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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index d542e47..3e61713 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3341,7 +3341,7 @@ namespace OpenSim.Region.Framework.Scenes
3341 3341
3342 #region Child Agent Updates 3342 #region Child Agent Updates
3343 3343
3344 public void ChildAgentDataUpdate(AgentData cAgentData) 3344 public void UpdateChildAgent(AgentData cAgentData)
3345 { 3345 {
3346// m_log.Debug(" >>> ChildAgentDataUpdate <<< " + Scene.RegionInfo.RegionName); 3346// m_log.Debug(" >>> ChildAgentDataUpdate <<< " + Scene.RegionInfo.RegionName);
3347 if (!IsChildAgent) 3347 if (!IsChildAgent)
@@ -3351,11 +3351,12 @@ namespace OpenSim.Region.Framework.Scenes
3351 } 3351 }
3352 3352
3353 private static Vector3 marker = new Vector3(-1f, -1f, -1f); 3353 private static Vector3 marker = new Vector3(-1f, -1f, -1f);
3354
3354 /// <summary> 3355 /// <summary>
3355 /// This updates important decision making data about a child agent 3356 /// This updates important decision making data about a child agent
3356 /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region 3357 /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region
3357 /// </summary> 3358 /// </summary>
3358 public void ChildAgentDataUpdate(AgentPosition cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY) 3359 public void UpdateChildAgent(AgentPosition cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY)
3359 { 3360 {
3360 if (!IsChildAgent) 3361 if (!IsChildAgent)
3361 return; 3362 return;