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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs18
1 files changed, 10 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index c58847b..6a9e0ca 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2061,8 +2061,10 @@ namespace OpenSim.Region.Framework.Scenes
2061 // When we get to the point of re-computing neighbors everytime this 2061 // When we get to the point of re-computing neighbors everytime this
2062 // changes, then start using the agent's drawdistance rather than the 2062 // changes, then start using the agent's drawdistance rather than the
2063 // region's draw distance. 2063 // region's draw distance.
2064 // DrawDistance = agentData.Far; 2064
2065 DrawDistance = Scene.DefaultDrawDistance; 2065 DrawDistance = Util.Clamp(agentData.Far, 32, m_scene.MaxDrawDistance);
2066
2067// DrawDistance = Scene.DefaultDrawDistance;
2066 2068
2067 m_mouseLook = (flags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0; 2069 m_mouseLook = (flags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0;
2068 m_leftButtonDown = (flags & AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0; 2070 m_leftButtonDown = (flags & AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0;
@@ -2417,8 +2419,7 @@ namespace OpenSim.Region.Framework.Scenes
2417 // When we get to the point of re-computing neighbors everytime this 2419 // When we get to the point of re-computing neighbors everytime this
2418 // changes, then start using the agent's drawdistance rather than the 2420 // changes, then start using the agent's drawdistance rather than the
2419 // region's draw distance. 2421 // region's draw distance.
2420 // DrawDistance = agentData.Far; 2422 DrawDistance = Util.Clamp(agentData.Far, 32, m_scene.MaxDrawDistance);
2421 DrawDistance = Scene.DefaultDrawDistance;
2422 2423
2423 // Check if Client has camera in 'follow cam' or 'build' mode. 2424 // Check if Client has camera in 'follow cam' or 'build' mode.
2424 Vector3 camdif = (Vector3.One * Rotation - Vector3.One * CameraRotation); 2425 Vector3 camdif = (Vector3.One * Rotation - Vector3.One * CameraRotation);
@@ -4011,6 +4012,7 @@ namespace OpenSim.Region.Framework.Scenes
4011 foreach (ulong handle in byebyeRegions) 4012 foreach (ulong handle in byebyeRegions)
4012 { 4013 {
4013 RemoveNeighbourRegion(handle); 4014 RemoveNeighbourRegion(handle);
4015 Scene.CapsModule.DropChildSeed(UUID, handle);
4014 } 4016 }
4015 } 4017 }
4016 4018
@@ -4087,8 +4089,8 @@ namespace OpenSim.Region.Framework.Scenes
4087 // When we get to the point of re-computing neighbors everytime this 4089 // When we get to the point of re-computing neighbors everytime this
4088 // changes, then start using the agent's drawdistance rather than the 4090 // changes, then start using the agent's drawdistance rather than the
4089 // region's draw distance. 4091 // region's draw distance.
4090 // DrawDistance = cAgentData.Far; 4092 DrawDistance = cAgentData.Far;
4091 DrawDistance = Scene.DefaultDrawDistance; 4093// DrawDistance = Scene.DefaultDrawDistance;
4092 4094
4093 if (cAgentData.Position != marker) // UGH!! 4095 if (cAgentData.Position != marker) // UGH!!
4094 m_pos = cAgentData.Position + offset; 4096 m_pos = cAgentData.Position + offset;
@@ -4204,8 +4206,8 @@ namespace OpenSim.Region.Framework.Scenes
4204 // When we get to the point of re-computing neighbors everytime this 4206 // When we get to the point of re-computing neighbors everytime this
4205 // changes, then start using the agent's drawdistance rather than the 4207 // changes, then start using the agent's drawdistance rather than the
4206 // region's draw distance. 4208 // region's draw distance.
4207 // DrawDistance = cAgent.Far; 4209 DrawDistance = cAgent.Far;
4208 DrawDistance = Scene.DefaultDrawDistance; 4210 //DrawDistance = Scene.DefaultDrawDistance;
4209 4211
4210 if (cAgent.ChildrenCapSeeds != null && cAgent.ChildrenCapSeeds.Count > 0) 4212 if (cAgent.ChildrenCapSeeds != null && cAgent.ChildrenCapSeeds.Count > 0)
4211 { 4213 {