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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs11
1 files changed, 10 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 82d9abf..a7b189b 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -220,6 +220,11 @@ namespace OpenSim.Region.Framework.Scenes
220 public bool MovingToTarget { get; private set; } 220 public bool MovingToTarget { get; private set; }
221 public Vector3 MoveToPositionTarget { get; private set; } 221 public Vector3 MoveToPositionTarget { get; private set; }
222 222
223 /// <summary>
224 /// Controls whether an avatar automatically moving to a target will land when it gets there (if flying).
225 /// </summary>
226 public bool LandAtTarget { get; private set; }
227
223 private bool m_followCamAuto; 228 private bool m_followCamAuto;
224 229
225 private int m_movementUpdateCount; 230 private int m_movementUpdateCount;
@@ -1681,7 +1686,10 @@ namespace OpenSim.Region.Framework.Scenes
1681 /// This is to allow movement to targets that are known to be on an elevated platform with a continuous path 1686 /// This is to allow movement to targets that are known to be on an elevated platform with a continuous path
1682 /// from start to finish. 1687 /// from start to finish.
1683 /// </param> 1688 /// </param>
1684 public void MoveToTarget(Vector3 pos, bool noFly) 1689 /// <param name="landAtTarget">
1690 /// If true and the avatar starts flying during the move then land at the target.
1691 /// </param>
1692 public void MoveToTarget(Vector3 pos, bool noFly, bool landAtTarget)
1685 { 1693 {
1686 m_log.DebugFormat( 1694 m_log.DebugFormat(
1687 "[SCENE PRESENCE]: Avatar {0} received request to move to position {1} in {2}", 1695 "[SCENE PRESENCE]: Avatar {0} received request to move to position {1} in {2}",
@@ -1720,6 +1728,7 @@ namespace OpenSim.Region.Framework.Scenes
1720 else if (pos.Z > terrainHeight) 1728 else if (pos.Z > terrainHeight)
1721 PhysicsActor.Flying = true; 1729 PhysicsActor.Flying = true;
1722 1730
1731 LandAtTarget = landAtTarget;
1723 MovingToTarget = true; 1732 MovingToTarget = true;
1724 MoveToPositionTarget = pos; 1733 MoveToPositionTarget = pos;
1725 1734