diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneXmlLoader.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneXmlLoader.cs | 290 |
1 files changed, 0 insertions, 290 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneXmlLoader.cs b/OpenSim/Region/Framework/Scenes/SceneXmlLoader.cs deleted file mode 100644 index 5418139..0000000 --- a/OpenSim/Region/Framework/Scenes/SceneXmlLoader.cs +++ /dev/null | |||
@@ -1,290 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using System.Xml; | ||
33 | using OpenMetaverse; | ||
34 | using log4net; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
37 | using OpenSim.Region.Physics.Manager; | ||
38 | |||
39 | namespace OpenSim.Region.Framework.Scenes | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// Static methods to serialize and deserialize scene objects to and from XML | ||
43 | /// </summary> | ||
44 | public class SceneXmlLoader | ||
45 | { | ||
46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
47 | |||
48 | public static void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, Vector3 loadOffset) | ||
49 | { | ||
50 | XmlDocument doc = new XmlDocument(); | ||
51 | XmlNode rootNode; | ||
52 | |||
53 | if (fileName.StartsWith("http:") || File.Exists(fileName)) | ||
54 | { | ||
55 | XmlTextReader reader = new XmlTextReader(fileName); | ||
56 | reader.WhitespaceHandling = WhitespaceHandling.None; | ||
57 | doc.Load(reader); | ||
58 | reader.Close(); | ||
59 | rootNode = doc.FirstChild; | ||
60 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) | ||
61 | { | ||
62 | SceneObjectGroup obj = SceneObjectSerializer.FromOriginalXmlFormat(aPrimNode.OuterXml); | ||
63 | |||
64 | if (newIDS) | ||
65 | { | ||
66 | obj.ResetIDs(); | ||
67 | } | ||
68 | //if we want this to be a import method then we need new uuids for the object to avoid any clashes | ||
69 | //obj.RegenerateFullIDs(); | ||
70 | |||
71 | scene.AddNewSceneObject(obj, true); | ||
72 | } | ||
73 | } | ||
74 | else | ||
75 | { | ||
76 | throw new Exception("Could not open file " + fileName + " for reading"); | ||
77 | } | ||
78 | } | ||
79 | |||
80 | public static void SavePrimsToXml(Scene scene, string fileName) | ||
81 | { | ||
82 | FileStream file = new FileStream(fileName, FileMode.Create); | ||
83 | StreamWriter stream = new StreamWriter(file); | ||
84 | int primCount = 0; | ||
85 | stream.WriteLine("<scene>\n"); | ||
86 | |||
87 | List<EntityBase> EntityList = scene.GetEntities(); | ||
88 | |||
89 | foreach (EntityBase ent in EntityList) | ||
90 | { | ||
91 | if (ent is SceneObjectGroup) | ||
92 | { | ||
93 | stream.WriteLine(SceneObjectSerializer.ToOriginalXmlFormat((SceneObjectGroup)ent)); | ||
94 | primCount++; | ||
95 | } | ||
96 | } | ||
97 | stream.WriteLine("</scene>\n"); | ||
98 | stream.Close(); | ||
99 | file.Close(); | ||
100 | } | ||
101 | |||
102 | public static string SaveGroupToXml2(SceneObjectGroup grp) | ||
103 | { | ||
104 | return SceneObjectSerializer.ToXml2Format(grp); | ||
105 | } | ||
106 | |||
107 | public static SceneObjectGroup DeserializeGroupFromXml2(string xmlString) | ||
108 | { | ||
109 | XmlDocument doc = new XmlDocument(); | ||
110 | XmlNode rootNode; | ||
111 | |||
112 | XmlTextReader reader = new XmlTextReader(new StringReader(xmlString)); | ||
113 | reader.WhitespaceHandling = WhitespaceHandling.None; | ||
114 | doc.Load(reader); | ||
115 | reader.Close(); | ||
116 | rootNode = doc.FirstChild; | ||
117 | |||
118 | // This is to deal with neighbouring regions that are still surrounding the group xml with the <scene> | ||
119 | // tag. It should be possible to remove the first part of this if statement once we go past 0.5.9 (or | ||
120 | // when some other changes forces all regions to upgrade). | ||
121 | // This might seem rather pointless since prim crossing from this revision to an earlier revision remains | ||
122 | // broken. But it isn't much work to accomodate the old format here. | ||
123 | if (rootNode.LocalName.Equals("scene")) | ||
124 | { | ||
125 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) | ||
126 | { | ||
127 | // There is only ever one prim. This oddity should be removeable post 0.5.9 | ||
128 | return SceneObjectSerializer.FromXml2Format(aPrimNode.OuterXml); | ||
129 | } | ||
130 | |||
131 | return null; | ||
132 | } | ||
133 | else | ||
134 | { | ||
135 | return SceneObjectSerializer.FromXml2Format(rootNode.OuterXml); | ||
136 | } | ||
137 | } | ||
138 | |||
139 | /// <summary> | ||
140 | /// Load prims from the xml2 format | ||
141 | /// </summary> | ||
142 | /// <param name="scene"></param> | ||
143 | /// <param name="fileName"></param> | ||
144 | public static void LoadPrimsFromXml2(Scene scene, string fileName) | ||
145 | { | ||
146 | LoadPrimsFromXml2(scene, new XmlTextReader(fileName), false); | ||
147 | } | ||
148 | |||
149 | /// <summary> | ||
150 | /// Load prims from the xml2 format | ||
151 | /// </summary> | ||
