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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs21
1 files changed, 20 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 0a71835..635bca7 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3845,6 +3845,24 @@ namespace OpenSim.Region.Framework.Scenes
3845 3845
3846 private void CheckAndAdjustLandingPoint(ref Vector3 pos) 3846 private void CheckAndAdjustLandingPoint(ref Vector3 pos)
3847 { 3847 {
3848// // Some temporary debugging help to show all the TeleportFlags we have...
3849// bool HG = false;
3850// if((m_teleportFlags & (TeleportFlags)Constants.TeleportFlags.ViaHGLogin) == (TeleportFlags)Constants.TeleportFlags.ViaHGLogin)
3851// HG = true;
3852//
3853// m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************");
3854//
3855// for (uint i = 0; i <= 30 ; i++)
3856// {
3857// if((m_teleportFlags & (TeleportFlags)i) == (TeleportFlags)i)
3858// if (HG == false)
3859// m_log.InfoFormat("[SCENE PRESENCE]: Teleport Flags include {0}", ((TeleportFlags) i).ToString());
3860// else
3861// m_log.InfoFormat("[SCENE PRESENCE]: HG Teleport Flags include {0}", ((TeleportFlags)i).ToString());
3862// }
3863//
3864// m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************");
3865
3848 ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); 3866 ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y);
3849 if (land != null) 3867 if (land != null)
3850 { 3868 {
@@ -3864,7 +3882,8 @@ namespace OpenSim.Region.Framework.Scenes
3864 GodLevel < 200 && 3882 GodLevel < 200 &&
3865 ((land.LandData.OwnerID != m_uuid && 3883 ((land.LandData.OwnerID != m_uuid &&
3866 (!m_scene.Permissions.IsGod(m_uuid)) && 3884 (!m_scene.Permissions.IsGod(m_uuid)) &&
3867 (!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) || (m_teleportFlags & TeleportFlags.ViaLocation) != 0)) 3885 (!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) || (m_teleportFlags & TeleportFlags.ViaLocation) != 0) ||
3886 ((m_teleportFlags & (TeleportFlags)Constants.TeleportFlags.ViaHGLogin) == (TeleportFlags)Constants.TeleportFlags.ViaHGLogin))
3868 { 3887 {
3869 pos = land.LandData.UserLocation; 3888 pos = land.LandData.UserLocation;
3870 } 3889 }