader)); | 278 | sceneObject = new SceneObjectGroup(SceneObjectPart.FromXml(reader)); |