152 | /// <param name="scene"></param> | ||
153 | /// <param name="reader"></param> | ||
154 | /// <param name="startScripts"></param> | ||
155 | public static void LoadPrimsFromXml2(Scene scene, TextReader reader, bool startScripts) | ||
156 | { | ||
157 | LoadPrimsFromXml2(scene, new XmlTextReader(reader), startScripts); | ||
158 | } | ||
159 | |||
160 | /// <summary> | ||
161 | /// Load prims from the xml2 format. This method will close the reader | ||
162 | /// </summary> | ||
163 | /// <param name="scene"></param> | ||
164 | /// <param name="reader"></param> | ||
165 | /// <param name="startScripts"></param> | ||
166 | protected static void LoadPrimsFromXml2(Scene scene, XmlTextReader reader, bool startScripts) | ||
167 | { | ||
168 | XmlDocument doc = new XmlDocument(); | ||
169 | reader.WhitespaceHandling = WhitespaceHandling.None; | ||
170 | doc.Load(reader); | ||
171 | reader.Close(); | ||
172 | XmlNode rootNode = doc.FirstChild; | ||
173 | |||
174 | ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); | ||
175 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) | ||
176 | { | ||
177 | SceneObjectGroup obj = CreatePrimFromXml2(scene, aPrimNode.OuterXml); | ||
178 | if (obj != null && startScripts) | ||
179 | sceneObjects.Add(obj); | ||
180 | } | ||
181 | |||
182 | foreach (SceneObjectGroup sceneObject in sceneObjects) | ||
183 | { | ||
184 | sceneObject.CreateScriptInstances(0, true, scene.DefaultScriptEngine, 0); | ||
185 | } | ||
186 | } | ||
187 | |||
188 | /// <summary> | ||
189 | /// Create a prim from the xml2 representation. | ||
190 | /// </summary> | ||
191 | /// <param name="scene"></param> | ||
192 | /// <param name="xmlData"></param> | ||
193 | /// <returns>The scene object created. null if the scene object already existed</returns> | ||
194 | protected static SceneObjectGroup CreatePrimFromXml2(Scene scene, string xmlData) | ||
195 | { | ||
196 | SceneObjectGroup obj = SceneObjectSerializer.FromXml2Format(xmlData); | ||
197 | |||
198 | if (scene.AddRestoredSceneObject(obj, true, false)) | ||
199 | return obj; | ||
200 | else | ||
201 | return null; | ||
202 | } | ||
203 | |||
204 | public static void SavePrimsToXml2(Scene scene, string fileName) | ||
205 | { | ||
206 | List<EntityBase> EntityList = scene.GetEntities(); | ||
207 | |||
208 | SavePrimListToXml2(EntityList, fileName); | ||
209 | } | ||
210 | |||
211 | public static void SavePrimsToXml2(Scene scene, TextWriter stream, Vector3 min, Vector3 max) | ||
212 | { | ||
213 | List<EntityBase> EntityList = scene.GetEntities(); | ||
214 | |||
215 | SavePrimListToXml2(EntityList, stream, min, max); | ||
216 | } | ||
217 | |||
218 | public static void SaveNamedPrimsToXml2(Scene scene, string primName, string fileName) | ||
219 | { | ||
220 | m_log.InfoFormat( | ||
221 | "[SERIALISER]: Saving prims with name {0} in xml2 format for region {1} to {2}", | ||
222 | primName, scene.RegionInfo.RegionName, fileName); | ||
223 | |||
224 | List<EntityBase> entityList = scene.GetEntities(); | ||
225 | List<EntityBase> primList = new List<EntityBase>(); | ||
226 | |||
227 | foreach (EntityBase ent in entityList) | ||
228 | { | ||
229 | if (ent is SceneObjectGroup) | ||
230 | { | ||
231 | if (ent.Name == primName) | ||
232 | { | ||
233 | primList.Add(ent); | ||
234 | } | ||
235 | } | ||
236 | } | ||
237 | |||
238 | SavePrimListToXml2(primList, fileName); | ||
239 | } | ||
240 | |||
241 | public static void SavePrimListToXml2(List<EntityBase> entityList, string fileName) | ||
242 | { | ||
243 | FileStream file = new FileStream(fileName, FileMode.Create); | ||
244 | try | ||
245 | { | ||
246 | StreamWriter stream = new StreamWriter(file); | ||
247 | try | ||
248 | { | ||
249 | SavePrimListToXml2(entityList, stream, Vector3.Zero, Vector3.Zero); | ||
250 | } | ||
251 | finally | ||
252 | { | ||
253 | stream.Close(); | ||
254 | } | ||
255 | } | ||
256 | finally | ||
257 | { | ||
258 | file.Close(); | ||
259 | } | ||
260 | } | ||
261 | |||
262 | public static void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, Vector3 min, Vector3 max) | ||
263 | { | ||
264 | int primCount = 0; | ||
265 | stream.WriteLine("<scene>\n"); | ||
266 | |||
267 | foreach (EntityBase ent in entityList) | ||
268 | { | ||
269 | if (ent is SceneObjectGroup) | ||
270 | { | ||
271 | SceneObjectGroup g = (SceneObjectGroup)ent; | ||
272 | if (!min.Equals(Vector3.Zero) || !max.Equals(Vector3.Zero)) | ||
273 | { | ||
274 | Vector3 pos = g.RootPart.GetWorldPosition(); | ||
275 | if (min.X > pos.X || min.Y > pos.Y || min.Z > pos.Z) | ||
276 | continue; | ||
277 | if (max.X < pos.X || max.Y < pos.Y || max.Z < pos.Z) | ||
278 | continue; | ||
279 | } | ||
280 | |||
281 | stream.WriteLine(SceneObjectSerializer.ToXml2Format(g)); | ||
282 | primCount++; | ||
283 | } | ||
284 | } | ||
285 | stream.WriteLine("</scene>\n"); | ||
286 | stream.Flush(); | ||
287 | } | ||
288 | |||
289 | } | ||
290 | } | ||