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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs10
1 files changed, 7 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 56e7e93..5191236 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2053,9 +2053,13 @@ namespace OpenSim.Region.Framework.Scenes
2053//Console.WriteLine("Camera Eye ={0}", cameraEyeOffset); 2053//Console.WriteLine("Camera Eye ={0}", cameraEyeOffset);
2054 2054
2055 //NOTE: SendSitResponse should be relative to the GROUP *NOT* THE PRIM if we're sitting on a child 2055 //NOTE: SendSitResponse should be relative to the GROUP *NOT* THE PRIM if we're sitting on a child
2056 ControllingClient.SendSitResponse(part.ParentGroup.UUID, ((offset * part.RotationOffset) + part.OffsetPosition), sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); 2056 Quaternion roffset = Quaternion.Identity;
2057 if (SitTargetisSet)
2058 {
2059 roffset = part.RotationOffset;
2060 }
2061 ControllingClient.SendSitResponse(part.ParentGroup.UUID, ((offset * roffset) + part.OffsetPosition), sitOrientation / part.RotationOffset, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook);
2057 2062
2058 m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target
2059 // This calls HandleAgentSit twice, once from here, and the client calls 2063 // This calls HandleAgentSit twice, once from here, and the client calls
2060 // HandleAgentSit itself after it gets to the location 2064 // HandleAgentSit itself after it gets to the location
2061 // It doesn't get to the location until we've moved them there though 2065 // It doesn't get to the location until we've moved them there though
@@ -2441,7 +2445,7 @@ Console.WriteLine("Scripted Sit ofset {0}", m_pos);
2441 } 2445 }
2442 2446
2443 m_linkedPrim = part.UUID; 2447 m_linkedPrim = part.UUID;
2444 2448 m_offsetRotation = m_offsetRotation / part.RotationOffset;
2445 Velocity = Vector3.Zero; 2449 Velocity = Vector3.Zero;
2446 RemoveFromPhysicalScene(); 2450 RemoveFromPhysicalScene();
2447 Animator.TrySetMovementAnimation(sitAnimation); 2451 Animator.TrySetMovementAnimation(sitAnimation);