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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs49
1 files changed, 38 insertions, 11 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 1c276fa..cd70de8 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2725,29 +2725,57 @@ namespace OpenSim.Region.Framework.Scenes
2725 // Makes sure avatar does not end up outside region 2725 // Makes sure avatar does not end up outside region
2726 if (neighbor <= 0) 2726 if (neighbor <= 0)
2727 { 2727 {
2728 if (!needsTransit) 2728 if (needsTransit)
2729 { 2729 {
2730 if (m_requestedSitTargetUUID == UUID.Zero) 2730 if (m_requestedSitTargetUUID == UUID.Zero)
2731 { 2731 {
2732 bool isFlying = m_physicsActor.Flying;
2733 RemoveFromPhysicalScene();
2734
2732 Vector3 pos = AbsolutePosition; 2735 Vector3 pos = AbsolutePosition;
2733 if (AbsolutePosition.X < 0) 2736 if (AbsolutePosition.X < 0)
2734 pos.X += Velocity.X; 2737 pos.X += Velocity.X * 2;
2735 else if (AbsolutePosition.X > Constants.RegionSize) 2738 else if (AbsolutePosition.X > Constants.RegionSize)
2736 pos.X -= Velocity.X; 2739 pos.X -= Velocity.X * 2;
2737 if (AbsolutePosition.Y < 0) 2740 if (AbsolutePosition.Y < 0)
2738 pos.Y += Velocity.Y; 2741 pos.Y += Velocity.Y * 2;
2739 else if (AbsolutePosition.Y > Constants.RegionSize) 2742 else if (AbsolutePosition.Y > Constants.RegionSize)
2740 pos.Y -= Velocity.Y; 2743 pos.Y -= Velocity.Y * 2;
2744 Velocity = Vector3.Zero;
2741 AbsolutePosition = pos; 2745 AbsolutePosition = pos;
2746
2747 AddToPhysicalScene(isFlying);
2742 } 2748 }
2743 } 2749 }
2744 } 2750 }
2745 else if (neighbor > 0) 2751 else if (neighbor > 0)
2746 CrossToNewRegion(); 2752 {
2753 if (!CrossToNewRegion())
2754 {
2755 if (m_requestedSitTargetUUID == UUID.Zero)
2756 {
2757 bool isFlying = m_physicsActor.Flying;
2758 RemoveFromPhysicalScene();
2759
2760 Vector3 pos = AbsolutePosition;
2761 if (AbsolutePosition.X < 0)
2762 pos.X += Velocity.X * 2;
2763 else if (AbsolutePosition.X > Constants.RegionSize)
2764 pos.X -= Velocity.X * 2;
2765 if (AbsolutePosition.Y < 0)
2766 pos.Y += Velocity.Y * 2;
2767 else if (AbsolutePosition.Y > Constants.RegionSize)
2768 pos.Y -= Velocity.Y * 2;
2769 Velocity = Vector3.Zero;
2770 AbsolutePosition = pos;
2771
2772 AddToPhysicalScene(isFlying);
2773 }
2774 }
2775 }
2747 } 2776 }
2748 else 2777 else
2749 { 2778 {
2750 RemoveFromPhysicalScene();
2751 // This constant has been inferred from experimentation 2779 // This constant has been inferred from experimentation
2752 // I'm not sure what this value should be, so I tried a few values. 2780 // I'm not sure what this value should be, so I tried a few values.
2753 timeStep = 0.04f; 2781 timeStep = 0.04f;
@@ -2796,16 +2824,15 @@ namespace OpenSim.Region.Framework.Scenes
2796 /// If the neighbor accepts, remove the agent's viewable avatar from this scene 2824 /// If the neighbor accepts, remove the agent's viewable avatar from this scene
2797 /// set them to a child agent. 2825 /// set them to a child agent.
2798 /// </summary> 2826 /// </summary>
2799 protected void CrossToNewRegion() 2827 protected bool CrossToNewRegion()
2800 { 2828 {
2801 InTransit();
2802 try 2829 try
2803 { 2830 {
2804 m_scene.CrossAgentToNewRegion(this, m_physicsActor.Flying); 2831 return m_scene.CrossAgentToNewRegion(this, m_physicsActor.Flying);
2805 } 2832 }
2806 catch 2833 catch
2807 { 2834 {
2808 m_scene.CrossAgentToNewRegion(this, false); 2835 return m_scene.CrossAgentToNewRegion(this, false);
2809 } 2836 }
2810 } 2837 }
2811 2838